DirectXShaderCompiler/tools/clang/docs/Tooling.rst

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Choosing the Right Interface for Your Application
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NOTE: this document applies to the original Clang project, not the DirectX
Compiler. It's made available for informational purposes only. The recommended
APIs for the library are available via dxcapi.h
Clang provides infrastructure to write tools that need syntactic and semantic
information about a program. This document will give a short introduction of
the different ways to write clang tools, and their pros and cons.
LibClang
--------
`LibClang <http://clang.llvm.org/doxygen/group__CINDEX.html>`_ is a stable high
level C interface to clang. When in doubt LibClang is probably the interface
you want to use. Consider the other interfaces only when you have a good
reason not to use LibClang.
Canonical examples of when to use LibClang:
* Xcode
* Clang Python Bindings
Use LibClang when you...:
* want to interface with clang from other languages than C++
* need a stable interface that takes care to be backwards compatible
* want powerful high-level abstractions, like iterating through an AST with a
cursor, and don't want to learn all the nitty gritty details of Clang's AST.
Do not use LibClang when you...:
* want full control over the Clang AST
Clang Plugins
-------------
:doc:`Clang Plugins <ClangPlugins>` allow you to run additional actions on the
AST as part of a compilation. Plugins are dynamic libraries that are loaded at
runtime by the compiler, and they're easy to integrate into your build
environment.
Canonical examples of when to use Clang Plugins:
* special lint-style warnings or errors for your project
* creating additional build artifacts from a single compile step
Use Clang Plugins when you...:
* need your tool to rerun if any of the dependencies change
* want your tool to make or break a build
* need full control over the Clang AST
Do not use Clang Plugins when you...:
* want to run tools outside of your build environment
* want full control on how Clang is set up, including mapping of in-memory
virtual files
* need to run over a specific subset of files in your project which is not
necessarily related to any changes which would trigger rebuilds
LibTooling
----------
:doc:`LibTooling <LibTooling>` is a C++ interface aimed at writing standalone
tools, as well as integrating into services that run clang tools. Canonical
examples of when to use LibTooling:
* a simple syntax checker
* refactoring tools
Use LibTooling when you...:
* want to run tools over a single file, or a specific subset of files,
independently of the build system
* want full control over the Clang AST
* want to share code with Clang Plugins
Do not use LibTooling when you...:
* want to run as part of the build triggered by dependency changes
* want a stable interface so you don't need to change your code when the AST API
changes
* want high level abstractions like cursors and code completion out of the box
* do not want to write your tools in C++
:doc:`Clang tools <ClangTools>` are a collection of specific developer tools
built on top of the LibTooling infrastructure as part of the Clang project.
They are targeted at automating and improving core development activities of
C/C++ developers.
Examples of tools we are building or planning as part of the Clang project:
* Syntax checking (:program:`clang-check`)
* Automatic fixing of compile errors (:program:`clang-fixit`)
* Automatic code formatting (:program:`clang-format`)
* Migration tools for new features in new language standards
* Core refactoring tools