DirectXShaderCompiler/lib/DxrFallback/Reducibility.cpp

357 строки
9.1 KiB
C++

#include "Reducibility.h"
#include "llvm/ADT/SetVector.h"
#include "llvm/IR/BasicBlock.h"
#include "llvm/IR/CFG.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/LegacyPassManager.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Transforms/Utils/Cloning.h"
#include "llvm/Transforms/Scalar.h"
#include "LLVMUtils.h"
#include <fstream>
#include <vector>
#include <map>
#define DBGS errs
//#define DBGS dbgs
using namespace llvm;
struct Node
{
SetVector<Node*> in;
SetVector<Node*> out;
SetVector<BasicBlock*> blocks; // block 0 dominates all others in this node
size_t numInstructions = 0;
Node() {}
Node(BasicBlock* B) { insert(B); }
void insert(BasicBlock* B)
{
numInstructions += B->size();
blocks.insert(B);
}
};
static void printDotGraph(const std::vector<Node*> nodes, const std::string& filename)
{
DBGS() << "Writing " << filename << " ...";
std::ofstream out(filename);
if (!out)
{
DBGS() << "FAILED\n";
return;
}
// Give nodes a numerical index to make the output cleaner
std::map<Node*, int> idxMap;
for (size_t i = 0; i < nodes.size(); ++i)
idxMap[nodes[i]] = i;
// Error check - make sure that all the out/in nodes are in the map
for (Node* N : nodes)
{
for (Node* P : N->in)
{
if (idxMap.find(P) == idxMap.end())
DBGS() << "MISSING INPUT NODE\n";
if (P->out.count(N) == 0)
DBGS() << "MISSING OUTGOING EDGE FROM PREDECESSOR.\n";
}
for (Node* S : N->out)
{
if (idxMap.find(S) == idxMap.end())
DBGS() << "MISSING OUTPUT NODE\n";
if (S->in.count(N) == 0)
DBGS() << "MISSING INCOMING EDGE FROM SUCCESSOR.\n";
}
}
// Print header
out << "digraph g {\n";
out << "node [\n";
out << " fontsize = \"12\"\n";
out << " labeljust = \"l\"\n";
out << "]\n";
for (unsigned i = 0; i < nodes.size(); ++i)
{
Node* N = nodes[i];
// node
out << " N" << i << " [shape=record,label=\"";
for (BasicBlock* B : N->blocks)
out << B->getName().str() << "\\n";
out << "\"];\n";
// out edges
for (Node* S : N->out)
out << " N" << i << " -> N" << idxMap[S] << ";\n";
// in edges
//for( Node* P : N->in )
// out << " N" << idxMap[P] << " -> N" << i << " [style=dotted];\n";
}
out << "}\n";
DBGS() << "\n";
}
static void printDotGraph(const std::vector<Node*> nodes, Function* F, int step)
{
printDotGraph(nodes, ("red." + F->getName() + "_" + std::to_string(step) + ".dot").str());
}
static Node* split(Node* N, std::map<BasicBlock*, Node*>& bbToNode, bool firstSplit)
{
// Remove one predecessor P from N
assert(N->in.size() > 1);
Node* P = N->in.pop_back_val();
P->out.remove(N);
// Point P to the clone of N, Np
Node* Np = new Node();
P->out.insert(Np);
Np->in.insert(P);
// Copy successors of N to Np
for (Node* S : N->out)
{
Np->out.insert(S);
S->in.insert(Np);
}
#if 1
// Run reg2mem on the whole function so we don't have to deal with phis
if (firstSplit)
{
runPasses(N->blocks[0]->getParent(), {
createDemoteRegisterToMemoryPass()
});
}
// Clone N into Np
ValueToValueMapTy VMap;
for (BasicBlock* B : N->blocks)
{
BasicBlock* Bp = CloneBasicBlock(B, VMap, ".c", B->getParent());
Np->insert(Bp);
VMap[B] = Bp;
}
for (BasicBlock* B : Np->blocks)
for (Instruction& I : *B)
RemapInstruction(&I, VMap, RF_NoModuleLevelChanges | RF_IgnoreMissingEntries);
// Remap terminators of P from N to Np
for (BasicBlock* B : P->blocks)
RemapInstruction(B->getTerminator(), VMap, RF_NoModuleLevelChanges | RF_IgnoreMissingEntries);
#else
// Clone N into Np
ValueToValueMapTy VMap;
for (BasicBlock* B : N->blocks)
{
BasicBlock* Bp = CloneBasicBlock(B, VMap, ".c", B->getParent());
Np->insert(Bp);
VMap[B] = Bp;
}
for (BasicBlock* B : Np->blocks)
for (Instruction& I : *B)
RemapInstruction(&I, VMap, RF_NoModuleLevelChanges | RF_IgnoreMissingEntries);
// Remove incoming values from phis in Np that don't come from actual predecessors
BasicBlock* NpEntry = Np->blocks[0];
std::set<BasicBlock*> predSet(pred_begin(NpEntry), pred_end(NpEntry));
auto I = NpEntry->begin();
while (PHINode* phi = dyn_cast<PHINode>(I++))
{
if (phi->getNumIncomingValues() == predSet.size())
continue;
for (unsigned i = 0; i < phi->getNumIncomingValues(); )
{
BasicBlock* B = phi->getIncomingBlock(i);
if (!predSet.count(B))
{
phi->removeIncomingValue(B);
continue;
}
++i;
}
}
// Remove phi references to P in N. (Do this before remapping terminators.)
BasicBlock* Nentry = N->blocks[0];
for (BasicBlock* PB : predecessors(Nentry))
{
if (P->blocks.count(PB))
Nentry->removePredecessor(PB);
}
// Remap terminators of P from N to Np
for (BasicBlock* B : P->blocks)
RemapInstruction(B->getTerminator(), VMap, RF_NoModuleLevelChanges | RF_IgnoreMissingEntries);
// Update phis in successors of Np.
// There are several cases for a value Vs reaching S. Vs may be defined in N and
// a clone Vsp in Np or only passing through one or the other. Furthermore, Vs may
// either appear in a phi in the entry block of S or not.
// 1) Vs defined in N (and clone Vsp in Np) and in phi:
// Add incoming value [Vsp, Bp] for cloned value Vsp from predecessor basic
// block Bp in Np wherever [Vs, B] appears
// 2) Vs defined in N (and clone Vsp in Np) and not in phi:
// Add phi [Vs,B],[Vsp,Bp] if Vs reaches a use in or through S
// 3) Vs passing through N or Np and in phi
// Change [Vs,B] to [Vs,Bp] in phis in S if Vs reached S through P
// 4) Vs passing through N or Np and not in a phi
// Do nothing
//
// TODO: Only 1) is implemented below and it isn't checking for definition in N
for (Node* S : Np->out)
{
BasicBlock* Sentry = S->blocks[0];
auto I = Sentry->begin();
while (PHINode* phi = dyn_cast<PHINode>(I++))
{
for (unsigned i = 0; i < phi->getNumIncomingValues(); ++i)
{
BasicBlock* B = phi->getIncomingBlock(i);
if (N->blocks.count(B))
{
Value* V = phi->getIncomingValue(i);
Value* Vp = VMap[V];
if (!Vp)
Vp = V; // Def not in N
BasicBlock* Bp = dyn_cast<BasicBlock>(VMap[B]);
phi->addIncoming(Vp, Bp);
}
}
}
}
#endif
return Np;
}
// Returns the number of splits
int makeReducible(Function* F)
{
// Break critical edges now in case we need to do mem2reg in split(). mem2reg
// will break critical edges and the CFG needs to remain unchanged.
runPasses(F, {
createBreakCriticalEdgesPass()
});
// initialize nodes
std::vector<Node*> nodes;
std::map<BasicBlock*, Node*> bbToNode;
for (BasicBlock& B : *F)
{
nodes.push_back(new Node(&B));
bbToNode[&B] = nodes.back();
}
// initialize edges
for (Node* N : nodes)
{
for (BasicBlock* B : successors(N->blocks[0]))
{
Node* BN = bbToNode[B];
N->out.insert(BN);
BN->in.insert(N);
}
}
int step = 0;
bool print = false;
if (print) printDotGraph(nodes, F, step++);
int numSplits = 0;
while (!nodes.empty())
{
bool changed;
do
{
// It might more efficient to use a worklist based implementation instead
// of iterating over the vector.
changed = false;
for (size_t i = 0; i < nodes.size(); )
{
Node* N = nodes[i];
// Remove self references
if (N->in.count(N))
{
N->in.remove(N);
N->out.remove(N);
changed = true;
}
// Remove singletons
if (N->in.size() == 0 && N->out.size() == 0)
{
nodes.erase(nodes.begin() + i);
changed = true;
if (print) printDotGraph(nodes, F, step++);
continue;
}
// Remove nodes with only one incoming edge
if (N->in.size() == 1)
{
// fold into predecessor
Node* P = N->in.back();
P->blocks.insert(N->blocks.begin(), N->blocks.end());
P->out.remove(N);
for (Node* S : N->out)
{
S->in.remove(N);
P->out.insert(S);
S->in.insert(P);
}
P->numInstructions += N->numInstructions;
nodes.erase(nodes.begin() + i);
changed = true;
if (print) printDotGraph(nodes, F, step++);
continue;
}
i++;
}
} while (changed);
if (!nodes.empty())
{
// Duplicate the smallest node with more than one incoming edge. Better
// methods exist for picking the node to split, e.g. "Making Graphs Reducible
// with Controlled Node Splitting" by Janssen and Corporaal.
size_t idxMin = ~0;
for (size_t i = 0; i < nodes.size(); ++i)
{
if (nodes[i]->in.size() <= 1)
continue;
if (idxMin == ~0u || nodes[i]->numInstructions < nodes[idxMin]->numInstructions)
idxMin = i;
}
nodes.push_back(split(nodes[idxMin], bbToNode, numSplits == 0));
numSplits++;
if (print) printDotGraph(nodes, F, step++);
}
}
return numSplits;
}