DirectXShaderCompiler/projects/dxilconv/test/dxil_cleanup/dxilcleanup3.ref

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; ModuleID = 'dxil_cleanup\dxilcleanup3.ll'
@g1 = external global i1, align 4
define void @main() {
entry:
%c1 = load i1, i1* @g1
br i1 %c1, label %if0.then, label %if0.else
if0.then: ; preds = %entry
%v0 = call i32 @dx.op.loadInput.i32(i32 4, i32 0, i32 0, i8 0, i32 undef)
%v1 = add i32 %v0, 7
br label %if0.end
if0.else: ; preds = %entry
%v2 = call i32 @dx.op.loadInput.i32(i32 4, i32 0, i32 0, i8 0, i32 undef)
br label %if0.end
if0.end: ; preds = %if0.else, %if0.then
%dx.v32.r0.0 = phi i32 [ %v1, %if0.then ], [ %v2, %if0.else ]
call void @dx.op.storeOutput.i32(i32 5, i32 0, i32 0, i8 0, i32 %dx.v32.r0.0)
ret void
}
; Function Attrs: nounwind readnone
declare i32 @dx.op.loadInput.i32(i32, i32, i32, i8, i32) #0
; Function Attrs: nounwind
declare void @dx.op.tempRegStore.f32(i32, i32, float) #1
; Function Attrs: nounwind
declare void @dx.op.tempRegStore.i32(i32, i32, i32) #1
; Function Attrs: nounwind readonly
declare float @dx.op.tempRegLoad.f32(i32, i32) #2
; Function Attrs: nounwind readonly
declare i32 @dx.op.tempRegLoad.i32(i32, i32) #2
; Function Attrs: nounwind
declare void @dx.op.storeOutput.i32(i32, i32, i32, i8, i32) #1
attributes #0 = { nounwind readnone }
attributes #1 = { nounwind }
attributes #2 = { nounwind readonly }
!dx.version = !{!0}
!dx.shaderModel = !{!1}
!dx.entryPoints = !{!2}
!llvm.ident = !{!10}
!0 = !{i32 1, i32 0}
!1 = !{!"ps", i32 6, i32 0}
!2 = !{void ()* @main, !"main", !3, null, null}
!3 = !{!4, !8, null}
!4 = !{!5, !7}
!5 = !{i32 0, !"A", i8 9, i8 0, !6, i8 2, i32 1, i8 4, i32 0, i8 0, null}
!6 = !{i32 0}
!7 = !{i32 1, !"B", i8 9, i8 0, !6, i8 2, i32 1, i8 4, i32 1, i8 0, null}
!8 = !{!9}
!9 = !{i32 0, !"SV_Target", i8 9, i8 16, !6, i8 0, i32 1, i8 4, i32 0, i8 0, null}
!10 = !{!"dxbc2dxil 1.0"}