79 строки
2.4 KiB
LLVM
79 строки
2.4 KiB
LLVM
; RUN: %opt-exe %s -S -dxil-cleanup -verify -o %t.ll.converted
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; RUN: fc %t.ll.converted %b.ref
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@g1 = external global i1, align 4
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@g2 = external global i1, align 4
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define void @main() {
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entry:
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%c1 = load i1, i1 *@g1
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%c2 = load i1, i1 *@g2
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br i1 %c1, label %if0.then, label %if0.else
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if0.then:
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%v0 = call i32 @dx.op.loadInput.i32(i32 4, i32 0, i32 0, i8 0, i32 undef)
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%v1 = add i32 %v0, 7
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call void @dx.op.tempRegStore.i32(i32 1, i32 0, i32 %v1)
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br i1 %c2, label %if1.then, label %if1.end
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if1.then:
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%v2 = call i32 @dx.op.tempRegLoad.i32(i32 0, i32 0)
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%v3 = add i32 %v2, 4
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call void @dx.op.tempRegStore.i32(i32 1, i32 0, i32 %v3)
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br label %if1.end
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if1.end:
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%v4 = call i32 @dx.op.tempRegLoad.i32(i32 0, i32 0)
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call void @dx.op.storeOutput.i32(i32 5, i32 0, i32 0, i8 0, i32 %v4)
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br label %if0.end
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if0.else:
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%v5 = call i32 @dx.op.loadInput.i32(i32 4, i32 0, i32 0, i8 0, i32 undef)
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call void @dx.op.tempRegStore.i32(i32 1, i32 0, i32 %v5)
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br label %if0.end
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if0.end:
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%v6 = call float @dx.op.tempRegLoad.f32(i32 0, i32 0)
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call void @dx.op.tempRegStore.f32(i32 1, i32 0, float %v6)
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%v7 = call i32 @dx.op.tempRegLoad.i32(i32 0, i32 0)
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call void @dx.op.storeOutput.i32(i32 5, i32 0, i32 0, i8 0, i32 %v7)
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ret void
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}
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; Function Attrs: nounwind readnone
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declare i32 @dx.op.loadInput.i32(i32, i32, i32, i8, i32) #0
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declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0
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; Function Attrs: nounwind
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declare void @dx.op.tempRegStore.f32(i32, i32, float) #1
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declare void @dx.op.tempRegStore.i32(i32, i32, i32) #1
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; Function Attrs: nounwind readonly
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declare float @dx.op.tempRegLoad.f32(i32, i32) #2
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declare i32 @dx.op.tempRegLoad.i32(i32, i32) #2
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; Function Attrs: nounwind
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declare void @dx.op.storeOutput.i32(i32, i32, i32, i8, i32) #1
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declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
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attributes #0 = { nounwind readnone }
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attributes #1 = { nounwind }
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attributes #2 = { nounwind readonly }
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!dx.version = !{!0}
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!dx.shaderModel = !{!1}
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!dx.entryPoints = !{!2}
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!llvm.ident = !{!10}
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!0 = !{i32 1, i32 0}
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!1 = !{!"ps", i32 6, i32 0}
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!2 = !{void ()* @main, !"main", !3, null, null}
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!3 = !{!4, !8, null}
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!4 = !{!5, !7}
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!5 = !{i32 0, !"A", i8 9, i8 0, !6, i8 2, i32 1, i8 4, i32 0, i8 0, null}
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!6 = !{i32 0}
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!7 = !{i32 1, !"B", i8 9, i8 0, !6, i8 2, i32 1, i8 4, i32 1, i8 0, null}
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!8 = !{!9}
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!9 = !{i32 0, !"SV_Target", i8 9, i8 16, !6, i8 0, i32 1, i8 4, i32 0, i8 0, null}
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!10 = !{!"dxbc2dxil 1.0"}
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