DirectXShaderCompiler/lib/HLSL/DxilSampler.cpp

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1.3 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// //
// DxilSampler.cpp //
// Copyright (C) Microsoft Corporation. All rights reserved. //
// This file is distributed under the University of Illinois Open Source //
// License. See LICENSE.TXT for details. //
// //
///////////////////////////////////////////////////////////////////////////////
#include "dxc/HLSL/DxilSampler.h"
#include "dxc/Support/Global.h"
namespace hlsl {
//------------------------------------------------------------------------------
//
// Sampler class methods.
//
DxilSampler::DxilSampler()
: DxilResourceBase(DxilResourceBase::Class::Sampler),
m_SamplerKind(DXIL::SamplerKind::Invalid) {
DxilResourceBase::SetKind(DxilResourceBase::Kind::Sampler);
}
DxilSampler::SamplerKind DxilSampler::GetSamplerKind() const { return m_SamplerKind; }
bool DxilSampler::IsCompSampler() const { return m_SamplerKind == SamplerKind::Comparison; }
void DxilSampler::SetSamplerKind(SamplerKind K) { m_SamplerKind = K; }
} // namespace hlsl