DirectXShaderCompiler/include
Greg Roth 14bc8dab53
Implement Integer Sampling (#4329)
Add support for integer sampling as part of advanced texture ops in
Shader Model 6.7. This includes adding static border colors and allowing
integer resource types to be used by all Sample* operations through
Sema, Dxil generation, and validation when 6.7 is available.

Adds root signature compilation and filecheck testing.
2022-03-15 19:05:00 -07:00
..
dxc Implement Integer Sampling (#4329) 2022-03-15 19:05:00 -07:00
llvm Change getPassName return type to StringRef. (#4247) 2022-02-10 14:14:43 -08:00
llvm-c [linux-port] Introduce Windows "adapter" headers (#1314) 2018-06-17 11:31:21 -04:00
miniz Removed source from debug module. Support slim PDB. (#3348) 2021-01-20 12:25:28 -08:00