DirectXShaderCompiler/cmake
Helena Kotas 259ce00a78
Use D3D12 headers from the same Windows 10 SDK version as cmake is using (#3586)
* Use D3D12 headers from the same Windows 10 SDK version as cmake is using (cmake variable CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION)

* For ARM64EC builds detect SDK version from VSDevCmd environment variable instead of a fixed version in hctbuild.cmd

* Add option -show-cmake-log to hctbuild and enable it in AppVeyor
2021-03-16 09:15:03 -07:00
..
modules Use D3D12 headers from the same Windows 10 SDK version as cmake is using (#3586) 2021-03-16 09:15:03 -07:00
platforms first commit 2016-12-28 11:52:27 -08:00
README first commit 2016-12-28 11:52:27 -08:00
config-ix.cmake first commit 2016-12-28 11:52:27 -08:00
nsis_icon.ico first commit 2016-12-28 11:52:27 -08:00
nsis_logo.bmp first commit 2016-12-28 11:52:27 -08:00

README

See docs/CMake.html for instructions on how to build LLVM with CMake.