DirectXShaderCompiler/include/llvm/Analysis/DxilConstantFolding.h

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//===-- DxilConstantFolding.h - Constant folding for Dxil ------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//===----------------------------------------------------------------------===//
//
// This file declares routines for folding dxil intrinsics into constants when
// all operands are constants.
//
// We hook into the LLVM routines for constant folding so the function
// interfaces are dictated by what llvm provides.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ANALYSIS_HLSLCONSTANTFOLDING_H
#define LLVM_ANALYSIS_HLSLCONSTANTFOLDING_H
#include "llvm/ADT/StringRef.h"
namespace llvm {
class Constant;
class Function;
class Type;
template<typename T>
class ArrayRef;
}
namespace hlsl {
/// ConstantFoldScalarCall - Try to constant fold the call instruction.
/// If successful, the constant result is returned, if not, null is returned.
llvm::Constant *ConstantFoldScalarCall(llvm::StringRef Name, llvm::Type *Ty, llvm::ArrayRef<llvm::Constant *> Operands);
/// ConstantFoldScalarCallExt
/// Hook point for constant folding of extensions.
llvm::Constant *ConstantFoldScalarCallExt(llvm::StringRef Name, llvm::Type *Ty, llvm::ArrayRef<llvm::Constant *> Operands);
/// CanConstantFoldCallTo - Return true if we can potentially constant
/// fold a call to the given function.
bool CanConstantFoldCallTo(const llvm::Function *F);
/// CanConstantFoldCallToExt
/// Hook point for constant folding of extensions.
bool CanConstantFoldCallToExt(const llvm::Function *F);
}
#endif