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@ -17,7 +17,7 @@ At the moment, the DirectX HLSL Compiler provides the following components:
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The DirectX Shader Compiler is currently in preview stage but is expected to be finalized in the next few months. The Microsoft Windows SDK releases will include a supported version of the compiler and validator.
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The goal of the project is to allow the broader community of shader developers to contribute to the language and representation of shader programs, maintaining the principles of compatibility and supportability for the platform. It's currently in active development across two axes: language evolution (with no impact to DXIL representation), and surfacing hardware capabilities (with impact to DXIL, and thus requiring coordination with GPU implementations).
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Candidate feature lists for both language and hardware evolution are included on the [Roadmap] page.
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Candidate feature lists for both language and hardware evolution are included on the [Roadmap](https://github.com/Microsoft/DirectXShaderCompiler/wiki/Roadmap) page.
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## Getting Things Done
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