DirectXTK/DirectXTK_GDK_2022.vcxproj

325 строки
17 KiB
XML
Исходник Постоянная ссылка Обычный вид История

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Release|Gaming.Desktop.x64">
<Configuration>Release</Configuration>
<Platform>Gaming.Desktop.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile|Gaming.Desktop.x64">
<Configuration>Profile</Configuration>
<Platform>Gaming.Desktop.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Gaming.Desktop.x64">
<Configuration>Debug</Configuration>
<Platform>Gaming.Desktop.x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>DirectXTK</ProjectName>
<RootNamespace>DirectXTK</RootNamespace>
<ProjectGuid>{26be66bd-6e77-43ba-b363-725f9fc827c1}</ProjectGuid>
<DefaultLanguage>en-US</DefaultLanguage>
<Keyword>Win32Proj</Keyword>
<!-- - - - -->
<MinimumVisualStudioVersion>15.0</MinimumVisualStudioVersion>
<TargetRuntime>Native</TargetRuntime>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
<LibraryPath>$(Console_SdkLibPath);$(LibraryPath)</LibraryPath>
<IncludePath>$(Console_SdkIncludeRoot);$(IncludePath)</IncludePath>
<LinkIncremental>false</LinkIncremental>
<OutDir>Bin\GDK_2022\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GDK_2022\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTK</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">
<LibraryPath>$(Console_SdkLibPath);$(LibraryPath)</LibraryPath>
<IncludePath>$(Console_SdkIncludeRoot);$(IncludePath)</IncludePath>
<LinkIncremental>false</LinkIncremental>
<OutDir>Bin\GDK_2022\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GDK_2022\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTK</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
<LibraryPath>$(Console_SdkLibPath);$(LibraryPath)</LibraryPath>
<IncludePath>$(Console_SdkIncludeRoot);$(IncludePath)</IncludePath>
2022-11-29 10:29:39 +03:00
<LinkIncremental>false</LinkIncremental>
<OutDir>Bin\GDK_2022\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GDK_2022\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTK</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>_WIN32_WINNT=0x0A00;NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>EnableAllWarnings</WarningLevel>
<AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;$(ProjectDir)Src\Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<ExternalWarningLevel>Level4</ExternalWarningLevel>
<GuardEHContMetadata>true</GuardEHContMetadata>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
<EnableDebuggingInformation>true</EnableDebuggingInformation>
<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
</FXCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>_WIN32_WINNT=0x0A00;NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>EnableAllWarnings</WarningLevel>
<AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;$(ProjectDir)Src\Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<ExternalWarningLevel>Level4</ExternalWarningLevel>
<GuardEHContMetadata>true</GuardEHContMetadata>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
<EnableDebuggingInformation>true</EnableDebuggingInformation>
<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
</FXCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeader>Use</PrecompiledHeader>
<MinimalRebuild>false</MinimalRebuild>
<WarningLevel>EnableAllWarnings</WarningLevel>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;$(ProjectDir)Src\Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WIN32_WINNT=0x0A00;_DEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FloatingPointModel>Fast</FloatingPointModel>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<ExternalWarningLevel>Level4</ExternalWarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<SupportJustMyCode>false</SupportJustMyCode>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
<EnableDebuggingInformation>true</EnableDebuggingInformation>
<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
</FXCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="Audio\SoundCommon.h" />
<ClInclude Include="Audio\WaveBankReader.h" />
<ClInclude Include="Audio\WAVFileReader.h" />
<ClInclude Include="Inc\Audio.h" />
<ClInclude Include="Inc\BufferHelpers.h" />
<ClInclude Include="Inc\CommonStates.h" />
<ClInclude Include="Inc\DDSTextureLoader.h" />
<ClInclude Include="Inc\DirectXHelpers.h" />
<ClInclude Include="Inc\Effects.h" />
<ClInclude Include="Inc\GamePad.h" />
<ClInclude Include="Inc\GeometricPrimitive.h" />
<ClInclude Include="Inc\GraphicsMemory.h" />
<ClInclude Include="Inc\Keyboard.h" />
<ClInclude Include="Inc\Model.h" />
<ClInclude Include="Inc\Mouse.h" />
<ClInclude Include="Inc\PostProcess.h" />
<ClInclude Include="Inc\SimpleMath.h" />
<ClInclude Include="Inc\SimpleMath.inl" />
<ClInclude Include="Inc\ScreenGrab.h" />
<ClInclude Include="Inc\SpriteBatch.h" />
<ClInclude Include="Inc\PrimitiveBatch.h" />
<ClInclude Include="Inc\SpriteFont.h" />
<ClInclude Include="Inc\VertexTypes.h" />
<ClInclude Include="Inc\WICTextureLoader.h" />
<ClInclude Include="Src\AlignedNew.h" />
<ClInclude Include="Src\Bezier.h" />
<ClInclude Include="Src\BinaryReader.h" />
<ClInclude Include="Src\CMO.h" />
<ClInclude Include="Src\DemandCreate.h" />
<ClInclude Include="Src\EffectCommon.h" />
<ClInclude Include="Src\Geometry.h" />
<ClInclude Include="Src\LoaderHelpers.h" />
<ClInclude Include="Src\pch.h" />
<ClInclude Include="Src\PlatformHelpers.h" />
<ClInclude Include="Src\SDKMesh.h" />
<ClInclude Include="Src\SharedResourcePool.h" />
<ClInclude Include="Src\DDS.h" />
<ClInclude Include="Src\vbo.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Audio\AudioEngine.cpp" />
<ClCompile Include="Audio\DynamicSoundEffectInstance.cpp" />
<ClCompile Include="Audio\SoundCommon.cpp" />
<ClCompile Include="Audio\SoundEffect.cpp" />
<ClCompile Include="Audio\SoundEffectInstance.cpp" />
<ClCompile Include="Audio\SoundStreamInstance.cpp" />
<ClCompile Include="Audio\WaveBank.cpp" />
<ClCompile Include="Audio\WaveBankReader.cpp" />
<ClCompile Include="Audio\WAVFileReader.cpp" />
<ClCompile Include="Src\AlphaTestEffect.cpp" />
<ClCompile Include="Src\BasicEffect.cpp" />
<ClCompile Include="Src\BasicPostProcess.cpp" />
<ClCompile Include="Src\BufferHelpers.cpp" />
<ClCompile Include="Src\CommonStates.cpp" />
<ClCompile Include="Src\DDSTextureLoader.cpp" />
<ClCompile Include="Src\DebugEffect.cpp" />
<ClCompile Include="Src\DGSLEffect.cpp" />
<ClCompile Include="Src\DGSLEffectFactory.cpp" />
<ClCompile Include="Src\DirectXHelpers.cpp" />
<ClCompile Include="Src\DualPostProcess.cpp" />
<ClCompile Include="Src\DualTextureEffect.cpp" />
<ClCompile Include="Src\BinaryReader.cpp" />
<ClCompile Include="Src\EffectCommon.cpp" />
<ClCompile Include="Src\EffectFactory.cpp" />
<ClCompile Include="Src\EnvironmentMapEffect.cpp" />
<ClCompile Include="Src\GamePad.cpp" />
<ClCompile Include="Src\GeometricPrimitive.cpp" />
<ClCompile Include="Src\Geometry.cpp" />
<ClCompile Include="Src\GraphicsMemory.cpp" />
<ClCompile Include="Src\Keyboard.cpp" />
<ClCompile Include="Src\Model.cpp" />
<ClCompile Include="Src\ModelLoadCMO.cpp" />
<ClCompile Include="Src\ModelLoadSDKMESH.cpp" />
<ClCompile Include="Src\ModelLoadVBO.cpp" />
<ClCompile Include="Src\Mouse.cpp" />
<ClCompile Include="Src\NormalMapEffect.cpp" />
<ClCompile Include="Src\PBREffect.cpp" />
<ClCompile Include="Src\PBREffectFactory.cpp" />
<ClCompile Include="Src\pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="Src\ScreenGrab.cpp" />
<ClCompile Include="Src\SimpleMath.cpp" />
<ClCompile Include="Src\SkinnedEffect.cpp" />
<ClCompile Include="Src\SpriteBatch.cpp" />
<ClCompile Include="Src\PrimitiveBatch.cpp" />
<ClCompile Include="Src\SpriteFont.cpp" />
<ClCompile Include="Src\ToneMapPostProcess.cpp" />
<ClCompile Include="Src\VertexTypes.cpp" />
<ClCompile Include="Src\WICTextureLoader.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="README.md" />
<None Include="Src\Shaders\Common.fxh" />
<None Include="Src\Shaders\CompileShaders.cmd" />
<None Include="Src\Shaders\Lighting.fxh" />
<None Include="Src\Shaders\PBRCommon.fxh" />
<None Include="Src\Shaders\PixelPacking_Velocity.hlsli" />
<None Include="Src\Shaders\Skinning.fxh" />
<None Include="Src\Shaders\SpriteEffect.fx" />
<None Include="Src\Shaders\Structures.fxh" />
<None Include="Src\Shaders\Utilities.fxh" />
<None Include="Src\TeapotData.inc" />
<None Include="Src\Shaders\BasicEffect.fx" />
<None Include="Src\Shaders\AlphaTestEffect.fx" />
<None Include="Src\Shaders\DualTextureEffect.fx" />
<None Include="Src\Shaders\EnvironmentMapEffect.fx" />
<None Include="Src\Shaders\SkinnedEffect.fx" />
<None Include="Src\Shaders\DGSLEffect.fx" />
<None Include="Src\Shaders\DGSLLambert.hlsl" />
<None Include="Src\Shaders\DGSLPhong.hlsl" />
<None Include="Src\Shaders\DGSLUnlit.hlsl" />
<None Include="Src\Shaders\NormalMapEffect.fx" />
<None Include="Src\Shaders\PostProcess.fx" />
<None Include="Src\Shaders\ToneMap.fx" />
<None Include="Src\Shaders\PBREffect.fx" />
<None Include="Src\Shaders\DebugEffect.fx" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" />
<Target Name="EnsureGDK" BeforeTargets="_CheckForInvalidConfigurationAndPlatform" Condition="$([System.Text.RegularExpressions.Regex]::IsMatch('$(Platform)', 'Gaming\..+\.x64'))">
<PropertyGroup>
<ErrorText>This project requires the Microsoft GDK to be installed. If you have already installed the GDK, then run Repair to ensure proper integration with Visual Studio. The missing platform is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('$(VCTargetsPath)\Platforms\$(Platform)\Platform.props')" Text="$([System.String]::Format('$(ErrorText)', '$(Platform)'))" />
</Target>
<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
<_ATGFXCVer>$([System.Text.RegularExpressions.Regex]::Match($(_ATGFXCPath), `10\.0\.\d+\.0`))</_ATGFXCVer>
<_ATGFXCVer Condition="'$(_ATGFXCVer)' != '' and !HasTrailingSlash('$(_ATGFXCVer)')">$(_ATGFXCVer)\</_ATGFXCVer>
</PropertyGroup>
<Exec Condition="!Exists('src/Shaders/Compiled/SpriteEffect_SpriteVertexShader.inc')" WorkingDirectory="$(ProjectDir)src/Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);WindowsSDKVersion=$(_ATGFXCVer);CompileShadersOutput=$(ProjectDir)Src/Shaders/Compiled" LogStandardErrorAsError="true" />
<PropertyGroup>
<_ATGFXCPath />
<_ATGFXCVer />
</PropertyGroup>
</Target>
<Target Name="ATGDeleteShaders" AfterTargets="Clean">
<ItemGroup>
<_ATGShaderHeaders Include="$(ProjectDir)src/Shaders/Compiled/*.inc" Exclude="$(ProjectDir)src/Shaders/Compiled/*Xbox*.inc" />
<_ATGShaderSymbols Include="$(ProjectDir)src/Shaders/Compiled/*.pdb" Exclude="$(ProjectDir)src/Shaders/Compiled/*Xbox*.pdb" />
</ItemGroup>
<Delete Files="@(_ATGShaderHeaders)" />
<Delete Files="@(_ATGShaderSymbols)" />
</Target>
</Project>