2022-03-31 08:44:40 +03:00
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets= "Build" ToolsVersion= "15.0" xmlns= "http://schemas.microsoft.com/developer/msbuild/2003" >
<ItemGroup Label= "ProjectConfigurations" >
<ProjectConfiguration Include= "Release|Gaming.Desktop.x64" >
<Configuration > Release</Configuration>
<Platform > Gaming.Desktop.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Profile|Gaming.Desktop.x64" >
<Configuration > Profile</Configuration>
<Platform > Gaming.Desktop.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Debug|Gaming.Desktop.x64" >
<Configuration > Debug</Configuration>
<Platform > Gaming.Desktop.x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label= "Globals" >
<ProjectName > DirectXTK</ProjectName>
<RootNamespace > DirectXTK</RootNamespace>
<ProjectGuid > {26be66bd-6e77-43ba-b363-725f9fc827c1}</ProjectGuid>
<DefaultLanguage > en-US</DefaultLanguage>
<Keyword > Win32Proj</Keyword>
<!-- - - - -->
<MinimumVisualStudioVersion > 15.0</MinimumVisualStudioVersion>
<TargetRuntime > Native</TargetRuntime>
<PreferredToolArchitecture > x64</PreferredToolArchitecture>
</PropertyGroup>
<Import Project= "$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label= "Configuration" >
<ConfigurationType > StaticLibrary</ConfigurationType>
<PlatformToolset > v143</PlatformToolset>
<UseDebugLibraries > false</UseDebugLibraries>
<WholeProgramOptimization > true</WholeProgramOptimization>
<CharacterSet > Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'" Label= "Configuration" >
<ConfigurationType > StaticLibrary</ConfigurationType>
<PlatformToolset > v143</PlatformToolset>
<UseDebugLibraries > false</UseDebugLibraries>
<WholeProgramOptimization > true</WholeProgramOptimization>
<CharacterSet > Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label= "Configuration" >
<ConfigurationType > StaticLibrary</ConfigurationType>
<PlatformToolset > v143</PlatformToolset>
<UseDebugLibraries > true</UseDebugLibraries>
<CharacterSet > Unicode</CharacterSet>
</PropertyGroup>
<Import Project= "$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label= "ExtensionSettings" >
</ImportGroup>
<PropertyGroup Label= "UserMacros" />
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" >
<LibraryPath > $(Console_SdkLibPath);$(LibraryPath)</LibraryPath>
<IncludePath > $(Console_SdkIncludeRoot);$(IncludePath)</IncludePath>
<LinkIncremental > false</LinkIncremental>
<OutDir > Bin\GDK_2022\$(Platform)\$(Configuration)\</OutDir>
<IntDir > Bin\GDK_2022\$(Platform)\$(Configuration)\</IntDir>
<TargetName > DirectXTK</TargetName>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'" >
<LibraryPath > $(Console_SdkLibPath);$(LibraryPath)</LibraryPath>
<IncludePath > $(Console_SdkIncludeRoot);$(IncludePath)</IncludePath>
<LinkIncremental > false</LinkIncremental>
<OutDir > Bin\GDK_2022\$(Platform)\$(Configuration)\</OutDir>
<IntDir > Bin\GDK_2022\$(Platform)\$(Configuration)\</IntDir>
<TargetName > DirectXTK</TargetName>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" >
<LibraryPath > $(Console_SdkLibPath);$(LibraryPath)</LibraryPath>
<IncludePath > $(Console_SdkIncludeRoot);$(IncludePath)</IncludePath>
2022-11-29 10:29:39 +03:00
<LinkIncremental > false</LinkIncremental>
2022-03-31 08:44:40 +03:00
<OutDir > Bin\GDK_2022\$(Platform)\$(Configuration)\</OutDir>
<IntDir > Bin\GDK_2022\$(Platform)\$(Configuration)\</IntDir>
<TargetName > DirectXTK</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" >
<Link >
<GenerateDebugInformation > true</GenerateDebugInformation>
<SubSystem > Windows</SubSystem>
<EnableCOMDATFolding > true</EnableCOMDATFolding>
<OptimizeReferences > true</OptimizeReferences>
</Link>
<ClCompile >
<PrecompiledHeader > Use</PrecompiledHeader>
<PrecompiledHeaderFile > pch.h</PrecompiledHeaderFile>
<Optimization > MaxSpeed</Optimization>
<PreprocessorDefinitions > _WIN32_WINNT=0x0A00;NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel > EnableAllWarnings</WarningLevel>
<AdditionalIncludeDirectories > $(ProjectDir)Inc;$(ProjectDir)Src;$(ProjectDir)Src\Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FunctionLevelLinking > true</FunctionLevelLinking>
<IntrinsicFunctions > true</IntrinsicFunctions>
<FloatingPointModel > Fast</FloatingPointModel>
<ProgramDataBaseFileName > $(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck > true</SDLCheck>
<ConformanceMode > true</ConformanceMode>
<AdditionalOptions > /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<ExternalWarningLevel > Level4</ExternalWarningLevel>
2022-07-26 01:37:14 +03:00
<GuardEHContMetadata > true</GuardEHContMetadata>
2022-03-31 08:44:40 +03:00
</ClCompile>
<FXCompile >
<ShaderModel > 6.0</ShaderModel>
<EnableDebuggingInformation > true</EnableDebuggingInformation>
<AdditionalOptions > /Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
</FXCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'" >
<Link >
<GenerateDebugInformation > true</GenerateDebugInformation>
<SubSystem > Windows</SubSystem>
<EnableCOMDATFolding > true</EnableCOMDATFolding>
<OptimizeReferences > true</OptimizeReferences>
</Link>
<ClCompile >
<PrecompiledHeader > Use</PrecompiledHeader>
<PrecompiledHeaderFile > pch.h</PrecompiledHeaderFile>
<Optimization > MaxSpeed</Optimization>
<PreprocessorDefinitions > _WIN32_WINNT=0x0A00;NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel > EnableAllWarnings</WarningLevel>
<AdditionalIncludeDirectories > $(ProjectDir)Inc;$(ProjectDir)Src;$(ProjectDir)Src\Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FunctionLevelLinking > true</FunctionLevelLinking>
<IntrinsicFunctions > true</IntrinsicFunctions>
<FloatingPointModel > Fast</FloatingPointModel>
<ProgramDataBaseFileName > $(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck > true</SDLCheck>
<ConformanceMode > true</ConformanceMode>
<AdditionalOptions > /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<ExternalWarningLevel > Level4</ExternalWarningLevel>
2022-07-26 01:37:14 +03:00
<GuardEHContMetadata > true</GuardEHContMetadata>
2022-03-31 08:44:40 +03:00
</ClCompile>
<FXCompile >
<ShaderModel > 6.0</ShaderModel>
<EnableDebuggingInformation > true</EnableDebuggingInformation>
<AdditionalOptions > /Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
</FXCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" >
<Link >
<SubSystem > Windows</SubSystem>
<GenerateDebugInformation > true</GenerateDebugInformation>
</Link>
<ClCompile >
<PrecompiledHeaderFile > pch.h</PrecompiledHeaderFile>
<PrecompiledHeader > Use</PrecompiledHeader>
<MinimalRebuild > false</MinimalRebuild>
<WarningLevel > EnableAllWarnings</WarningLevel>
<Optimization > Disabled</Optimization>
<AdditionalIncludeDirectories > $(ProjectDir)Inc;$(ProjectDir)Src;$(ProjectDir)Src\Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions > _WIN32_WINNT=0x0A00;_DEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FloatingPointModel > Fast</FloatingPointModel>
<ProgramDataBaseFileName > $(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck > true</SDLCheck>
<ConformanceMode > true</ConformanceMode>
<ExternalWarningLevel > Level4</ExternalWarningLevel>
<DebugInformationFormat > ProgramDatabase</DebugInformationFormat>
<AdditionalOptions > /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<SupportJustMyCode > false</SupportJustMyCode>
</ClCompile>
<FXCompile >
<ShaderModel > 6.0</ShaderModel>
<EnableDebuggingInformation > true</EnableDebuggingInformation>
<AdditionalOptions > /Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
</FXCompile>
</ItemDefinitionGroup>
<ItemGroup >
<ClInclude Include= "Audio\SoundCommon.h" />
<ClInclude Include= "Audio\WaveBankReader.h" />
<ClInclude Include= "Audio\WAVFileReader.h" />
<ClInclude Include= "Inc\Audio.h" />
<ClInclude Include= "Inc\BufferHelpers.h" />
<ClInclude Include= "Inc\CommonStates.h" />
<ClInclude Include= "Inc\DDSTextureLoader.h" />
<ClInclude Include= "Inc\DirectXHelpers.h" />
<ClInclude Include= "Inc\Effects.h" />
<ClInclude Include= "Inc\GamePad.h" />
<ClInclude Include= "Inc\GeometricPrimitive.h" />
<ClInclude Include= "Inc\GraphicsMemory.h" />
<ClInclude Include= "Inc\Keyboard.h" />
<ClInclude Include= "Inc\Model.h" />
<ClInclude Include= "Inc\Mouse.h" />
<ClInclude Include= "Inc\PostProcess.h" />
<ClInclude Include= "Inc\SimpleMath.h" />
<ClInclude Include= "Inc\SimpleMath.inl" />
<ClInclude Include= "Inc\ScreenGrab.h" />
<ClInclude Include= "Inc\SpriteBatch.h" />
<ClInclude Include= "Inc\PrimitiveBatch.h" />
<ClInclude Include= "Inc\SpriteFont.h" />
<ClInclude Include= "Inc\VertexTypes.h" />
<ClInclude Include= "Inc\WICTextureLoader.h" />
<ClInclude Include= "Src\AlignedNew.h" />
<ClInclude Include= "Src\Bezier.h" />
<ClInclude Include= "Src\BinaryReader.h" />
2024-09-20 09:30:56 +03:00
<ClInclude Include= "Src\CMO.h" />
2022-03-31 08:44:40 +03:00
<ClInclude Include= "Src\DemandCreate.h" />
<ClInclude Include= "Src\EffectCommon.h" />
<ClInclude Include= "Src\Geometry.h" />
<ClInclude Include= "Src\LoaderHelpers.h" />
<ClInclude Include= "Src\pch.h" />
<ClInclude Include= "Src\PlatformHelpers.h" />
<ClInclude Include= "Src\SDKMesh.h" />
<ClInclude Include= "Src\SharedResourcePool.h" />
<ClInclude Include= "Src\DDS.h" />
<ClInclude Include= "Src\vbo.h" />
</ItemGroup>
<ItemGroup >
<ClCompile Include= "Audio\AudioEngine.cpp" />
<ClCompile Include= "Audio\DynamicSoundEffectInstance.cpp" />
<ClCompile Include= "Audio\SoundCommon.cpp" />
<ClCompile Include= "Audio\SoundEffect.cpp" />
<ClCompile Include= "Audio\SoundEffectInstance.cpp" />
<ClCompile Include= "Audio\SoundStreamInstance.cpp" />
<ClCompile Include= "Audio\WaveBank.cpp" />
<ClCompile Include= "Audio\WaveBankReader.cpp" />
<ClCompile Include= "Audio\WAVFileReader.cpp" />
<ClCompile Include= "Src\AlphaTestEffect.cpp" />
<ClCompile Include= "Src\BasicEffect.cpp" />
<ClCompile Include= "Src\BasicPostProcess.cpp" />
<ClCompile Include= "Src\BufferHelpers.cpp" />
<ClCompile Include= "Src\CommonStates.cpp" />
<ClCompile Include= "Src\DDSTextureLoader.cpp" />
<ClCompile Include= "Src\DebugEffect.cpp" />
<ClCompile Include= "Src\DGSLEffect.cpp" />
<ClCompile Include= "Src\DGSLEffectFactory.cpp" />
<ClCompile Include= "Src\DirectXHelpers.cpp" />
<ClCompile Include= "Src\DualPostProcess.cpp" />
<ClCompile Include= "Src\DualTextureEffect.cpp" />
<ClCompile Include= "Src\BinaryReader.cpp" />
<ClCompile Include= "Src\EffectCommon.cpp" />
<ClCompile Include= "Src\EffectFactory.cpp" />
<ClCompile Include= "Src\EnvironmentMapEffect.cpp" />
<ClCompile Include= "Src\GamePad.cpp" />
<ClCompile Include= "Src\GeometricPrimitive.cpp" />
<ClCompile Include= "Src\Geometry.cpp" />
<ClCompile Include= "Src\GraphicsMemory.cpp" />
<ClCompile Include= "Src\Keyboard.cpp" />
<ClCompile Include= "Src\Model.cpp" />
<ClCompile Include= "Src\ModelLoadCMO.cpp" />
<ClCompile Include= "Src\ModelLoadSDKMESH.cpp" />
<ClCompile Include= "Src\ModelLoadVBO.cpp" />
<ClCompile Include= "Src\Mouse.cpp" />
<ClCompile Include= "Src\NormalMapEffect.cpp" />
<ClCompile Include= "Src\PBREffect.cpp" />
<ClCompile Include= "Src\PBREffectFactory.cpp" />
<ClCompile Include= "Src\pch.cpp" >
<PrecompiledHeader Condition= "'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" > Create</PrecompiledHeader>
<PrecompiledHeader Condition= "'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'" > Create</PrecompiledHeader>
<PrecompiledHeader Condition= "'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" > Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include= "Src\ScreenGrab.cpp" />
<ClCompile Include= "Src\SimpleMath.cpp" />
<ClCompile Include= "Src\SkinnedEffect.cpp" />
<ClCompile Include= "Src\SpriteBatch.cpp" />
<ClCompile Include= "Src\PrimitiveBatch.cpp" />
<ClCompile Include= "Src\SpriteFont.cpp" />
<ClCompile Include= "Src\ToneMapPostProcess.cpp" />
<ClCompile Include= "Src\VertexTypes.cpp" />
<ClCompile Include= "Src\WICTextureLoader.cpp" />
</ItemGroup>
<ItemGroup >
<None Include= "README.md" />
<None Include= "Src\Shaders\Common.fxh" />
<None Include= "Src\Shaders\CompileShaders.cmd" />
<None Include= "Src\Shaders\Lighting.fxh" />
<None Include= "Src\Shaders\PBRCommon.fxh" />
<None Include= "Src\Shaders\PixelPacking_Velocity.hlsli" />
<None Include= "Src\Shaders\Skinning.fxh" />
<None Include= "Src\Shaders\SpriteEffect.fx" />
<None Include= "Src\Shaders\Structures.fxh" />
<None Include= "Src\Shaders\Utilities.fxh" />
<None Include= "Src\TeapotData.inc" />
<None Include= "Src\Shaders\BasicEffect.fx" />
<None Include= "Src\Shaders\AlphaTestEffect.fx" />
<None Include= "Src\Shaders\DualTextureEffect.fx" />
<None Include= "Src\Shaders\EnvironmentMapEffect.fx" />
<None Include= "Src\Shaders\SkinnedEffect.fx" />
<None Include= "Src\Shaders\DGSLEffect.fx" />
<None Include= "Src\Shaders\DGSLLambert.hlsl" />
<None Include= "Src\Shaders\DGSLPhong.hlsl" />
<None Include= "Src\Shaders\DGSLUnlit.hlsl" />
<None Include= "Src\Shaders\NormalMapEffect.fx" />
<None Include= "Src\Shaders\PostProcess.fx" />
<None Include= "Src\Shaders\ToneMap.fx" />
<None Include= "Src\Shaders\PBREffect.fx" />
<None Include= "Src\Shaders\DebugEffect.fx" />
</ItemGroup>
<Import Project= "$(VCTargetsPath)\Microsoft.Cpp.targets" />
2024-02-02 09:51:34 +03:00
<ImportGroup Label= "ExtensionTargets" />
<Target Name= "EnsureGDK" BeforeTargets= "_CheckForInvalidConfigurationAndPlatform" Condition= "$([System.Text.RegularExpressions.Regex]::IsMatch('$(Platform)', 'Gaming\..+\.x64'))" >
<PropertyGroup >
<ErrorText > This project requires the Microsoft GDK to be installed. If you have already installed the GDK, then run Repair to ensure proper integration with Visual Studio. The missing platform is {0}.</ErrorText>
</PropertyGroup>
<Error Condition= "!Exists('$(VCTargetsPath)\Platforms\$(Platform)\Platform.props')" Text= "$([System.String]::Format('$(ErrorText)', '$(Platform)'))" />
</Target>
2022-03-31 08:44:40 +03:00
<Target Name= "ATGEnsureShaders" BeforeTargets= "PrepareForBuild" >
<PropertyGroup >
<_ATGFXCPath > $(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
<_ATGFXCPath > $(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
<_ATGFXCPath Condition= "'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')" > $(_ATGFXCPath)\</_ATGFXCPath>
2024-09-06 21:32:23 +03:00
<_ATGFXCVer > $([System.Text.RegularExpressions.Regex]::Match($(_ATGFXCPath), `10\.0\.\d+\.0`))</_ATGFXCVer>
<_ATGFXCVer Condition= "'$(_ATGFXCVer)' != '' and !HasTrailingSlash('$(_ATGFXCVer)')" > $(_ATGFXCVer)\</_ATGFXCVer>
2022-03-31 08:44:40 +03:00
</PropertyGroup>
2024-09-06 21:32:23 +03:00
<Exec Condition= "!Exists('src/Shaders/Compiled/SpriteEffect_SpriteVertexShader.inc')" WorkingDirectory= "$(ProjectDir)src/Shaders" Command= "CompileShaders" EnvironmentVariables= "WindowsSdkVerBinPath=$(_ATGFXCPath);WindowsSDKVersion=$(_ATGFXCVer);CompileShadersOutput=$(ProjectDir)Src/Shaders/Compiled" LogStandardErrorAsError= "true" />
2022-03-31 08:44:40 +03:00
<PropertyGroup >
<_ATGFXCPath />
2024-09-06 21:32:23 +03:00
<_ATGFXCVer />
2022-03-31 08:44:40 +03:00
</PropertyGroup>
</Target>
<Target Name= "ATGDeleteShaders" AfterTargets= "Clean" >
<ItemGroup >
<_ATGShaderHeaders Include= "$(ProjectDir)src/Shaders/Compiled/*.inc" Exclude= "$(ProjectDir)src/Shaders/Compiled/*Xbox*.inc" />
<_ATGShaderSymbols Include= "$(ProjectDir)src/Shaders/Compiled/*.pdb" Exclude= "$(ProjectDir)src/Shaders/Compiled/*Xbox*.pdb" />
</ItemGroup>
<Delete Files= "@(_ATGShaderHeaders)" />
<Delete Files= "@(_ATGShaderSymbols)" />
</Target>
</Project>