Minor cleanup issue: _declspec is the 'old' name, use __declspec instead

This commit is contained in:
walbourn_cp 2013-04-15 14:05:58 -07:00
Родитель fa20d754f9
Коммит 0d481aef5e
2 изменённых файлов: 4 добавлений и 4 удалений

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@ -24,7 +24,7 @@ namespace DirectX
// //
// Example usage: // Example usage:
// //
// _declspec(align(16)) struct MyAlignedType : public AlignedNew<MyAlignedType> // __declspec(align(16)) struct MyAlignedType : public AlignedNew<MyAlignedType>
template<typename TDerived> template<typename TDerived>
struct AlignedNew struct AlignedNew
@ -34,7 +34,7 @@ namespace DirectX
{ {
const size_t alignment = __alignof(TDerived); const size_t alignment = __alignof(TDerived);
static_assert(alignment > 8, "AlignedNew is only useful for types with > 8 byte alignment. Did you forget a _declspec(align) on TDerived?"); static_assert(alignment > 8, "AlignedNew is only useful for types with > 8 byte alignment. Did you forget a __declspec(align) on TDerived?");
void* ptr = _aligned_malloc(size, alignment); void* ptr = _aligned_malloc(size, alignment);

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@ -29,7 +29,7 @@ using namespace Microsoft::WRL;
// Internal SpriteBatch implementation class. // Internal SpriteBatch implementation class.
_declspec(align(16)) class SpriteBatch::Impl : public AlignedNew<SpriteBatch::Impl> __declspec(align(16)) class SpriteBatch::Impl : public AlignedNew<SpriteBatch::Impl>
{ {
public: public:
Impl(_In_ ID3D11DeviceContext* deviceContext); Impl(_In_ ID3D11DeviceContext* deviceContext);
@ -41,7 +41,7 @@ public:
// Info about a single sprite that is waiting to be drawn. // Info about a single sprite that is waiting to be drawn.
_declspec(align(16)) struct SpriteInfo : public AlignedNew<SpriteInfo> __declspec(align(16)) struct SpriteInfo : public AlignedNew<SpriteInfo>
{ {
XMFLOAT4A source; XMFLOAT4A source;
XMFLOAT4A destination; XMFLOAT4A destination;