зеркало из https://github.com/microsoft/DirectXTK.git
Retire Windows 8.1 Store, Windows phone 8.1, and VS 2013 projects (#132)
* Retire VS 2013 projects * Change ``throw()`` to ``noexcept`` * Use ``%zu`` instead of ``%Iu`` * Minor update to match DXTK12 * Cleaned up warning suppression * remove ``WINAPI_FAMILY_PHONE_APP`` platform code * Fixed C5038 warnings * More uniform initialization
This commit is contained in:
Родитель
38c62eca23
Коммит
0dabb74fb6
|
@ -244,7 +244,7 @@ static_assert(_countof(gReverbPresets) == Reverb_MAX, "AUDIO_ENGINE_REVERB enum
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class AudioEngine::Impl
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{
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public:
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Impl() throw() :
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Impl() noexcept :
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mMasterVoice(nullptr),
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mReverbVoice(nullptr),
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masterChannelMask(0),
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@ -1021,7 +1021,7 @@ void AudioEngine::Impl::AllocateVoice(const WAVEFORMATEX* wfx, SOUND_EFFECT_INST
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}
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else if ((mVoicePool.size() + mOneShots.size() + 1) >= maxVoiceOneshots)
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{
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DebugTrace("WARNING: Too many one-shot voices in use (%Iu + %Iu >= %Iu); one-shot not played\n",
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DebugTrace("WARNING: Too many one-shot voices in use (%zu + %zu >= %zu); one-shot not played\n",
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mVoicePool.size(), mOneShots.size() + 1, maxVoiceOneshots);
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return;
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}
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@ -1089,14 +1089,14 @@ void AudioEngine::Impl::AllocateVoice(const WAVEFORMATEX* wfx, SOUND_EFFECT_INST
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{
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if ((mVoicePool.size() + mOneShots.size() + 1) >= maxVoiceOneshots)
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{
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DebugTrace("WARNING: Too many one-shot voices in use (%Iu + %Iu >= %Iu); one-shot not played; see TrimVoicePool\n",
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DebugTrace("WARNING: Too many one-shot voices in use (%zu + %zu >= %zu); one-shot not played; see TrimVoicePool\n",
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mVoicePool.size(), mOneShots.size() + 1, maxVoiceOneshots);
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return;
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}
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}
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else if ((mVoiceInstances + 1) >= maxVoiceInstances)
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{
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DebugTrace("ERROR: Too many instance voices (%Iu >= %Iu); see TrimVoicePool\n", mVoiceInstances + 1, maxVoiceInstances);
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DebugTrace("ERROR: Too many instance voices (%zu >= %zu); see TrimVoicePool\n", mVoiceInstances + 1, maxVoiceInstances);
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throw std::exception("Too many instance voices");
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}
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@ -1267,14 +1267,14 @@ AudioEngine::AudioEngine(AUDIO_ENGINE_FLAGS flags, const WAVEFORMATEX* wfx, cons
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// Move constructor.
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AudioEngine::AudioEngine(AudioEngine&& moveFrom) throw()
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AudioEngine::AudioEngine(AudioEngine&& moveFrom) noexcept
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: pImpl(std::move(moveFrom.pImpl))
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{
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}
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// Move assignment.
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AudioEngine& AudioEngine::operator= (AudioEngine&& moveFrom) throw()
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AudioEngine& AudioEngine::operator= (AudioEngine&& moveFrom) noexcept
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{
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pImpl = std::move(moveFrom.pImpl);
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return *this;
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@ -1538,9 +1538,7 @@ X3DAUDIO_HANDLE& AudioEngine::Get3DHandle() const
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// Static methods.
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#if defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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#include <phoneaudioclient.h>
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#elif defined(_XBOX_ONE)
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#ifdef _XBOX_ONE
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#include <Windows.Media.Devices.h>
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#include <wrl.h>
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#elif (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
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@ -1556,19 +1554,7 @@ std::vector<AudioEngine::RendererDetail> AudioEngine::GetRendererDetails()
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{
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std::vector<RendererDetail> list;
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#if defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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LPCWSTR id = GetDefaultAudioRenderId(Default);
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if (!id)
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return list;
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RendererDetail device;
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device.deviceId = id;
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device.description = L"Default";
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CoTaskMemFree((LPVOID)id);
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#elif defined(_XBOX_ONE)
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#ifdef _XBOX_ONE
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using namespace Microsoft::WRL;
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using namespace Microsoft::WRL::Wrappers;
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@ -1,197 +0,0 @@
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|
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<ProjectConfiguration Include="Debug|Win32">
|
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<Configuration>Debug</Configuration>
|
||||
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|
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||||
<ProjectConfiguration Include="Debug|x64">
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||||
<Configuration>Debug</Configuration>
|
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<Platform>x64</Platform>
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||||
</ProjectConfiguration>
|
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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|
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|
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<ItemGroup>
|
||||
<ClInclude Include="..\Inc\Audio.h" />
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<ClInclude Include="SoundCommon.h" />
|
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<ClInclude Include="WaveBankReader.h" />
|
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<ClInclude Include="WAVFileReader.h" />
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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<ClCompile Include="WAVFileReader.cpp" />
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>DirectXTKAudioDX</RootNamespace>
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<UseDebugLibraries>true</UseDebugLibraries>
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|
||||
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<IncludePath>$(IncludePath);$(DXSDK_DIR)Include</IncludePath>
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|
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<TargetName>DirectXTKAudioDX</TargetName>
|
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<ExecutablePath>$(ExecutablePath);$(DXSDK_DIR)Utilities\bin\x86</ExecutablePath>
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<TargetName>DirectXTKAudioDX</TargetName>
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<ExecutablePath>$(ExecutablePath);$(DXSDK_DIR)Utilities\bin\x64;$(DXSDK_DIR)Utilities\bin\x86</ExecutablePath>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>EnableAllWarnings</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>_WIN32_WINNT=0x0600;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\Inc;..\Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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@ -1,53 +0,0 @@
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||||
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||||
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|
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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<PlatformToolset>v120</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>Bin\Desktop_2013\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>Bin\Desktop_2013\$(Platform)\$(Configuration)\</IntDir>
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<TargetName>DirectXTKAudioWin8</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<OutDir>Bin\Desktop_2013\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>Bin\Desktop_2013\$(Platform)\$(Configuration)\</IntDir>
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<TargetName>DirectXTKAudioWin8</TargetName>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<OutDir>Bin\Desktop_2013\$(Platform)\$(Configuration)\</OutDir>
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||||
<IntDir>Bin\Desktop_2013\$(Platform)\$(Configuration)\</IntDir>
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||||
<TargetName>DirectXTKAudioWin8</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<OutDir>Bin\Desktop_2013\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>Bin\Desktop_2013\$(Platform)\$(Configuration)\</IntDir>
|
||||
<TargetName>DirectXTKAudioWin8</TargetName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<WarningLevel>EnableAllWarnings</WarningLevel>
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||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>_WIN32_WINNT=0x0602;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\Inc;..\Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
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||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
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||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<WarningLevel>EnableAllWarnings</WarningLevel>
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||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>_WIN32_WINNT=0x0602;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\Inc;..\Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>EnableAllWarnings</WarningLevel>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>_WIN32_WINNT=0x0602;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\Inc;..\Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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||||
<FloatingPointModel>Fast</FloatingPointModel>
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<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
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||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||
<ClCompile>
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||||
<WarningLevel>EnableAllWarnings</WarningLevel>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>_WIN32_WINNT=0x0602;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\Inc;..\Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<FloatingPointModel>Fast</FloatingPointModel>
|
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<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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||||
<Link>
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||||
<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -1,53 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Inc">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Src">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="WaveBankReader.h">
|
||||
<Filter>Inc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="WAVFileReader.h">
|
||||
<Filter>Inc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Inc\Audio.h">
|
||||
<Filter>Inc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="SoundCommon.h">
|
||||
<Filter>Inc</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="AudioEngine.cpp">
|
||||
<Filter>Src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="WaveBankReader.cpp">
|
||||
<Filter>Src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="WAVFileReader.cpp">
|
||||
<Filter>Src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SoundEffect.cpp">
|
||||
<Filter>Src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="WaveBank.cpp">
|
||||
<Filter>Src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SoundEffectInstance.cpp">
|
||||
<Filter>Src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SoundCommon.cpp">
|
||||
<Filter>Src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DynamicSoundEffectInstance.cpp">
|
||||
<Filter>Src</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -189,7 +189,7 @@ void DynamicSoundEffectInstance::Impl::SubmitBuffer(const uint8_t* pAudioData, u
|
|||
#ifdef _DEBUG
|
||||
DebugTrace("ERROR: DynamicSoundEffectInstance failed (%08X) when submitting buffer:\n", hr);
|
||||
|
||||
DebugTrace("\tFormat Tag %u, %u channels, %u-bit, %u Hz, %Iu bytes [%u offset)\n", mWaveFormat.wFormatTag,
|
||||
DebugTrace("\tFormat Tag %u, %u channels, %u-bit, %u Hz, %zu bytes [%u offset)\n", mWaveFormat.wFormatTag,
|
||||
mWaveFormat.nChannels, mWaveFormat.wBitsPerSample, mWaveFormat.nSamplesPerSec, audioBytes, offset);
|
||||
#endif
|
||||
throw std::exception("SubmitSourceBuffer");
|
||||
|
@ -237,14 +237,14 @@ DynamicSoundEffectInstance::DynamicSoundEffectInstance(AudioEngine* engine,
|
|||
|
||||
|
||||
// Move constructor.
|
||||
DynamicSoundEffectInstance::DynamicSoundEffectInstance(DynamicSoundEffectInstance&& moveFrom) throw()
|
||||
DynamicSoundEffectInstance::DynamicSoundEffectInstance(DynamicSoundEffectInstance&& moveFrom) noexcept
|
||||
: pImpl(std::move(moveFrom.pImpl))
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// Move assignment.
|
||||
DynamicSoundEffectInstance& DynamicSoundEffectInstance::operator= (DynamicSoundEffectInstance&& moveFrom) throw()
|
||||
DynamicSoundEffectInstance& DynamicSoundEffectInstance::operator= (DynamicSoundEffectInstance&& moveFrom) noexcept
|
||||
{
|
||||
pImpl = std::move(moveFrom.pImpl);
|
||||
return *this;
|
||||
|
|
|
@ -239,7 +239,7 @@ bool DirectX::IsValid(_In_ const WAVEFORMATEX* wfx)
|
|||
|
||||
if (wfx->cbSize != (sizeof(XMA2WAVEFORMATEX) - sizeof(WAVEFORMATEX)))
|
||||
{
|
||||
DebugTrace("ERROR: Wave format XMA2 - cbSize must be %Iu (%u)\n", (sizeof(XMA2WAVEFORMATEX) - sizeof(WAVEFORMATEX)), wfx->cbSize);
|
||||
DebugTrace("ERROR: Wave format XMA2 - cbSize must be %zu (%u)\n", (sizeof(XMA2WAVEFORMATEX) - sizeof(WAVEFORMATEX)), wfx->cbSize);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
|
@ -303,7 +303,7 @@ bool DirectX::IsValid(_In_ const WAVEFORMATEX* wfx)
|
|||
case WAVE_FORMAT_EXTENSIBLE:
|
||||
if (wfx->cbSize < (sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX)))
|
||||
{
|
||||
DebugTrace("ERROR: Wave format WAVE_FORMAT_EXTENSIBLE - cbSize must be %Iu (%u)\n", (sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX)), wfx->cbSize);
|
||||
DebugTrace("ERROR: Wave format WAVE_FORMAT_EXTENSIBLE - cbSize must be %zu (%u)\n", (sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX)), wfx->cbSize);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
|
@ -532,7 +532,7 @@ void DirectX::CreateADPCM(WAVEFORMATEX* wfx, size_t wfxSize, int sampleRate, int
|
|||
{
|
||||
if (wfxSize < (sizeof(WAVEFORMATEX) + 32 /*MSADPCM_FORMAT_EXTRA_BYTES*/))
|
||||
{
|
||||
DebugTrace("CreateADPCM needs at least %Iu bytes for the result\n", (sizeof(WAVEFORMATEX) + 32 /*MSADPCM_FORMAT_EXTRA_BYTES*/));
|
||||
DebugTrace("CreateADPCM needs at least %zu bytes for the result\n", (sizeof(WAVEFORMATEX) + 32 /*MSADPCM_FORMAT_EXTRA_BYTES*/));
|
||||
throw std::invalid_argument("ADPCMWAVEFORMAT");
|
||||
}
|
||||
|
||||
|
@ -587,7 +587,7 @@ void DirectX::CreateXMA2(WAVEFORMATEX* wfx, size_t wfxSize, int sampleRate, int
|
|||
{
|
||||
if (wfxSize < sizeof(XMA2WAVEFORMATEX))
|
||||
{
|
||||
DebugTrace("XMA2 needs at least %Iu bytes for the result\n", sizeof(XMA2WAVEFORMATEX));
|
||||
DebugTrace("XMA2 needs at least %zu bytes for the result\n", sizeof(XMA2WAVEFORMATEX));
|
||||
throw std::invalid_argument("XMA2WAVEFORMATEX");
|
||||
}
|
||||
|
||||
|
|
|
@ -69,7 +69,7 @@ namespace DirectX
|
|||
class SoundEffectInstanceBase
|
||||
{
|
||||
public:
|
||||
SoundEffectInstanceBase() throw() :
|
||||
SoundEffectInstanceBase() noexcept :
|
||||
voice(nullptr),
|
||||
state(STOPPED),
|
||||
engine(nullptr),
|
||||
|
|
|
@ -53,7 +53,7 @@ public:
|
|||
{
|
||||
if (!mInstances.empty())
|
||||
{
|
||||
DebugTrace("WARNING: Destroying SoundEffect with %Iu outstanding SoundEffectInstances\n", mInstances.size());
|
||||
DebugTrace("WARNING: Destroying SoundEffect with %zu outstanding SoundEffectInstances\n", mInstances.size());
|
||||
|
||||
for (auto it = mInstances.begin(); it != mInstances.end(); ++it)
|
||||
{
|
||||
|
@ -438,14 +438,14 @@ SoundEffect::SoundEffect(AudioEngine* engine, std::unique_ptr<uint8_t[]>& wavDat
|
|||
|
||||
|
||||
// Move constructor.
|
||||
SoundEffect::SoundEffect(SoundEffect&& moveFrom) throw()
|
||||
SoundEffect::SoundEffect(SoundEffect&& moveFrom) noexcept
|
||||
: pImpl(std::move(moveFrom.pImpl))
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// Move assignment.
|
||||
SoundEffect& SoundEffect::operator= (SoundEffect&& moveFrom) throw()
|
||||
SoundEffect& SoundEffect::operator= (SoundEffect&& moveFrom) noexcept
|
||||
{
|
||||
pImpl = std::move(moveFrom.pImpl);
|
||||
return *this;
|
||||
|
|
|
@ -198,7 +198,7 @@ void SoundEffectInstance::Impl::Play(bool loop)
|
|||
|
||||
size_t length = (mWaveBank) ? mWaveBank->GetSampleSizeInBytes(mIndex) : mEffect->GetSampleSizeInBytes();
|
||||
|
||||
DebugTrace("\tFormat Tag %u, %u channels, %u-bit, %u Hz, %Iu bytes\n", wfx->wFormatTag,
|
||||
DebugTrace("\tFormat Tag %u, %u channels, %u-bit, %u Hz, %zu bytes\n", wfx->wFormatTag,
|
||||
wfx->nChannels, wfx->wBitsPerSample, wfx->nSamplesPerSec, length);
|
||||
#endif
|
||||
mBase.Stop(true, mLooped);
|
||||
|
@ -226,14 +226,14 @@ SoundEffectInstance::SoundEffectInstance(AudioEngine* engine, WaveBank* waveBank
|
|||
|
||||
|
||||
// Move constructor.
|
||||
SoundEffectInstance::SoundEffectInstance(SoundEffectInstance&& moveFrom) throw()
|
||||
SoundEffectInstance::SoundEffectInstance(SoundEffectInstance&& moveFrom) noexcept
|
||||
: pImpl(std::move(moveFrom.pImpl))
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// Move assignment.
|
||||
SoundEffectInstance& SoundEffectInstance::operator= (SoundEffectInstance&& moveFrom) throw()
|
||||
SoundEffectInstance& SoundEffectInstance::operator= (SoundEffectInstance&& moveFrom) noexcept
|
||||
{
|
||||
pImpl = std::move(moveFrom.pImpl);
|
||||
return *this;
|
||||
|
|
|
@ -41,7 +41,7 @@ public:
|
|||
{
|
||||
if (!mInstances.empty())
|
||||
{
|
||||
DebugTrace("WARNING: Destroying WaveBank \"%hs\" with %Iu outstanding SoundEffectInstances\n", mReader.BankName(), mInstances.size());
|
||||
DebugTrace("WARNING: Destroying WaveBank \"%hs\" with %zu outstanding SoundEffectInstances\n", mReader.BankName(), mInstances.size());
|
||||
|
||||
for (auto it = mInstances.begin(); it != mInstances.end(); ++it)
|
||||
{
|
||||
|
@ -265,14 +265,14 @@ WaveBank::WaveBank(AudioEngine* engine, const wchar_t* wbFileName)
|
|||
|
||||
|
||||
// Move constructor.
|
||||
WaveBank::WaveBank(WaveBank&& moveFrom) throw()
|
||||
WaveBank::WaveBank(WaveBank&& moveFrom) noexcept
|
||||
: pImpl(std::move(moveFrom.pImpl))
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// Move assignment.
|
||||
WaveBank& WaveBank::operator= (WaveBank&& moveFrom) throw()
|
||||
WaveBank& WaveBank::operator= (WaveBank&& moveFrom) noexcept
|
||||
{
|
||||
pImpl = std::move(moveFrom.pImpl);
|
||||
return *this;
|
||||
|
|
|
@ -426,16 +426,16 @@ using namespace DirectX;
|
|||
class WaveBankReader::Impl
|
||||
{
|
||||
public:
|
||||
Impl() throw() :
|
||||
Impl() noexcept :
|
||||
m_async(INVALID_HANDLE_VALUE),
|
||||
m_prepared(false)
|
||||
m_request{},
|
||||
m_prepared(false),
|
||||
m_header{},
|
||||
m_data{}
|
||||
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||
, m_xmaMemory(nullptr)
|
||||
#endif
|
||||
{
|
||||
memset(&m_header, 0, sizeof(HEADER));
|
||||
memset(&m_data, 0, sizeof(BANKDATA));
|
||||
memset(&m_request, 0, sizeof(OVERLAPPED));
|
||||
}
|
||||
|
||||
~Impl() { Close(); }
|
||||
|
|
|
@ -25,10 +25,8 @@ namespace DirectX
|
|||
public:
|
||||
WaveBankReader();
|
||||
|
||||
#if !defined(_MSC_VER) || _MSC_VER >= 1900
|
||||
WaveBankReader(WaveBankReader&&) = default;
|
||||
WaveBankReader& operator= (WaveBankReader&&) = default;
|
||||
#endif
|
||||
|
||||
WaveBankReader(WaveBankReader const&) = delete;
|
||||
WaveBankReader& operator= (WaveBankReader const&) = delete;
|
||||
|
|
|
@ -1,76 +0,0 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2013
|
||||
VisualStudioVersion = 12.0.21005.1
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DirectXTK_Desktop_2013", "DirectXTK_Desktop_2013.vcxproj", "{E0B52AE7-E160-4D32-BF3F-910B785E5A8E}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MakeSpriteFont", "MakeSpriteFont\MakeSpriteFont.csproj", "{7329B02D-C504-482A-A156-181D48CE493C}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DirectXTKAudio_Desktop_2013_Win8", "Audio\DirectXTKAudio_Desktop_2013_Win8.vcxproj", "{4F150A30-CECB-49D1-8283-6A3F57438CF5}"
|
||||
EndProject
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<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingVc.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingVcBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingVcBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DebugEffect_PSHemiAmbient.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DebugEffect_PSHemiAmbient.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DebugEffect_PSRGBBiTangents.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DebugEffect_PSRGBBiTangents.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DebugEffect_PSRGBNormals.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DebugEffect_PSRGBNormals.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DebugEffect_PSRGBTangents.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DebugEffect_PSRGBTangents.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DebugEffect_VSDebug.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DebugEffect_VSDebug.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DebugEffect_VSDebugBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DebugEffect_VSDebugBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DebugEffect_VSDebugVc.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DebugEffect_VSDebugVc.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DebugEffect_VSDebugVcBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DebugEffect_VSDebugVcBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLEffect_main.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLEffect_main.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLEffect_main1Bones.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLEffect_main1Bones.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLEffect_main1BonesVc.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLEffect_main1BonesVc.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLEffect_main2Bones.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLEffect_main2Bones.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLEffect_main2BonesVc.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLEffect_main2BonesVc.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLEffect_main4Bones.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLEffect_main4Bones.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLEffect_main4BonesVc.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLEffect_main4BonesVc.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLEffect_mainVc.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLEffect_mainVc.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLLambert_main.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLLambert_main.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLLambert_mainTk.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLLambert_mainTk.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLLambert_mainTx.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLLambert_mainTx.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLLambert_mainTxTk.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLLambert_mainTxTk.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLPhong_main.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLPhong_main.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLPhong_mainTk.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLPhong_mainTk.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLPhong_mainTx.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLPhong_mainTx.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLPhong_mainTxTk.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLPhong_mainTxTk.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLUnlit_main.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLUnlit_main.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLUnlit_mainTk.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLUnlit_mainTk.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLUnlit_mainTx.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLUnlit_mainTx.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLUnlit_mainTxTk.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLUnlit_mainTxTk.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DualTextureEffect_PSDualTexture.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DualTextureEffect_PSDualTexture.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DualTextureEffect_PSDualTextureNoFog.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DualTextureEffect_PSDualTextureNoFog.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTexture.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTexture.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTextureNoFog.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTextureNoFog.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTextureVc.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTextureVc.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTextureVcNoFog.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTextureVcNoFog.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMap.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMap.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapNoFog.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapNoFog.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapPixelLighting.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapPixelLighting.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapPixelLightingFresnel.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapPixelLightingFresnel.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapPixelLightingFresnelNoFog.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapPixelLightingFresnelNoFog.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapPixelLightingNoFog.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapPixelLightingNoFog.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapSpecular.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapSpecular.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapSpecularNoFog.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapSpecularNoFog.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMap.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMap.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapFresnel.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapFresnel.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapFresnelBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapFresnelBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapOneLight.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapOneLight.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapOneLightBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapOneLightBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapOneLightFresnel.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapOneLightFresnel.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapOneLightFresnelBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapOneLightFresnelBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapPixelLighting.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapPixelLighting.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapPixelLightingBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapPixelLightingBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\NormalMapEffect_PSNormalPixelLightingTx.inc" />
|
||||
<None Include="Src\Shaders\Compiled\NormalMapEffect_PSNormalPixelLightingTx.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\NormalMapEffect_PSNormalPixelLightingTxNoFog.inc" />
|
||||
<None Include="Src\Shaders\Compiled\NormalMapEffect_PSNormalPixelLightingTxNoFog.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\NormalMapEffect_PSNormalPixelLightingTxNoFogSpec.inc" />
|
||||
<None Include="Src\Shaders\Compiled\NormalMapEffect_PSNormalPixelLightingTxNoFogSpec.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\NormalMapEffect_PSNormalPixelLightingTxNoSpec.inc" />
|
||||
<None Include="Src\Shaders\Compiled\NormalMapEffect_PSNormalPixelLightingTxNoSpec.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTx.inc" />
|
||||
<None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTx.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTxBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTxBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTxVc.inc" />
|
||||
<None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTxVc.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTxVcBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTxVcBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\PBREffect_PSConstant.inc" />
|
||||
<None Include="Src\Shaders\Compiled\PBREffect_PSConstant.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\PBREffect_PSTextured.inc" />
|
||||
<None Include="Src\Shaders\Compiled\PBREffect_PSTextured.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\PBREffect_PSTexturedEmissive.inc" />
|
||||
<None Include="Src\Shaders\Compiled\PBREffect_PSTexturedEmissive.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\PBREffect_PSTexturedEmissiveVelocity.inc" />
|
||||
<None Include="Src\Shaders\Compiled\PBREffect_PSTexturedEmissiveVelocity.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\PBREffect_PSTexturedVelocity.inc" />
|
||||
<None Include="Src\Shaders\Compiled\PBREffect_PSTexturedVelocity.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\PBREffect_VSConstant.inc" />
|
||||
<None Include="Src\Shaders\Compiled\PBREffect_VSConstant.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\PBREffect_VSConstantBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\PBREffect_VSConstantBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\PBREffect_VSConstantVelocity.inc" />
|
||||
<None Include="Src\Shaders\Compiled\PBREffect_VSConstantVelocity.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\PBREffect_VSConstantVelocityBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\PBREffect_VSConstantVelocityBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\PostProcess_PSBloomBlur.inc" />
|
||||
<None Include="Src\Shaders\Compiled\PostProcess_PSBloomBlur.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\PostProcess_PSBloomCombine.inc" />
|
||||
<None Include="Src\Shaders\Compiled\PostProcess_PSBloomCombine.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\PostProcess_PSBloomExtract.inc" />
|
||||
<None Include="Src\Shaders\Compiled\PostProcess_PSBloomExtract.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\PostProcess_PSCopy.inc" />
|
||||
<None Include="Src\Shaders\Compiled\PostProcess_PSCopy.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\PostProcess_PSDownScale2x2.inc" />
|
||||
<None Include="Src\Shaders\Compiled\PostProcess_PSDownScale2x2.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\PostProcess_PSDownScale4x4.inc" />
|
||||
<None Include="Src\Shaders\Compiled\PostProcess_PSDownScale4x4.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\PostProcess_PSGaussianBlur5x5.inc" />
|
||||
<None Include="Src\Shaders\Compiled\PostProcess_PSGaussianBlur5x5.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\PostProcess_PSMerge.inc" />
|
||||
<None Include="Src\Shaders\Compiled\PostProcess_PSMerge.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\PostProcess_PSMonochrome.inc" />
|
||||
<None Include="Src\Shaders\Compiled\PostProcess_PSMonochrome.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\PostProcess_PSSepia.inc" />
|
||||
<None Include="Src\Shaders\Compiled\PostProcess_PSSepia.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\PostProcess_VSQuad.inc" />
|
||||
<None Include="Src\Shaders\Compiled\PostProcess_VSQuad.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_PSSkinnedPixelLighting.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_PSSkinnedPixelLighting.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_PSSkinnedVertexLighting.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_PSSkinnedVertexLighting.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_PSSkinnedVertexLightingNoFog.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_PSSkinnedVertexLightingNoFog.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightFourBones.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightFourBones.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightFourBonesBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightFourBonesBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightOneBone.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightOneBone.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightOneBoneBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightOneBoneBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightTwoBones.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightTwoBones.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightTwoBonesBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightTwoBonesBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingFourBones.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingFourBones.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingFourBonesBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingFourBonesBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingOneBone.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingOneBone.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingOneBoneBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingOneBoneBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingTwoBones.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingTwoBones.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingTwoBonesBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingTwoBonesBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingFourBones.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingFourBones.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingFourBonesBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingFourBonesBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingOneBone.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingOneBone.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingOneBoneBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingOneBoneBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingTwoBones.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingTwoBones.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingTwoBonesBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingTwoBonesBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SpriteEffect_SpritePixelShader.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SpriteEffect_SpritePixelShader.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SpriteEffect_SpriteVertexShader.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SpriteEffect_SpriteVertexShader.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\ToneMap_PSACESFilmic.inc" />
|
||||
<None Include="Src\Shaders\Compiled\ToneMap_PSACESFilmic.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\ToneMap_PSACESFilmic_SRGB.inc" />
|
||||
<None Include="Src\Shaders\Compiled\ToneMap_PSACESFilmic_SRGB.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\ToneMap_PSCopy.inc" />
|
||||
<None Include="Src\Shaders\Compiled\ToneMap_PSCopy.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\ToneMap_PSHDR10.inc" />
|
||||
<None Include="Src\Shaders\Compiled\ToneMap_PSHDR10.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\ToneMap_PSReinhard.inc" />
|
||||
<None Include="Src\Shaders\Compiled\ToneMap_PSReinhard.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\ToneMap_PSReinhard_SRGB.inc" />
|
||||
<None Include="Src\Shaders\Compiled\ToneMap_PSReinhard_SRGB.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\ToneMap_PSSaturate.inc" />
|
||||
<None Include="Src\Shaders\Compiled\ToneMap_PSSaturate.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\ToneMap_PSSaturate_SRGB.inc" />
|
||||
<None Include="Src\Shaders\Compiled\ToneMap_PSSaturate_SRGB.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\ToneMap_PS_SRGB.inc" />
|
||||
<None Include="Src\Shaders\Compiled\ToneMap_PS_SRGB.pdb" />
|
||||
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<FunctionLevelLinking>true</FunctionLevelLinking>
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Разница между файлами не показана из-за своего большого размера
Загрузить разницу
|
@ -1,76 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2013
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Debug|x64 = Debug|x64
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Release|Mixed Platforms = Release|Mixed Platforms
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{7329B02D-C504-482A-A156-181D48CE493C}.Release|Win32.Build.0 = Release|Any CPU
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{4F150A30-CECB-49D1-8283-6A3F57438CF5}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
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{4F150A30-CECB-49D1-8283-6A3F57438CF5}.Debug|Win32.Build.0 = Debug|Win32
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{4F150A30-CECB-49D1-8283-6A3F57438CF5}.Debug|x64.ActiveCfg = Debug|x64
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{4F150A30-CECB-49D1-8283-6A3F57438CF5}.Debug|x64.Build.0 = Debug|x64
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{4F150A30-CECB-49D1-8283-6A3F57438CF5}.Release|Mixed Platforms.ActiveCfg = Release|Win32
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{4F150A30-CECB-49D1-8283-6A3F57438CF5}.Release|Mixed Platforms.Build.0 = Release|Win32
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{4F150A30-CECB-49D1-8283-6A3F57438CF5}.Release|Win32.ActiveCfg = Release|Win32
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{C7AB4186-54B2-4244-A533-77494763EA1D}.Release|Mixed Platforms.ActiveCfg = Release|Win32
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{C7AB4186-54B2-4244-A533-77494763EA1D}.Release|Mixed Platforms.Build.0 = Release|Win32
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{C7AB4186-54B2-4244-A533-77494763EA1D}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{C7AB4186-54B2-4244-A533-77494763EA1D}.Release|Win32.Build.0 = Release|Win32
|
||||
{C7AB4186-54B2-4244-A533-77494763EA1D}.Release|x64.ActiveCfg = Release|x64
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{C7AB4186-54B2-4244-A533-77494763EA1D}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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|
@ -1,34 +0,0 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2013
|
||||
VisualStudioVersion = 12.0.21005.1
|
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MinimumVisualStudioVersion = 10.0.40219.1
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Global
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|
||||
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|
||||
Release|ARM = Release|ARM
|
||||
Release|Win32 = Release|Win32
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Release|x64 = Release|x64
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EndGlobalSection
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{E0B52AE7-E160-4D32-BF3F-910B785E5A8E}.Debug|ARM.Build.0 = Debug|ARM
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||||
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|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicTxNoFog.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLighting.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLighting.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLightingNoFog.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLightingNoFog.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLightingTx.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLightingTx.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLightingTxNoFog.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLightingTxNoFog.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasic.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasic.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicNoFog.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicNoFog.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLight.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLight.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightTx.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightTx.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightTxBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightTxBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightTxVc.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightTxVc.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightTxVcBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightTxVcBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightVc.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightVc.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightVcBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightVcBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLighting.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLighting.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingTx.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingTx.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingTxBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingTxBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingTxVc.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingTxVc.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingTxVcBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingTxVcBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingVc.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingVc.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingVcBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingVcBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTx.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTx.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTxNoFog.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTxNoFog.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTxVc.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTxVc.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTxVcNoFog.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTxVcNoFog.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVc.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVc.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVcNoFog.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVcNoFog.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLighting.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLighting.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingTx.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingTx.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingTxBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingTxBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingTxVc.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingTxVc.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingTxVcBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingTxVcBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingVc.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingVc.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingVcBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingVcBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLEffect_main.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLEffect_main.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLEffect_main1Bones.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLEffect_main1Bones.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLEffect_main1BonesVc.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLEffect_main1BonesVc.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLEffect_main2Bones.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLEffect_main2Bones.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLEffect_main2BonesVc.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLEffect_main2BonesVc.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLEffect_main4Bones.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLEffect_main4Bones.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLEffect_main4BonesVc.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLEffect_main4BonesVc.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLEffect_mainVc.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLEffect_mainVc.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLLambert_main.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLLambert_main.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLLambert_mainTk.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLLambert_mainTk.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLLambert_mainTx.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLLambert_mainTx.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLLambert_mainTxTk.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLLambert_mainTxTk.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLPhong_main.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLPhong_main.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLPhong_mainTk.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLPhong_mainTk.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLPhong_mainTx.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLPhong_mainTx.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLPhong_mainTxTk.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLPhong_mainTxTk.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLUnlit_main.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLUnlit_main.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLUnlit_mainTk.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLUnlit_mainTk.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLUnlit_mainTx.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLUnlit_mainTx.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLUnlit_mainTxTk.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DGSLUnlit_mainTxTk.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DualTextureEffect_PSDualTexture.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DualTextureEffect_PSDualTexture.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DualTextureEffect_PSDualTextureNoFog.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DualTextureEffect_PSDualTextureNoFog.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTexture.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTexture.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTextureNoFog.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTextureNoFog.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTextureVc.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTextureVc.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTextureVcNoFog.inc" />
|
||||
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTextureVcNoFog.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMap.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMap.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapNoFog.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapNoFog.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapPixelLighting.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapPixelLighting.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapPixelLightingFresnel.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapPixelLightingFresnel.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapPixelLightingFresnelNoFog.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapPixelLightingFresnelNoFog.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapPixelLightingNoFog.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapPixelLightingNoFog.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapSpecular.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapSpecular.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapSpecularNoFog.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapSpecularNoFog.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMap.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMap.pdb" />
|
||||
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|
||||
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|
||||
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|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapFresnel.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapFresnelBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapFresnelBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapOneLight.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapOneLight.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapOneLightBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapOneLightBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapOneLightFresnel.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapOneLightFresnel.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapOneLightFresnelBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapOneLightFresnelBn.pdb" />
|
||||
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|
||||
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|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapPixelLightingBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapPixelLightingBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\NormalMapEffect_PSNormalPixelLightingTx.inc" />
|
||||
<None Include="Src\Shaders\Compiled\NormalMapEffect_PSNormalPixelLightingTx.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\NormalMapEffect_PSNormalPixelLightingTxNoFog.inc" />
|
||||
<None Include="Src\Shaders\Compiled\NormalMapEffect_PSNormalPixelLightingTxNoFog.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\NormalMapEffect_PSNormalPixelLightingTxNoFogSpec.inc" />
|
||||
<None Include="Src\Shaders\Compiled\NormalMapEffect_PSNormalPixelLightingTxNoFogSpec.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\NormalMapEffect_PSNormalPixelLightingTxNoSpec.inc" />
|
||||
<None Include="Src\Shaders\Compiled\NormalMapEffect_PSNormalPixelLightingTxNoSpec.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTx.inc" />
|
||||
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|
||||
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|
||||
<None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTxBn.pdb" />
|
||||
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|
||||
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|
||||
<None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTxVcBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTxVcBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_PSSkinnedPixelLighting.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_PSSkinnedPixelLighting.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_PSSkinnedVertexLighting.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_PSSkinnedVertexLighting.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_PSSkinnedVertexLightingNoFog.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_PSSkinnedVertexLightingNoFog.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightFourBones.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightFourBones.pdb" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightTwoBonesBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingFourBones.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingFourBones.pdb" />
|
||||
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|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingFourBonesBn.pdb" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingTwoBonesBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingFourBones.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingFourBones.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingFourBonesBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingFourBonesBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingOneBone.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingOneBone.pdb" />
|
||||
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|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingOneBoneBn.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingTwoBones.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingTwoBones.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingTwoBonesBn.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingTwoBonesBn.pdb" />
|
||||
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|
||||
<None Include="Src\Shaders\Compiled\SpriteEffect_SpritePixelShader.pdb" />
|
||||
<None Include="Src\Shaders\Compiled\SpriteEffect_SpriteVertexShader.inc" />
|
||||
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||||
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|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<TargetName>DirectXTK</TargetName>
|
||||
<OutDir>Bin\XAMLSilverLightWindowsPhone81\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>Bin\XAMLSilverLightWindowsPhone81\$(Platform)\$(Configuration)\</IntDir>
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsPhoneSilverlightSDK_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<TargetName>DirectXTK</TargetName>
|
||||
<OutDir>Bin\XAMLSilverLightWindowsPhone81\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>Bin\XAMLSilverLightWindowsPhone81\$(Platform)\$(Configuration)\</IntDir>
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsPhoneSilverlightSDK_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
||||
<TargetName>DirectXTK</TargetName>
|
||||
<OutDir>Bin\XAMLSilverLightWindowsPhone81\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>Bin\XAMLSilverLightWindowsPhone81\$(Platform)\$(Configuration)\</IntDir>
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsPhoneSilverlightSDK_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
||||
<TargetName>DirectXTK</TargetName>
|
||||
<OutDir>Bin\XAMLSilverLightWindowsPhone81\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>Bin\XAMLSilverLightWindowsPhone81\$(Platform)\$(Configuration)\</IntDir>
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsPhoneSilverlightSDK_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
|
||||
<Exec Condition="!Exists('src/Shaders/Compiled/SpriteEffect_SpriteVertexShader.inc')"
|
||||
WorkingDirectory="$(ProjectDir)src/Shaders"
|
||||
Command="CompileShaders" />
|
||||
</Target>
|
||||
</Project>
|
Разница между файлами не показана из-за своего большого размера
Загрузить разницу
30
Inc/Audio.h
30
Inc/Audio.h
|
@ -21,10 +21,6 @@
|
|||
#pragma comment(lib,"acphal.lib")
|
||||
#endif
|
||||
|
||||
#if defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
|
||||
#pragma comment(lib,"PhoneAudioSes.lib")
|
||||
#endif
|
||||
|
||||
#ifndef XAUDIO2_HELPER_FUNCTIONS
|
||||
#define XAUDIO2_HELPER_FUNCTIONS
|
||||
#endif
|
||||
|
@ -187,8 +183,8 @@ namespace DirectX
|
|||
AUDIO_ENGINE_FLAGS flags = AudioEngine_Default, _In_opt_ const WAVEFORMATEX* wfx = nullptr, _In_opt_z_ const wchar_t* deviceId = nullptr,
|
||||
AUDIO_STREAM_CATEGORY category = AudioCategory_GameEffects);
|
||||
|
||||
AudioEngine(AudioEngine&& moveFrom) throw();
|
||||
AudioEngine& operator= (AudioEngine&& moveFrom) throw();
|
||||
AudioEngine(AudioEngine&& moveFrom) noexcept;
|
||||
AudioEngine& operator= (AudioEngine&& moveFrom) noexcept;
|
||||
|
||||
AudioEngine(AudioEngine const&) = delete;
|
||||
AudioEngine& operator= (AudioEngine const&) = delete;
|
||||
|
@ -285,8 +281,8 @@ namespace DirectX
|
|||
public:
|
||||
WaveBank(_In_ AudioEngine* engine, _In_z_ const wchar_t* wbFileName);
|
||||
|
||||
WaveBank(WaveBank&& moveFrom) throw();
|
||||
WaveBank& operator= (WaveBank&& moveFrom) throw();
|
||||
WaveBank(WaveBank&& moveFrom) noexcept;
|
||||
WaveBank& operator= (WaveBank&& moveFrom) noexcept;
|
||||
|
||||
WaveBank(WaveBank const&) = delete;
|
||||
WaveBank& operator= (WaveBank const&) = delete;
|
||||
|
@ -359,8 +355,8 @@ namespace DirectX
|
|||
|
||||
#endif
|
||||
|
||||
SoundEffect(SoundEffect&& moveFrom) throw();
|
||||
SoundEffect& operator= (SoundEffect&& moveFrom) throw();
|
||||
SoundEffect(SoundEffect&& moveFrom) noexcept;
|
||||
SoundEffect& operator= (SoundEffect&& moveFrom) noexcept;
|
||||
|
||||
SoundEffect(SoundEffect const&) = delete;
|
||||
SoundEffect& operator= (SoundEffect const&) = delete;
|
||||
|
@ -407,7 +403,7 @@ namespace DirectX
|
|||
//----------------------------------------------------------------------------------
|
||||
struct AudioListener : public X3DAUDIO_LISTENER
|
||||
{
|
||||
AudioListener() throw()
|
||||
AudioListener() noexcept
|
||||
{
|
||||
memset(this, 0, sizeof(X3DAUDIO_LISTENER));
|
||||
|
||||
|
@ -491,10 +487,10 @@ namespace DirectX
|
|||
{
|
||||
float EmitterAzimuths[XAUDIO2_MAX_AUDIO_CHANNELS];
|
||||
|
||||
AudioEmitter() throw()
|
||||
AudioEmitter() noexcept :
|
||||
EmitterAzimuths{}
|
||||
{
|
||||
memset(this, 0, sizeof(X3DAUDIO_EMITTER));
|
||||
memset(EmitterAzimuths, 0, sizeof(EmitterAzimuths));
|
||||
|
||||
OrientFront.z = -1.f;
|
||||
|
||||
|
@ -583,8 +579,8 @@ namespace DirectX
|
|||
class SoundEffectInstance
|
||||
{
|
||||
public:
|
||||
SoundEffectInstance(SoundEffectInstance&& moveFrom) throw();
|
||||
SoundEffectInstance& operator= (SoundEffectInstance&& moveFrom) throw();
|
||||
SoundEffectInstance(SoundEffectInstance&& moveFrom) noexcept;
|
||||
SoundEffectInstance& operator= (SoundEffectInstance&& moveFrom) noexcept;
|
||||
|
||||
SoundEffectInstance(SoundEffectInstance const&) = delete;
|
||||
SoundEffectInstance& operator= (SoundEffectInstance const&) = delete;
|
||||
|
@ -632,8 +628,8 @@ namespace DirectX
|
|||
_In_opt_ std::function<void __cdecl(DynamicSoundEffectInstance*)> bufferNeeded,
|
||||
int sampleRate, int channels, int sampleBits = 16,
|
||||
SOUND_EFFECT_INSTANCE_FLAGS flags = SoundEffectInstance_Default);
|
||||
DynamicSoundEffectInstance(DynamicSoundEffectInstance&& moveFrom) throw();
|
||||
DynamicSoundEffectInstance& operator= (DynamicSoundEffectInstance&& moveFrom) throw();
|
||||
DynamicSoundEffectInstance(DynamicSoundEffectInstance&& moveFrom) noexcept;
|
||||
DynamicSoundEffectInstance& operator= (DynamicSoundEffectInstance&& moveFrom) noexcept;
|
||||
|
||||
DynamicSoundEffectInstance(DynamicSoundEffectInstance const&) = delete;
|
||||
DynamicSoundEffectInstance& operator= (DynamicSoundEffectInstance const&) = delete;
|
||||
|
|
|
@ -24,8 +24,8 @@ namespace DirectX
|
|||
{
|
||||
public:
|
||||
explicit CommonStates(_In_ ID3D11Device* device);
|
||||
CommonStates(CommonStates&& moveFrom) throw();
|
||||
CommonStates& operator= (CommonStates&& moveFrom) throw();
|
||||
CommonStates(CommonStates&& moveFrom) noexcept;
|
||||
CommonStates& operator= (CommonStates&& moveFrom) noexcept;
|
||||
|
||||
CommonStates(CommonStates const&) = delete;
|
||||
CommonStates& operator= (CommonStates const&) = delete;
|
||||
|
|
|
@ -100,8 +100,8 @@ namespace DirectX
|
|||
{
|
||||
public:
|
||||
explicit BasicEffect(_In_ ID3D11Device* device);
|
||||
BasicEffect(BasicEffect&& moveFrom) throw();
|
||||
BasicEffect& operator= (BasicEffect&& moveFrom) throw();
|
||||
BasicEffect(BasicEffect&& moveFrom) noexcept;
|
||||
BasicEffect& operator= (BasicEffect&& moveFrom) noexcept;
|
||||
|
||||
BasicEffect(BasicEffect const&) = delete;
|
||||
BasicEffect& operator= (BasicEffect const&) = delete;
|
||||
|
@ -170,8 +170,8 @@ namespace DirectX
|
|||
{
|
||||
public:
|
||||
explicit AlphaTestEffect(_In_ ID3D11Device* device);
|
||||
AlphaTestEffect(AlphaTestEffect&& moveFrom) throw();
|
||||
AlphaTestEffect& operator= (AlphaTestEffect&& moveFrom) throw();
|
||||
AlphaTestEffect(AlphaTestEffect&& moveFrom) noexcept;
|
||||
AlphaTestEffect& operator= (AlphaTestEffect&& moveFrom) noexcept;
|
||||
|
||||
AlphaTestEffect(AlphaTestEffect const&) = delete;
|
||||
AlphaTestEffect& operator= (AlphaTestEffect const&) = delete;
|
||||
|
@ -224,8 +224,8 @@ namespace DirectX
|
|||
{
|
||||
public:
|
||||
explicit DualTextureEffect(_In_ ID3D11Device* device);
|
||||
DualTextureEffect(DualTextureEffect&& moveFrom) throw();
|
||||
DualTextureEffect& operator= (DualTextureEffect&& moveFrom) throw();
|
||||
DualTextureEffect(DualTextureEffect&& moveFrom) noexcept;
|
||||
DualTextureEffect& operator= (DualTextureEffect&& moveFrom) noexcept;
|
||||
|
||||
DualTextureEffect(DualTextureEffect const&) = delete;
|
||||
DualTextureEffect& operator= (DualTextureEffect const&) = delete;
|
||||
|
@ -275,8 +275,8 @@ namespace DirectX
|
|||
{
|
||||
public:
|
||||
explicit EnvironmentMapEffect(_In_ ID3D11Device* device);
|
||||
EnvironmentMapEffect(EnvironmentMapEffect&& moveFrom) throw();
|
||||
EnvironmentMapEffect& operator= (EnvironmentMapEffect&& moveFrom) throw();
|
||||
EnvironmentMapEffect(EnvironmentMapEffect&& moveFrom) noexcept;
|
||||
EnvironmentMapEffect& operator= (EnvironmentMapEffect&& moveFrom) noexcept;
|
||||
|
||||
EnvironmentMapEffect(EnvironmentMapEffect const&) = delete;
|
||||
EnvironmentMapEffect& operator= (EnvironmentMapEffect const&) = delete;
|
||||
|
@ -346,8 +346,8 @@ namespace DirectX
|
|||
{
|
||||
public:
|
||||
explicit SkinnedEffect(_In_ ID3D11Device* device);
|
||||
SkinnedEffect(SkinnedEffect&& moveFrom) throw();
|
||||
SkinnedEffect& operator= (SkinnedEffect&& moveFrom) throw();
|
||||
SkinnedEffect(SkinnedEffect&& moveFrom) noexcept;
|
||||
SkinnedEffect& operator= (SkinnedEffect&& moveFrom) noexcept;
|
||||
|
||||
SkinnedEffect(SkinnedEffect const&) = delete;
|
||||
SkinnedEffect& operator= (SkinnedEffect const&) = delete;
|
||||
|
@ -419,8 +419,8 @@ namespace DirectX
|
|||
public:
|
||||
explicit DGSLEffect(_In_ ID3D11Device* device, _In_opt_ ID3D11PixelShader* pixelShader = nullptr,
|
||||
_In_ bool enableSkinning = false);
|
||||
DGSLEffect(DGSLEffect&& moveFrom) throw();
|
||||
DGSLEffect& operator= (DGSLEffect&& moveFrom) throw();
|
||||
DGSLEffect(DGSLEffect&& moveFrom) noexcept;
|
||||
DGSLEffect& operator= (DGSLEffect&& moveFrom) noexcept;
|
||||
|
||||
DGSLEffect(DGSLEffect const&) = delete;
|
||||
DGSLEffect& operator= (DGSLEffect const&) = delete;
|
||||
|
@ -498,8 +498,8 @@ namespace DirectX
|
|||
{
|
||||
public:
|
||||
explicit NormalMapEffect(_In_ ID3D11Device* device);
|
||||
NormalMapEffect(NormalMapEffect&& moveFrom) throw();
|
||||
NormalMapEffect& operator= (NormalMapEffect&& moveFrom) throw();
|
||||
NormalMapEffect(NormalMapEffect&& moveFrom) noexcept;
|
||||
NormalMapEffect& operator= (NormalMapEffect&& moveFrom) noexcept;
|
||||
|
||||
NormalMapEffect(NormalMapEffect const&) = delete;
|
||||
NormalMapEffect& operator= (NormalMapEffect const&) = delete;
|
||||
|
@ -570,8 +570,8 @@ namespace DirectX
|
|||
{
|
||||
public:
|
||||
explicit PBREffect(_In_ ID3D11Device* device);
|
||||
PBREffect(PBREffect&& moveFrom) throw();
|
||||
PBREffect& operator= (PBREffect&& moveFrom) throw();
|
||||
PBREffect(PBREffect&& moveFrom) noexcept;
|
||||
PBREffect& operator= (PBREffect&& moveFrom) noexcept;
|
||||
|
||||
PBREffect(PBREffect const&) = delete;
|
||||
PBREffect& operator= (PBREffect const&) = delete;
|
||||
|
@ -651,8 +651,8 @@ namespace DirectX
|
|||
};
|
||||
|
||||
explicit DebugEffect(_In_ ID3D11Device* device);
|
||||
DebugEffect(DebugEffect&& moveFrom) throw();
|
||||
DebugEffect& operator= (DebugEffect&& moveFrom) throw();
|
||||
DebugEffect(DebugEffect&& moveFrom) noexcept;
|
||||
DebugEffect& operator= (DebugEffect&& moveFrom) noexcept;
|
||||
|
||||
DebugEffect(DebugEffect const&) = delete;
|
||||
DebugEffect& operator= (DebugEffect const&) = delete;
|
||||
|
@ -713,7 +713,23 @@ namespace DirectX
|
|||
const wchar_t* specularTexture;
|
||||
const wchar_t* normalTexture;
|
||||
|
||||
EffectInfo() throw() { memset(this, 0, sizeof(EffectInfo)); };
|
||||
EffectInfo() noexcept :
|
||||
name(nullptr),
|
||||
perVertexColor(false),
|
||||
enableSkinning(false),
|
||||
enableDualTexture(false),
|
||||
enableNormalMaps(false),
|
||||
biasedVertexNormals(false),
|
||||
specularPower(0),
|
||||
alpha(0),
|
||||
ambientColor(0, 0, 0),
|
||||
diffuseColor(0, 0, 0),
|
||||
specularColor(0, 0, 0),
|
||||
emissiveColor(0, 0, 0),
|
||||
diffuseTexture(nullptr),
|
||||
specularTexture(nullptr),
|
||||
normalTexture(nullptr)
|
||||
{}
|
||||
};
|
||||
|
||||
virtual std::shared_ptr<IEffect> __cdecl CreateEffect(_In_ const EffectInfo& info, _In_opt_ ID3D11DeviceContext* deviceContext) = 0;
|
||||
|
@ -727,8 +743,8 @@ namespace DirectX
|
|||
{
|
||||
public:
|
||||
explicit EffectFactory(_In_ ID3D11Device* device);
|
||||
EffectFactory(EffectFactory&& moveFrom) throw();
|
||||
EffectFactory& operator= (EffectFactory&& moveFrom) throw();
|
||||
EffectFactory(EffectFactory&& moveFrom) noexcept;
|
||||
EffectFactory& operator= (EffectFactory&& moveFrom) noexcept;
|
||||
|
||||
EffectFactory(EffectFactory const&) = delete;
|
||||
EffectFactory& operator= (EffectFactory const&) = delete;
|
||||
|
@ -765,8 +781,8 @@ namespace DirectX
|
|||
{
|
||||
public:
|
||||
explicit DGSLEffectFactory(_In_ ID3D11Device* device);
|
||||
DGSLEffectFactory(DGSLEffectFactory&& moveFrom) throw();
|
||||
DGSLEffectFactory& operator= (DGSLEffectFactory&& moveFrom) throw();
|
||||
DGSLEffectFactory(DGSLEffectFactory&& moveFrom) noexcept;
|
||||
DGSLEffectFactory& operator= (DGSLEffectFactory&& moveFrom) noexcept;
|
||||
|
||||
DGSLEffectFactory(DGSLEffectFactory const&) = delete;
|
||||
DGSLEffectFactory& operator= (DGSLEffectFactory const&) = delete;
|
||||
|
@ -785,7 +801,11 @@ namespace DirectX
|
|||
const wchar_t* textures[DGSLEffect::MaxTextures - BaseTextureOffset];
|
||||
const wchar_t* pixelShader;
|
||||
|
||||
DGSLEffectInfo() throw() { memset(this, 0, sizeof(DGSLEffectInfo)); };
|
||||
DGSLEffectInfo() noexcept :
|
||||
EffectInfo(),
|
||||
textures{},
|
||||
pixelShader(nullptr)
|
||||
{}
|
||||
};
|
||||
|
||||
virtual std::shared_ptr<IEffect> __cdecl CreateDGSLEffect(_In_ const DGSLEffectInfo& info, _In_opt_ ID3D11DeviceContext* deviceContext);
|
||||
|
|
|
@ -36,8 +36,8 @@ namespace DirectX
|
|||
{
|
||||
public:
|
||||
GamePad();
|
||||
GamePad(GamePad&& moveFrom) throw();
|
||||
GamePad& operator= (GamePad&& moveFrom) throw();
|
||||
GamePad(GamePad&& moveFrom) noexcept;
|
||||
GamePad& operator= (GamePad&& moveFrom) noexcept;
|
||||
|
||||
GamePad(GamePad const&) = delete;
|
||||
GamePad& operator=(GamePad const&) = delete;
|
||||
|
@ -228,11 +228,11 @@ namespace DirectX
|
|||
ButtonState leftTrigger;
|
||||
ButtonState rightTrigger;
|
||||
|
||||
ButtonStateTracker() throw() { Reset(); }
|
||||
ButtonStateTracker() noexcept { Reset(); }
|
||||
|
||||
void __cdecl Update(const State& state);
|
||||
|
||||
void __cdecl Reset();
|
||||
void __cdecl Reset() noexcept;
|
||||
|
||||
State __cdecl GetLastState() const { return lastState; }
|
||||
|
||||
|
|
|
@ -28,8 +28,8 @@ namespace DirectX
|
|||
#else
|
||||
GraphicsMemory(_In_ ID3D11Device* device, UINT backBufferCount = 2);
|
||||
#endif
|
||||
GraphicsMemory(GraphicsMemory&& moveFrom) throw();
|
||||
GraphicsMemory& operator= (GraphicsMemory&& moveFrom) throw();
|
||||
GraphicsMemory(GraphicsMemory&& moveFrom) noexcept;
|
||||
GraphicsMemory& operator= (GraphicsMemory&& moveFrom) noexcept;
|
||||
|
||||
GraphicsMemory(GraphicsMemory const&) = delete;
|
||||
GraphicsMemory& operator=(GraphicsMemory const&) = delete;
|
||||
|
|
|
@ -24,8 +24,8 @@ namespace DirectX
|
|||
{
|
||||
public:
|
||||
Keyboard();
|
||||
Keyboard(Keyboard&& moveFrom) throw();
|
||||
Keyboard& operator= (Keyboard&& moveFrom) throw();
|
||||
Keyboard(Keyboard&& moveFrom) noexcept;
|
||||
Keyboard& operator= (Keyboard&& moveFrom) noexcept;
|
||||
|
||||
Keyboard(Keyboard const&) = delete;
|
||||
Keyboard& operator=(Keyboard const&) = delete;
|
||||
|
@ -428,11 +428,11 @@ namespace DirectX
|
|||
State released;
|
||||
State pressed;
|
||||
|
||||
KeyboardStateTracker() throw() { Reset(); }
|
||||
KeyboardStateTracker() noexcept { Reset(); }
|
||||
|
||||
void __cdecl Update(const State& state);
|
||||
|
||||
void __cdecl Reset();
|
||||
void __cdecl Reset() noexcept;
|
||||
|
||||
bool __cdecl IsKeyPressed(Keys key) const { return pressed.IsKeyDown(key); }
|
||||
bool __cdecl IsKeyReleased(Keys key) const { return released.IsKeyDown(key); }
|
||||
|
|
|
@ -41,7 +41,7 @@ namespace DirectX
|
|||
class ModelMeshPart
|
||||
{
|
||||
public:
|
||||
ModelMeshPart() throw();
|
||||
ModelMeshPart() noexcept;
|
||||
virtual ~ModelMeshPart();
|
||||
|
||||
uint32_t indexCount;
|
||||
|
@ -76,7 +76,7 @@ namespace DirectX
|
|||
class ModelMesh
|
||||
{
|
||||
public:
|
||||
ModelMesh() throw();
|
||||
ModelMesh() noexcept;
|
||||
virtual ~ModelMesh();
|
||||
|
||||
BoundingSphere boundingSphere;
|
||||
|
|
|
@ -23,8 +23,8 @@ namespace DirectX
|
|||
{
|
||||
public:
|
||||
Mouse();
|
||||
Mouse(Mouse&& moveFrom) throw();
|
||||
Mouse& operator= (Mouse&& moveFrom) throw();
|
||||
Mouse(Mouse&& moveFrom) noexcept;
|
||||
Mouse& operator= (Mouse&& moveFrom) noexcept;
|
||||
|
||||
Mouse(Mouse const&) = delete;
|
||||
Mouse& operator=(Mouse const&) = delete;
|
||||
|
@ -67,11 +67,11 @@ namespace DirectX
|
|||
ButtonState xButton1;
|
||||
ButtonState xButton2;
|
||||
|
||||
ButtonStateTracker() throw() { Reset(); }
|
||||
ButtonStateTracker() noexcept { Reset(); }
|
||||
|
||||
void __cdecl Update(const State& state);
|
||||
|
||||
void __cdecl Reset();
|
||||
void __cdecl Reset() noexcept;
|
||||
|
||||
State __cdecl GetLastState() const { return lastState; }
|
||||
|
||||
|
|
|
@ -9,10 +9,6 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#if defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
|
||||
#error Post-processing not supported for Windows Phone 8.x; requires Direct3D hardware Feature Level 10.0 or better
|
||||
#endif
|
||||
|
||||
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||
#include <d3d11_x.h>
|
||||
#else
|
||||
|
@ -56,8 +52,8 @@ namespace DirectX
|
|||
};
|
||||
|
||||
explicit BasicPostProcess(_In_ ID3D11Device* device);
|
||||
BasicPostProcess(BasicPostProcess&& moveFrom) throw();
|
||||
BasicPostProcess& operator= (BasicPostProcess&& moveFrom) throw();
|
||||
BasicPostProcess(BasicPostProcess&& moveFrom) noexcept;
|
||||
BasicPostProcess& operator= (BasicPostProcess&& moveFrom) noexcept;
|
||||
|
||||
BasicPostProcess(BasicPostProcess const&) = delete;
|
||||
BasicPostProcess& operator= (BasicPostProcess const&) = delete;
|
||||
|
@ -103,8 +99,8 @@ namespace DirectX
|
|||
};
|
||||
|
||||
explicit DualPostProcess(_In_ ID3D11Device* device);
|
||||
DualPostProcess(DualPostProcess&& moveFrom) throw();
|
||||
DualPostProcess& operator= (DualPostProcess&& moveFrom) throw();
|
||||
DualPostProcess(DualPostProcess&& moveFrom) noexcept;
|
||||
DualPostProcess& operator= (DualPostProcess&& moveFrom) noexcept;
|
||||
|
||||
DualPostProcess(DualPostProcess const&) = delete;
|
||||
DualPostProcess& operator= (DualPostProcess const&) = delete;
|
||||
|
@ -158,8 +154,8 @@ namespace DirectX
|
|||
};
|
||||
|
||||
explicit ToneMapPostProcess(_In_ ID3D11Device* device);
|
||||
ToneMapPostProcess(ToneMapPostProcess&& moveFrom) throw();
|
||||
ToneMapPostProcess& operator= (ToneMapPostProcess&& moveFrom) throw();
|
||||
ToneMapPostProcess(ToneMapPostProcess&& moveFrom) noexcept;
|
||||
ToneMapPostProcess& operator= (ToneMapPostProcess&& moveFrom) noexcept;
|
||||
|
||||
ToneMapPostProcess(ToneMapPostProcess const&) = delete;
|
||||
ToneMapPostProcess& operator= (ToneMapPostProcess const&) = delete;
|
||||
|
|
|
@ -29,8 +29,8 @@ namespace DirectX
|
|||
{
|
||||
protected:
|
||||
PrimitiveBatchBase(_In_ ID3D11DeviceContext* deviceContext, size_t maxIndices, size_t maxVertices, size_t vertexSize);
|
||||
PrimitiveBatchBase(PrimitiveBatchBase&& moveFrom) throw();
|
||||
PrimitiveBatchBase& operator= (PrimitiveBatchBase&& moveFrom) throw();
|
||||
PrimitiveBatchBase(PrimitiveBatchBase&& moveFrom) noexcept;
|
||||
PrimitiveBatchBase& operator= (PrimitiveBatchBase&& moveFrom) noexcept;
|
||||
|
||||
PrimitiveBatchBase(PrimitiveBatchBase const&) = delete;
|
||||
PrimitiveBatchBase& operator= (PrimitiveBatchBase const&) = delete;
|
||||
|
@ -66,11 +66,11 @@ namespace DirectX
|
|||
: PrimitiveBatchBase(deviceContext, maxIndices, maxVertices, sizeof(TVertex))
|
||||
{ }
|
||||
|
||||
PrimitiveBatch(PrimitiveBatch&& moveFrom) throw()
|
||||
PrimitiveBatch(PrimitiveBatch&& moveFrom) noexcept
|
||||
: PrimitiveBatchBase(std::move(moveFrom))
|
||||
{ }
|
||||
|
||||
PrimitiveBatch& operator= (PrimitiveBatch&& moveFrom) throw()
|
||||
PrimitiveBatch& operator= (PrimitiveBatch&& moveFrom) noexcept
|
||||
{
|
||||
PrimitiveBatchBase::operator=(std::move(moveFrom));
|
||||
return *this;
|
||||
|
|
|
@ -51,17 +51,15 @@ namespace DirectX
|
|||
long height;
|
||||
|
||||
// Creators
|
||||
Rectangle() throw() : x(0), y(0), width(0), height(0) {}
|
||||
Rectangle() noexcept : x(0), y(0), width(0), height(0) {}
|
||||
XM_CONSTEXPR Rectangle(long ix, long iy, long iw, long ih) : x(ix), y(iy), width(iw), height(ih) {}
|
||||
explicit Rectangle(const RECT& rct) : x(rct.left), y(rct.top), width(rct.right - rct.left), height(rct.bottom - rct.top) {}
|
||||
|
||||
Rectangle(const Rectangle&) = default;
|
||||
Rectangle& operator=(const Rectangle&) = default;
|
||||
|
||||
#if !defined(_MSC_VER) || _MSC_VER >= 1900
|
||||
Rectangle(Rectangle&&) = default;
|
||||
Rectangle& operator=(Rectangle&&) = default;
|
||||
#endif
|
||||
|
||||
operator RECT() { RECT rct; rct.left = x; rct.top = y; rct.right = (x + width); rct.bottom = (y + height); return rct; }
|
||||
#ifdef __cplusplus_winrt
|
||||
|
@ -108,7 +106,7 @@ namespace DirectX
|
|||
// 2D vector
|
||||
struct Vector2 : public XMFLOAT2
|
||||
{
|
||||
Vector2() throw() : XMFLOAT2(0.f, 0.f) {}
|
||||
Vector2() noexcept : XMFLOAT2(0.f, 0.f) {}
|
||||
XM_CONSTEXPR explicit Vector2(float x) : XMFLOAT2(x, x) {}
|
||||
XM_CONSTEXPR Vector2(float _x, float _y) : XMFLOAT2(_x, _y) {}
|
||||
explicit Vector2(_In_reads_(2) const float *pArray) : XMFLOAT2(pArray) {}
|
||||
|
@ -119,10 +117,8 @@ namespace DirectX
|
|||
Vector2(const Vector2&) = default;
|
||||
Vector2& operator=(const Vector2&) = default;
|
||||
|
||||
#if !defined(_MSC_VER) || _MSC_VER >= 1900
|
||||
Vector2(Vector2&&) = default;
|
||||
Vector2& operator=(Vector2&&) = default;
|
||||
#endif
|
||||
|
||||
operator XMVECTOR() const { return XMLoadFloat2(this); }
|
||||
|
||||
|
@ -222,7 +218,7 @@ namespace DirectX
|
|||
// 3D vector
|
||||
struct Vector3 : public XMFLOAT3
|
||||
{
|
||||
Vector3() throw() : XMFLOAT3(0.f, 0.f, 0.f) {}
|
||||
Vector3() noexcept : XMFLOAT3(0.f, 0.f, 0.f) {}
|
||||
XM_CONSTEXPR explicit Vector3(float x) : XMFLOAT3(x, x, x) {}
|
||||
XM_CONSTEXPR Vector3(float _x, float _y, float _z) : XMFLOAT3(_x, _y, _z) {}
|
||||
explicit Vector3(_In_reads_(3) const float *pArray) : XMFLOAT3(pArray) {}
|
||||
|
@ -233,10 +229,8 @@ namespace DirectX
|
|||
Vector3(const Vector3&) = default;
|
||||
Vector3& operator=(const Vector3&) = default;
|
||||
|
||||
#if !defined(_MSC_VER) || _MSC_VER >= 1900
|
||||
Vector3(Vector3&&) = default;
|
||||
Vector3& operator=(Vector3&&) = default;
|
||||
#endif
|
||||
|
||||
operator XMVECTOR() const { return XMLoadFloat3(this); }
|
||||
|
||||
|
@ -343,7 +337,7 @@ namespace DirectX
|
|||
// 4D vector
|
||||
struct Vector4 : public XMFLOAT4
|
||||
{
|
||||
Vector4() throw() : XMFLOAT4(0.f, 0.f, 0.f, 0.f) {}
|
||||
Vector4() noexcept : XMFLOAT4(0.f, 0.f, 0.f, 0.f) {}
|
||||
XM_CONSTEXPR explicit Vector4(float x) : XMFLOAT4(x, x, x, x) {}
|
||||
XM_CONSTEXPR Vector4(float _x, float _y, float _z, float _w) : XMFLOAT4(_x, _y, _z, _w) {}
|
||||
explicit Vector4(_In_reads_(4) const float *pArray) : XMFLOAT4(pArray) {}
|
||||
|
@ -354,10 +348,8 @@ namespace DirectX
|
|||
Vector4(const Vector4&) = default;
|
||||
Vector4& operator=(const Vector4&) = default;
|
||||
|
||||
#if !defined(_MSC_VER) || _MSC_VER >= 1900
|
||||
Vector4(Vector4&&) = default;
|
||||
Vector4& operator=(Vector4&&) = default;
|
||||
#endif
|
||||
|
||||
operator XMVECTOR() const { return XMLoadFloat4(this); }
|
||||
|
||||
|
@ -458,7 +450,7 @@ namespace DirectX
|
|||
// 4x4 Matrix (assumes right-handed cooordinates)
|
||||
struct Matrix : public XMFLOAT4X4
|
||||
{
|
||||
Matrix() throw()
|
||||
Matrix() noexcept
|
||||
: XMFLOAT4X4(1.f, 0, 0, 0,
|
||||
0, 1.f, 0, 0,
|
||||
0, 0, 1.f, 0,
|
||||
|
@ -491,10 +483,8 @@ namespace DirectX
|
|||
Matrix(const Matrix&) = default;
|
||||
Matrix& operator=(const Matrix&) = default;
|
||||
|
||||
#if !defined(_MSC_VER) || _MSC_VER >= 1900
|
||||
Matrix(Matrix&&) = default;
|
||||
Matrix& operator=(Matrix&&) = default;
|
||||
#endif
|
||||
|
||||
operator XMMATRIX() const { return XMLoadFloat4x4(this); }
|
||||
|
||||
|
@ -612,7 +602,7 @@ namespace DirectX
|
|||
// Plane
|
||||
struct Plane : public XMFLOAT4
|
||||
{
|
||||
Plane() throw() : XMFLOAT4(0.f, 1.f, 0.f, 0.f) {}
|
||||
Plane() noexcept : XMFLOAT4(0.f, 1.f, 0.f, 0.f) {}
|
||||
XM_CONSTEXPR Plane(float _x, float _y, float _z, float _w) : XMFLOAT4(_x, _y, _z, _w) {}
|
||||
Plane(const Vector3& normal, float d) : XMFLOAT4(normal.x, normal.y, normal.z, d) {}
|
||||
Plane(const Vector3& point1, const Vector3& point2, const Vector3& point3);
|
||||
|
@ -626,10 +616,8 @@ namespace DirectX
|
|||
Plane(const Plane&) = default;
|
||||
Plane& operator=(const Plane&) = default;
|
||||
|
||||
#if !defined(_MSC_VER) || _MSC_VER >= 1900
|
||||
Plane(Plane&&) = default;
|
||||
Plane& operator=(Plane&&) = default;
|
||||
#endif
|
||||
|
||||
operator XMVECTOR() const { return XMLoadFloat4(this); }
|
||||
|
||||
|
@ -668,7 +656,7 @@ namespace DirectX
|
|||
// Quaternion
|
||||
struct Quaternion : public XMFLOAT4
|
||||
{
|
||||
Quaternion() throw() : XMFLOAT4(0, 0, 0, 1.f) {}
|
||||
Quaternion() noexcept : XMFLOAT4(0, 0, 0, 1.f) {}
|
||||
XM_CONSTEXPR Quaternion(float _x, float _y, float _z, float _w) : XMFLOAT4(_x, _y, _z, _w) {}
|
||||
Quaternion(const Vector3& v, float scalar) : XMFLOAT4(v.x, v.y, v.z, scalar) {}
|
||||
explicit Quaternion(const Vector4& v) : XMFLOAT4(v.x, v.y, v.z, v.w) {}
|
||||
|
@ -680,10 +668,8 @@ namespace DirectX
|
|||
Quaternion(const Quaternion&) = default;
|
||||
Quaternion& operator=(const Quaternion&) = default;
|
||||
|
||||
#if !defined(_MSC_VER) || _MSC_VER >= 1900
|
||||
Quaternion(Quaternion&&) = default;
|
||||
Quaternion& operator=(Quaternion&&) = default;
|
||||
#endif
|
||||
|
||||
operator XMVECTOR() const { return XMLoadFloat4(this); }
|
||||
|
||||
|
@ -747,7 +733,7 @@ namespace DirectX
|
|||
// Color
|
||||
struct Color : public XMFLOAT4
|
||||
{
|
||||
Color() throw() : XMFLOAT4(0, 0, 0, 1.f) {}
|
||||
Color() noexcept : XMFLOAT4(0, 0, 0, 1.f) {}
|
||||
XM_CONSTEXPR Color(float _r, float _g, float _b) : XMFLOAT4(_r, _g, _b, 1.f) {}
|
||||
XM_CONSTEXPR Color(float _r, float _g, float _b, float _a) : XMFLOAT4(_r, _g, _b, _a) {}
|
||||
explicit Color(const Vector3& clr) : XMFLOAT4(clr.x, clr.y, clr.z, 1.f) {}
|
||||
|
@ -766,10 +752,8 @@ namespace DirectX
|
|||
Color(const Color&) = default;
|
||||
Color& operator=(const Color&) = default;
|
||||
|
||||
#if !defined(_MSC_VER) || _MSC_VER >= 1900
|
||||
Color(Color&&) = default;
|
||||
Color& operator=(Color&&) = default;
|
||||
#endif
|
||||
|
||||
operator XMVECTOR() const { return XMLoadFloat4(this); }
|
||||
operator const float*() const { return reinterpret_cast<const float*>(this); }
|
||||
|
@ -851,16 +835,14 @@ namespace DirectX
|
|||
Vector3 position;
|
||||
Vector3 direction;
|
||||
|
||||
Ray() throw() : position(0, 0, 0), direction(0, 0, 1) {}
|
||||
Ray() noexcept : position(0, 0, 0), direction(0, 0, 1) {}
|
||||
Ray(const Vector3& pos, const Vector3& dir) : position(pos), direction(dir) {}
|
||||
|
||||
Ray(const Ray&) = default;
|
||||
Ray& operator=(const Ray&) = default;
|
||||
|
||||
#if !defined(_MSC_VER) || _MSC_VER >= 1900
|
||||
Ray(Ray&&) = default;
|
||||
Ray& operator=(Ray&&) = default;
|
||||
#endif
|
||||
|
||||
// Comparison operators
|
||||
bool operator == (const Ray& r) const;
|
||||
|
@ -885,7 +867,7 @@ namespace DirectX
|
|||
float minDepth;
|
||||
float maxDepth;
|
||||
|
||||
Viewport() throw() :
|
||||
Viewport() noexcept :
|
||||
x(0.f), y(0.f), width(0.f), height(0.f), minDepth(0.f), maxDepth(1.f) {}
|
||||
XM_CONSTEXPR Viewport(float ix, float iy, float iw, float ih, float iminz = 0.f, float imaxz = 1.f) :
|
||||
x(ix), y(iy), width(iw), height(ih), minDepth(iminz), maxDepth(imaxz) {}
|
||||
|
@ -922,10 +904,8 @@ namespace DirectX
|
|||
Viewport(const Viewport&) = default;
|
||||
Viewport& operator=(const Viewport&) = default;
|
||||
|
||||
#if !defined(_MSC_VER) || _MSC_VER >= 1900
|
||||
Viewport(Viewport&&) = default;
|
||||
Viewport& operator=(Viewport&&) = default;
|
||||
#endif
|
||||
|
||||
// Comparison operators
|
||||
bool operator == (const Viewport& vp) const;
|
||||
|
|
|
@ -46,8 +46,8 @@ namespace DirectX
|
|||
{
|
||||
public:
|
||||
explicit SpriteBatch(_In_ ID3D11DeviceContext* deviceContext);
|
||||
SpriteBatch(SpriteBatch&& moveFrom) throw();
|
||||
SpriteBatch& operator= (SpriteBatch&& moveFrom) throw();
|
||||
SpriteBatch(SpriteBatch&& moveFrom) noexcept;
|
||||
SpriteBatch& operator= (SpriteBatch&& moveFrom) noexcept;
|
||||
|
||||
SpriteBatch(SpriteBatch const&) = delete;
|
||||
SpriteBatch& operator= (SpriteBatch const&) = delete;
|
||||
|
|
|
@ -23,8 +23,8 @@ namespace DirectX
|
|||
SpriteFont(_In_ ID3D11Device* device, _In_reads_bytes_(dataSize) uint8_t const* dataBlob, _In_ size_t dataSize, bool forceSRGB = false);
|
||||
SpriteFont(_In_ ID3D11ShaderResourceView* texture, _In_reads_(glyphCount) Glyph const* glyphs, _In_ size_t glyphCount, _In_ float lineSpacing);
|
||||
|
||||
SpriteFont(SpriteFont&& moveFrom) throw();
|
||||
SpriteFont& operator= (SpriteFont&& moveFrom) throw();
|
||||
SpriteFont(SpriteFont&& moveFrom) noexcept;
|
||||
SpriteFont& operator= (SpriteFont&& moveFrom) noexcept;
|
||||
|
||||
SpriteFont(SpriteFont const&) = delete;
|
||||
SpriteFont& operator= (SpriteFont const&) = delete;
|
||||
|
|
|
@ -28,10 +28,8 @@ namespace DirectX
|
|||
VertexPosition(const VertexPosition&) = default;
|
||||
VertexPosition& operator=(const VertexPosition&) = default;
|
||||
|
||||
#if !defined(_MSC_VER) || _MSC_VER >= 1900
|
||||
VertexPosition(VertexPosition&&) = default;
|
||||
VertexPosition& operator=(VertexPosition&&) = default;
|
||||
#endif
|
||||
|
||||
VertexPosition(XMFLOAT3 const& position)
|
||||
: position(position)
|
||||
|
@ -57,10 +55,8 @@ namespace DirectX
|
|||
VertexPositionColor(const VertexPositionColor&) = default;
|
||||
VertexPositionColor& operator=(const VertexPositionColor&) = default;
|
||||
|
||||
#if !defined(_MSC_VER) || _MSC_VER >= 1900
|
||||
VertexPositionColor(VertexPositionColor&&) = default;
|
||||
VertexPositionColor& operator=(VertexPositionColor&&) = default;
|
||||
#endif
|
||||
|
||||
VertexPositionColor(XMFLOAT3 const& position, XMFLOAT4 const& color)
|
||||
: position(position),
|
||||
|
@ -89,10 +85,8 @@ namespace DirectX
|
|||
VertexPositionTexture(const VertexPositionTexture&) = default;
|
||||
VertexPositionTexture& operator=(const VertexPositionTexture&) = default;
|
||||
|
||||
#if !defined(_MSC_VER) || _MSC_VER >= 1900
|
||||
VertexPositionTexture(VertexPositionTexture&&) = default;
|
||||
VertexPositionTexture& operator=(VertexPositionTexture&&) = default;
|
||||
#endif
|
||||
|
||||
VertexPositionTexture(XMFLOAT3 const& position, XMFLOAT2 const& textureCoordinate)
|
||||
: position(position),
|
||||
|
@ -121,10 +115,8 @@ namespace DirectX
|
|||
VertexPositionDualTexture(const VertexPositionDualTexture&) = default;
|
||||
VertexPositionDualTexture& operator=(const VertexPositionDualTexture&) = default;
|
||||
|
||||
#if !defined(_MSC_VER) || _MSC_VER >= 1900
|
||||
VertexPositionDualTexture(VertexPositionDualTexture&&) = default;
|
||||
VertexPositionDualTexture& operator=(VertexPositionDualTexture&&) = default;
|
||||
#endif
|
||||
|
||||
VertexPositionDualTexture(XMFLOAT3 const& position, XMFLOAT2 const& textureCoordinate0, XMFLOAT2 const& textureCoordinate1)
|
||||
: position(position),
|
||||
|
@ -158,10 +150,8 @@ namespace DirectX
|
|||
VertexPositionNormal(const VertexPositionNormal&) = default;
|
||||
VertexPositionNormal& operator=(const VertexPositionNormal&) = default;
|
||||
|
||||
#if !defined(_MSC_VER) || _MSC_VER >= 1900
|
||||
VertexPositionNormal(VertexPositionNormal&&) = default;
|
||||
VertexPositionNormal& operator=(VertexPositionNormal&&) = default;
|
||||
#endif
|
||||
|
||||
VertexPositionNormal(XMFLOAT3 const& position, XMFLOAT3 const& normal)
|
||||
: position(position),
|
||||
|
@ -190,10 +180,8 @@ namespace DirectX
|
|||
VertexPositionColorTexture(const VertexPositionColorTexture&) = default;
|
||||
VertexPositionColorTexture& operator=(const VertexPositionColorTexture&) = default;
|
||||
|
||||
#if !defined(_MSC_VER) || _MSC_VER >= 1900
|
||||
VertexPositionColorTexture(VertexPositionColorTexture&&) = default;
|
||||
VertexPositionColorTexture& operator=(VertexPositionColorTexture&&) = default;
|
||||
#endif
|
||||
|
||||
VertexPositionColorTexture(XMFLOAT3 const& position, XMFLOAT4 const& color, XMFLOAT2 const& textureCoordinate)
|
||||
: position(position),
|
||||
|
@ -225,10 +213,8 @@ namespace DirectX
|
|||
VertexPositionNormalColor(const VertexPositionNormalColor&) = default;
|
||||
VertexPositionNormalColor& operator=(const VertexPositionNormalColor&) = default;
|
||||
|
||||
#if !defined(_MSC_VER) || _MSC_VER >= 1900
|
||||
VertexPositionNormalColor(VertexPositionNormalColor&&) = default;
|
||||
VertexPositionNormalColor& operator=(VertexPositionNormalColor&&) = default;
|
||||
#endif
|
||||
|
||||
VertexPositionNormalColor(XMFLOAT3 const& position, XMFLOAT3 const& normal, XMFLOAT4 const& color)
|
||||
: position(position),
|
||||
|
@ -260,10 +246,8 @@ namespace DirectX
|
|||
VertexPositionNormalTexture(const VertexPositionNormalTexture&) = default;
|
||||
VertexPositionNormalTexture& operator=(const VertexPositionNormalTexture&) = default;
|
||||
|
||||
#if !defined(_MSC_VER) || _MSC_VER >= 1900
|
||||
VertexPositionNormalTexture(VertexPositionNormalTexture&&) = default;
|
||||
VertexPositionNormalTexture& operator=(VertexPositionNormalTexture&&) = default;
|
||||
#endif
|
||||
|
||||
VertexPositionNormalTexture(XMFLOAT3 const& position, XMFLOAT3 const& normal, XMFLOAT2 const& textureCoordinate)
|
||||
: position(position),
|
||||
|
@ -295,10 +279,8 @@ namespace DirectX
|
|||
VertexPositionNormalColorTexture(const VertexPositionNormalColorTexture&) = default;
|
||||
VertexPositionNormalColorTexture& operator=(const VertexPositionNormalColorTexture&) = default;
|
||||
|
||||
#if !defined(_MSC_VER) || _MSC_VER >= 1900
|
||||
VertexPositionNormalColorTexture(VertexPositionNormalColorTexture&&) = default;
|
||||
VertexPositionNormalColorTexture& operator=(VertexPositionNormalColorTexture&&) = default;
|
||||
#endif
|
||||
|
||||
VertexPositionNormalColorTexture(XMFLOAT3 const& position, XMFLOAT3 const& normal, XMFLOAT4 const& color, XMFLOAT2 const& textureCoordinate)
|
||||
: position(position),
|
||||
|
@ -334,10 +316,8 @@ namespace DirectX
|
|||
VertexPositionNormalTangentColorTexture(const VertexPositionNormalTangentColorTexture&) = default;
|
||||
VertexPositionNormalTangentColorTexture& operator=(const VertexPositionNormalTangentColorTexture&) = default;
|
||||
|
||||
#if !defined(_MSC_VER) || _MSC_VER >= 1900
|
||||
VertexPositionNormalTangentColorTexture(VertexPositionNormalTangentColorTexture&&) = default;
|
||||
VertexPositionNormalTangentColorTexture& operator=(VertexPositionNormalTangentColorTexture&&) = default;
|
||||
#endif
|
||||
|
||||
XMFLOAT3 position;
|
||||
XMFLOAT3 normal;
|
||||
|
@ -367,12 +347,14 @@ namespace DirectX
|
|||
: position(position),
|
||||
normal(normal),
|
||||
tangent(tangent),
|
||||
color{},
|
||||
textureCoordinate(textureCoordinate)
|
||||
{
|
||||
SetColor(color);
|
||||
}
|
||||
|
||||
VertexPositionNormalTangentColorTexture(FXMVECTOR position, FXMVECTOR normal, FXMVECTOR tangent, CXMVECTOR color, CXMVECTOR textureCoordinate)
|
||||
VertexPositionNormalTangentColorTexture(FXMVECTOR position, FXMVECTOR normal, FXMVECTOR tangent, CXMVECTOR color, CXMVECTOR textureCoordinate) :
|
||||
color{}
|
||||
{
|
||||
XMStoreFloat3(&this->position, position);
|
||||
XMStoreFloat3(&this->normal, normal);
|
||||
|
@ -399,41 +381,71 @@ namespace DirectX
|
|||
VertexPositionNormalTangentColorTextureSkinning(const VertexPositionNormalTangentColorTextureSkinning&) = default;
|
||||
VertexPositionNormalTangentColorTextureSkinning& operator=(const VertexPositionNormalTangentColorTextureSkinning&) = default;
|
||||
|
||||
#if !defined(_MSC_VER) || _MSC_VER >= 1900
|
||||
VertexPositionNormalTangentColorTextureSkinning(VertexPositionNormalTangentColorTextureSkinning&&) = default;
|
||||
VertexPositionNormalTangentColorTextureSkinning& operator=(VertexPositionNormalTangentColorTextureSkinning&&) = default;
|
||||
#endif
|
||||
|
||||
uint32_t indices;
|
||||
uint32_t weights;
|
||||
|
||||
VertexPositionNormalTangentColorTextureSkinning(XMFLOAT3 const& position, XMFLOAT3 const& normal, XMFLOAT4 const& tangent, uint32_t rgba,
|
||||
XMFLOAT2 const& textureCoordinate, XMUINT4 const& indices, XMFLOAT4 const& weights)
|
||||
: VertexPositionNormalTangentColorTexture(position, normal, tangent, rgba, textureCoordinate)
|
||||
VertexPositionNormalTangentColorTextureSkinning(
|
||||
XMFLOAT3 const& position,
|
||||
XMFLOAT3 const& normal,
|
||||
XMFLOAT4 const& tangent,
|
||||
uint32_t rgba,
|
||||
XMFLOAT2 const& textureCoordinate,
|
||||
XMUINT4 const& indices,
|
||||
XMFLOAT4 const& weights)
|
||||
: VertexPositionNormalTangentColorTexture(position, normal, tangent, rgba, textureCoordinate),
|
||||
indices{},
|
||||
weights{}
|
||||
{
|
||||
SetBlendIndices(indices);
|
||||
SetBlendWeights(weights);
|
||||
}
|
||||
|
||||
VertexPositionNormalTangentColorTextureSkinning(FXMVECTOR position, FXMVECTOR normal, FXMVECTOR tangent, uint32_t rgba, CXMVECTOR textureCoordinate,
|
||||
XMUINT4 const& indices, CXMVECTOR weights)
|
||||
: VertexPositionNormalTangentColorTexture(position, normal, tangent, rgba, textureCoordinate)
|
||||
VertexPositionNormalTangentColorTextureSkinning(
|
||||
FXMVECTOR position,
|
||||
FXMVECTOR normal,
|
||||
FXMVECTOR tangent,
|
||||
uint32_t rgba,
|
||||
CXMVECTOR textureCoordinate,
|
||||
XMUINT4 const& indices,
|
||||
CXMVECTOR weights)
|
||||
: VertexPositionNormalTangentColorTexture(position, normal, tangent, rgba, textureCoordinate),
|
||||
indices{},
|
||||
weights{}
|
||||
{
|
||||
SetBlendIndices(indices);
|
||||
SetBlendWeights(weights);
|
||||
}
|
||||
|
||||
VertexPositionNormalTangentColorTextureSkinning(XMFLOAT3 const& position, XMFLOAT3 const& normal, XMFLOAT4 const& tangent, XMFLOAT4 const& color,
|
||||
XMFLOAT2 const& textureCoordinate, XMUINT4 const& indices, XMFLOAT4 const& weights)
|
||||
: VertexPositionNormalTangentColorTexture(position, normal, tangent, color, textureCoordinate)
|
||||
VertexPositionNormalTangentColorTextureSkinning(
|
||||
XMFLOAT3 const& position,
|
||||
XMFLOAT3 const& normal,
|
||||
XMFLOAT4 const& tangent,
|
||||
XMFLOAT4 const& color,
|
||||
XMFLOAT2 const& textureCoordinate,
|
||||
XMUINT4 const& indices,
|
||||
XMFLOAT4 const& weights)
|
||||
: VertexPositionNormalTangentColorTexture(position, normal, tangent, color, textureCoordinate),
|
||||
indices{},
|
||||
weights{}
|
||||
{
|
||||
SetBlendIndices(indices);
|
||||
SetBlendWeights(weights);
|
||||
}
|
||||
|
||||
VertexPositionNormalTangentColorTextureSkinning(FXMVECTOR position, FXMVECTOR normal, FXMVECTOR tangent, CXMVECTOR color, CXMVECTOR textureCoordinate,
|
||||
XMUINT4 const& indices, CXMVECTOR weights)
|
||||
: VertexPositionNormalTangentColorTexture(position, normal, tangent, color, textureCoordinate)
|
||||
VertexPositionNormalTangentColorTextureSkinning(
|
||||
FXMVECTOR position,
|
||||
FXMVECTOR normal,
|
||||
FXMVECTOR tangent,
|
||||
CXMVECTOR color,
|
||||
CXMVECTOR textureCoordinate,
|
||||
XMUINT4 const& indices,
|
||||
CXMVECTOR weights)
|
||||
: VertexPositionNormalTangentColorTexture(position, normal, tangent, color, textureCoordinate),
|
||||
indices{},
|
||||
weights{}
|
||||
{
|
||||
SetBlendIndices(indices);
|
||||
SetBlendWeights(weights);
|
||||
|
|
|
@ -12,9 +12,9 @@ Windows Store apps, Windows phone 8.1 applications, Xbox One exclusive apps,
|
|||
Windows 8.x Win32 desktop applications, Windows 7 Service Pack 1 applications, and
|
||||
Windows Vista Service Pack 2 Direct3D 11.0 applications.
|
||||
|
||||
This code is designed to build with Visual Studio 2013 Update 5, Visual Studio 2015 Update 3,
|
||||
or Visual Studio 2017. It is recommended that you make use of VS 2015 Update 3, Windows Tools
|
||||
1.4.1, and the Windows 10 Anniversary Update SDK (14393) or VS 2017 (15.5 update) with the
|
||||
This code is designed to build with Visual Studio 2015 Update 3 or Visual Studio 2017.
|
||||
It is recommended that you make use of VS 2015 Update 3, Windows Tools 1.4.1, and the
|
||||
Windows 10 Anniversary Update SDK (14393) or VS 2017 (15.5 update) or later with the
|
||||
Windows 10 Fall Creators Update SDK (16299).
|
||||
|
||||
These components are designed to work without requiring any content from the DirectX SDK. For details,
|
||||
|
|
|
@ -286,14 +286,14 @@ AlphaTestEffect::AlphaTestEffect(_In_ ID3D11Device* device)
|
|||
|
||||
|
||||
// Move constructor.
|
||||
AlphaTestEffect::AlphaTestEffect(AlphaTestEffect&& moveFrom) throw()
|
||||
AlphaTestEffect::AlphaTestEffect(AlphaTestEffect&& moveFrom) noexcept
|
||||
: pImpl(std::move(moveFrom.pImpl))
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// Move assignment.
|
||||
AlphaTestEffect& AlphaTestEffect::operator= (AlphaTestEffect&& moveFrom) throw()
|
||||
AlphaTestEffect& AlphaTestEffect::operator= (AlphaTestEffect&& moveFrom) noexcept
|
||||
{
|
||||
pImpl = std::move(moveFrom.pImpl);
|
||||
return *this;
|
||||
|
|
|
@ -481,14 +481,14 @@ BasicEffect::BasicEffect(_In_ ID3D11Device* device)
|
|||
|
||||
|
||||
// Move constructor.
|
||||
BasicEffect::BasicEffect(BasicEffect&& moveFrom) throw()
|
||||
BasicEffect::BasicEffect(BasicEffect&& moveFrom) noexcept
|
||||
: pImpl(std::move(moveFrom.pImpl))
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// Move assignment.
|
||||
BasicEffect& BasicEffect::operator= (BasicEffect&& moveFrom) throw()
|
||||
BasicEffect& BasicEffect::operator= (BasicEffect&& moveFrom) noexcept
|
||||
{
|
||||
pImpl = std::move(moveFrom.pImpl);
|
||||
return *this;
|
||||
|
|
|
@ -155,8 +155,8 @@ public:
|
|||
void SetDirtyFlag() { mDirtyFlags = INT_MAX; }
|
||||
|
||||
// Fields.
|
||||
BasicPostProcess::Effect fx;
|
||||
PostProcessConstants constants;
|
||||
BasicPostProcess::Effect fx;
|
||||
ComPtr<ID3D11ShaderResourceView> texture;
|
||||
unsigned texWidth;
|
||||
unsigned texHeight;
|
||||
|
@ -190,7 +190,8 @@ SharedResourcePool<ID3D11Device*, DeviceResources> BasicPostProcess::Impl::devic
|
|||
|
||||
// Constructor.
|
||||
BasicPostProcess::Impl::Impl(_In_ ID3D11Device* device)
|
||||
: fx(BasicPostProcess::Copy),
|
||||
: constants{},
|
||||
fx(BasicPostProcess::Copy),
|
||||
texWidth(0),
|
||||
texHeight(0),
|
||||
guassianMultiplier(1.f),
|
||||
|
@ -201,8 +202,7 @@ BasicPostProcess::Impl::Impl(_In_ ID3D11Device* device)
|
|||
mUseConstants(false),
|
||||
mDirtyFlags(INT_MAX),
|
||||
mConstantBuffer(device),
|
||||
mDeviceResources(deviceResourcesPool.DemandCreate(device)),
|
||||
constants{}
|
||||
mDeviceResources(deviceResourcesPool.DemandCreate(device))
|
||||
{
|
||||
if (device->GetFeatureLevel() < D3D_FEATURE_LEVEL_10_0)
|
||||
{
|
||||
|
@ -468,14 +468,14 @@ BasicPostProcess::BasicPostProcess(_In_ ID3D11Device* device)
|
|||
|
||||
|
||||
// Move constructor.
|
||||
BasicPostProcess::BasicPostProcess(BasicPostProcess&& moveFrom) throw()
|
||||
BasicPostProcess::BasicPostProcess(BasicPostProcess&& moveFrom) noexcept
|
||||
: pImpl(std::move(moveFrom.pImpl))
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// Move assignment.
|
||||
BasicPostProcess& BasicPostProcess::operator= (BasicPostProcess&& moveFrom) throw()
|
||||
BasicPostProcess& BasicPostProcess::operator= (BasicPostProcess&& moveFrom) noexcept
|
||||
{
|
||||
pImpl = std::move(moveFrom.pImpl);
|
||||
return *this;
|
||||
|
|
|
@ -172,14 +172,14 @@ CommonStates::CommonStates(_In_ ID3D11Device* device)
|
|||
|
||||
|
||||
// Move constructor.
|
||||
CommonStates::CommonStates(CommonStates&& moveFrom) throw()
|
||||
CommonStates::CommonStates(CommonStates&& moveFrom) noexcept
|
||||
: pImpl(std::move(moveFrom.pImpl))
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// Move assignment.
|
||||
CommonStates& CommonStates::operator= (CommonStates&& moveFrom) throw()
|
||||
CommonStates& CommonStates::operator= (CommonStates&& moveFrom) noexcept
|
||||
{
|
||||
pImpl = std::move(moveFrom.pImpl);
|
||||
return *this;
|
||||
|
|
|
@ -218,6 +218,7 @@ class DGSLEffect::Impl : public AlignedNew<DGSLEffectConstants>
|
|||
{
|
||||
public:
|
||||
Impl(_In_ ID3D11Device* device, _In_opt_ ID3D11PixelShader* pixelShader, _In_ bool enableSkinning) :
|
||||
constants{},
|
||||
dirtyFlags(INT_MAX),
|
||||
vertexColorEnabled(false),
|
||||
textureEnabled(false),
|
||||
|
@ -234,8 +235,6 @@ public:
|
|||
static_assert(_countof(DGSLEffectTraits::VertexShaderBytecode) == DGSLEffectTraits::VertexShaderCount, "array/max mismatch");
|
||||
static_assert(_countof(DGSLEffectTraits::PixelShaderBytecode) == DGSLEffectTraits::PixelShaderCount, "array/max mismatch");
|
||||
|
||||
memset(&constants, 0, sizeof(constants));
|
||||
|
||||
XMMATRIX id = XMMatrixIdentity();
|
||||
world = id;
|
||||
view = id;
|
||||
|
@ -568,13 +567,13 @@ DGSLEffect::DGSLEffect(_In_ ID3D11Device* device, _In_opt_ ID3D11PixelShader* pi
|
|||
}
|
||||
|
||||
|
||||
DGSLEffect::DGSLEffect(DGSLEffect&& moveFrom) throw()
|
||||
DGSLEffect::DGSLEffect(DGSLEffect&& moveFrom) noexcept
|
||||
: pImpl(std::move(moveFrom.pImpl))
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
DGSLEffect& DGSLEffect::operator= (DGSLEffect&& moveFrom) throw()
|
||||
DGSLEffect& DGSLEffect::operator= (DGSLEffect&& moveFrom) noexcept
|
||||
{
|
||||
pImpl = std::move(moveFrom.pImpl);
|
||||
return *this;
|
||||
|
|
|
@ -22,9 +22,7 @@
|
|||
using namespace DirectX;
|
||||
using Microsoft::WRL::ComPtr;
|
||||
|
||||
#if defined(_MSC_VER) && (_MSC_VER >= 1900)
|
||||
static_assert(DGSLEffect::MaxTextures == DGSLEffectFactory::DGSLEffectInfo::BaseTextureOffset + _countof(DGSLEffectFactory::DGSLEffectInfo::textures), "DGSL supports 8 textures");
|
||||
#endif
|
||||
|
||||
// Internal DGSLEffectFactory implementation class. Only one of these helpers is allocated
|
||||
// per D3D device, even if there are multiple public facing DGSLEffectFactory instances.
|
||||
|
@ -509,12 +507,12 @@ DGSLEffectFactory::~DGSLEffectFactory()
|
|||
}
|
||||
|
||||
|
||||
DGSLEffectFactory::DGSLEffectFactory(DGSLEffectFactory&& moveFrom) throw()
|
||||
DGSLEffectFactory::DGSLEffectFactory(DGSLEffectFactory&& moveFrom) noexcept
|
||||
: pImpl(std::move(moveFrom.pImpl))
|
||||
{
|
||||
}
|
||||
|
||||
DGSLEffectFactory& DGSLEffectFactory::operator= (DGSLEffectFactory&& moveFrom) throw()
|
||||
DGSLEffectFactory& DGSLEffectFactory::operator= (DGSLEffectFactory&& moveFrom) noexcept
|
||||
{
|
||||
pImpl = std::move(moveFrom.pImpl);
|
||||
return *this;
|
||||
|
|
|
@ -237,14 +237,14 @@ DebugEffect::DebugEffect(_In_ ID3D11Device* device)
|
|||
|
||||
|
||||
// Move constructor.
|
||||
DebugEffect::DebugEffect(DebugEffect&& moveFrom) throw()
|
||||
DebugEffect::DebugEffect(DebugEffect&& moveFrom) noexcept
|
||||
: pImpl(std::move(moveFrom.pImpl))
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// Move assignment.
|
||||
DebugEffect& DebugEffect::operator= (DebugEffect&& moveFrom) throw()
|
||||
DebugEffect& DebugEffect::operator= (DebugEffect&& moveFrom) noexcept
|
||||
{
|
||||
pImpl = std::move(moveFrom.pImpl);
|
||||
return *this;
|
||||
|
|
|
@ -130,8 +130,8 @@ public:
|
|||
void SetDirtyFlag() { mDirtyFlags = INT_MAX; }
|
||||
|
||||
// Fields.
|
||||
DualPostProcess::Effect fx;
|
||||
PostProcessConstants constants;
|
||||
DualPostProcess::Effect fx;
|
||||
ComPtr<ID3D11ShaderResourceView> texture;
|
||||
ComPtr<ID3D11ShaderResourceView> texture2;
|
||||
float mergeWeight1;
|
||||
|
@ -159,7 +159,8 @@ SharedResourcePool<ID3D11Device*, DeviceResources> DualPostProcess::Impl::device
|
|||
|
||||
// Constructor.
|
||||
DualPostProcess::Impl::Impl(_In_ ID3D11Device* device)
|
||||
: fx(DualPostProcess::Merge),
|
||||
: constants{},
|
||||
fx(DualPostProcess::Merge),
|
||||
mergeWeight1(0.5f),
|
||||
mergeWeight2(0.5f),
|
||||
bloomIntensity(1.25f),
|
||||
|
@ -168,8 +169,7 @@ DualPostProcess::Impl::Impl(_In_ ID3D11Device* device)
|
|||
bloomBaseSaturation(1.f),
|
||||
mDirtyFlags(INT_MAX),
|
||||
mConstantBuffer(device),
|
||||
mDeviceResources(deviceResourcesPool.DemandCreate(device)),
|
||||
constants{}
|
||||
mDeviceResources(deviceResourcesPool.DemandCreate(device))
|
||||
{
|
||||
if (device->GetFeatureLevel() < D3D_FEATURE_LEVEL_10_0)
|
||||
{
|
||||
|
@ -268,14 +268,14 @@ DualPostProcess::DualPostProcess(_In_ ID3D11Device* device)
|
|||
|
||||
|
||||
// Move constructor.
|
||||
DualPostProcess::DualPostProcess(DualPostProcess&& moveFrom) throw()
|
||||
DualPostProcess::DualPostProcess(DualPostProcess&& moveFrom) noexcept
|
||||
: pImpl(std::move(moveFrom.pImpl))
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// Move assignment.
|
||||
DualPostProcess& DualPostProcess::operator= (DualPostProcess&& moveFrom) throw()
|
||||
DualPostProcess& DualPostProcess::operator= (DualPostProcess&& moveFrom) noexcept
|
||||
{
|
||||
pImpl = std::move(moveFrom.pImpl);
|
||||
return *this;
|
||||
|
|
|
@ -187,14 +187,14 @@ DualTextureEffect::DualTextureEffect(_In_ ID3D11Device* device)
|
|||
|
||||
|
||||
// Move constructor.
|
||||
DualTextureEffect::DualTextureEffect(DualTextureEffect&& moveFrom) throw()
|
||||
DualTextureEffect::DualTextureEffect(DualTextureEffect&& moveFrom) noexcept
|
||||
: pImpl(std::move(moveFrom.pImpl))
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// Move assignment.
|
||||
DualTextureEffect& DualTextureEffect::operator= (DualTextureEffect&& moveFrom) throw()
|
||||
DualTextureEffect& DualTextureEffect::operator= (DualTextureEffect&& moveFrom) noexcept
|
||||
{
|
||||
pImpl = std::move(moveFrom.pImpl);
|
||||
return *this;
|
||||
|
|
|
@ -25,7 +25,7 @@ void XM_CALLCONV IEffectMatrices::SetMatrices(FXMMATRIX world, CXMMATRIX view, C
|
|||
|
||||
|
||||
// Constructor initializes default matrix values.
|
||||
EffectMatrices::EffectMatrices() throw()
|
||||
EffectMatrices::EffectMatrices() noexcept
|
||||
{
|
||||
world = XMMatrixIdentity();
|
||||
view = XMMatrixIdentity();
|
||||
|
@ -50,7 +50,7 @@ _Use_decl_annotations_ void EffectMatrices::SetConstants(int& dirtyFlags, XMMATR
|
|||
|
||||
|
||||
// Constructor initializes default fog settings.
|
||||
EffectFog::EffectFog() throw() :
|
||||
EffectFog::EffectFog() noexcept :
|
||||
enabled(false),
|
||||
start(0),
|
||||
end(1.f)
|
||||
|
@ -109,7 +109,7 @@ void XM_CALLCONV EffectFog::SetConstants(int& dirtyFlags, FXMMATRIX worldView, X
|
|||
|
||||
|
||||
// Constructor initializes default material color settings.
|
||||
EffectColor::EffectColor() throw() :
|
||||
EffectColor::EffectColor() noexcept :
|
||||
alpha(1.f)
|
||||
{
|
||||
diffuseColor = g_XMOne;
|
||||
|
@ -133,7 +133,7 @@ void EffectColor::SetConstants(_Inout_ int& dirtyFlags, _Inout_ XMVECTOR& diffus
|
|||
|
||||
|
||||
// Constructor initializes default light settings.
|
||||
EffectLights::EffectLights() throw()
|
||||
EffectLights::EffectLights() noexcept
|
||||
{
|
||||
emissiveColor = g_XMZero;
|
||||
ambientLightColor = g_XMZero;
|
||||
|
|
|
@ -43,7 +43,7 @@ namespace DirectX
|
|||
// Helper stores matrix parameter values, and computes derived matrices.
|
||||
struct EffectMatrices
|
||||
{
|
||||
EffectMatrices() throw();
|
||||
EffectMatrices() noexcept;
|
||||
|
||||
XMMATRIX world;
|
||||
XMMATRIX view;
|
||||
|
@ -57,7 +57,7 @@ namespace DirectX
|
|||
// Helper stores the current fog settings, and computes derived shader parameters.
|
||||
struct EffectFog
|
||||
{
|
||||
EffectFog() throw();
|
||||
EffectFog() noexcept;
|
||||
|
||||
bool enabled;
|
||||
float start;
|
||||
|
@ -70,7 +70,7 @@ namespace DirectX
|
|||
// Helper stores material color settings, and computes derived parameters for shaders that do not support realtime lighting.
|
||||
struct EffectColor
|
||||
{
|
||||
EffectColor() throw();
|
||||
EffectColor() noexcept;
|
||||
|
||||
XMVECTOR diffuseColor;
|
||||
float alpha;
|
||||
|
@ -82,7 +82,7 @@ namespace DirectX
|
|||
// Helper stores the current light settings, and computes derived shader parameters.
|
||||
struct EffectLights : public EffectColor
|
||||
{
|
||||
EffectLights() throw();
|
||||
EffectLights() noexcept;
|
||||
|
||||
static const int MaxDirectionalLights = IEffectLights::MaxDirectionalLights;
|
||||
|
||||
|
@ -145,10 +145,10 @@ namespace DirectX
|
|||
public:
|
||||
// Constructor.
|
||||
EffectBase(_In_ ID3D11Device* device)
|
||||
: dirtyFlags(INT_MAX),
|
||||
: constants{},
|
||||
dirtyFlags(INT_MAX),
|
||||
mConstantBuffer(device),
|
||||
mDeviceResources(deviceResourcesPool.DemandCreate(device)),
|
||||
constants{}
|
||||
mDeviceResources(deviceResourcesPool.DemandCreate(device))
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -453,12 +453,12 @@ EffectFactory::~EffectFactory()
|
|||
}
|
||||
|
||||
|
||||
EffectFactory::EffectFactory(EffectFactory&& moveFrom) throw()
|
||||
EffectFactory::EffectFactory(EffectFactory&& moveFrom) noexcept
|
||||
: pImpl(std::move(moveFrom.pImpl))
|
||||
{
|
||||
}
|
||||
|
||||
EffectFactory& EffectFactory::operator= (EffectFactory&& moveFrom) throw()
|
||||
EffectFactory& EffectFactory::operator= (EffectFactory&& moveFrom) noexcept
|
||||
{
|
||||
pImpl = std::move(moveFrom.pImpl);
|
||||
return *this;
|
||||
|
|
|
@ -358,14 +358,14 @@ EnvironmentMapEffect::EnvironmentMapEffect(_In_ ID3D11Device* device)
|
|||
|
||||
|
||||
// Move constructor.
|
||||
EnvironmentMapEffect::EnvironmentMapEffect(EnvironmentMapEffect&& moveFrom) throw()
|
||||
EnvironmentMapEffect::EnvironmentMapEffect(EnvironmentMapEffect&& moveFrom) noexcept
|
||||
: pImpl(std::move(moveFrom.pImpl))
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// Move assignment.
|
||||
EnvironmentMapEffect& EnvironmentMapEffect::operator= (EnvironmentMapEffect&& moveFrom) throw()
|
||||
EnvironmentMapEffect& EnvironmentMapEffect::operator= (EnvironmentMapEffect&& moveFrom) noexcept
|
||||
{
|
||||
pImpl = std::move(moveFrom.pImpl);
|
||||
return *this;
|
||||
|
|
105
Src/GamePad.cpp
105
Src/GamePad.cpp
|
@ -91,17 +91,15 @@ public:
|
|||
mOwner(owner),
|
||||
mCtrlChanged(INVALID_HANDLE_VALUE),
|
||||
mUserChanged(INVALID_HANDLE_VALUE),
|
||||
mMostRecentGamepad(0)
|
||||
mMostRecentGamepad(0),
|
||||
mUserChangeToken{},
|
||||
mAddedToken{},
|
||||
mRemovedToken{}
|
||||
{
|
||||
using namespace Microsoft::WRL;
|
||||
using namespace Microsoft::WRL::Wrappers;
|
||||
using namespace ABI::Windows::Foundation;
|
||||
|
||||
mAddedToken.value = 0;
|
||||
mRemovedToken.value = 0;
|
||||
|
||||
memset(&mUserChangeToken, 0, sizeof(mUserChangeToken));
|
||||
|
||||
if (s_gamePad)
|
||||
{
|
||||
throw std::exception("GamePad is a singleton");
|
||||
|
@ -544,16 +542,15 @@ public:
|
|||
mOwner(owner),
|
||||
mCtrlChanged(INVALID_HANDLE_VALUE),
|
||||
mUserChanged(INVALID_HANDLE_VALUE),
|
||||
mMostRecentGamepad(0)
|
||||
mMostRecentGamepad(0),
|
||||
mAddedToken{},
|
||||
mRemovedToken{},
|
||||
mUserParingToken{}
|
||||
{
|
||||
using namespace Microsoft::WRL;
|
||||
using namespace Microsoft::WRL::Wrappers;
|
||||
using namespace ABI::Windows::Foundation;
|
||||
|
||||
mAddedToken.value = 0;
|
||||
mRemovedToken.value = 0;
|
||||
mUserParingToken.value = 0;
|
||||
|
||||
if (s_gamePad)
|
||||
{
|
||||
throw std::exception("GamePad is a singleton");
|
||||
|
@ -868,73 +865,6 @@ private:
|
|||
|
||||
GamePad::Impl* GamePad::Impl::s_gamePad = nullptr;
|
||||
|
||||
|
||||
#elif defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
|
||||
|
||||
//======================================================================================
|
||||
// Null device for Windows Phone
|
||||
//======================================================================================
|
||||
|
||||
class GamePad::Impl
|
||||
{
|
||||
public:
|
||||
Impl(GamePad* owner) :
|
||||
mOwner(owner)
|
||||
{
|
||||
if (s_gamePad)
|
||||
{
|
||||
throw std::exception("GamePad is a singleton");
|
||||
}
|
||||
|
||||
s_gamePad = this;
|
||||
}
|
||||
|
||||
~Impl()
|
||||
{
|
||||
s_gamePad = nullptr;
|
||||
}
|
||||
|
||||
void GetState(int player, _Out_ State& state, DeadZone)
|
||||
{
|
||||
UNREFERENCED_PARAMETER(player);
|
||||
|
||||
memset(&state, 0, sizeof(State));
|
||||
}
|
||||
|
||||
void GetCapabilities(int player, _Out_ Capabilities& caps)
|
||||
{
|
||||
UNREFERENCED_PARAMETER(player);
|
||||
|
||||
memset(&caps, 0, sizeof(Capabilities));
|
||||
}
|
||||
|
||||
bool SetVibration(int player, float leftMotor, float rightMotor, float leftTrigger, float rightTrigger)
|
||||
{
|
||||
UNREFERENCED_PARAMETER(player);
|
||||
UNREFERENCED_PARAMETER(leftMotor);
|
||||
UNREFERENCED_PARAMETER(rightMotor);
|
||||
UNREFERENCED_PARAMETER(leftTrigger);
|
||||
UNREFERENCED_PARAMETER(rightTrigger);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Suspend()
|
||||
{
|
||||
}
|
||||
|
||||
void Resume()
|
||||
{
|
||||
}
|
||||
|
||||
GamePad* mOwner;
|
||||
|
||||
static GamePad::Impl* s_gamePad;
|
||||
};
|
||||
|
||||
GamePad::Impl* GamePad::Impl::s_gamePad = nullptr;
|
||||
|
||||
|
||||
#else
|
||||
|
||||
//======================================================================================
|
||||
|
@ -949,17 +879,20 @@ class GamePad::Impl
|
|||
{
|
||||
public:
|
||||
Impl(GamePad* owner) :
|
||||
mOwner(owner)
|
||||
mOwner(owner),
|
||||
mConnected{},
|
||||
mLastReadTime{}
|
||||
#if (_WIN32_WINNT < _WIN32_WINNT_WIN8)
|
||||
, mLeftMotor{}
|
||||
, mRightMotor{}
|
||||
, mSuspended(false)
|
||||
#endif
|
||||
{
|
||||
for (int j = 0; j < XUSER_MAX_COUNT; ++j)
|
||||
{
|
||||
ClearSlot(j, 0);
|
||||
}
|
||||
|
||||
#if (_WIN32_WINNT < _WIN32_WINNT_WIN8)
|
||||
mSuspended = false;
|
||||
#endif
|
||||
|
||||
if (s_gamePad)
|
||||
{
|
||||
throw std::exception("GamePad is a singleton");
|
||||
|
@ -1282,7 +1215,7 @@ GamePad::GamePad()
|
|||
|
||||
|
||||
// Move constructor.
|
||||
GamePad::GamePad(GamePad&& moveFrom) throw()
|
||||
GamePad::GamePad(GamePad&& moveFrom) noexcept
|
||||
: pImpl(std::move(moveFrom.pImpl))
|
||||
{
|
||||
pImpl->mOwner = this;
|
||||
|
@ -1290,7 +1223,7 @@ GamePad::GamePad(GamePad&& moveFrom) throw()
|
|||
|
||||
|
||||
// Move assignment.
|
||||
GamePad& GamePad::operator= (GamePad&& moveFrom) throw()
|
||||
GamePad& GamePad::operator= (GamePad&& moveFrom) noexcept
|
||||
{
|
||||
pImpl = std::move(moveFrom.pImpl);
|
||||
pImpl->mOwner = this;
|
||||
|
@ -1433,7 +1366,7 @@ void GamePad::ButtonStateTracker::Update(const GamePad::State& state)
|
|||
#undef UPDATE_BUTTON_STATE
|
||||
|
||||
|
||||
void GamePad::ButtonStateTracker::Reset()
|
||||
void GamePad::ButtonStateTracker::Reset() noexcept
|
||||
{
|
||||
memset(this, 0, sizeof(ButtonStateTracker));
|
||||
}
|
||||
|
|
|
@ -76,7 +76,7 @@ namespace
|
|||
class GeometricPrimitive::Impl
|
||||
{
|
||||
public:
|
||||
Impl() throw() : mIndexCount(0) {}
|
||||
Impl() noexcept : mIndexCount(0) {}
|
||||
|
||||
void Initialize(_In_ ID3D11DeviceContext* deviceContext, const VertexCollection& vertices, const IndexCollection& indices);
|
||||
|
||||
|
|
|
@ -278,7 +278,7 @@ GraphicsMemory::GraphicsMemory(_In_ ID3D11Device* device, UINT backBufferCount)
|
|||
|
||||
|
||||
// Move constructor.
|
||||
GraphicsMemory::GraphicsMemory(GraphicsMemory&& moveFrom) throw()
|
||||
GraphicsMemory::GraphicsMemory(GraphicsMemory&& moveFrom) noexcept
|
||||
: pImpl(std::move(moveFrom.pImpl))
|
||||
{
|
||||
pImpl->mOwner = this;
|
||||
|
@ -286,7 +286,7 @@ GraphicsMemory::GraphicsMemory(GraphicsMemory&& moveFrom) throw()
|
|||
|
||||
|
||||
// Move assignment.
|
||||
GraphicsMemory& GraphicsMemory::operator= (GraphicsMemory&& moveFrom) throw()
|
||||
GraphicsMemory& GraphicsMemory::operator= (GraphicsMemory&& moveFrom) noexcept
|
||||
{
|
||||
pImpl = std::move(moveFrom.pImpl);
|
||||
pImpl->mOwner = this;
|
||||
|
|
|
@ -77,6 +77,7 @@ class Keyboard::Impl
|
|||
{
|
||||
public:
|
||||
Impl(Keyboard* owner) :
|
||||
mState{},
|
||||
mOwner(owner)
|
||||
{
|
||||
if (s_keyboard)
|
||||
|
@ -85,8 +86,6 @@ public:
|
|||
}
|
||||
|
||||
s_keyboard = this;
|
||||
|
||||
memset(&mState, 0, sizeof(State));
|
||||
}
|
||||
|
||||
~Impl()
|
||||
|
@ -179,54 +178,6 @@ void Keyboard::ProcessMessage(UINT message, WPARAM wParam, LPARAM lParam)
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
#elif defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
|
||||
|
||||
//======================================================================================
|
||||
// Null device for Windows Phone
|
||||
//======================================================================================
|
||||
|
||||
class Keyboard::Impl
|
||||
{
|
||||
public:
|
||||
Impl(Keyboard* owner) :
|
||||
mOwner(owner)
|
||||
{
|
||||
if (s_keyboard)
|
||||
{
|
||||
throw std::exception("Keyboard is a singleton");
|
||||
}
|
||||
|
||||
s_keyboard = this;
|
||||
}
|
||||
|
||||
~Impl()
|
||||
{
|
||||
s_keyboard = nullptr;
|
||||
}
|
||||
|
||||
void GetState(State& state) const
|
||||
{
|
||||
memset(&state, 0, sizeof(State));
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
}
|
||||
|
||||
bool IsConnected() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Keyboard* mOwner;
|
||||
|
||||
static Keyboard::Impl* s_keyboard;
|
||||
};
|
||||
|
||||
Keyboard::Impl* Keyboard::Impl::s_keyboard = nullptr;
|
||||
|
||||
|
||||
#else
|
||||
|
||||
//======================================================================================
|
||||
|
@ -248,19 +199,17 @@ class Keyboard::Impl
|
|||
{
|
||||
public:
|
||||
Impl(Keyboard* owner) :
|
||||
mOwner(owner)
|
||||
mState{},
|
||||
mOwner(owner),
|
||||
mAcceleratorKeyToken{},
|
||||
mActivatedToken{}
|
||||
{
|
||||
mAcceleratorKeyToken.value = 0;
|
||||
mActivatedToken.value = 0;
|
||||
|
||||
if (s_keyboard)
|
||||
{
|
||||
throw std::exception("Keyboard is a singleton");
|
||||
}
|
||||
|
||||
s_keyboard = this;
|
||||
|
||||
memset(&mState, 0, sizeof(State));
|
||||
}
|
||||
|
||||
~Impl()
|
||||
|
@ -474,7 +423,7 @@ Keyboard::Keyboard()
|
|||
|
||||
|
||||
// Move constructor.
|
||||
Keyboard::Keyboard(Keyboard&& moveFrom) throw()
|
||||
Keyboard::Keyboard(Keyboard&& moveFrom) noexcept
|
||||
: pImpl(std::move(moveFrom.pImpl))
|
||||
{
|
||||
pImpl->mOwner = this;
|
||||
|
@ -482,7 +431,7 @@ Keyboard::Keyboard(Keyboard&& moveFrom) throw()
|
|||
|
||||
|
||||
// Move assignment.
|
||||
Keyboard& Keyboard::operator= (Keyboard&& moveFrom) throw()
|
||||
Keyboard& Keyboard::operator= (Keyboard&& moveFrom) noexcept
|
||||
{
|
||||
pImpl = std::move(moveFrom.pImpl);
|
||||
pImpl->mOwner = this;
|
||||
|
@ -550,7 +499,7 @@ void Keyboard::KeyboardStateTracker::Update(const State& state)
|
|||
}
|
||||
|
||||
|
||||
void Keyboard::KeyboardStateTracker::Reset()
|
||||
void Keyboard::KeyboardStateTracker::Reset() noexcept
|
||||
{
|
||||
memset(this, 0, sizeof(KeyboardStateTracker));
|
||||
}
|
||||
|
|
|
@ -25,7 +25,7 @@ using namespace DirectX;
|
|||
// ModelMeshPart
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
ModelMeshPart::ModelMeshPart() throw() :
|
||||
ModelMeshPart::ModelMeshPart() noexcept :
|
||||
indexCount(0),
|
||||
startIndex(0),
|
||||
vertexOffset(0),
|
||||
|
@ -130,7 +130,7 @@ void ModelMeshPart::ModifyEffect(ID3D11Device* d3dDevice, std::shared_ptr<IEffec
|
|||
// ModelMesh
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
ModelMesh::ModelMesh() throw() :
|
||||
ModelMesh::ModelMesh() noexcept :
|
||||
ccw(true),
|
||||
pmalpha(true)
|
||||
{
|
||||
|
|
|
@ -189,7 +189,7 @@ namespace
|
|||
std::shared_ptr<IEffect> effect;
|
||||
ComPtr<ID3D11InputLayout> il;
|
||||
|
||||
MaterialRecordCMO() throw() : pMaterial(nullptr) {}
|
||||
MaterialRecordCMO() noexcept : pMaterial(nullptr) {}
|
||||
};
|
||||
|
||||
// Helper for creating a D3D input layout.
|
||||
|
|
|
@ -38,7 +38,7 @@ namespace
|
|||
std::shared_ptr<IEffect> effect;
|
||||
bool alpha;
|
||||
|
||||
MaterialRecordSDKMESH() throw() : alpha(false) {}
|
||||
MaterialRecordSDKMESH() noexcept : alpha(false) {}
|
||||
};
|
||||
|
||||
void LoadMaterial(const DXUT::SDKMESH_MATERIAL& mh,
|
||||
|
|
|
@ -58,6 +58,7 @@ class Mouse::Impl
|
|||
{
|
||||
public:
|
||||
Impl(Mouse* owner) :
|
||||
mState{},
|
||||
mOwner(owner),
|
||||
mWindow(nullptr),
|
||||
mMode(MODE_ABSOLUTE),
|
||||
|
@ -74,8 +75,6 @@ public:
|
|||
|
||||
s_mouse = this;
|
||||
|
||||
memset(&mState, 0, sizeof(State));
|
||||
|
||||
mScrollWheelValue.reset(CreateEventEx(nullptr, nullptr, CREATE_EVENT_MANUAL_RESET, EVENT_MODIFY_STATE | SYNCHRONIZE));
|
||||
mRelativeRead.reset(CreateEventEx(nullptr, nullptr, CREATE_EVENT_MANUAL_RESET, EVENT_MODIFY_STATE | SYNCHRONIZE));
|
||||
mAbsoluteMode.reset(CreateEventEx(nullptr, nullptr, 0, EVENT_MODIFY_STATE | SYNCHRONIZE));
|
||||
|
@ -481,10 +480,10 @@ void Mouse::ProcessMessage(UINT message, WPARAM wParam, LPARAM lParam)
|
|||
}
|
||||
|
||||
|
||||
#elif (defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)) || (defined(_XBOX_ONE) && (!defined(_TITLE) || (_XDK_VER < 0x42D907D1)))
|
||||
#elif defined(_XBOX_ONE) && (!defined(_TITLE) || (_XDK_VER < 0x42D907D1))
|
||||
|
||||
//======================================================================================
|
||||
// Null device for Windows Phone
|
||||
// Null device
|
||||
//======================================================================================
|
||||
|
||||
class Mouse::Impl
|
||||
|
@ -568,16 +567,16 @@ class Mouse::Impl
|
|||
{
|
||||
public:
|
||||
Impl(Mouse* owner) :
|
||||
mState{},
|
||||
mOwner(owner),
|
||||
mDPI(96.f),
|
||||
mMode(MODE_ABSOLUTE)
|
||||
mMode(MODE_ABSOLUTE),
|
||||
mPointerPressedToken{},
|
||||
mPointerReleasedToken{},
|
||||
mPointerMovedToken{},
|
||||
mPointerWheelToken{},
|
||||
mPointerMouseMovedToken{}
|
||||
{
|
||||
mPointerPressedToken.value = 0;
|
||||
mPointerReleasedToken.value = 0;
|
||||
mPointerMovedToken.value = 0;
|
||||
mPointerWheelToken.value = 0;
|
||||
mPointerMouseMovedToken.value = 0;
|
||||
|
||||
if (s_mouse)
|
||||
{
|
||||
throw std::exception("Mouse is a singleton");
|
||||
|
@ -585,8 +584,6 @@ public:
|
|||
|
||||
s_mouse = this;
|
||||
|
||||
memset(&mState, 0, sizeof(State));
|
||||
|
||||
mScrollWheelValue.reset(CreateEventEx(nullptr, nullptr, CREATE_EVENT_MANUAL_RESET, EVENT_MODIFY_STATE | SYNCHRONIZE));
|
||||
mRelativeRead.reset(CreateEventEx(nullptr, nullptr, CREATE_EVENT_MANUAL_RESET, EVENT_MODIFY_STATE | SYNCHRONIZE));
|
||||
if (!mScrollWheelValue
|
||||
|
@ -1025,7 +1022,7 @@ Mouse::Mouse()
|
|||
|
||||
|
||||
// Move constructor.
|
||||
Mouse::Mouse(Mouse&& moveFrom) throw()
|
||||
Mouse::Mouse(Mouse&& moveFrom) noexcept
|
||||
: pImpl(std::move(moveFrom.pImpl))
|
||||
{
|
||||
pImpl->mOwner = this;
|
||||
|
@ -1033,7 +1030,7 @@ Mouse::Mouse(Mouse&& moveFrom) throw()
|
|||
|
||||
|
||||
// Move assignment.
|
||||
Mouse& Mouse::operator= (Mouse&& moveFrom) throw()
|
||||
Mouse& Mouse::operator= (Mouse&& moveFrom) noexcept
|
||||
{
|
||||
pImpl = std::move(moveFrom.pImpl);
|
||||
pImpl->mOwner = this;
|
||||
|
@ -1118,7 +1115,7 @@ void Mouse::ButtonStateTracker::Update(const Mouse::State& state)
|
|||
#undef UPDATE_BUTTON_STATE
|
||||
|
||||
|
||||
void Mouse::ButtonStateTracker::Reset()
|
||||
void Mouse::ButtonStateTracker::Reset() noexcept
|
||||
{
|
||||
memset(this, 0, sizeof(ButtonStateTracker));
|
||||
}
|
||||
|
|
|
@ -252,14 +252,14 @@ NormalMapEffect::NormalMapEffect(_In_ ID3D11Device* device)
|
|||
|
||||
|
||||
// Move constructor.
|
||||
NormalMapEffect::NormalMapEffect(NormalMapEffect&& moveFrom) throw()
|
||||
NormalMapEffect::NormalMapEffect(NormalMapEffect&& moveFrom) noexcept
|
||||
: pImpl(std::move(moveFrom.pImpl))
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// Move assignment.
|
||||
NormalMapEffect& NormalMapEffect::operator= (NormalMapEffect&& moveFrom) throw()
|
||||
NormalMapEffect& NormalMapEffect::operator= (NormalMapEffect&& moveFrom) noexcept
|
||||
{
|
||||
pImpl = std::move(moveFrom.pImpl);
|
||||
return *this;
|
||||
|
|
|
@ -292,14 +292,14 @@ PBREffect::PBREffect(_In_ ID3D11Device* device)
|
|||
|
||||
|
||||
// Move constructor.
|
||||
PBREffect::PBREffect(PBREffect&& moveFrom) throw()
|
||||
PBREffect::PBREffect(PBREffect&& moveFrom) noexcept
|
||||
: pImpl(std::move(moveFrom.pImpl))
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// Move assignment.
|
||||
PBREffect& PBREffect::operator= (PBREffect&& moveFrom) throw()
|
||||
PBREffect& PBREffect::operator= (PBREffect&& moveFrom) noexcept
|
||||
{
|
||||
pImpl = std::move(moveFrom.pImpl);
|
||||
return *this;
|
||||
|
|
|
@ -406,14 +406,14 @@ PrimitiveBatchBase::PrimitiveBatchBase(_In_ ID3D11DeviceContext* deviceContext,
|
|||
|
||||
|
||||
// Move constructor.
|
||||
PrimitiveBatchBase::PrimitiveBatchBase(PrimitiveBatchBase&& moveFrom) throw()
|
||||
PrimitiveBatchBase::PrimitiveBatchBase(PrimitiveBatchBase&& moveFrom) noexcept
|
||||
: pImpl(std::move(moveFrom.pImpl))
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// Move assignment.
|
||||
PrimitiveBatchBase& PrimitiveBatchBase::operator= (PrimitiveBatchBase&& moveFrom) throw()
|
||||
PrimitiveBatchBase& PrimitiveBatchBase::operator= (PrimitiveBatchBase&& moveFrom) noexcept
|
||||
{
|
||||
pImpl = std::move(moveFrom.pImpl);
|
||||
return *this;
|
||||
|
|
|
@ -363,14 +363,14 @@ SkinnedEffect::SkinnedEffect(_In_ ID3D11Device* device)
|
|||
|
||||
|
||||
// Move constructor.
|
||||
SkinnedEffect::SkinnedEffect(SkinnedEffect&& moveFrom) throw()
|
||||
SkinnedEffect::SkinnedEffect(SkinnedEffect&& moveFrom) noexcept
|
||||
: pImpl(std::move(moveFrom.pImpl))
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// Move assignment.
|
||||
SkinnedEffect& SkinnedEffect::operator= (SkinnedEffect&& moveFrom) throw()
|
||||
SkinnedEffect& SkinnedEffect::operator= (SkinnedEffect&& moveFrom) noexcept
|
||||
{
|
||||
pImpl = std::move(moveFrom.pImpl);
|
||||
return *this;
|
||||
|
|
|
@ -1013,14 +1013,14 @@ SpriteBatch::SpriteBatch(_In_ ID3D11DeviceContext* deviceContext)
|
|||
|
||||
|
||||
// Move constructor.
|
||||
SpriteBatch::SpriteBatch(SpriteBatch&& moveFrom) throw()
|
||||
SpriteBatch::SpriteBatch(SpriteBatch&& moveFrom) noexcept
|
||||
: pImpl(std::move(moveFrom.pImpl))
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// Move assignment.
|
||||
SpriteBatch& SpriteBatch::operator= (SpriteBatch&& moveFrom) throw()
|
||||
SpriteBatch& SpriteBatch::operator= (SpriteBatch&& moveFrom) noexcept
|
||||
{
|
||||
pImpl = std::move(moveFrom.pImpl);
|
||||
return *this;
|
||||
|
|
|
@ -250,14 +250,14 @@ SpriteFont::SpriteFont(ID3D11ShaderResourceView* texture, Glyph const* glyphs, s
|
|||
|
||||
|
||||
// Move constructor.
|
||||
SpriteFont::SpriteFont(SpriteFont&& moveFrom) throw()
|
||||
SpriteFont::SpriteFont(SpriteFont&& moveFrom) noexcept
|
||||
: pImpl(std::move(moveFrom.pImpl))
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// Move assignment.
|
||||
SpriteFont& SpriteFont::operator= (SpriteFont&& moveFrom) throw()
|
||||
SpriteFont& SpriteFont::operator= (SpriteFont&& moveFrom) noexcept
|
||||
{
|
||||
pImpl = std::move(moveFrom.pImpl);
|
||||
return *this;
|
||||
|
|
|
@ -249,15 +249,15 @@ SharedResourcePool<ID3D11Device*, DeviceResources> ToneMapPostProcess::Impl::dev
|
|||
|
||||
// Constructor.
|
||||
ToneMapPostProcess::Impl::Impl(_In_ ID3D11Device* device)
|
||||
: linearExposure(1.f),
|
||||
: constants{},
|
||||
linearExposure(1.f),
|
||||
paperWhiteNits(200.f),
|
||||
op(None),
|
||||
func(Linear),
|
||||
mrt(false),
|
||||
mDirtyFlags(INT_MAX),
|
||||
mConstantBuffer(device),
|
||||
mDeviceResources(deviceResourcesPool.DemandCreate(device)),
|
||||
constants{}
|
||||
mDeviceResources(deviceResourcesPool.DemandCreate(device))
|
||||
{
|
||||
if (device->GetFeatureLevel() < D3D_FEATURE_LEVEL_10_0)
|
||||
{
|
||||
|
@ -352,14 +352,14 @@ ToneMapPostProcess::ToneMapPostProcess(_In_ ID3D11Device* device)
|
|||
|
||||
|
||||
// Move constructor.
|
||||
ToneMapPostProcess::ToneMapPostProcess(ToneMapPostProcess&& moveFrom) throw()
|
||||
ToneMapPostProcess::ToneMapPostProcess(ToneMapPostProcess&& moveFrom) noexcept
|
||||
: pImpl(std::move(moveFrom.pImpl))
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// Move assignment.
|
||||
ToneMapPostProcess& ToneMapPostProcess::operator= (ToneMapPostProcess&& moveFrom) throw()
|
||||
ToneMapPostProcess& ToneMapPostProcess::operator= (ToneMapPostProcess&& moveFrom) noexcept
|
||||
{
|
||||
pImpl = std::move(moveFrom.pImpl);
|
||||
return *this;
|
||||
|
|
|
@ -235,8 +235,7 @@ namespace
|
|||
{
|
||||
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
|
||||
{
|
||||
D3D11_TEXTURE1D_DESC desc;
|
||||
memset(&desc, 0, sizeof(desc));
|
||||
D3D11_TEXTURE1D_DESC desc = {};
|
||||
desc.Width = static_cast<UINT>(width);
|
||||
desc.MipLevels = static_cast<UINT>(mipCount);
|
||||
desc.ArraySize = static_cast<UINT>(arraySize);
|
||||
|
@ -250,8 +249,7 @@ namespace
|
|||
{
|
||||
if (textureView != 0)
|
||||
{
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc;
|
||||
memset(&SRVDesc, 0, sizeof(SRVDesc));
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
|
||||
SRVDesc.Format = format;
|
||||
|
||||
if (arraySize > 1)
|
||||
|
@ -292,8 +290,7 @@ namespace
|
|||
|
||||
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
|
||||
{
|
||||
D3D11_TEXTURE2D_DESC desc;
|
||||
memset(&desc, 0, sizeof(desc));
|
||||
D3D11_TEXTURE2D_DESC desc = {};
|
||||
desc.Width = static_cast<UINT>(width);
|
||||
desc.Height = static_cast<UINT>(height);
|
||||
desc.MipLevels = static_cast<UINT>(mipCount);
|
||||
|
@ -310,8 +307,7 @@ namespace
|
|||
{
|
||||
if (textureView != 0)
|
||||
{
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc;
|
||||
memset(&SRVDesc, 0, sizeof(SRVDesc));
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
|
||||
SRVDesc.Format = format;
|
||||
|
||||
if (isCubeMap)
|
||||
|
@ -368,8 +364,7 @@ namespace
|
|||
|
||||
case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
|
||||
{
|
||||
D3D11_TEXTURE3D_DESC desc;
|
||||
memset(&desc, 0, sizeof(desc));
|
||||
D3D11_TEXTURE3D_DESC desc = {};
|
||||
desc.Width = static_cast<UINT>(width);
|
||||
desc.Height = static_cast<UINT>(height);
|
||||
desc.Depth = static_cast<UINT>(depth);
|
||||
|
@ -384,8 +379,7 @@ namespace
|
|||
{
|
||||
if (textureView != 0)
|
||||
{
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc;
|
||||
memset(&SRVDesc, 0, sizeof(SRVDesc));
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
|
||||
SRVDesc.Format = format;
|
||||
|
||||
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
|
||||
|
|
14
Src/pch.h
14
Src/pch.h
|
@ -9,17 +9,9 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
// VS 2013 related Off by default warnings
|
||||
#pragma warning(disable : 4619 4616 4350 4351 4472 4640 5038)
|
||||
// C4619/4616 #pragma warning warnings
|
||||
// C4350 behavior change
|
||||
// C4351 behavior change; warning removed in later versions
|
||||
// C4472 'X' is a native enum: add an access specifier (private/public) to declare a WinRT enum
|
||||
// C4640 construction of local static object is not thread-safe
|
||||
// C5038 can't use strictly correct initialization order due to Dev12 initialization limitations
|
||||
|
||||
// Off by default warnings
|
||||
#pragma warning(disable : 4061 4265 4365 4571 4623 4625 4626 4628 4668 4710 4711 4746 4774 4820 4987 5026 5027 5031 5032 5039 5045)
|
||||
#pragma warning(disable : 4619 4616 4061 4265 4365 4571 4623 4625 4626 4628 4668 4710 4711 4746 4774 4820 4987 5026 5027 5031 5032 5039 5045)
|
||||
// C4619/4616 #pragma warning warnings
|
||||
// C4061 enumerator 'X' in switch of enum 'X' is not explicitly handled by a case label
|
||||
// C4265 class has virtual functions, but destructor is not virtual
|
||||
// C4365 signed/unsigned mismatch
|
||||
|
@ -110,7 +102,7 @@
|
|||
#include <stdint.h>
|
||||
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable : 4467)
|
||||
#pragma warning(disable : 4467 5038)
|
||||
#include <wrl.h>
|
||||
#pragma warning(pop)
|
||||
|
||||
|
|
|
@ -555,7 +555,7 @@ namespace
|
|||
|
||||
if (wfx->cbSize != (sizeof(XMA2WAVEFORMATEX) - sizeof(WAVEFORMATEX)))
|
||||
{
|
||||
wprintf(L"ERROR: XMA2 cbSize must be %Iu (%u)", (sizeof(XMA2WAVEFORMATEX) - sizeof(WAVEFORMATEX)), wfx->cbSize);
|
||||
wprintf(L"ERROR: XMA2 cbSize must be %zu (%u)", (sizeof(XMA2WAVEFORMATEX) - sizeof(WAVEFORMATEX)), wfx->cbSize);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
|
@ -624,7 +624,7 @@ namespace
|
|||
case WAVE_FORMAT_EXTENSIBLE:
|
||||
if (wfx->cbSize < (sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX)))
|
||||
{
|
||||
wprintf(L"ERROR: WAVEFORMATEXTENSIBLE cbSize must be at least %Iu (%u)", (sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX)), wfx->cbSize);
|
||||
wprintf(L"ERROR: WAVEFORMATEXTENSIBLE cbSize must be at least %zu (%u)", (sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX)), wfx->cbSize);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
|
@ -808,22 +808,14 @@ struct WaveFile
|
|||
MINIWAVEFORMAT miniFmt;
|
||||
std::unique_ptr<uint8_t[]> waveData;
|
||||
|
||||
WaveFile() throw() : conv(0), miniFmt{} { memset(&data, 0, sizeof(data)); }
|
||||
WaveFile() noexcept :
|
||||
data{},
|
||||
conv(0),
|
||||
miniFmt{}
|
||||
{}
|
||||
|
||||
#if defined(_MSC_VER) && (_MSC_VER < 1900)
|
||||
// VS 2013 does not perform impliclit creation of move construtors nor does it support =default,
|
||||
// so we explictly add one here
|
||||
WaveFile(WaveFile&& moveFrom) :
|
||||
data(std::move(moveFrom.data)),
|
||||
conv(std::move(moveFrom.conv)),
|
||||
miniFmt(std::move(moveFrom.miniFmt)),
|
||||
waveData(std::move(moveFrom.waveData))
|
||||
{
|
||||
}
|
||||
#else
|
||||
WaveFile(WaveFile&&) = default;
|
||||
WaveFile& operator= (WaveFile&&) = default;
|
||||
#endif
|
||||
};
|
||||
|
||||
namespace
|
||||
|
@ -1456,7 +1448,7 @@ int __cdecl wmain(_In_ int argc, _In_z_count_(argc) wchar_t* argv[])
|
|||
// Create wave bank
|
||||
assert(*szOutputFile != 0);
|
||||
|
||||
wprintf(L"writing %ls%ls wavebank %ls w/ %Iu entries\n", (compact) ? L"compact " : L"", (dwOptions & (1 << OPT_STREAMING)) ? L"streaming" : L"in-memory", szOutputFile, waves.size());
|
||||
wprintf(L"writing %ls%ls wavebank %ls w/ %zu entries\n", (compact) ? L"compact " : L"", (dwOptions & (1 << OPT_STREAMING)) ? L"streaming" : L"in-memory", szOutputFile, waves.size());
|
||||
fflush(stdout);
|
||||
|
||||
if (dwOptions & (1 << OPT_NOOVERWRITE))
|
||||
|
@ -1757,10 +1749,10 @@ int __cdecl wmain(_In_ int argc, _In_z_count_(argc) wchar_t* argv[])
|
|||
|
||||
FileNameToIdentifier(wEntryName, _MAX_FNAME);
|
||||
|
||||
fprintf_s(file, " XACT_WAVEBANK_%ls_%ls = %Iu,\n", wBankName, wEntryName, index);
|
||||
fprintf_s(file, " XACT_WAVEBANK_%ls_%ls = %zu,\n", wBankName, wEntryName, index);
|
||||
}
|
||||
|
||||
fprintf_s(file, "};\n\n#define XACT_WAVEBANK_%ls_ENTRY_COUNT %Iu\n", wBankName, count);
|
||||
fprintf_s(file, "};\n\n#define XACT_WAVEBANK_%ls_ENTRY_COUNT %zu\n", wBankName, count);
|
||||
|
||||
fclose(file);
|
||||
}
|
||||
|
|
|
@ -1,165 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{C7AB4186-54B2-4244-A533-77494763EA1D}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>XWBTool</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
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@ -1,10 +0,0 @@
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</ItemGroup>
|
||||
</Project>
|
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