From 57a3144c4ded9bab4203b601493f453e5a45a36a Mon Sep 17 00:00:00 2001 From: Chuck Walbourn Date: Wed, 11 Nov 2020 21:22:59 -0800 Subject: [PATCH] November 11, 2020 --- .nuget/directxtk_desktop_2017.nuspec | 2 +- .nuget/directxtk_desktop_win10.nuspec | 2 +- .nuget/directxtk_uwp.nuspec | 2 +- HISTORY.md | 8 ++++++++ README.md | 2 +- 5 files changed, 12 insertions(+), 4 deletions(-) diff --git a/.nuget/directxtk_desktop_2017.nuspec b/.nuget/directxtk_desktop_2017.nuspec index b5e5a8e..d974ce4 100644 --- a/.nuget/directxtk_desktop_2017.nuspec +++ b/.nuget/directxtk_desktop_2017.nuspec @@ -30,7 +30,7 @@ SpriteBatch - simple & efficient 2D sprite rendering SpriteFont - bitmap based text rendering VertexTypes - structures for commonly used vertex data formats WICTextureLoader - WIC-based image file texture loader - Matches the September 30, 2020 release on GitHub. + Matches the November 11, 2020 release on GitHub. DirectX Tool Kit for Audio in this package uses XAudio2Redist NuGet package to support Windows 7 or later. http://go.microsoft.com/fwlink/?LinkId=248929 diff --git a/.nuget/directxtk_desktop_win10.nuspec b/.nuget/directxtk_desktop_win10.nuspec index 1a42e75..7db4e90 100644 --- a/.nuget/directxtk_desktop_win10.nuspec +++ b/.nuget/directxtk_desktop_win10.nuspec @@ -30,7 +30,7 @@ SpriteBatch - simple & efficient 2D sprite rendering SpriteFont - bitmap based text rendering VertexTypes - structures for commonly used vertex data formats WICTextureLoader - WIC-based image file texture loader - Matches the September 30, 2020 release on GitHub. + Matches the November 11, 2020 release on GitHub. DirectX Tool Kit for Audio in this package uses XAudio 2.9 which requires Windows 10. http://go.microsoft.com/fwlink/?LinkId=248929 diff --git a/.nuget/directxtk_uwp.nuspec b/.nuget/directxtk_uwp.nuspec index 85152c1..3eda4df 100644 --- a/.nuget/directxtk_uwp.nuspec +++ b/.nuget/directxtk_uwp.nuspec @@ -30,7 +30,7 @@ SpriteBatch - simple & efficient 2D sprite rendering SpriteFont - bitmap based text rendering VertexTypes - structures for commonly used vertex data formats WICTextureLoader - WIC-based image file texture loader - Matches the September 30, 2020 release on GitHub. + Matches the November 11, 2020 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248929 images\icon.jpg MIT diff --git a/HISTORY.md b/HISTORY.md index 5bb294c..9dae216 100644 --- a/HISTORY.md +++ b/HISTORY.md @@ -6,6 +6,12 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT ## Release History +### November 11, 2020 +* Fixed ``/analyze`` warnings in GameInput usage +* Fixed *DirectX Tool Kit for Audio* use of XAudio 2.8 for Windows 8 w/ Windows 10 SDK +* Minor code and project cleanup +* *DirectX Tool Kit for Audio* updated for XAudio2Redist 1.2.4 + ### September 30, 2020 * GamePad class updated with ``c_MostRecent`` constant for ``-1`` player index special behavior * Fixed bug in WICTextureLoader that resulted in ``WINCODEC_ERR_INSUFFICIENTBUFFER`` for some resize requests @@ -15,12 +21,14 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT ### August 15, 2020 * EnvironmentMapEffect now supports cubemaps, spherical, and dual-parabola environment maps * Code review and project updates +* *DirectX Tool Kit for Audio* updated for XAudio2Redist 1.2.3 ### July 2, 2020 * Improved SpriteFont drawing performance in Debug builds * Regenerated shaders using Windows 10 May 2020 Update SDK (19041) * Code cleanup for some new VC++ 16.7 warnings and static code analysis * CMake updates +* *DirectX Tool Kit for Audio* updated for XAudio2Redist 1.2.2 ### June 1, 2020 * Added BufferHelpers header with functions **CreateStaticBuffer** / **CreateTextureFromMemory**, and the **ConstantBuffer** helper class diff --git a/README.md b/README.md index 37d8515..0234e22 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=248929 Copyright (c) Microsoft Corporation. All rights reserved. -**September 30, 2020** +**November 11, 2020** This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 11 C++ code for Universal Windows Platform (UWP) apps for Windows 10, Xbox One, and Win32 desktop applications for Windows 7 Service Pack 1 or later.