зеркало из https://github.com/microsoft/DirectXTK.git
August 17, 2018
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Readme.txt
12
Readme.txt
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@ -4,7 +4,7 @@ DirectXTK - the DirectX Tool Kit for DirectX 11
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Copyright (c) Microsoft Corporation. All rights reserved.
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July 3, 2018
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August 17, 2018
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This package contains the "DirectX Tool Kit", a collection of helper classes for
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writing Direct3D 11 C++ code for Universal Windows Platform (UWP) apps for Windows 10,
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@ -14,7 +14,7 @@ Windows Vista Service Pack 2 Direct3D 11.0 applications.
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This code is designed to build with Visual Studio 2015 Update 3 or Visual Studio 2017.
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It is recommended that you make use of VS 2015 Update 3, Windows Tools 1.4.1, and the
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Windows 10 Anniversary Update SDK (14393) or VS 2017 (15.7 update) or later with the
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Windows 10 Anniversary Update SDK (14393) or VS 2017 (15.8 update) with the
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Windows 10 April 2018 Update SDK (17134).
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These components are designed to work without requiring any content from the DirectX SDK. For details,
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@ -89,7 +89,7 @@ RELEASE NOTES
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* The VS 2017 projects require the 15.5 update or later. For UWP and Win32 classic desktop projects with the 15.5
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or 15.6 updates, you need to install the standalone Windows 10 SDK (17134) which is otherwise included in
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the 15.7 update. Older VS 2017 updates will fail to load the projects due to use of the <ConformanceMode> element.
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the 15.7/15.8 update. Older VS 2017 updates will fail to load the projects due to use of the <ConformanceMode> element.
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If using the 15.5 or 15.6 updates, you will see "warning D9002: ignoring unknown option '/Zc:__cplusplus'" because
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this switch isn't supported until 15.7. It is safe to ignore this warning, or you can edit the project files
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<AdditionalOptions> elements.
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@ -99,6 +99,12 @@ RELEASE NOTES
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RELEASE HISTORY
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---------------
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August 17, 2018
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Improved validation for 16k textures and other large resources
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Improved debug output for failed texture loads and screengrabs
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Updated for VS 2017 15.8
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Code cleanup
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July 3, 2018
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ModelMeshPart DrawInstanced method added
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Code and project cleanup
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