зеркало из https://github.com/microsoft/DirectXTK.git
Added project files for Windows Phone 8
This commit is contained in:
Родитель
69d1d82691
Коммит
e40aba6757
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||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
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# Visual Studio Express 2012 for Windows Phone
|
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DirectXTK_WindowsPhone8", "DirectXTK_WindowsPhone8.vcxproj", "{E0B52AE7-E160-4D32-BF3F-910B785E5A8E}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|ARM = Release|ARM
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
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{E0B52AE7-E160-4D32-BF3F-910B785E5A8E}.Debug|ARM.ActiveCfg = Debug|ARM
|
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{E0B52AE7-E160-4D32-BF3F-910B785E5A8E}.Debug|ARM.Build.0 = Debug|ARM
|
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{E0B52AE7-E160-4D32-BF3F-910B785E5A8E}.Debug|Win32.ActiveCfg = Debug|Win32
|
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{E0B52AE7-E160-4D32-BF3F-910B785E5A8E}.Debug|Win32.Build.0 = Debug|Win32
|
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{E0B52AE7-E160-4D32-BF3F-910B785E5A8E}.Release|ARM.ActiveCfg = Release|ARM
|
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{E0B52AE7-E160-4D32-BF3F-910B785E5A8E}.Release|ARM.Build.0 = Release|ARM
|
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{E0B52AE7-E160-4D32-BF3F-910B785E5A8E}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{E0B52AE7-E160-4D32-BF3F-910B785E5A8E}.Release|Win32.Build.0 = Release|Win32
|
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
|
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EndGlobal
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@ -0,0 +1,241 @@
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|ARM">
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<Configuration>Debug</Configuration>
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<Platform>ARM</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|ARM">
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<Configuration>Release</Configuration>
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<ClInclude Include="Inc\CommonStates.h" />
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<ClInclude Include="Inc\DDSTextureLoader.h" />
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<ClInclude Include="Inc\GeometricPrimitive.h" />
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<ClInclude Include="Inc\ScreenGrab.h" />
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<ClInclude Include="Inc\SpriteBatch.h" />
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<ClCompile Include="Src\SpriteFont.cpp" />
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||||
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|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapNoFog.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapSpecular.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapSpecularNoFog.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMap.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapFresnel.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapOneLight.inc" />
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapOneLightFresnel.inc" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightTwoBones.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingFourBones.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingOneBone.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingTwoBones.inc" />
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingFourBones.inc" />
|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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|
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||||
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|
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
<GenerateManifest>false</GenerateManifest>
|
||||
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|
||||
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|
||||
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|
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|
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@ -0,0 +1,360 @@
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|
||||
<ClCompile Include="Src\PrimitiveBatch.cpp">
|
||||
<Filter>Src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Src\SpriteFont.cpp">
|
||||
<Filter>Src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Src\VertexTypes.cpp">
|
||||
<Filter>Src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Src\BasicEffect.cpp">
|
||||
<Filter>Src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Src\GeometricPrimitive.cpp">
|
||||
<Filter>Src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Src\BinaryReader.cpp">
|
||||
<Filter>Src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Src\EffectCommon.cpp">
|
||||
<Filter>Src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Src\SkinnedEffect.cpp">
|
||||
<Filter>Src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Src\AlphaTestEffect.cpp">
|
||||
<Filter>Src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Src\DualTextureEffect.cpp">
|
||||
<Filter>Src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Src\EnvironmentMapEffect.cpp">
|
||||
<Filter>Src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Src\DDSTextureLoader.cpp">
|
||||
<Filter>Src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Src\ScreenGrab.cpp">
|
||||
<Filter>Src</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Src\Shaders\CompileShaders.cmd">
|
||||
<Filter>Src\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\SpriteEffect_SpritePixelShader.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\SpriteEffect_SpriteVertexShader.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\SpriteEffect.fx">
|
||||
<Filter>Src\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Common.fxh">
|
||||
<Filter>Src\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Lighting.fxh">
|
||||
<Filter>Src\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Structures.fxh">
|
||||
<Filter>Src\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasic.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicNoFog.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicPixelLighting.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicPixelLightingTx.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicTx.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicTxNoFog.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLighting.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLightingNoFog.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLightingTx.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLightingTxNoFog.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasic.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicNoFog.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLight.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightTx.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightTxVc.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightVc.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLighting.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingTx.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingTxVc.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingVc.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTx.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTxNoFog.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTxVc.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTxVcNoFog.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVc.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVcNoFog.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLighting.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingTx.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingTxVc.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingVc.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\TeapotData.inc">
|
||||
<Filter>Src</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\BasicEffect.fx">
|
||||
<Filter>Src\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\AlphaTestEffect_PSAlphaTestEqNe.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\AlphaTestEffect_PSAlphaTestEqNeNoFog.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\AlphaTestEffect_PSAlphaTestLtGt.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\AlphaTestEffect_PSAlphaTestLtGtNoFog.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\AlphaTestEffect_VSAlphaTest.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\AlphaTestEffect_VSAlphaTestNoFog.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\AlphaTestEffect_VSAlphaTestVc.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\AlphaTestEffect_VSAlphaTestVcNoFog.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightTwoBones.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingFourBones.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingOneBone.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingTwoBones.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingFourBones.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingOneBone.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingTwoBones.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\DualTextureEffect_PSDualTexture.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\DualTextureEffect_PSDualTextureNoFog.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTexture.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTextureNoFog.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTextureVc.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTextureVcNoFog.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMap.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapNoFog.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapSpecular.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapSpecularNoFog.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMap.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapFresnel.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapOneLight.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapOneLightFresnel.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_PSSkinnedPixelLighting.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_PSSkinnedVertexLighting.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_PSSkinnedVertexLightingNoFog.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightFourBones.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightOneBone.inc">
|
||||
<Filter>Src\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\AlphaTestEffect.fx">
|
||||
<Filter>Src\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\DualTextureEffect.fx">
|
||||
<Filter>Src\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\EnvironmentMapEffect.fx">
|
||||
<Filter>Src\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="Src\Shaders\SkinnedEffect.fx">
|
||||
<Filter>Src\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="Readme.txt" />
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -36,9 +36,13 @@ namespace DirectX
|
|||
_In_ ID3D11Resource* pSource,
|
||||
_In_z_ LPCWSTR fileName );
|
||||
|
||||
#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
|
||||
|
||||
HRESULT SaveWICTextureToFile( _In_ ID3D11DeviceContext* pContext,
|
||||
_In_ ID3D11Resource* pSource,
|
||||
_In_ REFGUID guidContainerFormat,
|
||||
_In_z_ LPCWSTR fileName,
|
||||
_In_opt_ const GUID* targetFormat = nullptr );
|
||||
|
||||
#endif
|
||||
}
|
|
@ -29,6 +29,10 @@
|
|||
#pragma once
|
||||
#endif
|
||||
|
||||
#if defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
|
||||
#error WIC is not supported on Windows Phone
|
||||
#endif
|
||||
|
||||
#include <d3d11.h>
|
||||
|
||||
#pragma warning(push)
|
||||
|
|
19
Readme.txt
19
Readme.txt
|
@ -4,11 +4,12 @@ DirectXTK - the DirectX Tool Kit
|
|||
|
||||
Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
|
||||
October 12, 2012
|
||||
October 30, 2012
|
||||
|
||||
This package contains the "DirectX Tool Kit", a collection of helper classes for
|
||||
writing Direct3D 11 C++ code for Windows Store apps, Windows 8 Win32 desktop
|
||||
applications, Windows 7 applications, and Windows Vista Direct3D 11.0 applications.
|
||||
applications, Windows Phone 8 applications, Windows 7 applications, and
|
||||
Windows Vista Direct3D 11.0 applications.
|
||||
|
||||
This code is designed to build with either Visual Studio 2012 which includes the
|
||||
Windows 8.0 SDK or Visual Studio 2010 with the standalone Windows 8.0 SDK installed
|
||||
|
@ -234,8 +235,9 @@ Commandline options for the MakeSpriteFont tool:
|
|||
Rgba32
|
||||
High quality and supports multicolored fonts, but wastes space.
|
||||
Bgra4444
|
||||
Good choice for color fonts on Windows Store apps, but this format
|
||||
requires the DirectX 11.1 Runtime and a WDDM 1.2 driver.
|
||||
Good choice for color fonts on Windows Store apps and Windows Phone
|
||||
platforms, as this format requires the DirectX 11.1 Runtime and a
|
||||
WDDM 1.2 driver.
|
||||
CompressedMono
|
||||
The smallest format, and works on all D3D platforms, but it only
|
||||
supports monochromatic font data. This uses a special BC2
|
||||
|
@ -570,6 +572,9 @@ WICTextureLoader.h contains a loader for BMP, JPEG, PNG, TIFF, GIF, HD Photo, an
|
|||
other WIC-supported image formats. This performs any required pixel format conversions
|
||||
or image resizing using WIC at load time as well.
|
||||
|
||||
NOTE: WICTextureLoader is not supported on Windows Phone 8, because WIC is not
|
||||
available on that platform.
|
||||
|
||||
NOTE: WICTextureLoader cannot load .TGA files unless the system has a 3rd party WIC
|
||||
codec installed. You must use the DirectXTex library for TGA file format support
|
||||
without relying on an add-on WIC codec.
|
||||
|
@ -642,6 +647,9 @@ strange looking screenshot files). The caller can also provide a specific
|
|||
pixel target format GUID to use as well. The caller provides the GUID of the
|
||||
specific file container format to use.
|
||||
|
||||
NOTE: SaveWICTextureToFile is not supported on Windows Phone 8, because WIC is not
|
||||
available on that platform.
|
||||
|
||||
Capturing a screenshot:
|
||||
|
||||
WRL::ComPtr<ID3D11Texture2D> backBuffer;
|
||||
|
@ -666,6 +674,9 @@ Further reading:
|
|||
RELEASE HISTORY
|
||||
---------------
|
||||
|
||||
October 30, 2012
|
||||
Added project files for Windows Phone 8
|
||||
|
||||
October 12, 2012
|
||||
Added PrimitiveBatch for drawing user primitives
|
||||
Debug object names for all D3D resources (for PIX and debug layer leak reporting)
|
||||
|
|
|
@ -27,10 +27,12 @@
|
|||
|
||||
#include "pch.h"
|
||||
|
||||
#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable : 4005)
|
||||
#include <wincodec.h>
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
|
||||
#include "ScreenGrab.h"
|
||||
|
||||
|
@ -583,6 +585,8 @@ HRESULT DirectX::SaveDDSTextureToFile( _In_ ID3D11DeviceContext* pContext,
|
|||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
|
||||
|
||||
namespace DirectX
|
||||
{
|
||||
extern IWICImagingFactory* _GetWIC();
|
||||
|
@ -800,4 +804,6 @@ HRESULT DirectX::SaveWICTextureToFile( _In_ ID3D11DeviceContext* pContext,
|
|||
return hr;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
}
|
||||
|
||||
#endif // !WINAPI_FAMILY || (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
|
||||
|
|
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