Add vcxproj files for Static Library (Windows Phone Siliverlight 8.1)

This commit is contained in:
walbourn_cp 2014-11-23 10:58:02 -08:00
Родитель 80f8245997
Коммит e6d3725379
3 изменённых файлов: 472 добавлений и 0 удалений

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.30626.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DirectXTK_XAMLSilverlight_WindowsPhone81", "DirectXTK_XAMLSilverlight_WindowsPhone81.vcxproj", "{E6360FF2-827F-44C1-87C6-3E1F98F5DA2E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ARM = Debug|ARM
Debug|Win32 = Debug|Win32
Release|ARM = Release|ARM
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E6360FF2-827F-44C1-87C6-3E1F98F5DA2E}.Debug|ARM.ActiveCfg = Debug|ARM
{E6360FF2-827F-44C1-87C6-3E1F98F5DA2E}.Debug|ARM.Build.0 = Debug|ARM
{E6360FF2-827F-44C1-87C6-3E1F98F5DA2E}.Debug|Win32.ActiveCfg = Debug|Win32
{E6360FF2-827F-44C1-87C6-3E1F98F5DA2E}.Debug|Win32.Build.0 = Debug|Win32
{E6360FF2-827F-44C1-87C6-3E1F98F5DA2E}.Release|ARM.ActiveCfg = Release|ARM
{E6360FF2-827F-44C1-87C6-3E1F98F5DA2E}.Release|ARM.Build.0 = Release|ARM
{E6360FF2-827F-44C1-87C6-3E1F98F5DA2E}.Release|Win32.ActiveCfg = Release|Win32
{E6360FF2-827F-44C1-87C6-3E1F98F5DA2E}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Audio\SoundCommon.h" />
<ClInclude Include="Audio\WaveBankReader.h" />
<ClInclude Include="Audio\WAVFileReader.h" />
<ClInclude Include="Inc\Audio.h" />
<ClInclude Include="Inc\CommonStates.h" />
<ClInclude Include="Inc\DDSTextureLoader.h" />
<ClInclude Include="Inc\DirectXHelpers.h" />
<ClInclude Include="Inc\Effects.h" />
<ClInclude Include="Inc\GamePad.h" />
<ClInclude Include="Inc\GeometricPrimitive.h" />
<ClInclude Include="Inc\Model.h" />
<ClInclude Include="Inc\PrimitiveBatch.h" />
<ClInclude Include="Inc\ScreenGrab.h" />
<ClInclude Include="Inc\SimpleMath.h" />
<ClInclude Include="Inc\SpriteBatch.h" />
<ClInclude Include="Inc\SpriteFont.h" />
<ClInclude Include="Inc\VertexTypes.h" />
<ClInclude Include="Inc\WICTextureLoader.h" />
<ClInclude Include="Src\AlignedNew.h" />
<ClInclude Include="Src\Bezier.h" />
<ClInclude Include="Src\BinaryReader.h" />
<ClInclude Include="Src\ConstantBuffer.h" />
<ClInclude Include="Src\dds.h" />
<ClInclude Include="Src\DemandCreate.h" />
<ClInclude Include="Src\EffectCommon.h" />
<ClInclude Include="Src\pch.h" />
<ClInclude Include="Src\PlatformHelpers.h" />
<ClInclude Include="Src\SharedResourcePool.h" />
</ItemGroup>
<ItemGroup>
<None Include="Inc\SimpleMath.inl" />
<None Include="Src\TeapotData.inc" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Audio\AudioEngine.cpp" />
<ClCompile Include="Audio\DynamicSoundEffectInstance.cpp" />
<ClCompile Include="Audio\SoundCommon.cpp" />
<ClCompile Include="Audio\SoundEffect.cpp" />
<ClCompile Include="Audio\SoundEffectInstance.cpp" />
<ClCompile Include="Audio\WaveBank.cpp" />
<ClCompile Include="Audio\WaveBankReader.cpp" />
<ClCompile Include="Audio\WAVFileReader.cpp" />
<ClCompile Include="Src\AlphaTestEffect.cpp" />
<ClCompile Include="Src\BasicEffect.cpp" />
<ClCompile Include="Src\BinaryReader.cpp" />
<ClCompile Include="Src\CommonStates.cpp" />
<ClCompile Include="Src\DDSTextureLoader.cpp" />
<ClCompile Include="Src\DGSLEffect.cpp" />
<ClCompile Include="Src\DGSLEffectFactory.cpp" />
<ClCompile Include="Src\DualTextureEffect.cpp" />
<ClCompile Include="Src\EffectCommon.cpp" />
<ClCompile Include="Src\EffectFactory.cpp" />
<ClCompile Include="Src\EnvironmentMapEffect.cpp" />
<ClCompile Include="Src\GamePad.cpp" />
<ClCompile Include="Src\GeometricPrimitive.cpp" />
<ClCompile Include="Src\Model.cpp" />
<ClCompile Include="Src\ModelLoadCMO.cpp" />
<ClCompile Include="Src\ModelLoadSDKMESH.cpp" />
<ClCompile Include="Src\ModelLoadVBO.cpp" />
<ClCompile Include="Src\pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="Src\PrimitiveBatch.cpp" />
<ClCompile Include="Src\ScreenGrab.cpp" />
<ClCompile Include="Src\SimpleMath.cpp" />
<ClCompile Include="Src\SkinnedEffect.cpp" />
<ClCompile Include="Src\SpriteBatch.cpp" />
<ClCompile Include="Src\SpriteFont.cpp" />
<ClCompile Include="Src\VertexTypes.cpp" />
<ClCompile Include="Src\WICTextureLoader.cpp" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{e6360ff2-827f-44c1-87c6-3e1f98f5da2e}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<ProjectName>DirectXTK</ProjectName>
<RootNamespace>DirectXTK</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
<AppContainerApplication>true</AppContainerApplication>
<ApplicationType>Windows Phone Silverlight</ApplicationType>
<ApplicationTypeRevision>8.1</ApplicationTypeRevision>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<TargetName>DirectXTK</TargetName>
<OutDir>Bin\XAMLSilverLightWindowsPhone81\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\XAMLSilverLightWindowsPhone81\$(Platform)\$(Configuration)\</IntDir>
<IncludePath>$(VC_IncludePath);$(WindowsPhoneSilverlightSDK_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<TargetName>DirectXTK</TargetName>
<OutDir>Bin\XAMLSilverLightWindowsPhone81\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\XAMLSilverLightWindowsPhone81\$(Platform)\$(Configuration)\</IntDir>
<IncludePath>$(VC_IncludePath);$(WindowsPhoneSilverlightSDK_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<TargetName>DirectXTK</TargetName>
<OutDir>Bin\XAMLSilverLightWindowsPhone81\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\XAMLSilverLightWindowsPhone81\$(Platform)\$(Configuration)\</IntDir>
<IncludePath>$(VC_IncludePath);$(WindowsPhoneSilverlightSDK_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<TargetName>DirectXTK</TargetName>
<OutDir>Bin\XAMLSilverLightWindowsPhone81\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\XAMLSilverLightWindowsPhone81\$(Platform)\$(Configuration)\</IntDir>
<IncludePath>$(VC_IncludePath);$(WindowsPhoneSilverlightSDK_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Inc">
<UniqueIdentifier>{a21625c9-ec83-4ae1-9b5e-d707c651574f}</UniqueIdentifier>
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<Filter Include="Src">
<UniqueIdentifier>{114d852e-9fdb-4749-82bd-40dac1f369d9}</UniqueIdentifier>
</Filter>
<Filter Include="Audio">
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<ClInclude Include="Inc\Audio.h">
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<ClInclude Include="Inc\CommonStates.h">
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<ClInclude Include="Inc\ScreenGrab.h">
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<ClInclude Include="Inc\SpriteBatch.h">
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<ClInclude Include="Src\AlignedNew.h">
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<ClInclude Include="Src\Bezier.h">
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<ClInclude Include="Src\DemandCreate.h">
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<ClInclude Include="Inc\DirectXHelpers.h">
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<ClInclude Include="Src\EffectCommon.h">
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<ClInclude Include="Inc\VertexTypes.h">
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<ClInclude Include="Inc\SpriteFont.h">
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<ClInclude Include="Audio\WAVFileReader.h">
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<ClInclude Include="Audio\WaveBankReader.h">
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<ClInclude Include="Audio\SoundCommon.h">
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<ClInclude Include="Inc\GamePad.h">
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<None Include="Inc\SimpleMath.inl">
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<None Include="Src\TeapotData.inc">
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<ClCompile Include="Src\AlphaTestEffect.cpp">
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<ClCompile Include="Audio\AudioEngine.cpp">
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<ClCompile Include="Src\BasicEffect.cpp">
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<ClCompile Include="Src\BinaryReader.cpp">
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<ClCompile Include="Src\CommonStates.cpp">
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<ClCompile Include="Src\DDSTextureLoader.cpp">
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<ClCompile Include="Src\DGSLEffect.cpp">
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<ClCompile Include="Src\DGSLEffectFactory.cpp">
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<ClCompile Include="Audio\DynamicSoundEffectInstance.cpp">
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<ClCompile Include="Src\DualTextureEffect.cpp">
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<ClCompile Include="Src\EffectCommon.cpp">
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<ClCompile Include="Src\EnvironmentMapEffect.cpp">
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<ClCompile Include="Src\GeometricPrimitive.cpp">
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<ClCompile Include="Src\Model.cpp">
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</ClCompile>
<ClCompile Include="Src\ModelLoadCMO.cpp">
<Filter>Src</Filter>
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<ClCompile Include="Src\ModelLoadSDKMESH.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\pch.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\PrimitiveBatch.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\ScreenGrab.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Audio\WAVFileReader.cpp">
<Filter>Audio</Filter>
</ClCompile>
<ClCompile Include="Audio\WaveBankReader.cpp">
<Filter>Audio</Filter>
</ClCompile>
<ClCompile Include="Audio\WaveBank.cpp">
<Filter>Audio</Filter>
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<ClCompile Include="Audio\SoundCommon.cpp">
<Filter>Audio</Filter>
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<ClCompile Include="Audio\SoundEffectInstance.cpp">
<Filter>Audio</Filter>
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<ClCompile Include="Audio\SoundEffect.cpp">
<Filter>Audio</Filter>
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<ClCompile Include="Src\SkinnedEffect.cpp">
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<ClCompile Include="Src\SpriteBatch.cpp">
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<ClCompile Include="Src\SpriteFont.cpp">
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<ClCompile Include="Src\VertexTypes.cpp">
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<ClCompile Include="Src\WICTextureLoader.cpp">
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<ClCompile Include="Src\GamePad.cpp">
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<ClCompile Include="Src\ModelLoadVBO.cpp">
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<ClCompile Include="Src\SimpleMath.cpp">
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