Release Gaming.Desktop.x64 Profile Gaming.Desktop.x64 Debug Gaming.Desktop.x64 DirectXTK DirectXTK {26be66bd-6e77-43ba-b363-725f9fc827c1} en-US Win32Proj 15.0 Native x64 StaticLibrary v142 false true Unicode StaticLibrary v142 false true Unicode StaticLibrary v142 true Unicode $(Console_SdkLibPath);$(LibraryPath) $(Console_SdkIncludeRoot);$(IncludePath) false Bin\GDK_2019\$(Platform)\$(Configuration)\ Bin\GDK_2019\$(Platform)\$(Configuration)\ DirectXTK $(Console_SdkLibPath);$(LibraryPath) $(Console_SdkIncludeRoot);$(IncludePath) false Bin\GDK_2019\$(Platform)\$(Configuration)\ Bin\GDK_2019\$(Platform)\$(Configuration)\ DirectXTK $(Console_SdkLibPath);$(LibraryPath) $(Console_SdkIncludeRoot);$(IncludePath) false Bin\GDK_2019\$(Platform)\$(Configuration)\ Bin\GDK_2019\$(Platform)\$(Configuration)\ DirectXTK true Windows true true Use pch.h MaxSpeed _WIN32_WINNT=0x0A00;NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions) EnableAllWarnings $(ProjectDir)Inc;$(ProjectDir)Src;$(ProjectDir)Src\Shaders\Compiled;%(AdditionalIncludeDirectories) true true Fast $(IntDir)$(TargetName).pdb true true /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions) Level4 true 6.0 true /Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions) true Windows true true Use pch.h MaxSpeed _WIN32_WINNT=0x0A00;NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;PROFILE;%(PreprocessorDefinitions) EnableAllWarnings $(ProjectDir)Inc;$(ProjectDir)Src;$(ProjectDir)Src\Shaders\Compiled;%(AdditionalIncludeDirectories) true true Fast $(IntDir)$(TargetName).pdb true true /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions) Level4 true 6.0 true /Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions) Windows true pch.h Use false EnableAllWarnings Disabled $(ProjectDir)Inc;$(ProjectDir)Src;$(ProjectDir)Src\Shaders\Compiled;%(AdditionalIncludeDirectories) _WIN32_WINNT=0x0A00;_DEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions) Fast $(IntDir)$(TargetName).pdb true true Level4 ProgramDatabase /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions) false 6.0 true /Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions) Create Create Create This project requires the Microsoft GDK to be installed. If you have already installed the GDK, then run Repair to ensure proper integration with Visual Studio. The missing platform is {0}. <_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0]) <_ATGFXCPath>$(_ATGFXCPath.Replace("x64","")) <_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\ <_ATGFXCVer>$([System.Text.RegularExpressions.Regex]::Match($(_ATGFXCPath), `10\.0\.\d+\.0`)) <_ATGFXCVer Condition="'$(_ATGFXCVer)' != '' and !HasTrailingSlash('$(_ATGFXCVer)')">$(_ATGFXCVer)\ <_ATGFXCPath /> <_ATGFXCVer /> <_ATGShaderHeaders Include="$(ProjectDir)src/Shaders/Compiled/*.inc" Exclude="$(ProjectDir)src/Shaders/Compiled/*Xbox*.inc" /> <_ATGShaderSymbols Include="$(ProjectDir)src/Shaders/Compiled/*.pdb" Exclude="$(ProjectDir)src/Shaders/Compiled/*Xbox*.pdb" />