зеркало из https://github.com/microsoft/DirectXTK.git
623 строки
18 KiB
C++
623 строки
18 KiB
C++
//--------------------------------------------------------------------------------------
|
|
// File: DGSLEffectFactory.cpp
|
|
//
|
|
// Copyright (c) Microsoft Corporation.
|
|
// Licensed under the MIT License.
|
|
//
|
|
// http://go.microsoft.com/fwlink/?LinkId=248929
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
#include "pch.h"
|
|
#include "Effects.h"
|
|
#include "DemandCreate.h"
|
|
#include "SharedResourcePool.h"
|
|
|
|
#include "DDSTextureLoader.h"
|
|
#include "WICTextureLoader.h"
|
|
|
|
#include <string.h>
|
|
|
|
#include "BinaryReader.h"
|
|
|
|
using namespace DirectX;
|
|
using Microsoft::WRL::ComPtr;
|
|
|
|
static_assert(DGSLEffect::MaxTextures == DGSLEffectFactory::DGSLEffectInfo::BaseTextureOffset + _countof(DGSLEffectFactory::DGSLEffectInfo::textures), "DGSL supports 8 textures");
|
|
|
|
// Internal DGSLEffectFactory implementation class. Only one of these helpers is allocated
|
|
// per D3D device, even if there are multiple public facing DGSLEffectFactory instances.
|
|
class DGSLEffectFactory::Impl
|
|
{
|
|
public:
|
|
explicit Impl(_In_ ID3D11Device* device)
|
|
: mPath{},
|
|
mDevice(device),
|
|
mSharing(true),
|
|
mForceSRGB(false)
|
|
{}
|
|
|
|
Impl(const Impl&) = delete;
|
|
Impl& operator=(const Impl&) = delete;
|
|
|
|
Impl(Impl&&) = delete;
|
|
Impl& operator=(Impl&&) = delete;
|
|
|
|
std::shared_ptr<IEffect> CreateEffect(_In_ DGSLEffectFactory* factory, _In_ const IEffectFactory::EffectInfo& info, _In_opt_ ID3D11DeviceContext* deviceContext);
|
|
std::shared_ptr<IEffect> CreateDGSLEffect(_In_ DGSLEffectFactory* factory, _In_ const DGSLEffectInfo& info, _In_opt_ ID3D11DeviceContext* deviceContext);
|
|
void CreateTexture(_In_z_ const wchar_t* texture, _In_opt_ ID3D11DeviceContext* deviceContext, _Outptr_ ID3D11ShaderResourceView** textureView);
|
|
void CreatePixelShader(_In_z_ const wchar_t* shader, _Outptr_ ID3D11PixelShader** pixelShader);
|
|
|
|
void ReleaseCache();
|
|
void SetSharing(bool enabled) noexcept { mSharing = enabled; }
|
|
void EnableForceSRGB(bool forceSRGB) noexcept { mForceSRGB = forceSRGB; }
|
|
|
|
static SharedResourcePool<ID3D11Device*, Impl> instancePool;
|
|
|
|
wchar_t mPath[MAX_PATH];
|
|
|
|
ComPtr<ID3D11Device> mDevice;
|
|
|
|
private:
|
|
using EffectCache = std::map< std::wstring, std::shared_ptr<IEffect> >;
|
|
using TextureCache = std::map< std::wstring, ComPtr<ID3D11ShaderResourceView> >;
|
|
using ShaderCache = std::map< std::wstring, ComPtr<ID3D11PixelShader> >;
|
|
|
|
EffectCache mEffectCache;
|
|
EffectCache mEffectCacheSkinning;
|
|
TextureCache mTextureCache;
|
|
ShaderCache mShaderCache;
|
|
|
|
bool mSharing;
|
|
bool mForceSRGB;
|
|
|
|
std::mutex mutex;
|
|
};
|
|
|
|
|
|
// Global instance pool.
|
|
SharedResourcePool<ID3D11Device*, DGSLEffectFactory::Impl> DGSLEffectFactory::Impl::instancePool;
|
|
|
|
|
|
_Use_decl_annotations_
|
|
std::shared_ptr<IEffect> DGSLEffectFactory::Impl::CreateEffect(DGSLEffectFactory* factory, const DGSLEffectFactory::EffectInfo& info, ID3D11DeviceContext* deviceContext)
|
|
{
|
|
if (info.enableDualTexture)
|
|
{
|
|
throw std::runtime_error("DGSLEffect does not support multiple texcoords");
|
|
}
|
|
|
|
if (mSharing && info.name && *info.name)
|
|
{
|
|
if (info.enableSkinning)
|
|
{
|
|
auto it = mEffectCacheSkinning.find(info.name);
|
|
if (it != mEffectCacheSkinning.end())
|
|
{
|
|
return it->second;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
auto it = mEffectCache.find(info.name);
|
|
if (it != mEffectCache.end())
|
|
{
|
|
return it->second;
|
|
}
|
|
}
|
|
}
|
|
|
|
std::shared_ptr<DGSLEffect> effect;
|
|
if (info.enableSkinning)
|
|
{
|
|
effect = std::make_shared<SkinnedDGSLEffect>(mDevice.Get(), nullptr);
|
|
}
|
|
else
|
|
{
|
|
effect = std::make_shared<DGSLEffect>(mDevice.Get(), nullptr);
|
|
}
|
|
|
|
effect->EnableDefaultLighting();
|
|
effect->SetLightingEnabled(true);
|
|
|
|
XMVECTOR color = XMLoadFloat3(&info.ambientColor);
|
|
effect->SetAmbientColor(color);
|
|
|
|
color = XMLoadFloat3(&info.diffuseColor);
|
|
effect->SetDiffuseColor(color);
|
|
|
|
effect->SetAlpha(info.alpha);
|
|
|
|
if (info.perVertexColor)
|
|
{
|
|
effect->SetVertexColorEnabled(true);
|
|
}
|
|
|
|
if (info.specularColor.x != 0 || info.specularColor.y != 0 || info.specularColor.z != 0)
|
|
{
|
|
color = XMLoadFloat3(&info.specularColor);
|
|
effect->SetSpecularColor(color);
|
|
effect->SetSpecularPower(info.specularPower);
|
|
}
|
|
|
|
if (info.emissiveColor.x != 0 || info.emissiveColor.y != 0 || info.emissiveColor.z != 0)
|
|
{
|
|
color = XMLoadFloat3(&info.emissiveColor);
|
|
effect->SetEmissiveColor(color);
|
|
}
|
|
|
|
if (info.diffuseTexture && *info.diffuseTexture)
|
|
{
|
|
ComPtr<ID3D11ShaderResourceView> srv;
|
|
|
|
factory->CreateTexture(info.diffuseTexture, deviceContext, srv.GetAddressOf());
|
|
|
|
effect->SetTexture(srv.Get());
|
|
effect->SetTextureEnabled(true);
|
|
}
|
|
|
|
if (mSharing && info.name && *info.name)
|
|
{
|
|
std::lock_guard<std::mutex> lock(mutex);
|
|
EffectCache::value_type v(info.name, effect);
|
|
if (info.enableSkinning)
|
|
{
|
|
mEffectCacheSkinning.insert(v);
|
|
}
|
|
else
|
|
{
|
|
mEffectCache.insert(v);
|
|
}
|
|
}
|
|
|
|
return std::move(effect);
|
|
}
|
|
|
|
|
|
_Use_decl_annotations_
|
|
std::shared_ptr<IEffect> DGSLEffectFactory::Impl::CreateDGSLEffect(DGSLEffectFactory* factory, const DGSLEffectFactory::DGSLEffectInfo& info, ID3D11DeviceContext* deviceContext)
|
|
{
|
|
if (mSharing && info.name && *info.name)
|
|
{
|
|
if (info.enableSkinning)
|
|
{
|
|
auto it = mEffectCacheSkinning.find(info.name);
|
|
if (it != mEffectCacheSkinning.end())
|
|
{
|
|
return it->second;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
auto it = mEffectCache.find(info.name);
|
|
if (it != mEffectCache.end())
|
|
{
|
|
return it->second;
|
|
}
|
|
}
|
|
}
|
|
|
|
std::shared_ptr<DGSLEffect> effect;
|
|
|
|
bool lighting = true;
|
|
bool allowSpecular = true;
|
|
|
|
if (!info.pixelShader || !*info.pixelShader)
|
|
{
|
|
if (info.enableSkinning)
|
|
{
|
|
effect = std::make_shared<SkinnedDGSLEffect>(mDevice.Get(), nullptr);
|
|
}
|
|
else
|
|
{
|
|
effect = std::make_shared<DGSLEffect>(mDevice.Get(), nullptr);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
wchar_t root[MAX_PATH] = {};
|
|
auto last = wcsrchr(info.pixelShader, '_');
|
|
if (last)
|
|
{
|
|
wcscpy_s(root, last + 1);
|
|
}
|
|
else
|
|
{
|
|
wcscpy_s(root, info.pixelShader);
|
|
}
|
|
|
|
auto first = wcschr(root, '.');
|
|
if (first)
|
|
*first = 0;
|
|
|
|
ComPtr<ID3D11PixelShader> ps;
|
|
if (!_wcsicmp(root, L"lambert"))
|
|
{
|
|
allowSpecular = false;
|
|
}
|
|
else if (!_wcsicmp(root, L"phong"))
|
|
{
|
|
// lighting, allowSpecular = true
|
|
}
|
|
else if (!_wcsicmp(root, L"unlit"))
|
|
{
|
|
lighting = false;
|
|
}
|
|
else if (mDevice->GetFeatureLevel() < D3D_FEATURE_LEVEL_10_0)
|
|
{
|
|
// DGSL shaders are not compatible with Feature Level 9.x, use fallback shader
|
|
wcscat_s(root, L".cso");
|
|
|
|
factory->CreatePixelShader(root, ps.GetAddressOf());
|
|
}
|
|
else
|
|
{
|
|
// Create DGSL shader and use it for the effect
|
|
factory->CreatePixelShader(info.pixelShader, ps.GetAddressOf());
|
|
}
|
|
|
|
if (info.enableSkinning)
|
|
{
|
|
effect = std::make_shared<SkinnedDGSLEffect>(mDevice.Get(), ps.Get());
|
|
}
|
|
else
|
|
{
|
|
effect = std::make_shared<DGSLEffect>(mDevice.Get(), ps.Get());
|
|
}
|
|
}
|
|
|
|
if (lighting)
|
|
{
|
|
effect->EnableDefaultLighting();
|
|
effect->SetLightingEnabled(true);
|
|
}
|
|
|
|
XMVECTOR color = XMLoadFloat3(&info.ambientColor);
|
|
effect->SetAmbientColor(color);
|
|
|
|
color = XMLoadFloat3(&info.diffuseColor);
|
|
effect->SetDiffuseColor(color);
|
|
effect->SetAlpha(info.alpha);
|
|
|
|
if (info.perVertexColor)
|
|
{
|
|
effect->SetVertexColorEnabled(true);
|
|
}
|
|
|
|
effect->SetAlphaDiscardEnable(true);
|
|
|
|
if (allowSpecular
|
|
&& (info.specularColor.x != 0 || info.specularColor.y != 0 || info.specularColor.z != 0))
|
|
{
|
|
color = XMLoadFloat3(&info.specularColor);
|
|
effect->SetSpecularColor(color);
|
|
effect->SetSpecularPower(info.specularPower);
|
|
}
|
|
else
|
|
{
|
|
effect->DisableSpecular();
|
|
}
|
|
|
|
if (info.emissiveColor.x != 0 || info.emissiveColor.y != 0 || info.emissiveColor.z != 0)
|
|
{
|
|
color = XMLoadFloat3(&info.emissiveColor);
|
|
effect->SetEmissiveColor(color);
|
|
}
|
|
|
|
if (info.diffuseTexture && *info.diffuseTexture)
|
|
{
|
|
ComPtr<ID3D11ShaderResourceView> srv;
|
|
|
|
factory->CreateTexture(info.diffuseTexture, deviceContext, srv.GetAddressOf());
|
|
|
|
effect->SetTexture(srv.Get());
|
|
effect->SetTextureEnabled(true);
|
|
}
|
|
|
|
if (info.specularTexture && *info.specularTexture)
|
|
{
|
|
ComPtr<ID3D11ShaderResourceView> srv;
|
|
|
|
factory->CreateTexture(info.specularTexture, deviceContext, srv.GetAddressOf());
|
|
|
|
effect->SetTexture(1, srv.Get());
|
|
effect->SetTextureEnabled(true);
|
|
}
|
|
|
|
if (info.normalTexture && *info.normalTexture)
|
|
{
|
|
ComPtr<ID3D11ShaderResourceView> srv;
|
|
|
|
factory->CreateTexture(info.normalTexture, deviceContext, srv.GetAddressOf());
|
|
|
|
effect->SetTexture(2, srv.Get());
|
|
effect->SetTextureEnabled(true);
|
|
}
|
|
|
|
if (info.emissiveTexture && *info.emissiveTexture)
|
|
{
|
|
ComPtr<ID3D11ShaderResourceView> srv;
|
|
|
|
factory->CreateTexture(info.emissiveTexture, deviceContext, srv.GetAddressOf());
|
|
|
|
effect->SetTexture(3, srv.Get());
|
|
effect->SetTextureEnabled(true);
|
|
}
|
|
|
|
for (size_t j = 0; j < std::size(info.textures); ++j)
|
|
{
|
|
if (info.textures[j] && *info.textures[j])
|
|
{
|
|
ComPtr<ID3D11ShaderResourceView> srv;
|
|
|
|
factory->CreateTexture(info.textures[j], deviceContext, srv.GetAddressOf());
|
|
|
|
effect->SetTexture(static_cast<int>(j) + DGSLEffectInfo::BaseTextureOffset, srv.Get());
|
|
effect->SetTextureEnabled(true);
|
|
}
|
|
}
|
|
|
|
if (mSharing && info.name && *info.name)
|
|
{
|
|
std::lock_guard<std::mutex> lock(mutex);
|
|
EffectCache::value_type v(info.name, effect);
|
|
if (info.enableSkinning)
|
|
{
|
|
mEffectCacheSkinning.insert(v);
|
|
}
|
|
else
|
|
{
|
|
mEffectCache.insert(v);
|
|
}
|
|
}
|
|
|
|
return std::move(effect);
|
|
}
|
|
|
|
|
|
_Use_decl_annotations_
|
|
void DGSLEffectFactory::Impl::CreateTexture(const wchar_t* name, ID3D11DeviceContext* deviceContext, ID3D11ShaderResourceView** textureView)
|
|
{
|
|
if (!name || !textureView)
|
|
throw std::invalid_argument("name and textureView parameters can't be null");
|
|
|
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
|
UNREFERENCED_PARAMETER(deviceContext);
|
|
#endif
|
|
|
|
auto it = mTextureCache.find(name);
|
|
|
|
if (mSharing && it != mTextureCache.end())
|
|
{
|
|
ID3D11ShaderResourceView* srv = it->second.Get();
|
|
srv->AddRef();
|
|
*textureView = srv;
|
|
}
|
|
else
|
|
{
|
|
wchar_t fullName[MAX_PATH] = {};
|
|
wcscpy_s(fullName, mPath);
|
|
wcscat_s(fullName, name);
|
|
|
|
WIN32_FILE_ATTRIBUTE_DATA fileAttr = {};
|
|
if (!GetFileAttributesExW(fullName, GetFileExInfoStandard, &fileAttr))
|
|
{
|
|
// Try Current Working Directory (CWD)
|
|
wcscpy_s(fullName, name);
|
|
if (!GetFileAttributesExW(fullName, GetFileExInfoStandard, &fileAttr))
|
|
{
|
|
DebugTrace("ERROR: DGSLEffectFactory could not find texture file '%ls'\n", name);
|
|
throw std::system_error(std::error_code(static_cast<int>(GetLastError()), std::system_category()), "DGSLEffectFactory::CreateTexture");
|
|
}
|
|
}
|
|
|
|
wchar_t ext[_MAX_EXT] = {};
|
|
_wsplitpath_s(name, nullptr, 0, nullptr, 0, nullptr, 0, ext, _MAX_EXT);
|
|
const bool isdds = _wcsicmp(ext, L".dds") == 0;
|
|
|
|
if (isdds)
|
|
{
|
|
HRESULT hr = CreateDDSTextureFromFileEx(
|
|
mDevice.Get(), fullName, 0,
|
|
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
|
|
mForceSRGB ? DDS_LOADER_FORCE_SRGB : DDS_LOADER_DEFAULT, nullptr, textureView);
|
|
if (FAILED(hr))
|
|
{
|
|
DebugTrace("ERROR: CreateDDSTextureFromFile failed (%08X) for '%ls'\n",
|
|
static_cast<unsigned int>(hr), fullName);
|
|
throw std::runtime_error("DGSLEffectFactory::CreateDDSTextureFromFile");
|
|
}
|
|
}
|
|
#if !defined(_XBOX_ONE) || !defined(_TITLE)
|
|
else if (deviceContext)
|
|
{
|
|
std::lock_guard<std::mutex> lock(mutex);
|
|
HRESULT hr = CreateWICTextureFromFileEx(
|
|
mDevice.Get(), deviceContext, fullName, 0,
|
|
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
|
|
mForceSRGB ? WIC_LOADER_FORCE_SRGB : WIC_LOADER_DEFAULT, nullptr, textureView);
|
|
if (FAILED(hr))
|
|
{
|
|
DebugTrace("ERROR: CreateWICTextureFromFile failed (%08X) for '%ls'\n",
|
|
static_cast<unsigned int>(hr), fullName);
|
|
throw std::runtime_error("DGSLEffectFactory::CreateWICTextureFromFile");
|
|
}
|
|
}
|
|
#endif
|
|
else
|
|
{
|
|
HRESULT hr = CreateWICTextureFromFileEx(
|
|
mDevice.Get(), fullName, 0,
|
|
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
|
|
mForceSRGB ? WIC_LOADER_FORCE_SRGB : WIC_LOADER_DEFAULT, nullptr, textureView);
|
|
if (FAILED(hr))
|
|
{
|
|
DebugTrace("ERROR: CreateWICTextureFromFile failed (%08X) for '%ls'\n",
|
|
static_cast<unsigned int>(hr), fullName);
|
|
throw std::runtime_error("DGSLEffectFactory::CreateWICTextureFromFile");
|
|
}
|
|
}
|
|
|
|
if (mSharing && *name && it == mTextureCache.end())
|
|
{
|
|
std::lock_guard<std::mutex> lock(mutex);
|
|
TextureCache::value_type v(name, *textureView);
|
|
mTextureCache.insert(v);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
_Use_decl_annotations_
|
|
void DGSLEffectFactory::Impl::CreatePixelShader(const wchar_t* name, ID3D11PixelShader** pixelShader)
|
|
{
|
|
if (!name || !pixelShader)
|
|
throw std::invalid_argument("name and pixelShader parameters can't be null");
|
|
|
|
auto it = mShaderCache.find(name);
|
|
|
|
if (mSharing && it != mShaderCache.end())
|
|
{
|
|
ID3D11PixelShader* ps = it->second.Get();
|
|
ps->AddRef();
|
|
*pixelShader = ps;
|
|
}
|
|
else
|
|
{
|
|
wchar_t fullName[MAX_PATH] = {};
|
|
wcscpy_s(fullName, mPath);
|
|
wcscat_s(fullName, name);
|
|
|
|
WIN32_FILE_ATTRIBUTE_DATA fileAttr = {};
|
|
if (!GetFileAttributesExW(fullName, GetFileExInfoStandard, &fileAttr))
|
|
{
|
|
// Try Current Working Directory (CWD)
|
|
wcscpy_s(fullName, name);
|
|
if (!GetFileAttributesExW(fullName, GetFileExInfoStandard, &fileAttr))
|
|
{
|
|
DebugTrace("ERROR: DGSLEffectFactory could not find shader file '%ls'\n", name);
|
|
throw std::system_error(std::error_code(static_cast<int>(GetLastError()), std::system_category()), "DGSLEffectFactory::CreatePixelShader");
|
|
}
|
|
}
|
|
|
|
size_t dataSize = 0;
|
|
std::unique_ptr<uint8_t[]> data;
|
|
HRESULT hr = BinaryReader::ReadEntireFile(fullName, data, &dataSize);
|
|
if (FAILED(hr))
|
|
{
|
|
DebugTrace("ERROR: CreatePixelShader failed (%08X) to load shader file '%ls'\n",
|
|
static_cast<unsigned int>(hr), fullName);
|
|
throw std::runtime_error("DGSLEffectFactory::CreatePixelShader");
|
|
}
|
|
|
|
ThrowIfFailed(
|
|
mDevice->CreatePixelShader(data.get(), dataSize, nullptr, pixelShader));
|
|
|
|
assert(pixelShader != nullptr && *pixelShader != nullptr);
|
|
_Analysis_assume_(pixelShader != nullptr && *pixelShader != nullptr);
|
|
|
|
if (mSharing && *name && it == mShaderCache.end())
|
|
{
|
|
std::lock_guard<std::mutex> lock(mutex);
|
|
ShaderCache::value_type v(name, *pixelShader);
|
|
mShaderCache.insert(v);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void DGSLEffectFactory::Impl::ReleaseCache()
|
|
{
|
|
std::lock_guard<std::mutex> lock(mutex);
|
|
mEffectCache.clear();
|
|
mEffectCacheSkinning.clear();
|
|
mTextureCache.clear();
|
|
mShaderCache.clear();
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// DGSLEffectFactory
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
DGSLEffectFactory::DGSLEffectFactory(_In_ ID3D11Device* device)
|
|
: pImpl(Impl::instancePool.DemandCreate(device))
|
|
{
|
|
}
|
|
|
|
|
|
DGSLEffectFactory::DGSLEffectFactory(DGSLEffectFactory&&) noexcept = default;
|
|
DGSLEffectFactory& DGSLEffectFactory::operator= (DGSLEffectFactory&&) noexcept = default;
|
|
DGSLEffectFactory::~DGSLEffectFactory() = default;
|
|
|
|
|
|
// IEffectFactory methods
|
|
_Use_decl_annotations_
|
|
std::shared_ptr<IEffect> DGSLEffectFactory::CreateEffect(const EffectInfo& info, ID3D11DeviceContext* deviceContext)
|
|
{
|
|
return pImpl->CreateEffect(this, info, deviceContext);
|
|
}
|
|
|
|
_Use_decl_annotations_
|
|
void DGSLEffectFactory::CreateTexture(const wchar_t* name, ID3D11DeviceContext* deviceContext, ID3D11ShaderResourceView** textureView)
|
|
{
|
|
return pImpl->CreateTexture(name, deviceContext, textureView);
|
|
}
|
|
|
|
|
|
// DGSL methods.
|
|
_Use_decl_annotations_
|
|
std::shared_ptr<IEffect> DGSLEffectFactory::CreateDGSLEffect(const DGSLEffectInfo& info, ID3D11DeviceContext* deviceContext)
|
|
{
|
|
return pImpl->CreateDGSLEffect(this, info, deviceContext);
|
|
}
|
|
|
|
|
|
_Use_decl_annotations_
|
|
void DGSLEffectFactory::CreatePixelShader(const wchar_t* shader, ID3D11PixelShader** pixelShader)
|
|
{
|
|
pImpl->CreatePixelShader(shader, pixelShader);
|
|
}
|
|
|
|
|
|
// Settings
|
|
void DGSLEffectFactory::ReleaseCache()
|
|
{
|
|
pImpl->ReleaseCache();
|
|
}
|
|
|
|
void DGSLEffectFactory::SetSharing(bool enabled) noexcept
|
|
{
|
|
pImpl->SetSharing(enabled);
|
|
}
|
|
|
|
void DGSLEffectFactory::EnableForceSRGB(bool forceSRGB) noexcept
|
|
{
|
|
pImpl->EnableForceSRGB(forceSRGB);
|
|
}
|
|
|
|
void DGSLEffectFactory::SetDirectory(_In_opt_z_ const wchar_t* path) noexcept
|
|
{
|
|
if (path && *path != 0)
|
|
{
|
|
wcscpy_s(pImpl->mPath, path);
|
|
size_t len = wcsnlen(pImpl->mPath, MAX_PATH);
|
|
if (len > 0 && len < (MAX_PATH - 1))
|
|
{
|
|
// Ensure it has a trailing slash
|
|
if (pImpl->mPath[len - 1] != L'\\')
|
|
{
|
|
pImpl->mPath[len] = L'\\';
|
|
pImpl->mPath[len + 1] = 0;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
*pImpl->mPath = 0;
|
|
}
|
|
|
|
ID3D11Device* DGSLEffectFactory::GetDevice() const noexcept
|
|
{
|
|
return pImpl->mDevice.Get();
|
|
}
|