DirectXTK/Src/ModelLoadCMO.cpp

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//--------------------------------------------------------------------------------------
// File: ModelLoadCMO.cpp
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248929
//--------------------------------------------------------------------------------------
#include "pch.h"
#include "Model.h"
#include "DirectXHelpers.h"
#include "Effects.h"
#include "VertexTypes.h"
#include "BinaryReader.h"
#include "PlatformHelpers.h"
using namespace DirectX;
using Microsoft::WRL::ComPtr;
#include "CMO.h"
static_assert(sizeof(VertexPositionNormalTangentColorTexture) == sizeof(VSD3DStarter::VertexPositionNormalTangentColorTexture), "mismatch with CMO vertex type");
namespace
{
//----------------------------------------------------------------------------------
struct MaterialRecordCMO
{
const VSD3DStarter::Material* pMaterial;
std::wstring name;
std::wstring pixelShader;
std::wstring texture[VSD3DStarter::MAX_TEXTURE];
std::shared_ptr<IEffect> effect;
ComPtr<ID3D11InputLayout> il;
MaterialRecordCMO() noexcept :
pMaterial(nullptr),
texture{} {}
};
// Helper for creating a D3D input layout.
void CreateCMOInputLayout(_In_ ID3D11Device* device, _In_ IEffect* effect, _Outptr_ ID3D11InputLayout** pInputLayout, bool skinning)
{
if (skinning)
{
ThrowIfFailed(
CreateInputLayoutFromEffect<VertexPositionNormalTangentColorTextureSkinning>(device, effect, pInputLayout)
);
}
else
{
ThrowIfFailed(
CreateInputLayoutFromEffect<VertexPositionNormalTangentColorTexture>(device, effect, pInputLayout)
);
}
assert(pInputLayout != nullptr && *pInputLayout != nullptr);
_Analysis_assume_(pInputLayout != nullptr && *pInputLayout != nullptr);
SetDebugObjectName(*pInputLayout, "ModelCMO");
}
// Shared VB input element description
INIT_ONCE g_InitOnce = INIT_ONCE_STATIC_INIT;
std::shared_ptr<ModelMeshPart::InputLayoutCollection> g_vbdecl;
std::shared_ptr<ModelMeshPart::InputLayoutCollection> g_vbdeclSkinning;
BOOL CALLBACK InitializeDecl(PINIT_ONCE initOnce, PVOID Parameter, PVOID *lpContext)
{
UNREFERENCED_PARAMETER(initOnce);
UNREFERENCED_PARAMETER(Parameter);
UNREFERENCED_PARAMETER(lpContext);
g_vbdecl = std::make_shared<ModelMeshPart::InputLayoutCollection>(
VertexPositionNormalTangentColorTexture::InputElements,
VertexPositionNormalTangentColorTexture::InputElements + VertexPositionNormalTangentColorTexture::InputElementCount);
g_vbdeclSkinning = std::make_shared<ModelMeshPart::InputLayoutCollection>(
VertexPositionNormalTangentColorTextureSkinning::InputElements,
VertexPositionNormalTangentColorTextureSkinning::InputElements + VertexPositionNormalTangentColorTextureSkinning::InputElementCount);
return TRUE;
}
inline XMFLOAT3 GetMaterialColor(float r, float g, float b, bool srgb)
{
if (srgb)
{
XMVECTOR v = XMVectorSet(r, g, b, 1.f);
v = XMColorSRGBToRGB(v);
XMFLOAT3 result;
XMStoreFloat3(&result, v);
return result;
}
else
{
return XMFLOAT3(r, g, b);
}
}
}
//======================================================================================
// Model Loader
//======================================================================================
_Use_decl_annotations_
std::unique_ptr<Model> DirectX::Model::CreateFromCMO(
ID3D11Device* device,
const uint8_t* meshData, size_t dataSize,
IEffectFactory& fxFactory,
ModelLoaderFlags flags,
size_t* animsOffset)
{
if (animsOffset)
{
*animsOffset = 0;
}
if (!InitOnceExecuteOnce(&g_InitOnce, InitializeDecl, nullptr, nullptr))
throw std::system_error(std::error_code(static_cast<int>(GetLastError()), std::system_category()), "InitOnceExecuteOnce");
if (!device || !meshData)
throw std::invalid_argument("Device and meshData cannot be null");
auto fxFactoryDGSL = dynamic_cast<DGSLEffectFactory*>(&fxFactory);
// Meshes
auto nMesh = reinterpret_cast<const uint32_t*>(meshData);
size_t usedSize = sizeof(uint32_t);
if (dataSize < usedSize)
throw std::runtime_error("End of file");
if (!*nMesh)
throw std::runtime_error("No meshes found");
auto model = std::make_unique<Model>();
for (size_t meshIndex = 0; meshIndex < *nMesh; ++meshIndex)
{
// Mesh name
auto nName = reinterpret_cast<const uint32_t*>(meshData + usedSize);
usedSize += sizeof(uint32_t);
if (dataSize < usedSize)
throw std::runtime_error("End of file");
auto meshName = reinterpret_cast<const wchar_t*>(static_cast<const void*>(meshData + usedSize)); // [CodeQL.SM02986]: The cast here is intentional.
usedSize += sizeof(wchar_t)*(*nName);
if (dataSize < usedSize)
throw std::runtime_error("End of file");
auto mesh = std::make_shared<ModelMesh>();
mesh->name.assign(meshName, *nName);
mesh->ccw = (flags & ModelLoader_CounterClockwise) != 0;
mesh->pmalpha = (flags & ModelLoader_PremultipledAlpha) != 0;
// Materials
auto nMats = reinterpret_cast<const uint32_t*>(meshData + usedSize);
usedSize += sizeof(uint32_t);
if (dataSize < usedSize)
throw std::runtime_error("End of file");
std::vector<MaterialRecordCMO> materials;
materials.reserve(*nMats);
for (size_t j = 0; j < *nMats; ++j)
{
MaterialRecordCMO m;
// Material name
nName = reinterpret_cast<const uint32_t*>(meshData + usedSize);
usedSize += sizeof(uint32_t);
if (dataSize < usedSize)
throw std::runtime_error("End of file");
auto matName = reinterpret_cast<const wchar_t*>(static_cast<const void*>(meshData + usedSize)); // [CodeQL.SM02986]: The cast here is intentional.
usedSize += sizeof(wchar_t)*(*nName);
if (dataSize < usedSize)
throw std::runtime_error("End of file");
m.name.assign(matName, *nName);
// Material settings
auto matSetting = reinterpret_cast<const VSD3DStarter::Material*>(meshData + usedSize);
usedSize += sizeof(VSD3DStarter::Material);
if (dataSize < usedSize)
throw std::runtime_error("End of file");
m.pMaterial = matSetting;
// Pixel shader name
nName = reinterpret_cast<const uint32_t*>(meshData + usedSize);
usedSize += sizeof(uint32_t);
if (dataSize < usedSize)
throw std::runtime_error("End of file");
auto psName = reinterpret_cast<const wchar_t*>(static_cast<const void*>(meshData + usedSize)); // [CodeQL.SM02986]: The cast here is intentional.
usedSize += sizeof(wchar_t)*(*nName);
if (dataSize < usedSize)
throw std::runtime_error("End of file");
m.pixelShader.assign(psName, *nName);
for (size_t t = 0; t < VSD3DStarter::MAX_TEXTURE; ++t)
{
nName = reinterpret_cast<const uint32_t*>(meshData + usedSize);
usedSize += sizeof(uint32_t);
if (dataSize < usedSize)
throw std::runtime_error("End of file");
auto txtName = reinterpret_cast<const wchar_t*>(static_cast<const void*>(meshData + usedSize)); // [CodeQL.SM02986]: The cast here is intentional.
usedSize += sizeof(wchar_t)*(*nName);
if (dataSize < usedSize)
throw std::runtime_error("End of file");
m.texture[t].assign(txtName, *nName);
}
materials.emplace_back(m);
}
assert(materials.size() == *nMats);
if (materials.empty())
{
// Add default material if none defined
MaterialRecordCMO m;
m.pMaterial = &VSD3DStarter::s_defMaterial;
m.name = L"Default";
materials.emplace_back(m);
}
// Skeletal data?
const uint8_t* bSkeleton = meshData + usedSize;
usedSize += sizeof(uint8_t);
if (dataSize < usedSize)
throw std::runtime_error("End of file");
// Submeshes
auto nSubmesh = reinterpret_cast<const uint32_t*>(meshData + usedSize);
usedSize += sizeof(uint32_t);
if (dataSize < usedSize)
throw std::runtime_error("End of file");
if (!*nSubmesh)
throw std::runtime_error("No submeshes found\n");
auto subMesh = reinterpret_cast<const VSD3DStarter::SubMesh*>(meshData + usedSize);
usedSize += sizeof(VSD3DStarter::SubMesh) * (*nSubmesh);
if (dataSize < usedSize)
throw std::runtime_error("End of file");
// Index buffers
auto nIBs = reinterpret_cast<const uint32_t*>(meshData + usedSize);
usedSize += sizeof(uint32_t);
if (dataSize < usedSize)
throw std::runtime_error("End of file");
if (!*nIBs)
throw std::runtime_error("No index buffers found\n");
struct IBData
{
size_t nIndices;
const uint16_t* ptr;
};
std::vector<IBData> ibData;
ibData.reserve(*nIBs);
std::vector<ComPtr<ID3D11Buffer>> ibs;
ibs.resize(*nIBs);
for (size_t j = 0; j < *nIBs; ++j)
{
auto nIndexes = reinterpret_cast<const uint32_t*>(meshData + usedSize);
usedSize += sizeof(uint32_t);
if (dataSize < usedSize)
throw std::runtime_error("End of file");
if (!*nIndexes)
throw std::runtime_error("Empty index buffer found\n");
const uint64_t sizeInBytes = uint64_t(*(nIndexes)) * sizeof(uint16_t);
if (sizeInBytes > UINT32_MAX)
throw std::runtime_error("IB too large");
if (!(flags & ModelLoader_AllowLargeModels))
{
if (sizeInBytes > (D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM * 1024u * 1024u))
throw std::runtime_error("IB too large for DirectX 11");
}
auto const ibBytes = static_cast<size_t>(sizeInBytes);
auto indexes = reinterpret_cast<const uint16_t*>(meshData + usedSize);
usedSize += ibBytes;
if (dataSize < usedSize)
throw std::runtime_error("End of file");
IBData ib;
ib.nIndices = *nIndexes;
ib.ptr = indexes;
ibData.emplace_back(ib);
D3D11_BUFFER_DESC desc = {};
desc.Usage = D3D11_USAGE_DEFAULT;
desc.ByteWidth = static_cast<UINT>(ibBytes);
desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
D3D11_SUBRESOURCE_DATA initData = { indexes, 0, 0 };
ThrowIfFailed(
device->CreateBuffer(&desc, &initData, &ibs[j])
);
SetDebugObjectName(ibs[j].Get(), "ModelCMO");
}
assert(ibData.size() == *nIBs);
assert(ibs.size() == *nIBs);
// Vertex buffers
auto nVBs = reinterpret_cast<const uint32_t*>(meshData + usedSize);
usedSize += sizeof(uint32_t);
if (dataSize < usedSize)
throw std::runtime_error("End of file");
if (!*nVBs)
throw std::runtime_error("No vertex buffers found\n");
struct VBData
{
size_t nVerts;
const VertexPositionNormalTangentColorTexture* ptr;
const VSD3DStarter::SkinningVertex* skinPtr;
};
std::vector<VBData> vbData;
vbData.reserve(*nVBs);
for (size_t j = 0; j < *nVBs; ++j)
{
auto nVerts = reinterpret_cast<const uint32_t*>(meshData + usedSize);
usedSize += sizeof(uint32_t);
if (dataSize < usedSize)
throw std::runtime_error("End of file");
if (!*nVerts)
throw std::runtime_error("Empty vertex buffer found\n");
const size_t vbBytes = sizeof(VertexPositionNormalTangentColorTexture) * (*(nVerts));
auto verts = reinterpret_cast<const VertexPositionNormalTangentColorTexture*>(meshData + usedSize);
usedSize += vbBytes;
if (dataSize < usedSize)
throw std::runtime_error("End of file");
VBData vb;
vb.nVerts = *nVerts;
vb.ptr = verts;
vb.skinPtr = nullptr;
vbData.emplace_back(vb);
}
assert(vbData.size() == *nVBs);
// Skinning vertex buffers
auto nSkinVBs = reinterpret_cast<const uint32_t*>(meshData + usedSize);
usedSize += sizeof(uint32_t);
if (dataSize < usedSize)
throw std::runtime_error("End of file");
if (*nSkinVBs)
{
if (*nSkinVBs != *nVBs)
throw std::runtime_error("Number of VBs not equal to number of skin VBs");
for (size_t j = 0; j < *nSkinVBs; ++j)
{
auto nVerts = reinterpret_cast<const uint32_t*>(meshData + usedSize);
usedSize += sizeof(uint32_t);
if (dataSize < usedSize)
throw std::runtime_error("End of file");
if (!*nVerts)
throw std::runtime_error("Empty skinning vertex buffer found\n");
if (vbData[j].nVerts != *nVerts)
throw std::runtime_error("Mismatched number of verts for skin VBs");
const size_t vbBytes = sizeof(VSD3DStarter::SkinningVertex) * (*(nVerts));
auto verts = reinterpret_cast<const VSD3DStarter::SkinningVertex*>(meshData + usedSize);
usedSize += vbBytes;
if (dataSize < usedSize)
throw std::runtime_error("End of file");
vbData[j].skinPtr = verts;
}
}
// Extents
auto extents = reinterpret_cast<const VSD3DStarter::MeshExtents*>(meshData + usedSize);
usedSize += sizeof(VSD3DStarter::MeshExtents);
if (dataSize < usedSize)
throw std::runtime_error("End of file");
mesh->boundingSphere.Center.x = extents->CenterX;
mesh->boundingSphere.Center.y = extents->CenterY;
mesh->boundingSphere.Center.z = extents->CenterZ;
mesh->boundingSphere.Radius = extents->Radius;
const XMVECTOR min = XMVectorSet(extents->MinX, extents->MinY, extents->MinZ, 0.f);
const XMVECTOR max = XMVectorSet(extents->MaxX, extents->MaxY, extents->MaxZ, 0.f);
BoundingBox::CreateFromPoints(mesh->boundingBox, min, max);
// Load model bones (if present and requested)
if (*bSkeleton && (flags & ModelLoader_IncludeBones))
{
// Bones
auto nBones = reinterpret_cast<const uint32_t*>(meshData + usedSize);
usedSize += sizeof(uint32_t);
if (dataSize < usedSize)
throw std::runtime_error("End of file");
if (!*nBones)
throw std::runtime_error("Animation bone data is missing\n");
ModelBone::Collection bones;
bones.resize(*nBones);
auto transforms = ModelBone::MakeArray(*nBones);
auto invTransforms = ModelBone::MakeArray(*nBones);
for (uint32_t j = 0; j < *nBones; ++j)
{
// Bone name
nName = reinterpret_cast<const uint32_t*>(meshData + usedSize);
usedSize += sizeof(uint32_t);
if (dataSize < usedSize)
throw std::runtime_error("End of file");
auto boneName = reinterpret_cast<const wchar_t*>(static_cast<const void*>(meshData + usedSize)); // [CodeQL.SM02986]: The cast here is intentional.
usedSize += sizeof(wchar_t) * (*nName);
if (dataSize < usedSize)
throw std::runtime_error("End of file");
bones[j].name = boneName;
// Bone settings
auto cmobones = reinterpret_cast<const VSD3DStarter::Bone*>(meshData + usedSize);
usedSize += sizeof(VSD3DStarter::Bone);
if (dataSize < usedSize)
throw std::runtime_error("End of file");
transforms[j] = XMLoadFloat4x4(&cmobones->LocalTransform);
invTransforms[j] = XMLoadFloat4x4(&cmobones->InvBindPos);
if (cmobones->ParentIndex < 0)
{
if (!j)
continue;
// Add as a sibling of the root bone
uint32_t index = 0;
for (size_t visited = 0;; ++visited)
{
if (visited >= *nBones)
throw std::runtime_error("Skeleton bones form an invalid graph");
const uint32_t sibling = bones[index].siblingIndex;
if (sibling == ModelBone::c_Invalid)
{
bones[index].siblingIndex = j;
break;
}
if (sibling >= *nBones)
throw std::runtime_error("Skeleton bones corrupt");
index = sibling;
}
}
else if (static_cast<uint32_t>(cmobones->ParentIndex) >= *nBones)
{
throw std::runtime_error("Skeleton bones corrupt");
}
else
{
if (!j)
throw std::runtime_error("First bone must be root!");
auto index = static_cast<uint32_t>(cmobones->ParentIndex);
bones[j].parentIndex = index;
// Add as the only child of the parent
if (bones[index].childIndex == ModelBone::c_Invalid)
{
bones[index].childIndex = j;
}
else
{
// Otherwise add as a sibling of the parent's other children
index = bones[index].childIndex;
for (size_t visited = 0;; ++visited)
{
if (visited >= *nBones)
throw std::runtime_error("Skeleton bones form an invalid graph");
const uint32_t sibling = bones[index].siblingIndex;
if (sibling == ModelBone::c_Invalid)
{
bones[index].siblingIndex = j;
break;
}
if (sibling >= *nBones)
throw std::runtime_error("Skeleton bones corrupt");
index = sibling;
}
}
}
}
std::swap(model->bones, bones);
std::swap(model->boneMatrices, transforms);
std::swap(model->invBindPoseMatrices, invTransforms);
// Animation Clips
if (animsOffset)
{
// Optional return for offset to start of animation clips in the CMO.
size_t offset = usedSize;
auto nClips = reinterpret_cast<const uint32_t*>(meshData + usedSize);
usedSize += sizeof(uint32_t);
if (dataSize < usedSize)
throw std::runtime_error("End of file");
if (*nClips > 0)
{
*animsOffset = offset;
}
}
}
const bool enableSkinning = (*nSkinVBs) != 0 && !(flags & ModelLoader_DisableSkinning);
// Build vertex buffers
std::vector<ComPtr<ID3D11Buffer>> vbs;
vbs.resize(*nVBs);
const size_t stride = enableSkinning ? sizeof(VertexPositionNormalTangentColorTextureSkinning)
: sizeof(VertexPositionNormalTangentColorTexture);
for (size_t j = 0; j < *nVBs; ++j)
{
const size_t nVerts = vbData[j].nVerts;
const uint64_t sizeInBytes = uint64_t(stride) * uint64_t(nVerts);
if (sizeInBytes > UINT32_MAX)
throw std::runtime_error("VB too large");
if (!(flags & ModelLoader_AllowLargeModels))
{
if (sizeInBytes > uint64_t(D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM * 1024u * 1024u))
throw std::runtime_error("VB too large for DirectX 11");
}
const size_t bytes = static_cast<size_t>(sizeInBytes);
D3D11_BUFFER_DESC desc = {};
desc.Usage = D3D11_USAGE_DEFAULT;
desc.ByteWidth = static_cast<UINT>(bytes);
desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
if (fxFactoryDGSL && !enableSkinning)
{
// Can use CMO vertex data directly
D3D11_SUBRESOURCE_DATA initData = { vbData[j].ptr, 0, 0 };
ThrowIfFailed(
device->CreateBuffer(&desc, &initData, &vbs[j])
);
}
else
{
auto temp = std::make_unique<uint8_t[]>(bytes + (sizeof(uint32_t) * nVerts));
auto visited = reinterpret_cast<uint32_t*>(temp.get() + bytes);
memset(visited, 0xff, sizeof(uint32_t) * nVerts);
assert(vbData[j].ptr != nullptr);
if (enableSkinning)
{
// Combine CMO multi-stream data into a single stream
auto skinptr = vbData[j].skinPtr;
assert(skinptr != nullptr);
uint8_t* ptr = temp.get();
auto sptr = vbData[j].ptr;
for (size_t v = 0; v < nVerts; ++v)
{
*reinterpret_cast<VertexPositionNormalTangentColorTexture*>(ptr) = sptr[v];
auto skinv = reinterpret_cast<VertexPositionNormalTangentColorTextureSkinning*>(ptr);
skinv->SetBlendIndices(*reinterpret_cast<const XMUINT4*>(skinptr[v].boneIndex));
skinv->SetBlendWeights(*reinterpret_cast<const XMFLOAT4*>(skinptr[v].boneWeight));
ptr += stride;
}
}
else
{
memcpy(temp.get(), vbData[j].ptr, bytes);
}
if (!fxFactoryDGSL)
{
// Need to fix up VB tex coords for UV transform which is not supported by basic effects
for (size_t k = 0; k < *nSubmesh; ++k)
{
auto& sm = subMesh[k];
if (sm.VertexBufferIndex != j)
continue;
if ((sm.IndexBufferIndex >= *nIBs)
|| (sm.MaterialIndex >= materials.size()))
throw std::out_of_range("Invalid submesh found\n");
const XMMATRIX uvTransform = XMLoadFloat4x4(&materials[sm.MaterialIndex].pMaterial->UVTransform);
auto ib = ibData[sm.IndexBufferIndex].ptr;
const size_t count = ibData[sm.IndexBufferIndex].nIndices;
for (size_t q = 0; q < count; ++q)
{
size_t v = ib[q];
if (v >= nVerts)
throw std::out_of_range("Invalid index found\n");
auto verts = reinterpret_cast<VertexPositionNormalTangentColorTexture*>(temp.get() + (v * stride));
if (visited[v] == uint32_t(-1))
{
visited[v] = sm.MaterialIndex;
XMVECTOR t = XMLoadFloat2(&verts->textureCoordinate);
t = XMVectorSelect(g_XMIdentityR3, t, g_XMSelect1110);
t = XMVector4Transform(t, uvTransform);
XMStoreFloat2(&verts->textureCoordinate, t);
}
else if (visited[v] != sm.MaterialIndex)
{
#ifdef _DEBUG
const XMMATRIX uv2 = XMLoadFloat4x4(&materials[visited[v]].pMaterial->UVTransform);
if (XMVector4NotEqual(uvTransform.r[0], uv2.r[0])
|| XMVector4NotEqual(uvTransform.r[1], uv2.r[1])
|| XMVector4NotEqual(uvTransform.r[2], uv2.r[2])
|| XMVector4NotEqual(uvTransform.r[3], uv2.r[3]))
{
DebugTrace("WARNING: %ls - mismatched UV transforms for the same vertex; texture coordinates may not be correct\n", mesh->name.c_str());
}
#endif
}
}
}
}
// Create vertex buffer from temporary buffer
D3D11_SUBRESOURCE_DATA initData = { temp.get(), 0, 0 };
ThrowIfFailed(
device->CreateBuffer(&desc, &initData, &vbs[j])
);
}
SetDebugObjectName(vbs[j].Get(), "ModelCMO");
}
assert(vbs.size() == *nVBs);
// Create Effects
const bool srgb = (flags & ModelLoader_MaterialColorsSRGB) != 0;
for (size_t j = 0; j < materials.size(); ++j)
{
auto& m = materials[j];
if (fxFactoryDGSL)
{
DGSLEffectFactory::DGSLEffectInfo info;
info.name = m.name.c_str();
info.specularPower = m.pMaterial->SpecularPower;
info.perVertexColor = true;
info.enableSkinning = enableSkinning;
info.alpha = m.pMaterial->Diffuse.w;
info.ambientColor = GetMaterialColor(m.pMaterial->Ambient.x, m.pMaterial->Ambient.y, m.pMaterial->Ambient.z, srgb);
info.diffuseColor = GetMaterialColor(m.pMaterial->Diffuse.x, m.pMaterial->Diffuse.y, m.pMaterial->Diffuse.z, srgb);
info.specularColor = GetMaterialColor(m.pMaterial->Specular.x, m.pMaterial->Specular.y, m.pMaterial->Specular.z, srgb);
info.emissiveColor = GetMaterialColor(m.pMaterial->Emissive.x, m.pMaterial->Emissive.y, m.pMaterial->Emissive.z, srgb);
info.diffuseTexture = m.texture[0].empty() ? nullptr : m.texture[0].c_str();
info.specularTexture = m.texture[1].empty() ? nullptr : m.texture[1].c_str();
info.normalTexture = m.texture[2].empty() ? nullptr : m.texture[2].c_str();
info.emissiveTexture = m.texture[3].empty() ? nullptr : m.texture[3].c_str();
info.pixelShader = m.pixelShader.c_str();
constexpr int offset = DGSLEffectFactory::DGSLEffectInfo::BaseTextureOffset;
for (int i = 0; i < (DGSLEffect::MaxTextures - offset); ++i)
{
info.textures[i] = m.texture[i + offset].empty() ? nullptr : m.texture[i + offset].c_str();
}
m.effect = fxFactoryDGSL->CreateDGSLEffect(info, nullptr);
auto dgslEffect = static_cast<DGSLEffect*>(m.effect.get());
dgslEffect->SetUVTransform(XMLoadFloat4x4(&m.pMaterial->UVTransform));
}
else
{
EffectFactory::EffectInfo info;
info.name = m.name.c_str();
info.specularPower = m.pMaterial->SpecularPower;
info.perVertexColor = true;
info.enableSkinning = enableSkinning;
info.alpha = m.pMaterial->Diffuse.w;
info.ambientColor = GetMaterialColor(m.pMaterial->Ambient.x, m.pMaterial->Ambient.y, m.pMaterial->Ambient.z, srgb);
info.diffuseColor = GetMaterialColor(m.pMaterial->Diffuse.x, m.pMaterial->Diffuse.y, m.pMaterial->Diffuse.z, srgb);
info.specularColor = GetMaterialColor(m.pMaterial->Specular.x, m.pMaterial->Specular.y, m.pMaterial->Specular.z, srgb);
info.emissiveColor = GetMaterialColor(m.pMaterial->Emissive.x, m.pMaterial->Emissive.y, m.pMaterial->Emissive.z, srgb);
info.diffuseTexture = m.texture[0].c_str();
m.effect = fxFactory.CreateEffect(info, nullptr);
}
CreateCMOInputLayout(device, m.effect.get(), &m.il, enableSkinning);
}
// Build mesh parts
for (size_t j = 0; j < *nSubmesh; ++j)
{
auto& sm = subMesh[j];
if ((sm.IndexBufferIndex >= *nIBs)
|| (sm.VertexBufferIndex >= *nVBs)
|| (sm.MaterialIndex >= materials.size()))
throw std::out_of_range("Invalid submesh found\n");
auto& mat = materials[sm.MaterialIndex];
auto part = new ModelMeshPart();
if (mat.pMaterial->Diffuse.w < 1)
part->isAlpha = true;
part->indexCount = sm.PrimCount * 3;
part->startIndex = sm.StartIndex;
part->vertexStride = static_cast<UINT>(stride);
part->inputLayout = mat.il;
part->indexBuffer = ibs[sm.IndexBufferIndex];
part->vertexBuffer = vbs[sm.VertexBufferIndex];
part->effect = mat.effect;
part->vbDecl = enableSkinning ? g_vbdeclSkinning : g_vbdecl;
mesh->meshParts.emplace_back(part);
}
model->meshes.emplace_back(mesh);
}
return model;
}
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
std::unique_ptr<Model> DirectX::Model::CreateFromCMO(
ID3D11Device* device,
const wchar_t* szFileName,
IEffectFactory& fxFactory,
ModelLoaderFlags flags,
size_t* animsOffset)
{
if (animsOffset)
{
*animsOffset = 0;
}
size_t dataSize = 0;
std::unique_ptr<uint8_t[]> data;
HRESULT hr = BinaryReader::ReadEntireFile(szFileName, data, &dataSize);
if (FAILED(hr))
{
DebugTrace("ERROR: CreateFromCMO failed (%08X) loading '%ls'\n",
static_cast<unsigned int>(hr), szFileName);
throw std::runtime_error("CreateFromCMO");
}
auto model = CreateFromCMO(device, data.get(), dataSize, fxFactory, flags, animsOffset);
model->name = szFileName;
return model;
}
//--------------------------------------------------------------------------------------
// Adapters for /Zc:wchar_t- clients
#if defined(_MSC_VER) && !defined(_NATIVE_WCHAR_T_DEFINED)
_Use_decl_annotations_
std::unique_ptr<Model> Model::CreateFromCMO(
ID3D11Device* device,
const __wchar_t* szFileName,
IEffectFactory& fxFactory,
ModelLoaderFlags flags,
size_t* animsOffset)
{
return Model::CreateFromCMO(device, reinterpret_cast<const unsigned short*>(szFileName), fxFactory, flags, animsOffset);
}
#endif