DirectXTK/Src/PBREffectFactory.cpp

368 строки
12 KiB
C++

//--------------------------------------------------------------------------------------
// File: PBREffectFactory.cpp
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248929
//--------------------------------------------------------------------------------------
#include "pch.h"
#include "Effects.h"
#include "DemandCreate.h"
#include "SharedResourcePool.h"
#include "DDSTextureLoader.h"
#include "WICTextureLoader.h"
using namespace DirectX;
using Microsoft::WRL::ComPtr;
namespace
{
template<typename T>
void SetPBRProperties(
_In_ T* effect,
const EffectFactory::EffectInfo& info,
_In_ IEffectFactory* factory,
_In_opt_ ID3D11DeviceContext* deviceContext)
{
// We don't use EnableDefaultLighting generally for PBR as it uses Image-Based Lighting instead.
effect->SetAlpha(info.alpha);
if (info.diffuseTexture && *info.diffuseTexture)
{
// Textured PBR material
ComPtr<ID3D11ShaderResourceView> albedoSrv;
factory->CreateTexture(info.diffuseTexture, deviceContext, albedoSrv.GetAddressOf());
ComPtr<ID3D11ShaderResourceView> normalSrv;
if (info.normalTexture && *info.normalTexture)
{
factory->CreateTexture(info.normalTexture, deviceContext, normalSrv.GetAddressOf());
}
ComPtr<ID3D11ShaderResourceView> rmaSrv;
if (info.specularTexture && *info.specularTexture)
{
// We use the specular texture for the roughness/metalness/ambient-occlusion texture
factory->CreateTexture(info.specularTexture, deviceContext, rmaSrv.GetAddressOf());
}
effect->SetSurfaceTextures(albedoSrv.Get(), normalSrv.Get(), rmaSrv.Get());
if (info.emissiveTexture && *info.emissiveTexture)
{
ComPtr<ID3D11ShaderResourceView> srv;
factory->CreateTexture(info.emissiveTexture, deviceContext, srv.GetAddressOf());
effect->SetEmissiveTexture(srv.Get());
}
}
else
{
// Untextured material (for PBR this still requires texture coordinates)
const XMVECTOR color = XMLoadFloat3(&info.diffuseColor);
effect->SetConstantAlbedo(color);
if (info.specularColor.x != 0 || info.specularColor.y != 0 || info.specularColor.z != 0)
{
// Derived from specularPower = 2 / roughness ^ 4 - 2
// http://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html
const float roughness = powf(2.f / (info.specularPower + 2.f), 1.f / 4.f);
effect->SetConstantRoughness(roughness);
}
// info.ambientColor, info.specularColor, and info.emissiveColor are unused by PBR.
}
if (info.biasedVertexNormals)
{
effect->SetBiasedVertexNormals(true);
}
}
}
// Internal PBREffectFactory implementation class. Only one of these helpers is allocated
// per D3D device, even if there are multiple public facing PBREffectFactory instances.
class PBREffectFactory::Impl
{
public:
explicit Impl(_In_ ID3D11Device* device)
: mPath{},
mDevice(device),
mSharing(true),
mForceSRGB(false)
{}
std::shared_ptr<IEffect> CreateEffect(
_In_ IEffectFactory* factory,
_In_ const IEffectFactory::EffectInfo& info,
_In_opt_ ID3D11DeviceContext* deviceContext);
void CreateTexture(_In_z_ const wchar_t* texture,
_In_opt_ ID3D11DeviceContext* deviceContext,
_Outptr_ ID3D11ShaderResourceView** textureView);
void ReleaseCache();
void SetSharing(bool enabled) noexcept { mSharing = enabled; }
void EnableForceSRGB(bool forceSRGB) noexcept { mForceSRGB = forceSRGB; }
static SharedResourcePool<ID3D11Device*, Impl> instancePool;
wchar_t mPath[MAX_PATH];
ComPtr<ID3D11Device> mDevice;
private:
using EffectCache = std::map< std::wstring, std::shared_ptr<IEffect> >;
using TextureCache = std::map< std::wstring, ComPtr<ID3D11ShaderResourceView> >;
EffectCache mEffectCache;
EffectCache mEffectCacheSkinning;
TextureCache mTextureCache;
bool mSharing;
bool mForceSRGB;
std::mutex mutex;
};
// Global instance pool.
SharedResourcePool<ID3D11Device*, PBREffectFactory::Impl> PBREffectFactory::Impl::instancePool;
_Use_decl_annotations_
std::shared_ptr<IEffect> PBREffectFactory::Impl::CreateEffect(
IEffectFactory* factory,
const IEffectFactory::EffectInfo& info,
ID3D11DeviceContext* deviceContext)
{
// info.perVertexColor and info.enableDualTexture are ignored by PBREffectFactory
if (info.enableSkinning)
{
// SkinnedPBREffect
if (mSharing && info.name && *info.name)
{
auto it = mEffectCacheSkinning.find(info.name);
if (mSharing && it != mEffectCacheSkinning.end())
{
return it->second;
}
}
auto effect = std::make_shared<SkinnedPBREffect>(mDevice.Get());
SetPBRProperties(effect.get(), info, factory, deviceContext);
if (mSharing && info.name && *info.name)
{
std::lock_guard<std::mutex> lock(mutex);
EffectCache::value_type v(info.name, effect);
mEffectCacheSkinning.insert(v);
}
return std::move(effect);
}
else
{
// PBREffect
if (mSharing && info.name && *info.name)
{
auto it = mEffectCache.find(info.name);
if (mSharing && it != mEffectCache.end())
{
return it->second;
}
}
auto effect = std::make_shared<PBREffect>(mDevice.Get());
SetPBRProperties(effect.get(), info, factory, deviceContext);
if (mSharing && info.name && *info.name)
{
std::lock_guard<std::mutex> lock(mutex);
EffectCache::value_type v(info.name, effect);
mEffectCache.insert(v);
}
return std::move(effect);
}
}
_Use_decl_annotations_
void PBREffectFactory::Impl::CreateTexture(
const wchar_t* name,
ID3D11DeviceContext* deviceContext,
ID3D11ShaderResourceView** textureView)
{
if (!name || !textureView)
throw std::invalid_argument("name and textureView parameters can't be null");
#if defined(_XBOX_ONE) && defined(_TITLE)
UNREFERENCED_PARAMETER(deviceContext);
#endif
auto it = mTextureCache.find(name);
if (mSharing && it != mTextureCache.end())
{
ID3D11ShaderResourceView* srv = it->second.Get();
srv->AddRef();
*textureView = srv;
}
else
{
wchar_t fullName[MAX_PATH] = {};
wcscpy_s(fullName, mPath);
wcscat_s(fullName, name);
WIN32_FILE_ATTRIBUTE_DATA fileAttr = {};
if (!GetFileAttributesExW(fullName, GetFileExInfoStandard, &fileAttr))
{
// Try Current Working Directory (CWD)
wcscpy_s(fullName, name);
if (!GetFileAttributesExW(fullName, GetFileExInfoStandard, &fileAttr))
{
DebugTrace("ERROR: PBREffectFactory could not find texture file '%ls'\n", name);
throw std::system_error(std::error_code(static_cast<int>(GetLastError()), std::system_category()), "PBREffectFactory::CreateTexture");
}
}
wchar_t ext[_MAX_EXT] = {};
_wsplitpath_s(name, nullptr, 0, nullptr, 0, nullptr, 0, ext, _MAX_EXT);
const bool isdds = _wcsicmp(ext, L".dds") == 0;
if (isdds)
{
HRESULT hr = CreateDDSTextureFromFileEx(
mDevice.Get(), fullName, 0,
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
mForceSRGB, nullptr, textureView);
if (FAILED(hr))
{
DebugTrace("ERROR: CreateDDSTextureFromFile failed (%08X) for '%ls'\n",
static_cast<unsigned int>(hr), fullName);
throw std::runtime_error("PBREffectFactory::CreateDDSTextureFromFile");
}
}
#if !defined(_XBOX_ONE) || !defined(_TITLE)
else if (deviceContext)
{
std::lock_guard<std::mutex> lock(mutex);
HRESULT hr = CreateWICTextureFromFileEx(
mDevice.Get(), deviceContext, fullName, 0,
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
mForceSRGB ? WIC_LOADER_FORCE_SRGB : WIC_LOADER_DEFAULT, nullptr, textureView);
if (FAILED(hr))
{
DebugTrace("ERROR: CreateWICTextureFromFile failed (%08X) for '%ls'\n",
static_cast<unsigned int>(hr), fullName);
throw std::runtime_error("PBREffectFactory::CreateWICTextureFromFile");
}
}
#endif
else
{
HRESULT hr = CreateWICTextureFromFileEx(
mDevice.Get(), fullName, 0,
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
mForceSRGB ? WIC_LOADER_FORCE_SRGB : WIC_LOADER_DEFAULT, nullptr, textureView);
if (FAILED(hr))
{
DebugTrace("ERROR: CreateWICTextureFromFile failed (%08X) for '%ls'\n",
static_cast<unsigned int>(hr), fullName);
throw std::runtime_error("PBREffectFactory::CreateWICTextureFromFile");
}
}
if (mSharing && *name && it == mTextureCache.end())
{
std::lock_guard<std::mutex> lock(mutex);
TextureCache::value_type v(name, *textureView);
mTextureCache.insert(v);
}
}
}
void PBREffectFactory::Impl::ReleaseCache()
{
std::lock_guard<std::mutex> lock(mutex);
mEffectCache.clear();
mEffectCacheSkinning.clear();
mTextureCache.clear();
}
//--------------------------------------------------------------------------------------
// PBREffectFactory
//--------------------------------------------------------------------------------------
PBREffectFactory::PBREffectFactory(_In_ ID3D11Device* device)
: pImpl(Impl::instancePool.DemandCreate(device))
{
}
PBREffectFactory::PBREffectFactory(PBREffectFactory&&) noexcept = default;
PBREffectFactory& PBREffectFactory::operator= (PBREffectFactory&&) noexcept = default;
PBREffectFactory::~PBREffectFactory() = default;
_Use_decl_annotations_
std::shared_ptr<IEffect> PBREffectFactory::CreateEffect(const EffectInfo& info, ID3D11DeviceContext* deviceContext)
{
return pImpl->CreateEffect(this, info, deviceContext);
}
_Use_decl_annotations_
void PBREffectFactory::CreateTexture(const wchar_t* name, ID3D11DeviceContext* deviceContext, ID3D11ShaderResourceView** textureView)
{
return pImpl->CreateTexture(name, deviceContext, textureView);
}
void PBREffectFactory::ReleaseCache()
{
pImpl->ReleaseCache();
}
void PBREffectFactory::SetSharing(bool enabled) noexcept
{
pImpl->SetSharing(enabled);
}
void PBREffectFactory::EnableForceSRGB(bool forceSRGB) noexcept
{
pImpl->EnableForceSRGB(forceSRGB);
}
void PBREffectFactory::SetDirectory(_In_opt_z_ const wchar_t* path) noexcept
{
if (path && *path != 0)
{
wcscpy_s(pImpl->mPath, path);
size_t len = wcsnlen(pImpl->mPath, MAX_PATH);
if (len > 0 && len < (MAX_PATH - 1))
{
// Ensure it has a trailing slash
if (pImpl->mPath[len - 1] != L'\\')
{
pImpl->mPath[len] = L'\\';
pImpl->mPath[len + 1] = 0;
}
}
}
else
*pImpl->mPath = 0;
}
ID3D11Device* PBREffectFactory::GetDevice() const noexcept
{
return pImpl->mDevice.Get();
}