зеркало из https://github.com/microsoft/DirectXTK.git
203 строки
6.6 KiB
C++
203 строки
6.6 KiB
C++
//--------------------------------------------------------------------------------------
|
|
// File: ModelLoadVBO.cpp
|
|
//
|
|
// Copyright (c) Microsoft Corporation.
|
|
// Licensed under the MIT License.
|
|
//
|
|
// http://go.microsoft.com/fwlink/?LinkId=248929
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
#include "pch.h"
|
|
#include "Model.h"
|
|
#include "DirectXHelpers.h"
|
|
#include "Effects.h"
|
|
#include "VertexTypes.h"
|
|
#include "BinaryReader.h"
|
|
#include "PlatformHelpers.h"
|
|
|
|
#include "vbo.h"
|
|
|
|
using namespace DirectX;
|
|
using Microsoft::WRL::ComPtr;
|
|
|
|
static_assert(sizeof(VertexPositionNormalTexture) == 32, "VBO vertex size mismatch");
|
|
|
|
namespace
|
|
{
|
|
//--------------------------------------------------------------------------------------
|
|
// Shared VB input element description
|
|
INIT_ONCE g_InitOnce = INIT_ONCE_STATIC_INIT;
|
|
std::shared_ptr<ModelMeshPart::InputLayoutCollection> g_vbdecl;
|
|
|
|
BOOL CALLBACK InitializeDecl(PINIT_ONCE initOnce, PVOID Parameter, PVOID *lpContext)
|
|
{
|
|
UNREFERENCED_PARAMETER(initOnce);
|
|
UNREFERENCED_PARAMETER(Parameter);
|
|
UNREFERENCED_PARAMETER(lpContext);
|
|
|
|
g_vbdecl = std::make_shared<ModelMeshPart::InputLayoutCollection>(
|
|
VertexPositionNormalTexture::InputElements,
|
|
VertexPositionNormalTexture::InputElements + VertexPositionNormalTexture::InputElementCount);
|
|
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
_Use_decl_annotations_
|
|
std::unique_ptr<Model> DirectX::Model::CreateFromVBO(
|
|
ID3D11Device* device,
|
|
const uint8_t* meshData, size_t dataSize,
|
|
std::shared_ptr<IEffect> ieffect,
|
|
ModelLoaderFlags flags)
|
|
{
|
|
if (!InitOnceExecuteOnce(&g_InitOnce, InitializeDecl, nullptr, nullptr))
|
|
throw std::system_error(std::error_code(static_cast<int>(GetLastError()), std::system_category()), "InitOnceExecuteOnce");
|
|
|
|
if (!device || !meshData)
|
|
throw std::invalid_argument("Device and meshData cannot be null");
|
|
|
|
// File Header
|
|
if (dataSize < sizeof(VBO::header_t))
|
|
throw std::runtime_error("End of file");
|
|
auto header = reinterpret_cast<const VBO::header_t*>(meshData);
|
|
|
|
if (!header->numVertices || !header->numIndices)
|
|
throw std::runtime_error("No vertices or indices found");
|
|
|
|
uint64_t sizeInBytes = uint64_t(header->numVertices) * sizeof(VertexPositionNormalTexture);
|
|
|
|
if (sizeInBytes > UINT32_MAX)
|
|
throw std::runtime_error("VB too large");
|
|
|
|
if (!(flags & ModelLoader_AllowLargeModels))
|
|
{
|
|
if (sizeInBytes > uint64_t(D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM * 1024u * 1024u))
|
|
throw std::runtime_error("VB too large for DirectX 11");
|
|
}
|
|
|
|
auto const vertSize = static_cast<size_t>(sizeInBytes);
|
|
|
|
if (dataSize < (vertSize + sizeof(VBO::header_t)))
|
|
throw std::runtime_error("End of file");
|
|
auto verts = reinterpret_cast<const VertexPositionNormalTexture*>(meshData + sizeof(VBO::header_t));
|
|
|
|
sizeInBytes = uint64_t(header->numIndices) * sizeof(uint16_t);
|
|
|
|
if (sizeInBytes > UINT32_MAX)
|
|
throw std::runtime_error("IB too large");
|
|
|
|
if (!(flags & ModelLoader_AllowLargeModels))
|
|
{
|
|
if (sizeInBytes > uint64_t(D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM * 1024u * 1024u))
|
|
throw std::runtime_error("IB too large for DirectX 11");
|
|
}
|
|
|
|
auto const indexSize = static_cast<size_t>(sizeInBytes);
|
|
|
|
if (dataSize < (sizeof(VBO::header_t) + vertSize + indexSize))
|
|
throw std::runtime_error("End of file");
|
|
auto indices = reinterpret_cast<const uint16_t*>(meshData + sizeof(VBO::header_t) + vertSize);
|
|
|
|
// Create vertex buffer
|
|
ComPtr<ID3D11Buffer> vb;
|
|
{
|
|
D3D11_BUFFER_DESC desc = {};
|
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
|
desc.ByteWidth = static_cast<UINT>(vertSize);
|
|
desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
|
|
|
D3D11_SUBRESOURCE_DATA initData = { verts, 0, 0 };
|
|
|
|
ThrowIfFailed(
|
|
device->CreateBuffer(&desc, &initData, vb.GetAddressOf())
|
|
);
|
|
|
|
SetDebugObjectName(vb.Get(), "ModelVBO");
|
|
}
|
|
|
|
// Create index buffer
|
|
ComPtr<ID3D11Buffer> ib;
|
|
{
|
|
D3D11_BUFFER_DESC desc = {};
|
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
|
desc.ByteWidth = static_cast<UINT>(indexSize);
|
|
desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
|
|
|
|
D3D11_SUBRESOURCE_DATA initData = { indices, 0, 0 };
|
|
|
|
ThrowIfFailed(
|
|
device->CreateBuffer(&desc, &initData, ib.GetAddressOf())
|
|
);
|
|
|
|
SetDebugObjectName(ib.Get(), "ModelVBO");
|
|
}
|
|
|
|
// Create input layout and effect
|
|
if (!ieffect)
|
|
{
|
|
auto effect = std::make_shared<BasicEffect>(device);
|
|
effect->EnableDefaultLighting();
|
|
effect->SetLightingEnabled(true);
|
|
|
|
ieffect = effect;
|
|
}
|
|
|
|
ComPtr<ID3D11InputLayout> il;
|
|
|
|
ThrowIfFailed(
|
|
CreateInputLayoutFromEffect<VertexPositionNormalTexture>(device, ieffect.get(), il.GetAddressOf())
|
|
);
|
|
|
|
SetDebugObjectName(il.Get(), "ModelVBO");
|
|
|
|
auto part = new ModelMeshPart();
|
|
part->indexCount = header->numIndices;
|
|
part->startIndex = 0;
|
|
part->vertexStride = static_cast<UINT>(sizeof(VertexPositionNormalTexture));
|
|
part->inputLayout = il;
|
|
part->indexBuffer = ib;
|
|
part->vertexBuffer = vb;
|
|
part->effect = ieffect;
|
|
part->vbDecl = g_vbdecl;
|
|
|
|
auto mesh = std::make_shared<ModelMesh>();
|
|
mesh->ccw = (flags & ModelLoader_CounterClockwise) != 0;
|
|
mesh->pmalpha = (flags & ModelLoader_PremultipledAlpha) != 0;
|
|
BoundingSphere::CreateFromPoints(mesh->boundingSphere, header->numVertices, &verts->position, sizeof(VertexPositionNormalTexture));
|
|
BoundingBox::CreateFromPoints(mesh->boundingBox, header->numVertices, &verts->position, sizeof(VertexPositionNormalTexture));
|
|
mesh->meshParts.emplace_back(part);
|
|
|
|
auto model = std::make_unique<Model>();
|
|
model->meshes.emplace_back(mesh);
|
|
|
|
return model;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
_Use_decl_annotations_
|
|
std::unique_ptr<Model> DirectX::Model::CreateFromVBO(
|
|
ID3D11Device* device,
|
|
const wchar_t* szFileName,
|
|
std::shared_ptr<IEffect> ieffect,
|
|
ModelLoaderFlags flags)
|
|
{
|
|
size_t dataSize = 0;
|
|
std::unique_ptr<uint8_t[]> data;
|
|
HRESULT hr = BinaryReader::ReadEntireFile(szFileName, data, &dataSize);
|
|
if (FAILED(hr))
|
|
{
|
|
DebugTrace("ERROR: CreateFromVBO failed (%08X) loading '%ls'\n",
|
|
static_cast<unsigned int>(hr), szFileName);
|
|
throw std::runtime_error("CreateFromVBO");
|
|
}
|
|
|
|
auto model = CreateFromVBO(device, data.get(), dataSize, ieffect, flags);
|
|
|
|
model->name = szFileName;
|
|
|
|
return model;
|
|
}
|