зеркало из https://github.com/microsoft/DirectXTK.git
446 строки
22 KiB
XML
446 строки
22 KiB
XML
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<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
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|
<DisableSpecificWarnings>4711;5045;26812</DisableSpecificWarnings>
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|
<ExternalWarningLevel>Level4</ExternalWarningLevel>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Windows</SubSystem>
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|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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|
<ClCompile>
|
|
<WarningLevel>EnableAllWarnings</WarningLevel>
|
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
<Optimization>MaxSpeed</Optimization>
|
|
<PreprocessorDefinitions>_WIN32_WINNT=0x0A00;_WIN7_PLATFORM_UPDATE;WIN32;NDEBUG;_LIB;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
<AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<FloatingPointModel>Fast</FloatingPointModel>
|
|
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
|
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
|
|
<ConformanceMode>true</ConformanceMode>
|
|
<SDLCheck>true</SDLCheck>
|
|
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
|
|
<DisableSpecificWarnings>4711;5045;26812</DisableSpecificWarnings>
|
|
<ExternalWarningLevel>Level4</ExternalWarningLevel>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Windows</SubSystem>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
</Link>
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|
</ItemDefinitionGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
<ImportGroup Label="ExtensionTargets">
|
|
</ImportGroup>
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|
<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
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|
<PropertyGroup>
|
|
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
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|
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
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|
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
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|
</PropertyGroup>
|
|
<Exec Condition="!Exists('src/Shaders/Compiled/SpriteEffect_SpriteVertexShader.inc')" WorkingDirectory="$(ProjectDir)src/Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
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|
<PropertyGroup>
|
|
<_ATGFXCPath />
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|
</PropertyGroup>
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|
</Target>
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|
<Target Name="ATGDeleteShaders" AfterTargets="Clean">
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|
<ItemGroup>
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|
<_ATGShaderHeaders Include="$(ProjectDir)src/Shaders/Compiled/*.inc" Exclude="$(ProjectDir)src/Shaders/Compiled/*Xbox*.inc" />
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|
<_ATGShaderSymbols Include="$(ProjectDir)src/Shaders/Compiled/*.pdb" Exclude="$(ProjectDir)src/Shaders/Compiled/*Xbox*.pdb" />
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|
</ItemGroup>
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|
<Delete Files="@(_ATGShaderHeaders)" />
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|
<Delete Files="@(_ATGShaderSymbols)" />
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|
</Target>
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|
</Project> |