DirectXTK/Src/ConstantBuffer.h

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3.2 KiB
C++

//--------------------------------------------------------------------------------------
// File: ConstantBuffer.h
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248929
//--------------------------------------------------------------------------------------
#pragma once
#include "DirectXHelpers.h"
#include "GraphicsMemory.h"
#include "PlatformHelpers.h"
namespace DirectX
{
// Strongly typed wrapper around a D3D constant buffer.
template<typename T>
class ConstantBuffer
{
public:
// Constructor.
ConstantBuffer() = default;
explicit ConstantBuffer(_In_ ID3D11Device* device)
{
Create(device);
}
ConstantBuffer(ConstantBuffer const&) = delete;
ConstantBuffer& operator= (ConstantBuffer const&) = delete;
#if defined(_XBOX_ONE) && defined(_TITLE)
void Create(_In_ ID3D11Device* device)
{
D3D11_BUFFER_DESC desc = {};
desc.ByteWidth = sizeof(T);
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
Microsoft::WRL::ComPtr<ID3D11DeviceX> deviceX;
ThrowIfFailed(device->QueryInterface(IID_GRAPHICS_PPV_ARGS(deviceX.GetAddressOf())));
ThrowIfFailed(deviceX->CreatePlacementBuffer(&desc, nullptr, mConstantBuffer.ReleaseAndGetAddressOf()));
SetDebugObjectName(mConstantBuffer.Get(), L"DirectXTK");
}
// Writes new data into the constant buffer.
void SetData(_In_ ID3D11DeviceContext* deviceContext, T const& value, void** grfxMemory)
{
assert(grfxMemory != nullptr);
void* ptr = GraphicsMemory::Get().Allocate(deviceContext, sizeof(T), 64);
assert(ptr != nullptr);
*(T*)ptr = value;
*grfxMemory = ptr;
}
#else
void Create(_In_ ID3D11Device* device)
{
D3D11_BUFFER_DESC desc = {};
desc.ByteWidth = sizeof(T);
desc.Usage = D3D11_USAGE_DYNAMIC;
desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
ThrowIfFailed(
device->CreateBuffer(&desc, nullptr, mConstantBuffer.ReleaseAndGetAddressOf())
);
SetDebugObjectName(mConstantBuffer.Get(), "DirectXTK");
}
// Writes new data into the constant buffer.
void SetData(_In_ ID3D11DeviceContext* deviceContext, T const& value)
{
assert(mConstantBuffer);
D3D11_MAPPED_SUBRESOURCE mappedResource;
ThrowIfFailed(
deviceContext->Map(mConstantBuffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource)
);
*static_cast<T*>(mappedResource.pData) = value;
deviceContext->Unmap(mConstantBuffer.Get(), 0);
}
#endif
// Looks up the underlying D3D constant buffer.
ID3D11Buffer* GetBuffer()
{
return mConstantBuffer.Get();
}
private:
// The underlying D3D object.
Microsoft::WRL::ComPtr<ID3D11Buffer> mConstantBuffer;
};
}