зеркало из https://github.com/microsoft/DirectXTK.git
Updated GeometricPrimitive (markdown)
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4d2bfa7519
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@ -153,7 +153,7 @@ GeometricPrimitive makes use of the following states:
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* Pixel shader
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* Vertex buffer (slot 0)
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* Index buffer
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* Constant buffer (Vertex Shader stage, slot 0)
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* Constant buffer (Vertex Shader and Pixel Shader stages, slot 0)
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The GeometricPrimitive class assumes you've already set the Render Target view, Depth Stencil view, and Viewport.
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