diff --git a/Keyboard.md b/Keyboard.md index 888b3c3..019037a 100644 --- a/Keyboard.md +++ b/Keyboard.md @@ -77,7 +77,7 @@ keyboard->SetWindow(reinterpret_cast(winrt ## Xbox -For Microsoft GDK using GameCore on Xbox, no additional integration is required. +For Microsoft GDKX when targeting Gaming.Xbox.*.x64, no additional integration is required. For the Xbox One XDK, you follow the pattern above for *Universal Windows Platform (UWP) apps*. diff --git a/Mouse.md b/Mouse.md index be17f10..b9bda5a 100644 --- a/Mouse.md +++ b/Mouse.md @@ -107,7 +107,7 @@ mouse->SetWindow(reinterpret_cast(winrt::g ## Xbox -For Microsoft GDK using GameCore on Xbox, you follow the pattern above for *Windows desktop*, although only a subset of Win32 messages are required (i.e. it does not use ``WM_INPUT`` or ``WM_MOUSEHOVER``), and there is no use of ``SetWindow``: +For Microsoft GDKX when targeting Gaming.Xbox.*.x64, you follow the pattern above for *Windows desktop*, although only a subset of Win32 messages are required (i.e. it does not use ``WM_INPUT`` or ``WM_MOUSEHOVER``), and there is no use of ``SetWindow``: ```cpp #include