Updated AudioEmitter (markdown)

Chuck Walbourn 2022-08-24 15:09:56 -07:00
Родитель 58e3ff0c16
Коммит 694a1c97f6
1 изменённых файлов: 1 добавлений и 1 удалений

@ -90,7 +90,7 @@ emitter.EnableDefaultMultiChannel(effect->GetChannelCount(), 10.f);
```
# Directional Emitters
AudioEmitter defaults to an omnidirectional emitter. To create a sound-cone, set the **pCone** member to point to a ``X3DAUDIO_CONE`` structure. The pointer must point to valid memory at the time Apply3D is called.
AudioEmitter defaults to an omnidirectional emitter. To create a sound-cone, set the **pCone** member to point to a ``X3DAUDIO_CONE`` structure. The pointer must point to valid memory at the time Apply3D is called. The **SetCone** helper uses the ``EmitterCone`` variable to store the cone settings.
Be aware that ``pCone`` is ignored for multi-channel emitters.