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Updated GeometricPrimitive (markdown)
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@ -266,7 +266,7 @@ deviceContext->DrawIndexed(indexCount, 0, 0);
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# Feature Level Notes
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In order to support [all feature levels](https://docs.microsoft.com/en-us/windows/desktop/direct3d11/overviews-direct3d-11-devices-downlevel-intro), the GeometricPrimitive implementation make use of 16-bit indices (``DXGI_FORMAT_R16_UINT``) which limits to a maximum of 65535 vertices.
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Feature Level 9.1 is also limited to a maximum of 65535 primitives in a single draw. This rule out using extremely large numbers for the tessellation factor, although the exact limit depends on the shape implementation.
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Feature Level 9.1 is also limited to a maximum of 65535 primitives in a single draw. This rules out using extremely large numbers for the tessellation factor, although the exact limit depends on the shape implementation.
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Note that these shapes tend to duplicate rather than share vertices in order to provide the 'face-normal' lighting expected of sharp geometry.
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