зеркало из https://github.com/microsoft/DirectXTK.git
Updated Drawing text (markdown)
Родитель
33e85dac99
Коммит
c04039b804
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@ -140,13 +140,13 @@ In **Game.cpp**, modify the TODO section of **Render** to be:
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const wchar_t* output = L"Hello World";
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Vector2 origin = m_font->MeasureString(output) / 2.f;
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m_font->DrawString(m_spriteBatch.get(), output,
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m_fontPos + Vector2(1.f, 1.f), Colors::Black, 0.f, origin);
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m_font->DrawString(m_spriteBatch.get(), output,
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m_fontPos + Vector2(-1.f, 1.f), Colors::Black, 0.f, origin);
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Vector2 origin = m_font->MeasureString(output) / 2.f;
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m_font->DrawString(m_spriteBatch.get(), output,
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m_fontPos, Colors::White, 0.f, origin);
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@ -164,6 +164,8 @@ In **Game.cpp**, modify the TODO section of **Render** to be:
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const wchar_t* output = L"Hello World";
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Vector2 origin = m_font->MeasureString(output) / 2.f;
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m_font->DrawString(m_spriteBatch.get(), output,
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m_fontPos + Vector2(1.f, 1.f), Colors::Black, 0.f, origin);
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m_font->DrawString(m_spriteBatch.get(), output,
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@ -173,8 +175,6 @@ In **Game.cpp**, modify the TODO section of **Render** to be:
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m_font->DrawString(m_spriteBatch.get(), output,
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m_fontPos + Vector2(1.f, -1.f), Colors::Black, 0.f, origin);
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Vector2 origin = m_font->MeasureString(output) / 2.f;
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m_font->DrawString(m_spriteBatch.get(), output,
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m_fontPos, Colors::White, 0.f, origin);
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