DirectXTK12/DirectXTK_Windows10_2017.vc...

1178 строки
47 KiB
Plaintext
Исходник Обычный вид История

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Inc">
<UniqueIdentifier>{a77af43b-f2ab-4dcc-b84e-70909b198d8a}</UniqueIdentifier>
</Filter>
<Filter Include="Src">
<UniqueIdentifier>{4a81ebd8-dd1a-46fb-ad14-8b57d8e92774}</UniqueIdentifier>
</Filter>
<Filter Include="Audio">
<UniqueIdentifier>{a872f54e-e97f-4e14-a946-da034ce61f99}</UniqueIdentifier>
</Filter>
<Filter Include="Src\Shaders">
<UniqueIdentifier>{e536bb5b-5908-4d5a-b629-6a73cf2fc9ca}</UniqueIdentifier>
</Filter>
<Filter Include="Src\Shaders\Compiled">
<UniqueIdentifier>{fe608244-a8ad-4cca-b766-e82f3d32405b}</UniqueIdentifier>
</Filter>
<Filter Include="Inc\Shared">
<UniqueIdentifier>{cdc2c333-afc0-4a50-af16-b00d55d5eae9}</UniqueIdentifier>
</Filter>
<Filter Include="Src\Shared">
<UniqueIdentifier>{6a91517d-6346-497f-a53c-72b517d1555b}</UniqueIdentifier>
</Filter>
<Filter Include="Src\Shaders\Shared">
<UniqueIdentifier>{748d343b-b201-4335-958e-d5457382f87b}</UniqueIdentifier>
</Filter>
2016-09-21 04:02:04 +03:00
<Filter Include="Src\Shaders\Symbols">
<UniqueIdentifier>{2feec628-461f-45b4-a6fe-cc0b26d84c7a}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Inc\CommonStates.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Inc\DDSTextureLoader.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Inc\DirectXHelpers.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Inc\Effects.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Inc\GeometricPrimitive.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Inc\Model.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Inc\PrimitiveBatch.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Inc\ScreenGrab.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Inc\SpriteBatch.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Inc\SpriteFont.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Inc\VertexTypes.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Inc\WICTextureLoader.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Src\EffectCommon.h">
<Filter>Src</Filter>
</ClInclude>
<ClInclude Include="Src\pch.h">
<Filter>Src</Filter>
</ClInclude>
<ClInclude Include="Inc\Audio.h">
<Filter>Audio</Filter>
</ClInclude>
<ClInclude Include="Audio\SoundCommon.h">
<Filter>Audio</Filter>
</ClInclude>
<ClInclude Include="Audio\WaveBankReader.h">
<Filter>Audio</Filter>
</ClInclude>
<ClInclude Include="Audio\WAVFileReader.h">
<Filter>Audio</Filter>
</ClInclude>
<ClInclude Include="Inc\GraphicsMemory.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Inc\DescriptorHeap.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Inc\ResourceUploadBatch.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Src\LinearAllocator.h">
<Filter>Src</Filter>
</ClInclude>
<ClInclude Include="Src\d3dx12.h">
<Filter>Src</Filter>
</ClInclude>
<ClInclude Include="Inc\GamePad.h">
<Filter>Inc\Shared</Filter>
</ClInclude>
<ClInclude Include="Inc\Keyboard.h">
<Filter>Inc\Shared</Filter>
</ClInclude>
<ClInclude Include="Inc\Mouse.h">
<Filter>Inc\Shared</Filter>
</ClInclude>
<ClInclude Include="Inc\SimpleMath.h">
<Filter>Inc\Shared</Filter>
</ClInclude>
<ClInclude Include="Src\AlignedNew.h">
<Filter>Src\Shared</Filter>
</ClInclude>
<ClInclude Include="Src\Bezier.h">
<Filter>Src\Shared</Filter>
</ClInclude>
<ClInclude Include="Src\BinaryReader.h">
<Filter>Src\Shared</Filter>
</ClInclude>
2019-06-27 02:44:05 +03:00
<ClInclude Include="Src\DDS.h">
<Filter>Src\Shared</Filter>
</ClInclude>
<ClInclude Include="Src\DemandCreate.h">
<Filter>Src\Shared</Filter>
</ClInclude>
<ClInclude Include="Src\PlatformHelpers.h">
<Filter>Src\Shared</Filter>
</ClInclude>
<ClInclude Include="Src\SDKMesh.h">
<Filter>Src\Shared</Filter>
</ClInclude>
<ClInclude Include="Src\SharedResourcePool.h">
<Filter>Src\Shared</Filter>
</ClInclude>
<ClInclude Include="Src\vbo.h">
<Filter>Src\Shared</Filter>
</ClInclude>
<ClInclude Include="Src\Geometry.h">
<Filter>Src\Shared</Filter>
</ClInclude>
<ClInclude Include="Src\LoaderHelpers.h">
<Filter>Src\Shared</Filter>
</ClInclude>
<ClInclude Include="Inc\RenderTargetState.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Inc\EffectPipelineStateDescription.h">
<Filter>Inc</Filter>
</ClInclude>
2017-06-16 08:01:35 +03:00
<ClInclude Include="Inc\PostProcess.h">
<Filter>Inc</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="Src\Shaders\CompileShaders.cmd">
<Filter>Src\Shaders</Filter>
</None>
<None Include="Src\Shaders\SpriteEffect.fx">
<Filter>Src\Shaders</Filter>
</None>
<None Include="Src\Shaders\SkinnedEffect.fx">
<Filter>Src\Shaders</Filter>
</None>
<None Include="Src\Shaders\EnvironmentMapEffect.fx">
<Filter>Src\Shaders</Filter>
</None>
<None Include="Src\Shaders\DualTextureEffect.fx">
<Filter>Src\Shaders</Filter>
</None>
<None Include="Src\Shaders\AlphaTestEffect.fx">
<Filter>Src\Shaders</Filter>
</None>
<None Include="Src\Shaders\BasicEffect.fx">
<Filter>Src\Shaders</Filter>
</None>
<None Include="Src\Shaders\Compiled\AlphaTestEffect_PSAlphaTestEqNe.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\AlphaTestEffect_PSAlphaTestEqNeNoFog.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\AlphaTestEffect_PSAlphaTestLtGt.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\AlphaTestEffect_PSAlphaTestLtGtNoFog.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\AlphaTestEffect_VSAlphaTest.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\AlphaTestEffect_VSAlphaTestNoFog.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\AlphaTestEffect_VSAlphaTestVc.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\AlphaTestEffect_VSAlphaTestVcNoFog.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasic.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicNoFog.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicPixelLighting.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicPixelLightingTx.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicTx.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicTxNoFog.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLighting.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLightingNoFog.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLightingTx.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLightingTxNoFog.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasic.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicNoFog.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLighting.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingTx.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingTxVc.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingVc.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTx.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTxNoFog.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTxVc.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTxVcNoFog.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVc.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVcNoFog.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLighting.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingTx.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingTxVc.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingVc.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\DualTextureEffect_PSDualTexture.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\DualTextureEffect_PSDualTextureNoFog.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTexture.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTextureNoFog.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTextureVc.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTextureVcNoFog.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMap.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapNoFog.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapSpecular.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapSpecularNoFog.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMap.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapFresnel.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\GenerateMips_main.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\SkinnedEffect_PSSkinnedPixelLighting.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\SkinnedEffect_PSSkinnedVertexLighting.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\SkinnedEffect_PSSkinnedVertexLightingNoFog.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingFourBones.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingOneBone.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingTwoBones.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingFourBones.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingOneBone.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingTwoBones.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\SpriteEffect_SpritePixelShader.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\SpriteEffect_SpriteVertexShader.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\GenerateMips.hlsl">
<Filter>Src\Shaders</Filter>
</None>
<None Include="Inc\SimpleMath.inl">
<Filter>Inc\Shared</Filter>
</None>
<None Include="Src\TeapotData.inc">
<Filter>Src\Shared</Filter>
</None>
<None Include="Src\Shaders\RootSig.fxh">
<Filter>Src\Shaders</Filter>
</None>
<None Include="Src\Shaders\Common.fxh">
<Filter>Src\Shaders\Shared</Filter>
</None>
<None Include="Src\Shaders\Lighting.fxh">
<Filter>Src\Shaders\Shared</Filter>
</None>
<None Include="Src\Shaders\Structures.fxh">
<Filter>Src\Shaders\Shared</Filter>
</None>
<None Include="Src\Shaders\Compiled\SpriteEffect_SpritePixelShaderHeap.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\SpriteEffect_SpriteVertexShaderHeap.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapPixelLighting.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapPixelLightingFresnel.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapPixelLightingFresnelNoFog.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapPixelLightingNoFog.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapPixelLighting.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\NormalMapEffect_PSNormalPixelLightingTx.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\NormalMapEffect_PSNormalPixelLightingTxNoFog.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTx.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTxVc.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\NormalMapEffect.fx">
<Filter>Src\Shaders</Filter>
</None>
<None Include="Src\Shaders\Compiled\NormalMapEffect_PSNormalPixelLightingTxNoFogSpec.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\NormalMapEffect_PSNormalPixelLightingTxNoSpec.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
2016-09-21 04:02:04 +03:00
<None Include="Src\Shaders\Compiled\AlphaTestEffect_PSAlphaTestEqNe.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\AlphaTestEffect_PSAlphaTestEqNeNoFog.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\AlphaTestEffect_PSAlphaTestLtGt.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\AlphaTestEffect_PSAlphaTestLtGtNoFog.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\AlphaTestEffect_VSAlphaTest.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\AlphaTestEffect_VSAlphaTestNoFog.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\AlphaTestEffect_VSAlphaTestVc.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\AlphaTestEffect_VSAlphaTestVcNoFog.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasic.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicNoFog.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicPixelLighting.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicPixelLightingTx.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicTx.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicTxNoFog.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLighting.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLightingNoFog.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLightingTx.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLightingTxNoFog.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasic.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicNoFog.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLighting.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingTx.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingTxVc.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingVc.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTx.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTxNoFog.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTxVc.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTxVcNoFog.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVc.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVcNoFog.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLighting.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingTx.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingTxVc.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingVc.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\DualTextureEffect_PSDualTexture.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\DualTextureEffect_PSDualTextureNoFog.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTexture.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTextureNoFog.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTextureVc.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTextureVcNoFog.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMap.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapNoFog.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapPixelLighting.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapPixelLightingFresnel.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapPixelLightingFresnelNoFog.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapPixelLightingNoFog.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapSpecular.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapSpecularNoFog.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMap.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapFresnel.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapPixelLighting.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\GenerateMips_main.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\NormalMapEffect_PSNormalPixelLightingTx.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\NormalMapEffect_PSNormalPixelLightingTxNoFog.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\NormalMapEffect_PSNormalPixelLightingTxNoFogSpec.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\NormalMapEffect_PSNormalPixelLightingTxNoSpec.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTx.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTxVc.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\SkinnedEffect_PSSkinnedPixelLighting.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\SkinnedEffect_PSSkinnedVertexLighting.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\SkinnedEffect_PSSkinnedVertexLightingNoFog.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingFourBones.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingOneBone.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingTwoBones.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingFourBones.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingOneBone.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingTwoBones.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\SpriteEffect_SpritePixelShader.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\SpriteEffect_SpritePixelShaderHeap.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\SpriteEffect_SpriteVertexShader.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\SpriteEffect_SpriteVertexShaderHeap.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingBn.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingTxBn.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingTxVcBn.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingVcBn.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingBn.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingTxBn.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingTxVcBn.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingVcBn.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapBn.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapFresnelBn.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapPixelLightingBn.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTxBn.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTxVcBn.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingFourBonesBn.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingOneBoneBn.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingTwoBonesBn.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingFourBonesBn.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingOneBoneBn.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingTwoBonesBn.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingBn.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingTxBn.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingTxVcBn.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingVcBn.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingBn.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingTxBn.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingTxVcBn.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingVcBn.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapBn.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapFresnelBn.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapPixelLightingBn.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTxBn.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTxVcBn.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingFourBonesBn.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingOneBoneBn.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingTwoBonesBn.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingFourBonesBn.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingOneBoneBn.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingTwoBonesBn.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTxNoSpec.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTxNoSpecBn.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTxVcNoSpec.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTxVcNoSpecBn.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTxNoSpec.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTxNoSpecBn.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTxVcNoSpec.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTxVcNoSpecBn.pdb">
<Filter>Src\Shaders\Symbols</Filter>
2016-09-21 04:02:04 +03:00
</None>
2017-06-16 08:01:35 +03:00
<None Include="Src\Shaders\Compiled\PostProcess_PSBloomBlur.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\PostProcess_PSBloomCombine.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\PostProcess_PSBloomExtract.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\PostProcess_PSCopy.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\PostProcess_PSDownScale2x2.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\PostProcess_PSDownScale4x4.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\PostProcess_PSGaussianBlur5x5.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\PostProcess_PSMerge.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\PostProcess_PSMonochrome.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\PostProcess_PSSepia.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\PostProcess_VSQuad.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\PostProcess_VSQuadDual.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\PostProcess_VSQuadNoCB.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\PostProcess_PSBloomBlur.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\PostProcess_PSBloomCombine.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\PostProcess_PSBloomExtract.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\PostProcess_PSCopy.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\PostProcess_PSDownScale2x2.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\PostProcess_PSDownScale4x4.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\PostProcess_PSGaussianBlur5x5.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\PostProcess_PSMerge.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\PostProcess_PSMonochrome.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\PostProcess_PSSepia.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\PostProcess_VSQuad.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\PostProcess_VSQuadDual.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\PostProcess_VSQuadNoCB.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\PostProcess.fx">
<Filter>Src\Shaders</Filter>
</None>
<None Include="Src\Shaders\Utilities.fxh">
<Filter>Src\Shaders\Shared</Filter>
</None>
<None Include="Src\Shaders\Compiled\ToneMap_PS_SRGB.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\ToneMap_PSACESFilmic.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\ToneMap_PSACESFilmic_SRGB.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\ToneMap_PSCopy.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\ToneMap_PSHDR10.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\ToneMap_PSReinhard.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\ToneMap_PSReinhard_SRGB.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\ToneMap_PSSaturate.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\ToneMap_PSSaturate_SRGB.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\ToneMap_VSQuad.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\ToneMap_PS_SRGB.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\ToneMap_PSACESFilmic.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\ToneMap_PSACESFilmic_SRGB.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\ToneMap_PSCopy.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\ToneMap_PSHDR10.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\ToneMap_PSReinhard.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\ToneMap_PSReinhard_SRGB.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\ToneMap_PSSaturate.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\ToneMap_PSSaturate_SRGB.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\ToneMap_VSQuad.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\ToneMap.fx">
<Filter>Src\Shaders</Filter>
</None>
2017-12-02 00:23:28 +03:00
<None Include="Src\Shaders\PBRCommon.fxh">
<Filter>Src\Shaders\Shared</Filter>
</None>
<None Include="Src\Shaders\PixelPacking_Velocity.hlsli">
<Filter>Src\Shaders\Shared</Filter>
</None>
<None Include="Src\Shaders\Compiled\PBREffect_PSConstant.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\PBREffect_PSTextured.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\PBREffect_PSTexturedVelocity.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\PBREffect_VSConstant.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\PBREffect_VSConstantVelocity.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\PBREffect_PSConstant.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\PBREffect_PSTextured.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\PBREffect_PSTexturedVelocity.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\PBREffect_VSConstant.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\PBREffect_VSConstantVelocity.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\PBREffect.fx">
<Filter>Src\Shaders</Filter>
</None>
<None Include="Src\Shaders\Compiled\PBREffect_PSTexturedEmissive.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\PBREffect_PSTexturedEmissiveVelocity.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\PBREffect_VSConstantBn.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\PBREffect_VSConstantVelocityBn.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\PBREffect_PSTexturedEmissive.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\PBREffect_PSTexturedEmissiveVelocity.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\PBREffect_VSConstantBn.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\PBREffect_VSConstantVelocityBn.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
2017-12-13 21:46:56 +03:00
<None Include="Src\Shaders\DebugEffect.fx">
<Filter>Src\Shaders</Filter>
</None>
<None Include="Src\Shaders\Compiled\DebugEffect_PSHemiAmbient.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\DebugEffect_PSRGBBiTangents.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\DebugEffect_PSRGBNormals.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\DebugEffect_PSRGBTangents.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\DebugEffect_VSDebug.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\DebugEffect_VSDebugBn.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\DebugEffect_VSDebugVc.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\DebugEffect_VSDebugVcBn.inc">
<Filter>Src\Shaders\Compiled</Filter>
</None>
<None Include="Src\Shaders\Compiled\DebugEffect_PSHemiAmbient.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\DebugEffect_PSRGBBiTangents.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\DebugEffect_PSRGBNormals.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\DebugEffect_PSRGBTangents.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\DebugEffect_VSDebug.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\DebugEffect_VSDebugBn.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\DebugEffect_VSDebugVc.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
<None Include="Src\Shaders\Compiled\DebugEffect_VSDebugVcBn.pdb">
<Filter>Src\Shaders\Symbols</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Src\AlphaTestEffect.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\BasicEffect.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\CommonStates.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\DDSTextureLoader.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\DualTextureEffect.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\EffectCommon.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\EffectFactory.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\EnvironmentMapEffect.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\GeometricPrimitive.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\Model.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\ModelLoadSDKMESH.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\ModelLoadVBO.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\pch.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\PrimitiveBatch.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\ScreenGrab.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\SkinnedEffect.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\SpriteBatch.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\SpriteFont.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\VertexTypes.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\WICTextureLoader.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Audio\AudioEngine.cpp">
<Filter>Audio</Filter>
</ClCompile>
<ClCompile Include="Audio\DynamicSoundEffectInstance.cpp">
<Filter>Audio</Filter>
</ClCompile>
<ClCompile Include="Audio\SoundCommon.cpp">
<Filter>Audio</Filter>
</ClCompile>
<ClCompile Include="Audio\SoundEffect.cpp">
<Filter>Audio</Filter>
</ClCompile>
<ClCompile Include="Audio\SoundEffectInstance.cpp">
<Filter>Audio</Filter>
</ClCompile>
<ClCompile Include="Audio\WaveBank.cpp">
<Filter>Audio</Filter>
</ClCompile>
<ClCompile Include="Audio\WaveBankReader.cpp">
<Filter>Audio</Filter>
</ClCompile>
<ClCompile Include="Audio\WAVFileReader.cpp">
<Filter>Audio</Filter>
</ClCompile>
<ClCompile Include="Src\GraphicsMemory.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\LinearAllocator.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\ResourceUploadBatch.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\DescriptorHeap.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\DirectXHelpers.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\GamePad.cpp">
<Filter>Src\Shared</Filter>
</ClCompile>
<ClCompile Include="Src\Keyboard.cpp">
<Filter>Src\Shared</Filter>
</ClCompile>
<ClCompile Include="Src\Mouse.cpp">
<Filter>Src\Shared</Filter>
</ClCompile>
<ClCompile Include="Src\SimpleMath.cpp">
<Filter>Src\Shared</Filter>
</ClCompile>
<ClCompile Include="Src\BinaryReader.cpp">
<Filter>Src\Shared</Filter>
</ClCompile>
<ClCompile Include="Src\Geometry.cpp">
<Filter>Src\Shared</Filter>
</ClCompile>
<ClCompile Include="Src\EffectTextureFactory.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\NormalMapEffect.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\EffectPipelineStateDescription.cpp">
<Filter>Src</Filter>
</ClCompile>
2017-06-16 08:01:35 +03:00
<ClCompile Include="Src\BasicPostProcess.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\DualPostProcess.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\ToneMapPostProcess.cpp">
<Filter>Src</Filter>
</ClCompile>
2017-12-02 00:23:28 +03:00
<ClCompile Include="Src\PBREffect.cpp">
<Filter>Src</Filter>
</ClCompile>
2017-12-13 21:46:56 +03:00
<ClCompile Include="Src\DebugEffect.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\PBREffectFactory.cpp">
<Filter>Src</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Text Include="Readme.txt" />
</ItemGroup>
2016-06-17 05:00:12 +03:00
</Project>