2016-08-22 21:17:57 +03:00
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//--------------------------------------------------------------------------------------
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// File: ModelLoadSDKMESH.cpp
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// http://go.microsoft.com/fwlink/?LinkID=615561
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//--------------------------------------------------------------------------------------
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#include "pch.h"
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#include "Model.h"
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#include "Effects.h"
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#include "VertexTypes.h"
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#include "DirectXHelpers.h"
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#include "PlatformHelpers.h"
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#include "BinaryReader.h"
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#include "DescriptorHeap.h"
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#include "CommonStates.h"
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#include "SDKMesh.h"
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using namespace DirectX;
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using Microsoft::WRL::ComPtr;
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namespace
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{
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int GetUniqueTextureIndex(const wchar_t* textureName, std::map<std::wstring, int>& textureDictionary)
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{
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if (textureName == nullptr || !textureName[0])
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return -1;
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auto i = textureDictionary.find(textureName);
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if (i == std::cend(textureDictionary))
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{
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int index = static_cast<int>(textureDictionary.size());
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textureDictionary[textureName] = index;
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return index;
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}
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else
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{
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return i->second;
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}
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}
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void InitMaterial(
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const DXUT::SDKMESH_MATERIAL& mh,
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bool perVertexColor,
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bool enableSkinning,
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bool enableDualTexture,
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bool enableNormalMaps,
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_Out_ Model::ModelMaterialInfo& m,
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_Inout_ std::map<std::wstring, int32_t>& textureDictionary)
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{
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wchar_t matName[DXUT::MAX_MATERIAL_NAME];
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MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, mh.Name, -1, matName, DXUT::MAX_MATERIAL_NAME);
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wchar_t diffuseName[DXUT::MAX_TEXTURE_NAME];
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MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, mh.DiffuseTexture, -1, diffuseName, DXUT::MAX_TEXTURE_NAME);
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wchar_t specularName[DXUT::MAX_TEXTURE_NAME];
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MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, mh.SpecularTexture, -1, specularName, DXUT::MAX_TEXTURE_NAME);
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wchar_t normalName[DXUT::MAX_TEXTURE_NAME];
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MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, mh.NormalTexture, -1, normalName, DXUT::MAX_TEXTURE_NAME);
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if (enableDualTexture && !mh.SpecularTexture[0])
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{
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DebugTrace("WARNING: Material '%s' has multiple texture coords but not multiple textures\n", mh.Name);
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enableDualTexture = false;
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}
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if (enableNormalMaps)
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{
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if (!mh.NormalTexture[0])
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{
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enableNormalMaps = false;
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*normalName = 0;
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}
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}
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else if (mh.NormalTexture[0])
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{
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DebugTrace("WARNING: Material '%s' has a normal map, but vertex buffer is missing tangents\n", mh.Name);
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*normalName = 0;
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}
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m = {};
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m.name = matName;
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m.perVertexColor = perVertexColor;
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m.enableSkinning = enableSkinning;
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m.enableDualTexture = enableDualTexture;
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m.enableNormalMaps = enableNormalMaps;
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m.ambientColor = XMFLOAT3(mh.Ambient.x, mh.Ambient.y, mh.Ambient.z);
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m.diffuseColor = XMFLOAT3(mh.Diffuse.x, mh.Diffuse.y, mh.Diffuse.z);
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m.emissiveColor = XMFLOAT3(mh.Emissive.x, mh.Emissive.y, mh.Emissive.z);
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if (mh.Diffuse.w != 1.f && mh.Diffuse.w != 0.f)
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{
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m.alphaValue = mh.Diffuse.w;
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}
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else
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m.alphaValue = 1.f;
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if (mh.Power)
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{
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m.specularPower = mh.Power;
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m.specularColor = XMFLOAT3(mh.Specular.x, mh.Specular.y, mh.Specular.z);
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}
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m.diffuseTextureIndex = GetUniqueTextureIndex(diffuseName, textureDictionary);
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m.specularTextureIndex = GetUniqueTextureIndex(specularName, textureDictionary);
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m.normalTextureIndex = GetUniqueTextureIndex(normalName, textureDictionary);
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m.samplerIndex = (m.diffuseTextureIndex == -1) ? -1 : static_cast<int>(CommonStates::SamplerIndex::AnisotropicWrap);
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m.samplerIndex2 = (enableDualTexture) ? static_cast<int>(CommonStates::SamplerIndex::AnisotropicWrap) : -1;
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}
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//--------------------------------------------------------------------------------------
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// Direct3D 9 Vertex Declaration to Direct3D 12 Input Layout mapping
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void GetInputLayoutDesc(_In_reads_(32) const DXUT::D3DVERTEXELEMENT9 decl[], std::vector<D3D12_INPUT_ELEMENT_DESC>& inputDesc,
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bool &perVertexColor, bool& enableSkinning, bool& dualTexture, bool& normalMaps)
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{
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static const D3D12_INPUT_ELEMENT_DESC elements[] =
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{
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{ "SV_Position", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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{ "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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{ "COLOR", 0, DXGI_FORMAT_B8G8R8A8_UNORM, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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{ "TANGENT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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{ "BINORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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{ "BLENDINDICES",0, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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{ "BLENDWEIGHT", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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};
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using namespace DXUT;
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uint32_t offset = 0;
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uint32_t texcoords = 0;
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bool posfound = false;
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for (uint32_t index = 0; index < DXUT::MAX_VERTEX_ELEMENTS; ++index)
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{
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if (decl[index].Usage == 0xFF)
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break;
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if (decl[index].Type == D3DDECLTYPE_UNUSED)
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break;
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if (decl[index].Offset != offset)
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break;
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if (decl[index].Usage == D3DDECLUSAGE_POSITION && decl[index].Type == D3DDECLTYPE_FLOAT3)
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{
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inputDesc.push_back(elements[0]);
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offset += 12;
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posfound = true;
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}
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else if (decl[index].Usage == D3DDECLUSAGE_NORMAL)
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{
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if (decl[index].Type == D3DDECLTYPE_FLOAT3)
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{
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inputDesc.push_back(elements[1]);
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offset += 12;
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}
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else if (decl[index].Type == D3DDECLTYPE_FLOAT16_4)
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{
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D3D12_INPUT_ELEMENT_DESC desc = elements[1];
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desc.Format = DXGI_FORMAT_R16G16B16A16_FLOAT;
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inputDesc.push_back(desc);
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offset += 8;
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}
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else if (decl[index].Type == D3DDECLTYPE_SHORT4N)
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{
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D3D12_INPUT_ELEMENT_DESC desc = elements[1];
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desc.Format = DXGI_FORMAT_R16G16B16A16_SNORM;
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inputDesc.push_back(desc);
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offset += 8;
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}
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else if (decl[index].Type == D3DDECLTYPE_UBYTE4N)
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{
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D3D12_INPUT_ELEMENT_DESC desc = elements[1];
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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inputDesc.push_back(desc);
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offset += 4;
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}
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else
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break;
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}
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else if (decl[index].Usage == D3DDECLUSAGE_COLOR && decl[index].Type == D3DDECLTYPE_D3DCOLOR)
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{
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inputDesc.push_back(elements[2]);
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offset += 4;
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perVertexColor = true;
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}
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else if (decl[index].Usage == D3DDECLUSAGE_TANGENT)
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{
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if (decl[index].Type == D3DDECLTYPE_FLOAT3)
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{
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normalMaps = true;
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inputDesc.push_back(elements[3]);
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offset += 12;
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}
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else if (decl[index].Type == D3DDECLTYPE_FLOAT16_4)
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{
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normalMaps = true;
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D3D12_INPUT_ELEMENT_DESC desc = elements[3];
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desc.Format = DXGI_FORMAT_R16G16B16A16_FLOAT;
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inputDesc.push_back(desc);
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offset += 8;
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}
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else if (decl[index].Type == D3DDECLTYPE_SHORT4N)
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{
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normalMaps = true;
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D3D12_INPUT_ELEMENT_DESC desc = elements[3];
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desc.Format = DXGI_FORMAT_R16G16B16A16_SNORM;
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inputDesc.push_back(desc);
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offset += 8;
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}
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else if (decl[index].Type == D3DDECLTYPE_UBYTE4N)
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{
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normalMaps = true;
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D3D12_INPUT_ELEMENT_DESC desc = elements[3];
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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inputDesc.push_back(desc);
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offset += 4;
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}
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else
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break;
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}
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else if (decl[index].Usage == D3DDECLUSAGE_BINORMAL)
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{
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if (decl[index].Type == D3DDECLTYPE_FLOAT3)
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{
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inputDesc.push_back(elements[4]);
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offset += 12;
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}
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else if (decl[index].Type == D3DDECLTYPE_FLOAT16_4)
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{
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D3D12_INPUT_ELEMENT_DESC desc = elements[4];
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desc.Format = DXGI_FORMAT_R16G16B16A16_FLOAT;
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inputDesc.push_back(desc);
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offset += 8;
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}
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else if (decl[index].Type == D3DDECLTYPE_SHORT4N)
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{
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D3D12_INPUT_ELEMENT_DESC desc = elements[4];
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desc.Format = DXGI_FORMAT_R16G16B16A16_SNORM;
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inputDesc.push_back(desc);
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offset += 8;
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}
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else if (decl[index].Type == D3DDECLTYPE_UBYTE4N)
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{
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D3D12_INPUT_ELEMENT_DESC desc = elements[4];
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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inputDesc.push_back(desc);
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offset += 4;
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}
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else
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break;
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}
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else if (decl[index].Usage == D3DDECLUSAGE_TEXCOORD)
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{
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D3D12_INPUT_ELEMENT_DESC desc = elements[5];
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desc.SemanticIndex = decl[index].UsageIndex;
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bool unk = false;
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switch (decl[index].Type)
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{
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case D3DDECLTYPE_FLOAT2: offset += 8; break;
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case D3DDECLTYPE_FLOAT1: desc.Format = DXGI_FORMAT_R32_FLOAT; offset += 4; break;
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case D3DDECLTYPE_FLOAT3: desc.Format = DXGI_FORMAT_R32G32B32_FLOAT; offset += 12; break;
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case D3DDECLTYPE_FLOAT4: desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT; offset += 16; break;
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case D3DDECLTYPE_FLOAT16_2: desc.Format = DXGI_FORMAT_R16G16_FLOAT; offset += 4; break;
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case D3DDECLTYPE_FLOAT16_4: desc.Format = DXGI_FORMAT_R16G16B16A16_FLOAT; offset += 8; break;
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default:
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unk = true;
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break;
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}
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if (unk)
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break;
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++texcoords;
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inputDesc.push_back(desc);
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}
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else if (decl[index].Usage == D3DDECLUSAGE_BLENDINDICES && decl[index].Type == D3DDECLTYPE_UBYTE4)
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{
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enableSkinning = true;
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inputDesc.push_back(elements[6]);
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offset += 4;
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}
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else if (decl[index].Usage == D3DDECLUSAGE_BLENDWEIGHT && decl[index].Type == D3DDECLTYPE_UBYTE4N)
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{
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enableSkinning = true;
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inputDesc.push_back(elements[7]);
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offset += 4;
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}
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else
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break;
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}
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if (!posfound)
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throw std::exception("SV_Position is required");
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if (texcoords == 2)
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{
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dualTexture = true;
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}
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}
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}
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//======================================================================================
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// Model Loader
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//======================================================================================
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_Use_decl_annotations_
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std::unique_ptr<Model> DirectX::Model::CreateFromSDKMESH( const uint8_t* meshData, size_t dataSize )
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{
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if ( !meshData )
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throw std::exception("meshData cannot be null");
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// File Headers
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if ( dataSize < sizeof(DXUT::SDKMESH_HEADER) )
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throw std::exception("End of file");
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auto header = reinterpret_cast<const DXUT::SDKMESH_HEADER*>( meshData );
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size_t headerSize = sizeof( DXUT::SDKMESH_HEADER )
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+ header->NumVertexBuffers * sizeof(DXUT::SDKMESH_VERTEX_BUFFER_HEADER)
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+ header->NumIndexBuffers * sizeof(DXUT::SDKMESH_INDEX_BUFFER_HEADER);
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if ( header->HeaderSize != headerSize )
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throw std::exception("Not a valid SDKMESH file");
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if ( dataSize < header->HeaderSize )
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throw std::exception("End of file");
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|
|
|
|
|
|
|
if( header->Version != DXUT::SDKMESH_FILE_VERSION )
|
|
|
|
throw std::exception("Not a supported SDKMESH version");
|
|
|
|
|
|
|
|
if ( header->IsBigEndian )
|
|
|
|
throw std::exception("Loading BigEndian SDKMESH files not supported");
|
|
|
|
|
|
|
|
if ( !header->NumMeshes )
|
|
|
|
throw std::exception("No meshes found");
|
|
|
|
|
|
|
|
if ( !header->NumVertexBuffers )
|
|
|
|
throw std::exception("No vertex buffers found");
|
|
|
|
|
|
|
|
if ( !header->NumIndexBuffers )
|
|
|
|
throw std::exception("No index buffers found");
|
|
|
|
|
|
|
|
if ( !header->NumTotalSubsets )
|
|
|
|
throw std::exception("No subsets found");
|
|
|
|
|
|
|
|
if ( !header->NumMaterials )
|
|
|
|
throw std::exception("No materials found");
|
|
|
|
|
|
|
|
// Sub-headers
|
|
|
|
if ( dataSize < header->VertexStreamHeadersOffset
|
|
|
|
|| ( dataSize < (header->VertexStreamHeadersOffset + header->NumVertexBuffers * sizeof(DXUT::SDKMESH_VERTEX_BUFFER_HEADER) ) ) )
|
|
|
|
throw std::exception("End of file");
|
|
|
|
auto vbArray = reinterpret_cast<const DXUT::SDKMESH_VERTEX_BUFFER_HEADER*>( meshData + header->VertexStreamHeadersOffset );
|
|
|
|
|
|
|
|
if ( dataSize < header->IndexStreamHeadersOffset
|
|
|
|
|| ( dataSize < (header->IndexStreamHeadersOffset + header->NumIndexBuffers * sizeof(DXUT::SDKMESH_INDEX_BUFFER_HEADER) ) ) )
|
|
|
|
throw std::exception("End of file");
|
|
|
|
auto ibArray = reinterpret_cast<const DXUT::SDKMESH_INDEX_BUFFER_HEADER*>( meshData + header->IndexStreamHeadersOffset );
|
|
|
|
|
|
|
|
if ( dataSize < header->MeshDataOffset
|
|
|
|
|| ( dataSize < (header->MeshDataOffset + header->NumMeshes * sizeof(DXUT::SDKMESH_MESH) ) ) )
|
|
|
|
throw std::exception("End of file");
|
|
|
|
auto meshArray = reinterpret_cast<const DXUT::SDKMESH_MESH*>( meshData + header->MeshDataOffset );
|
|
|
|
|
|
|
|
if ( dataSize < header->SubsetDataOffset
|
|
|
|
|| ( dataSize < (header->SubsetDataOffset + header->NumTotalSubsets * sizeof(DXUT::SDKMESH_SUBSET) ) ) )
|
|
|
|
throw std::exception("End of file");
|
|
|
|
auto subsetArray = reinterpret_cast<const DXUT::SDKMESH_SUBSET*>( meshData + header->SubsetDataOffset );
|
|
|
|
|
|
|
|
if ( dataSize < header->FrameDataOffset
|
|
|
|
|| (dataSize < (header->FrameDataOffset + header->NumFrames * sizeof(DXUT::SDKMESH_FRAME) ) ) )
|
|
|
|
throw std::exception("End of file");
|
|
|
|
// TODO - auto frameArray = reinterpret_cast<const DXUT::SDKMESH_FRAME*>( meshData + header->FrameDataOffset );
|
|
|
|
|
|
|
|
if ( dataSize < header->MaterialDataOffset
|
|
|
|
|| (dataSize < (header->MaterialDataOffset + header->NumMaterials * sizeof(DXUT::SDKMESH_MATERIAL) ) ) )
|
|
|
|
throw std::exception("End of file");
|
|
|
|
auto materialArray = reinterpret_cast<const DXUT::SDKMESH_MATERIAL*>( meshData + header->MaterialDataOffset );
|
|
|
|
|
|
|
|
// Buffer data
|
|
|
|
uint64_t bufferDataOffset = header->HeaderSize + header->NonBufferDataSize;
|
|
|
|
if ( ( dataSize < bufferDataOffset )
|
|
|
|
|| ( dataSize < bufferDataOffset + header->BufferDataSize ) )
|
|
|
|
throw std::exception("End of file");
|
|
|
|
const uint8_t* bufferData = meshData + bufferDataOffset;
|
|
|
|
|
|
|
|
// Create vertex buffers
|
|
|
|
std::vector<std::shared_ptr<std::vector<D3D12_INPUT_ELEMENT_DESC>>> vbDecls;
|
|
|
|
vbDecls.resize( header->NumVertexBuffers );
|
|
|
|
|
|
|
|
std::vector<bool> perVertexColor;
|
|
|
|
perVertexColor.resize( header->NumVertexBuffers );
|
|
|
|
|
|
|
|
std::vector<bool> enableSkinning;
|
|
|
|
enableSkinning.resize( header->NumVertexBuffers );
|
|
|
|
|
|
|
|
std::vector<bool> enableDualTexture;
|
|
|
|
enableDualTexture.resize( header->NumVertexBuffers );
|
|
|
|
|
|
|
|
std::vector<bool> enableNormalMaps;
|
|
|
|
enableNormalMaps.resize(header->NumVertexBuffers);
|
|
|
|
|
|
|
|
for( UINT j=0; j < header->NumVertexBuffers; ++j )
|
|
|
|
{
|
|
|
|
auto& vh = vbArray[j];
|
|
|
|
|
|
|
|
if ( dataSize < vh.DataOffset
|
|
|
|
|| ( dataSize < vh.DataOffset + vh.SizeBytes ) )
|
|
|
|
throw std::exception("End of file");
|
|
|
|
|
|
|
|
vbDecls[j] = std::make_shared<std::vector<D3D12_INPUT_ELEMENT_DESC>>();
|
|
|
|
bool vertColor = false;
|
|
|
|
bool skinning = false;
|
|
|
|
bool dualTexture = false;
|
|
|
|
bool normalMaps = false;
|
|
|
|
GetInputLayoutDesc( vh.Decl, *vbDecls[j].get(), vertColor, skinning, dualTexture, normalMaps );
|
|
|
|
perVertexColor[j] = vertColor;
|
|
|
|
enableSkinning[j] = skinning;
|
|
|
|
enableDualTexture[j] = !skinning && dualTexture;
|
|
|
|
enableNormalMaps[j] = !skinning && !dualTexture && normalMaps;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Validate index buffers
|
|
|
|
for (UINT j = 0; j < header->NumIndexBuffers; ++j)
|
|
|
|
{
|
|
|
|
auto& ih = ibArray[j];
|
|
|
|
|
|
|
|
if (dataSize < ih.DataOffset
|
|
|
|
|| (dataSize < ih.DataOffset + ih.SizeBytes))
|
|
|
|
throw std::exception("End of file");
|
|
|
|
|
|
|
|
if (ih.IndexType != DXUT::IT_16BIT && ih.IndexType != DXUT::IT_32BIT)
|
|
|
|
throw std::exception("Invalid index buffer type found");
|
|
|
|
}
|
|
|
|
|
|
|
|
// Create meshes
|
|
|
|
std::vector<ModelMaterialInfo> materials;
|
|
|
|
materials.resize( header->NumMaterials );
|
|
|
|
|
|
|
|
std::map<std::wstring, int> textureDictionary;
|
|
|
|
|
|
|
|
std::unique_ptr<Model> model(new Model);
|
|
|
|
model->meshes.reserve( header->NumMeshes );
|
|
|
|
|
|
|
|
uint32_t partCount = 0;
|
|
|
|
|
|
|
|
for( UINT meshIndex = 0; meshIndex < header->NumMeshes; ++meshIndex )
|
|
|
|
{
|
|
|
|
auto& mh = meshArray[ meshIndex ];
|
|
|
|
|
|
|
|
if ( !mh.NumSubsets
|
|
|
|
|| !mh.NumVertexBuffers
|
|
|
|
|| mh.IndexBuffer >= header->NumIndexBuffers
|
|
|
|
|| mh.VertexBuffers[0] >= header->NumVertexBuffers )
|
|
|
|
throw std::exception("Invalid mesh found");
|
|
|
|
|
|
|
|
// mh.NumVertexBuffers is sometimes not what you'd expect, so we skip validating it
|
|
|
|
|
|
|
|
if ( dataSize < mh.SubsetOffset
|
|
|
|
|| (dataSize < mh.SubsetOffset + mh.NumSubsets*sizeof(UINT) ) )
|
|
|
|
throw std::exception("End of file");
|
|
|
|
|
|
|
|
auto subsets = reinterpret_cast<const UINT*>( meshData + mh.SubsetOffset );
|
|
|
|
|
|
|
|
if ( mh.NumFrameInfluences > 0 )
|
|
|
|
{
|
|
|
|
if ( dataSize < mh.FrameInfluenceOffset
|
|
|
|
|| (dataSize < mh.FrameInfluenceOffset + mh.NumFrameInfluences*sizeof(UINT) ) )
|
|
|
|
throw std::exception("End of file");
|
|
|
|
|
|
|
|
// TODO - auto influences = reinterpret_cast<const UINT*>( meshData + mh.FrameInfluenceOffset );
|
|
|
|
}
|
|
|
|
|
|
|
|
auto mesh = std::make_shared<ModelMesh>();
|
|
|
|
wchar_t meshName[ DXUT::MAX_MESH_NAME ];
|
|
|
|
MultiByteToWideChar( CP_ACP, MB_PRECOMPOSED, mh.Name, -1, meshName, DXUT::MAX_MESH_NAME );
|
|
|
|
mesh->name = meshName;
|
|
|
|
|
|
|
|
// Extents
|
|
|
|
mesh->boundingBox.Center = mh.BoundingBoxCenter;
|
|
|
|
mesh->boundingBox.Extents = mh.BoundingBoxExtents;
|
|
|
|
BoundingSphere::CreateFromBoundingBox( mesh->boundingSphere, mesh->boundingBox );
|
|
|
|
|
|
|
|
// Create subsets
|
|
|
|
for( UINT j = 0; j < mh.NumSubsets; ++j )
|
|
|
|
{
|
|
|
|
auto sIndex = subsets[ j ];
|
|
|
|
if ( sIndex >= header->NumTotalSubsets )
|
|
|
|
throw std::exception("Invalid mesh found");
|
|
|
|
|
|
|
|
auto& subset = subsetArray[ sIndex ];
|
|
|
|
|
|
|
|
D3D_PRIMITIVE_TOPOLOGY primType;
|
|
|
|
switch( subset.PrimitiveType )
|
|
|
|
{
|
|
|
|
case DXUT::PT_TRIANGLE_LIST: primType = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; break;
|
|
|
|
case DXUT::PT_TRIANGLE_STRIP: primType = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; break;
|
|
|
|
case DXUT::PT_LINE_LIST: primType = D3D_PRIMITIVE_TOPOLOGY_LINELIST; break;
|
|
|
|
case DXUT::PT_LINE_STRIP: primType = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; break;
|
|
|
|
case DXUT::PT_POINT_LIST: primType = D3D_PRIMITIVE_TOPOLOGY_POINTLIST; break;
|
|
|
|
case DXUT::PT_TRIANGLE_LIST_ADJ: primType = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ; break;
|
|
|
|
case DXUT::PT_TRIANGLE_STRIP_ADJ: primType = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ; break;
|
|
|
|
case DXUT::PT_LINE_LIST_ADJ: primType = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ; break;
|
|
|
|
case DXUT::PT_LINE_STRIP_ADJ: primType = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ; break;
|
|
|
|
|
|
|
|
case DXUT::PT_QUAD_PATCH_LIST:
|
|
|
|
case DXUT::PT_TRIANGLE_PATCH_LIST:
|
|
|
|
throw std::exception("Direct3D9 era tessellation not supported");
|
|
|
|
|
|
|
|
default:
|
|
|
|
throw std::exception("Unknown primitive type");
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( subset.MaterialID >= header->NumMaterials )
|
|
|
|
throw std::exception("Invalid mesh found");
|
|
|
|
|
|
|
|
auto& mat = materials[ subset.MaterialID ];
|
|
|
|
|
|
|
|
const size_t vi = mh.VertexBuffers[0];
|
|
|
|
InitMaterial(materialArray[subset.MaterialID],
|
|
|
|
perVertexColor[vi], enableSkinning[vi], enableDualTexture[vi], enableNormalMaps[vi],
|
|
|
|
mat, textureDictionary);
|
|
|
|
|
|
|
|
auto part = new ModelMeshPart(partCount++);
|
|
|
|
|
|
|
|
const auto& vh = vbArray[mh.VertexBuffers[0]];
|
|
|
|
const auto& ih = ibArray[mh.IndexBuffer];
|
|
|
|
|
|
|
|
part->indexCount = static_cast<uint32_t>( subset.IndexCount );
|
|
|
|
part->startIndex = static_cast<uint32_t>( subset.IndexStart );
|
|
|
|
part->vertexOffset = static_cast<uint32_t>( subset.VertexStart );
|
|
|
|
part->vertexStride = static_cast<uint32_t>( vh.StrideBytes );
|
2016-09-27 02:40:28 +03:00
|
|
|
part->vertexCount = static_cast<uint32_t>( subset.VertexCount );
|
2016-08-22 21:17:57 +03:00
|
|
|
part->indexFormat = ( ibArray[ mh.IndexBuffer ].IndexType == DXUT::IT_32BIT ) ? DXGI_FORMAT_R32_UINT : DXGI_FORMAT_R16_UINT;
|
|
|
|
part->primitiveType = primType;
|
|
|
|
|
|
|
|
// Vertex data
|
|
|
|
auto verts = reinterpret_cast<const uint8_t*>(bufferData + (vh.DataOffset - bufferDataOffset));
|
|
|
|
part->vertexBuffer = GraphicsMemory::Get().Allocate((size_t) vh.SizeBytes);
|
|
|
|
memcpy(part->vertexBuffer.Memory(), verts, (size_t) vh.SizeBytes);
|
|
|
|
|
|
|
|
// Index data
|
|
|
|
auto indices = reinterpret_cast<const uint8_t*>(bufferData + (ih.DataOffset - bufferDataOffset));
|
|
|
|
part->indexBuffer = GraphicsMemory::Get().Allocate((size_t) ih.SizeBytes);
|
|
|
|
memcpy(part->indexBuffer.Memory(), indices, (size_t) ih.SizeBytes);
|
|
|
|
|
|
|
|
part->materialIndex = subset.MaterialID;
|
|
|
|
part->vbDecl = vbDecls[ mh.VertexBuffers[0] ];
|
|
|
|
|
|
|
|
if (mat.alphaValue < 1.0f)
|
|
|
|
mesh->alphaMeshParts.emplace_back( part );
|
|
|
|
else
|
|
|
|
mesh->opaqueMeshParts.emplace_back( part );
|
|
|
|
}
|
|
|
|
|
|
|
|
model->meshes.emplace_back( mesh );
|
|
|
|
}
|
|
|
|
|
|
|
|
// Copy the materials and texture names into contiguous arrays
|
|
|
|
model->materials = std::move(materials);
|
|
|
|
model->textureNames.resize(textureDictionary.size());
|
|
|
|
for (auto texture = std::cbegin(textureDictionary); texture != std::cend(textureDictionary); ++texture)
|
|
|
|
{
|
|
|
|
model->textureNames[texture->second] = texture->first;
|
|
|
|
}
|
|
|
|
|
|
|
|
return model;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
_Use_decl_annotations_
|
|
|
|
std::unique_ptr<Model> DirectX::Model::CreateFromSDKMESH( const wchar_t* szFileName )
|
|
|
|
{
|
|
|
|
size_t dataSize = 0;
|
|
|
|
std::unique_ptr<uint8_t[]> data;
|
|
|
|
HRESULT hr = BinaryReader::ReadEntireFile( szFileName, data, &dataSize );
|
|
|
|
if ( FAILED(hr) )
|
|
|
|
{
|
|
|
|
DebugTrace( "CreateFromSDKMESH failed (%08X) loading '%ls'\n", hr, szFileName );
|
|
|
|
throw std::exception( "CreateFromSDKMESH" );
|
|
|
|
}
|
|
|
|
|
|
|
|
auto model = CreateFromSDKMESH( data.get(), dataSize );
|
|
|
|
|
|
|
|
model->name = szFileName;
|
|
|
|
|
|
|
|
return model;
|
|
|
|
}
|