2016-10-29 02:02:21 +03:00
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//--------------------------------------------------------------------------------------
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// File: WAVFileReader.h
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//
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// Functions for loading WAV audio files
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248929
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//-------------------------------------------------------------------------------------
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#pragma once
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#include <stdint.h>
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#include <objbase.h>
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#include <memory>
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#include <mmreg.h>
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namespace DirectX
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{
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HRESULT LoadWAVAudioInMemory( _In_reads_bytes_(wavDataSize) const uint8_t* wavData,
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_In_ size_t wavDataSize,
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_Outptr_ const WAVEFORMATEX** wfx,
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_Outptr_ const uint8_t** startAudio,
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_Out_ uint32_t* audioBytes );
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HRESULT LoadWAVAudioFromFile( _In_z_ const wchar_t* szFileName,
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_Inout_ std::unique_ptr<uint8_t[]>& wavData,
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_Outptr_ const WAVEFORMATEX** wfx,
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_Outptr_ const uint8_t** startAudio,
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_Out_ uint32_t* audioBytes );
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struct WAVData
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{
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const WAVEFORMATEX* wfx;
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const uint8_t* startAudio;
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uint32_t audioBytes;
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uint32_t loopStart;
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uint32_t loopLength;
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const uint32_t* seek; // Note: XMA Seek data is Big-Endian
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uint32_t seekCount;
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};
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HRESULT LoadWAVAudioInMemoryEx( _In_reads_bytes_(wavDataSize) const uint8_t* wavData,
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_In_ size_t wavDataSize, _Out_ WAVData& result );
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HRESULT LoadWAVAudioFromFileEx( _In_z_ const wchar_t* szFileName,
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_Inout_ std::unique_ptr<uint8_t[]>& wavData,
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_Out_ WAVData& result );
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2016-06-17 05:00:12 +03:00
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}
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