From 0c76926b9f04e92d6f8414f075f3dd136802cd6c Mon Sep 17 00:00:00 2001 From: Chuck Walbourn Date: Fri, 14 Aug 2020 13:05:52 -0700 Subject: [PATCH] Updates to readme --- README.md | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index b41f46a..beb1c2d 100644 --- a/README.md +++ b/README.md @@ -8,7 +8,7 @@ Copyright (c) Microsoft Corporation. All rights reserved. **July 2, 2020** -This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 12 C++ code for Universal Windows Platform (UWP) apps, Win32 desktop applications for Windows 10, and Xbox One. +This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 12 C++ code for Universal Windows Platform (UWP) apps, Win32 desktop applications for Windows 10, and Xbox. This code is designed to build with Visual Studio 2017 ([15.9](https://walbourn.github.io/vs-2017-15-9-update/)), Visual Studio 2019, or clang for Windows v9 or later. It is recommended that you make use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)). @@ -44,7 +44,7 @@ These components are designed to work without requiring any content from the leg * SpriteFont.h - bitmap based text rendering * VertexTypes.h - structures for commonly used vertex data formats * WICTextureLoader.h - WIC-based image file texture loader - * XboxDDSTextureLoader.h - Xbox One exclusive apps variant of DDSTextureLoader + * XboxDDSTextureLoader.h - Xbox exclusive apps variant of DDSTextureLoader * ``Src\`` @@ -68,10 +68,6 @@ For the latest version of DirectXTK12, bug reports, etc. please visit the projec This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments. -## Xbox One - -Developers using the Xbox One XDK need to generate the ``Src\Shaders\Compiled\XboxOne*.inc`` files to build the library as they are not included in the distribution package. They are built by running the script in ``Src\Shaders`` - ``CompileShaders xbox`` from the *Xbox One XDK Developer Command Prompt*. They are XDK version-specific. While they will continue to work if outdated, a mismatch will cause runtime compilation overhead that would otherwise be avoided. - ## Comparisons to DirectX 11 Version * No support for loading ``.CMO`` models or DGSL effect shaders (i.e. *DGSLEffect*)