July 2, 2020
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@ -34,7 +34,7 @@ SpriteBatch - simple & efficient 2D sprite rendering
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SpriteFont - bitmap based text rendering
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VertexTypes - structures for commonly used vertex data formats
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WICTextureLoader - WIC-based image file texture loader</description>
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<releaseNotes>Matches the June 15, 2020 release on GitHub.</releaseNotes>
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<releaseNotes>Matches the July 2, 2020 release on GitHub.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615561</projectUrl>
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<icon>images\icon.jpg</icon>
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<license type="expression">MIT</license>
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@ -34,7 +34,7 @@ SpriteBatch - simple & efficient 2D sprite rendering
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SpriteFont - bitmap based text rendering
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VertexTypes - structures for commonly used vertex data formats
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WICTextureLoader - WIC-based image file texture loader</description>
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<releaseNotes>Matches the June 15, 2020 release on GitHub.</releaseNotes>
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<releaseNotes>Matches the July 2, 2020 release on GitHub.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615561</projectUrl>
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<icon>images\icon.jpg</icon>
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<license type="expression">MIT</license>
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@ -6,6 +6,12 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
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## Release History
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### July 2, 2020
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* Improved SpriteFont drawing performance in Debug builds
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* Regenerated shaders using Windows 10 May 2020 Update SDK (19041)
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* Code cleanup for some new VC++ 16.7 warnings
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* CMake updates
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### June 15, 2020
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* DescriptorHeap / DescriptorPile updated with additional ctor
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* EffectTextureFactory ctor parameter updated with default value
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@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkID=615561
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Copyright (c) Microsoft Corporation. All rights reserved.
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**June 15, 2020**
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**July 2, 2020**
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This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 12 C++ code for Universal Windows Platform (UWP) apps, Win32 desktop applications for Windows 10, and Xbox One.
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