SAL cleanup
This commit is contained in:
Родитель
21cd91c4a9
Коммит
2d2659eb66
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@ -47,10 +47,10 @@ namespace DirectX
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HRESULT __cdecl LoadDDSTextureFromMemory(
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_In_ ID3D12Device* d3dDevice,
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_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
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_In_ size_t ddsDataSize,
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size_t ddsDataSize,
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_Outptr_ ID3D12Resource** texture,
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_Inout_ std::vector<D3D12_SUBRESOURCE_DATA>& subresources,
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_In_ size_t maxsize = 0,
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size_t maxsize = 0,
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr,
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_Out_opt_ bool* isCubeMap = nullptr);
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@ -60,28 +60,28 @@ namespace DirectX
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_Outptr_ ID3D12Resource** texture,
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_Inout_ std::unique_ptr<uint8_t[]>& ddsData,
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_Inout_ std::vector<D3D12_SUBRESOURCE_DATA>& subresources,
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_In_ size_t maxsize = 0,
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size_t maxsize = 0,
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr,
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_Out_opt_ bool* isCubeMap = nullptr);
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HRESULT __cdecl CreateDDSTextureFromMemory(
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_In_ ID3D12Device* device,
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_In_ ResourceUploadBatch& resourceUpload,
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ResourceUploadBatch& resourceUpload,
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_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
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_In_ size_t ddsDataSize,
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size_t ddsDataSize,
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_Outptr_ ID3D12Resource** texture,
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_In_ bool generateMipsIfMissing = false,
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_In_ size_t maxsize = 0,
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bool generateMipsIfMissing = false,
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size_t maxsize = 0,
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr,
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_Out_opt_ bool* isCubeMap = nullptr);
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HRESULT __cdecl CreateDDSTextureFromFile(
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_In_ ID3D12Device* device,
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_In_ ResourceUploadBatch& resourceUpload,
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ResourceUploadBatch& resourceUpload,
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_In_z_ const wchar_t* szFileName,
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_Outptr_ ID3D12Resource** texture,
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_In_ bool generateMipsIfMissing = false,
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_In_ size_t maxsize = 0,
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bool generateMipsIfMissing = false,
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size_t maxsize = 0,
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr,
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_Out_opt_ bool* isCubeMap = nullptr);
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@ -89,50 +89,50 @@ namespace DirectX
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HRESULT __cdecl LoadDDSTextureFromMemoryEx(
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_In_ ID3D12Device* d3dDevice,
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_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
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_In_ size_t ddsDataSize,
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_In_ size_t maxsize,
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_In_ D3D12_RESOURCE_FLAGS flags,
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_In_ bool forceSRGB,
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_In_ bool reserveFullMipChain,
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size_t ddsDataSize,
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size_t maxsize,
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D3D12_RESOURCE_FLAGS flags,
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bool forceSRGB,
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bool reserveFullMipChain,
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_Outptr_ ID3D12Resource** texture,
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_Inout_ std::vector<D3D12_SUBRESOURCE_DATA>& subresources,
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std::vector<D3D12_SUBRESOURCE_DATA>& subresources,
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr,
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_Out_opt_ bool* isCubeMap = nullptr);
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HRESULT __cdecl LoadDDSTextureFromFileEx(
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_In_ ID3D12Device* d3dDevice,
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_In_z_ const wchar_t* szFileName,
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_In_ size_t maxsize,
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_In_ D3D12_RESOURCE_FLAGS flags,
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_In_ bool forceSRGB,
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_In_ bool reserveFullMipChain,
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size_t maxsize,
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D3D12_RESOURCE_FLAGS flags,
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bool forceSRGB,
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bool reserveFullMipChain,
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_Outptr_ ID3D12Resource** texture,
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_Inout_ std::unique_ptr<uint8_t[]>& ddsData,
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_Inout_ std::vector<D3D12_SUBRESOURCE_DATA>& subresources,
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std::unique_ptr<uint8_t[]>& ddsData,
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std::vector<D3D12_SUBRESOURCE_DATA>& subresources,
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr,
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_Out_opt_ bool* isCubeMap = nullptr);
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HRESULT __cdecl CreateDDSTextureFromMemoryEx(
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_In_ ID3D12Device* device,
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_In_ ResourceUploadBatch& resourceUpload,
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ResourceUploadBatch& resourceUpload,
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_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
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_In_ size_t ddsDataSize,
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_In_ size_t maxsize,
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_In_ D3D12_RESOURCE_FLAGS flags,
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_In_ bool forceSRGB,
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_In_ bool generateMipsIfMissing,
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size_t ddsDataSize,
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size_t maxsize,
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D3D12_RESOURCE_FLAGS flags,
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bool forceSRGB,
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bool generateMipsIfMissing,
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_Outptr_ ID3D12Resource** texture,
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr,
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_Out_opt_ bool* isCubeMap = nullptr);
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HRESULT __cdecl CreateDDSTextureFromFileEx(
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_In_ ID3D12Device* device,
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_In_ ResourceUploadBatch& resourceUpload,
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ResourceUploadBatch& resourceUpload,
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_In_z_ const wchar_t* szFileName,
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_In_ size_t maxsize,
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_In_ D3D12_RESOURCE_FLAGS flags,
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_In_ bool forceSRGB,
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_In_ bool generateMipsIfMissing,
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size_t maxsize,
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D3D12_RESOURCE_FLAGS flags,
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bool forceSRGB,
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bool generateMipsIfMissing,
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_Outptr_ ID3D12Resource** texture,
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr,
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_Out_opt_ bool* isCubeMap = nullptr);
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@ -324,10 +324,10 @@ namespace DirectX
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void XM_CALLCONV SetFogColor(FXMVECTOR value) override;
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// Texture setting.
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void __cdecl SetTexture(_In_opt_ D3D12_GPU_DESCRIPTOR_HANDLE value);
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void __cdecl SetTexture(D3D12_GPU_DESCRIPTOR_HANDLE value);
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// Environment map settings.
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void __cdecl SetEnvironmentMap(_In_opt_ D3D12_GPU_DESCRIPTOR_HANDLE value);
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void __cdecl SetEnvironmentMap(D3D12_GPU_DESCRIPTOR_HANDLE value);
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void __cdecl SetEnvironmentMapAmount(float value);
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void XM_CALLCONV SetEnvironmentMapSpecular(FXMVECTOR value);
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void __cdecl SetFresnelFactor(float value);
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@ -94,7 +94,7 @@ namespace DirectX
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class SpriteBatch
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{
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public:
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SpriteBatch(_In_ ID3D12Device* device, _In_ ResourceUploadBatch& upload, _In_ const SpriteBatchPipelineStateDescription* psoDesc, _In_opt_ const D3D12_VIEWPORT* viewport = nullptr);
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SpriteBatch(_In_ ID3D12Device* device, ResourceUploadBatch& upload, _In_ const SpriteBatchPipelineStateDescription* psoDesc, _In_opt_ const D3D12_VIEWPORT* viewport = nullptr);
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SpriteBatch(SpriteBatch&& moveFrom);
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SpriteBatch& operator= (SpriteBatch&& moveFrom);
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@ -106,23 +106,23 @@ namespace DirectX
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// Begin/End a batch of sprite drawing operations.
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void XM_CALLCONV Begin(
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_In_ ID3D12GraphicsCommandList* commandList,
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_In_opt_ SpriteSortMode sortMode = SpriteSortMode_Deferred,
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_In_opt_ FXMMATRIX transformMatrix = MatrixIdentity);
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SpriteSortMode sortMode = SpriteSortMode_Deferred,
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FXMMATRIX transformMatrix = MatrixIdentity);
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void __cdecl End();
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// Draw overloads specifying position, origin and scale as XMFLOAT2.
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void XM_CALLCONV Draw(_In_ D3D12_GPU_DESCRIPTOR_HANDLE textureSRV, _In_ XMUINT2 textureSize, XMFLOAT2 const& position, FXMVECTOR color = Colors::White);
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void XM_CALLCONV Draw(_In_ D3D12_GPU_DESCRIPTOR_HANDLE textureSRV, _In_ XMUINT2 textureSize, XMFLOAT2 const& position, _In_opt_ RECT const* sourceRectangle, FXMVECTOR color = Colors::White, float rotation = 0, XMFLOAT2 const& origin = Float2Zero, float scale = 1, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0);
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void XM_CALLCONV Draw(_In_ D3D12_GPU_DESCRIPTOR_HANDLE textureSRV, _In_ XMUINT2 textureSize, XMFLOAT2 const& position, _In_opt_ RECT const* sourceRectangle, FXMVECTOR color, float rotation, XMFLOAT2 const& origin, XMFLOAT2 const& scale, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0);
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void XM_CALLCONV Draw(D3D12_GPU_DESCRIPTOR_HANDLE textureSRV, XMUINT2 textureSize, XMFLOAT2 const& position, FXMVECTOR color = Colors::White);
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void XM_CALLCONV Draw(D3D12_GPU_DESCRIPTOR_HANDLE textureSRV, XMUINT2 textureSize, XMFLOAT2 const& position, _In_opt_ RECT const* sourceRectangle, FXMVECTOR color = Colors::White, float rotation = 0, XMFLOAT2 const& origin = Float2Zero, float scale = 1, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0);
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void XM_CALLCONV Draw(D3D12_GPU_DESCRIPTOR_HANDLE textureSRV, XMUINT2 textureSize, XMFLOAT2 const& position, _In_opt_ RECT const* sourceRectangle, FXMVECTOR color, float rotation, XMFLOAT2 const& origin, XMFLOAT2 const& scale, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0);
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// Draw overloads specifying position, origin and scale via the first two components of an XMVECTOR.
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void XM_CALLCONV Draw(_In_ D3D12_GPU_DESCRIPTOR_HANDLE textureSRV, _In_ XMUINT2 textureSize, FXMVECTOR position, FXMVECTOR color = Colors::White);
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void XM_CALLCONV Draw(_In_ D3D12_GPU_DESCRIPTOR_HANDLE textureSRV, _In_ XMUINT2 textureSize, FXMVECTOR position, _In_opt_ RECT const* sourceRectangle, FXMVECTOR color = Colors::White, float rotation = 0, FXMVECTOR origin = g_XMZero, float scale = 1, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0);
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void XM_CALLCONV Draw(_In_ D3D12_GPU_DESCRIPTOR_HANDLE textureSRV, _In_ XMUINT2 textureSize, FXMVECTOR position, _In_opt_ RECT const* sourceRectangle, FXMVECTOR color, float rotation, FXMVECTOR origin, GXMVECTOR scale, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0);
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void XM_CALLCONV Draw(D3D12_GPU_DESCRIPTOR_HANDLE textureSRV, XMUINT2 textureSize, FXMVECTOR position, FXMVECTOR color = Colors::White);
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void XM_CALLCONV Draw(D3D12_GPU_DESCRIPTOR_HANDLE textureSRV, XMUINT2 textureSize, FXMVECTOR position, _In_opt_ RECT const* sourceRectangle, FXMVECTOR color = Colors::White, float rotation = 0, FXMVECTOR origin = g_XMZero, float scale = 1, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0);
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void XM_CALLCONV Draw(D3D12_GPU_DESCRIPTOR_HANDLE textureSRV, XMUINT2 textureSize, FXMVECTOR position, _In_opt_ RECT const* sourceRectangle, FXMVECTOR color, float rotation, FXMVECTOR origin, GXMVECTOR scale, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0);
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// Draw overloads specifying position as a RECT.
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void XM_CALLCONV Draw(_In_ D3D12_GPU_DESCRIPTOR_HANDLE textureSRV, _In_ XMUINT2 textureSize, RECT const& destinationRectangle, FXMVECTOR color = Colors::White);
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void XM_CALLCONV Draw(_In_ D3D12_GPU_DESCRIPTOR_HANDLE textureSRV, _In_ XMUINT2 textureSize, RECT const& destinationRectangle, _In_opt_ RECT const* sourceRectangle, FXMVECTOR color = Colors::White, float rotation = 0, XMFLOAT2 const& origin = Float2Zero, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0);
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void XM_CALLCONV Draw(D3D12_GPU_DESCRIPTOR_HANDLE textureSRV, XMUINT2 textureSize, RECT const& destinationRectangle, FXMVECTOR color = Colors::White);
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void XM_CALLCONV Draw(D3D12_GPU_DESCRIPTOR_HANDLE textureSRV, XMUINT2 textureSize, RECT const& destinationRectangle, _In_opt_ RECT const* sourceRectangle, FXMVECTOR color = Colors::White, float rotation = 0, XMFLOAT2 const& origin = Float2Zero, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0);
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// Rotation mode to be applied to the sprite transformation
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void __cdecl SetRotation( DXGI_MODE_ROTATION mode );
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@ -23,9 +23,9 @@ namespace DirectX
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public:
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struct Glyph;
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SpriteFont(_In_ ID3D12Device* device, _In_ ResourceUploadBatch& upload, _In_z_ wchar_t const* fileName, _In_ D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptorDest, _In_ D3D12_GPU_DESCRIPTOR_HANDLE gpuDescriptor);
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SpriteFont(_In_ ID3D12Device* device, _In_ ResourceUploadBatch& upload, _In_reads_bytes_(dataSize) uint8_t const* dataBlob, _In_ size_t dataSize, _In_ D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptorDest, _In_ D3D12_GPU_DESCRIPTOR_HANDLE gpuDescriptor);
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SpriteFont(_In_ D3D12_GPU_DESCRIPTOR_HANDLE texture, _In_ XMUINT2 textureSize, _In_reads_(glyphCount) Glyph const* glyphs, _In_ size_t glyphCount, _In_ float lineSpacing);
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SpriteFont(ID3D12Device* device, ResourceUploadBatch& upload, _In_z_ wchar_t const* fileName, D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptorDest, D3D12_GPU_DESCRIPTOR_HANDLE gpuDescriptor);
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SpriteFont(ID3D12Device* device, ResourceUploadBatch& upload, _In_reads_bytes_(dataSize) uint8_t const* dataBlob, size_t dataSize, D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptorDest, D3D12_GPU_DESCRIPTOR_HANDLE gpuDescriptor);
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SpriteFont(D3D12_GPU_DESCRIPTOR_HANDLE texture, XMUINT2 textureSize, _In_reads_(glyphCount) Glyph const* glyphs, size_t glyphCount, float lineSpacing);
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SpriteFont(SpriteFont&& moveFrom);
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SpriteFont& operator= (SpriteFont&& moveFrom);
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@ -39,40 +39,40 @@ namespace DirectX
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// Standard version
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HRESULT __cdecl CreateWICTextureFromMemory(
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_In_ ID3D12Device* d3dDevice,
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_In_ ResourceUploadBatch& resourceUpload,
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ResourceUploadBatch& resourceUpload,
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_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
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_In_ size_t wicDataSize,
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size_t wicDataSize,
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_Outptr_ ID3D12Resource** texture,
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_In_ bool generateMips = true,
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_In_ size_t maxsize = 0);
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bool generateMips = true,
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size_t maxsize = 0);
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HRESULT __cdecl CreateWICTextureFromFile(
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_In_ ID3D12Device* d3dDevice,
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_In_ ResourceUploadBatch& resourceUpload,
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ResourceUploadBatch& resourceUpload,
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_In_z_ const wchar_t* szFileName,
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_Outptr_ ID3D12Resource** texture,
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_In_ bool generateMips = true,
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_In_ size_t maxsize = 0);
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bool generateMips = true,
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size_t maxsize = 0);
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// Extended version
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HRESULT __cdecl CreateWICTextureFromMemoryEx(
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_In_ ID3D12Device* d3dDevice,
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_In_ ResourceUploadBatch& resourceUpload,
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ResourceUploadBatch& resourceUpload,
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_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
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_In_ size_t wicDataSize,
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_In_ size_t maxsize,
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_In_ D3D12_RESOURCE_FLAGS flags,
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_In_ bool forceSRGB,
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_In_ bool generateMips,
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size_t wicDataSize,
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size_t maxsize,
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D3D12_RESOURCE_FLAGS flags,
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bool forceSRGB,
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bool generateMips,
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_Outptr_ ID3D12Resource** texture);
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HRESULT __cdecl CreateWICTextureFromFileEx(
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_In_ ID3D12Device* d3dDevice,
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_In_ ResourceUploadBatch& resourceUpload,
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ResourceUploadBatch& resourceUpload,
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_In_z_ const wchar_t* szFileName,
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_In_ size_t maxsize,
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_In_ D3D12_RESOURCE_FLAGS flags,
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_In_ bool forceSRGB,
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_In_ bool generateMips,
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size_t maxsize,
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D3D12_RESOURCE_FLAGS flags,
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bool forceSRGB,
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bool generateMips,
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_Outptr_ ID3D12Resource** texture);
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}
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@ -462,13 +462,13 @@ void XM_CALLCONV EnvironmentMapEffect::SetFogColor(FXMVECTOR value)
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}
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void EnvironmentMapEffect::SetTexture(_In_opt_ D3D12_GPU_DESCRIPTOR_HANDLE value)
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void EnvironmentMapEffect::SetTexture(D3D12_GPU_DESCRIPTOR_HANDLE value)
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{
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pImpl->texture = value;
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}
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void EnvironmentMapEffect::SetEnvironmentMap(_In_opt_ D3D12_GPU_DESCRIPTOR_HANDLE value)
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void EnvironmentMapEffect::SetEnvironmentMap(D3D12_GPU_DESCRIPTOR_HANDLE value)
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{
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pImpl->environmentMap = value;
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}
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@ -68,18 +68,19 @@ __declspec(align(16)) class SpriteBatch::Impl : public AlignedNew<SpriteBatch::I
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{
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public:
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Impl(_In_ ID3D12Device* device,
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_In_ ResourceUploadBatch& upload,
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ResourceUploadBatch& upload,
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_In_ const SpriteBatchPipelineStateDescription* psoDesc,
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_In_opt_ const D3D12_VIEWPORT* viewport);
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const D3D12_VIEWPORT* viewport);
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void XM_CALLCONV Begin(
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_In_ ID3D12GraphicsCommandList* commandList,
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_In_opt_ SpriteSortMode sortMode = SpriteSortMode_Deferred,
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_In_opt_ FXMMATRIX transformMatrix = MatrixIdentity);
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SpriteSortMode sortMode = SpriteSortMode_Deferred,
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FXMMATRIX transformMatrix = MatrixIdentity);
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void End();
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void XM_CALLCONV Draw(_In_ D3D12_GPU_DESCRIPTOR_HANDLE texture,
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_In_ XMUINT2 textureSize,
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void XM_CALLCONV Draw(
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D3D12_GPU_DESCRIPTOR_HANDLE texture,
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XMUINT2 textureSize,
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FXMVECTOR destination,
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_In_opt_ RECT const* sourceRectangle,
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FXMVECTOR color,
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@ -189,14 +190,14 @@ private:
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// Only one of these helpers is allocated per D3D device, even if there are multiple SpriteBatch instances.
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struct DeviceResources
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{
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DeviceResources(_In_ ID3D12Device* device, _In_ ResourceUploadBatch& upload);
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DeviceResources(_In_ ID3D12Device* device, ResourceUploadBatch& upload);
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ComPtr<ID3D12Resource> indexBuffer;
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D3D12_INDEX_BUFFER_VIEW indexBufferView;
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ComPtr<ID3D12RootSignature> rootSignature;
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private:
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void CreateIndexBuffer(_In_ ID3D12Device* device, _In_ ResourceUploadBatch& upload);
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void CreateIndexBuffer(_In_ ID3D12Device* device, ResourceUploadBatch& upload);
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void CreateRootSignature(_In_ ID3D12Device* device);
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static std::vector<short> CreateIndexValues();
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@ -224,14 +225,14 @@ const D3D12_RASTERIZER_DESC SpriteBatch::Impl::s_DefaultRasterizerDesc = {D3D12_
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const D3D12_DEPTH_STENCIL_DESC SpriteBatch::Impl::s_DefaultDepthStencilDesc = {FALSE, D3D12_DEPTH_WRITE_MASK_ALL, D3D12_COMPARISON_FUNC_ALWAYS, FALSE, 0, 0};
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// Per-device constructor.
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SpriteBatch::Impl::DeviceResources::DeviceResources(_In_ ID3D12Device* device, _In_ ResourceUploadBatch& upload)
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SpriteBatch::Impl::DeviceResources::DeviceResources(_In_ ID3D12Device* device, ResourceUploadBatch& upload)
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{
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CreateIndexBuffer(device, upload);
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CreateRootSignature(device);
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}
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// Creates the SpriteBatch index buffer.
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void SpriteBatch::Impl::DeviceResources::CreateIndexBuffer(_In_ ID3D12Device* device, _In_ ResourceUploadBatch& upload)
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void SpriteBatch::Impl::DeviceResources::CreateIndexBuffer(_In_ ID3D12Device* device, ResourceUploadBatch& upload)
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{
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static_assert((MaxBatchSize * VerticesPerSprite) < USHRT_MAX, "MaxBatchSize too large for 16-bit indices");
|
||||
|
||||
|
@ -923,7 +924,6 @@ void SpriteBatch::End()
|
|||
}
|
||||
|
||||
|
||||
_Use_decl_annotations_
|
||||
void XM_CALLCONV SpriteBatch::Draw(D3D12_GPU_DESCRIPTOR_HANDLE texture,
|
||||
XMUINT2 textureSize,
|
||||
XMFLOAT2 const& position,
|
||||
|
@ -975,7 +975,6 @@ void XM_CALLCONV SpriteBatch::Draw(D3D12_GPU_DESCRIPTOR_HANDLE texture,
|
|||
}
|
||||
|
||||
|
||||
_Use_decl_annotations_
|
||||
void XM_CALLCONV SpriteBatch::Draw(D3D12_GPU_DESCRIPTOR_HANDLE texture, XMUINT2 textureSize, FXMVECTOR position, FXMVECTOR color)
|
||||
{
|
||||
XMVECTOR destination = XMVectorPermute<0, 1, 4, 5>(position, g_XMOne); // x, y, 1, 1
|
||||
|
@ -1028,7 +1027,6 @@ void XM_CALLCONV SpriteBatch::Draw(D3D12_GPU_DESCRIPTOR_HANDLE texture,
|
|||
}
|
||||
|
||||
|
||||
_Use_decl_annotations_
|
||||
void XM_CALLCONV SpriteBatch::Draw(D3D12_GPU_DESCRIPTOR_HANDLE texture,
|
||||
XMUINT2 textureSize,
|
||||
RECT const& destinationRectangle,
|
||||
|
|
|
@ -31,15 +31,15 @@ class SpriteFont::Impl
|
|||
{
|
||||
public:
|
||||
Impl(_In_ ID3D12Device* device,
|
||||
_In_ ResourceUploadBatch& upload,
|
||||
ResourceUploadBatch& upload,
|
||||
_In_ BinaryReader* reader,
|
||||
_In_ D3D12_CPU_DESCRIPTOR_HANDLE cpuDesc,
|
||||
_In_ D3D12_GPU_DESCRIPTOR_HANDLE gpuDesc);
|
||||
Impl(_In_ D3D12_GPU_DESCRIPTOR_HANDLE texture,
|
||||
_In_ XMUINT2 textureSize,
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE cpuDesc,
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE gpuDesc);
|
||||
Impl(D3D12_GPU_DESCRIPTOR_HANDLE texture,
|
||||
XMUINT2 textureSize,
|
||||
_In_reads_(glyphCount) Glyph const* glyphs,
|
||||
_In_ size_t glyphCount,
|
||||
_In_ float lineSpacing);
|
||||
size_t glyphCount,
|
||||
float lineSpacing);
|
||||
|
||||
Glyph const* FindGlyph(wchar_t character) const;
|
||||
|
||||
|
@ -49,10 +49,10 @@ public:
|
|||
void ForEachGlyph(_In_z_ wchar_t const* text, TAction action) const;
|
||||
|
||||
void CreateTextureResource(_In_ ID3D12Device* device,
|
||||
_In_ ResourceUploadBatch& upload,
|
||||
_In_ uint32_t width, _In_ uint32_t height,
|
||||
_In_ DXGI_FORMAT format,
|
||||
_In_ uint32_t stride, _In_ uint32_t rows,
|
||||
ResourceUploadBatch& upload,
|
||||
uint32_t width, uint32_t height,
|
||||
DXGI_FORMAT format,
|
||||
uint32_t stride, uint32_t rows,
|
||||
_In_reads_(stride * rows) const uint8_t* data);
|
||||
|
||||
// Fields.
|
||||
|
@ -315,7 +315,8 @@ SpriteFont::SpriteFont(ID3D12Device* device, ResourceUploadBatch& upload, uint8_
|
|||
|
||||
|
||||
// Construct from arbitrary user specified glyph data (for those not using the MakeSpriteFont utility).
|
||||
SpriteFont::SpriteFont(_In_ D3D12_GPU_DESCRIPTOR_HANDLE texture, _In_ XMUINT2 textureSize, _In_reads_(glyphCount) Glyph const* glyphs, _In_ size_t glyphCount, _In_ float lineSpacing)
|
||||
_Use_decl_annotations_
|
||||
SpriteFont::SpriteFont(D3D12_GPU_DESCRIPTOR_HANDLE texture, XMUINT2 textureSize, Glyph const* glyphs, size_t glyphCount, float lineSpacing)
|
||||
: pImpl(new Impl(texture, textureSize, glyphs, glyphCount, lineSpacing))
|
||||
{
|
||||
}
|
||||
|
|
|
@ -224,12 +224,12 @@ namespace
|
|||
|
||||
//---------------------------------------------------------------------------------
|
||||
HRESULT CreateTextureFromWIC(_In_ ID3D12Device* d3dDevice,
|
||||
_In_ ResourceUploadBatch& resourceUpload,
|
||||
ResourceUploadBatch& resourceUpload,
|
||||
_In_ IWICBitmapFrameDecode *frame,
|
||||
_In_ size_t maxsize,
|
||||
_In_ D3D12_RESOURCE_FLAGS flags,
|
||||
_In_ bool forceSRGB,
|
||||
_In_ bool generateMips,
|
||||
size_t maxsize,
|
||||
D3D12_RESOURCE_FLAGS flags,
|
||||
bool forceSRGB,
|
||||
bool generateMips,
|
||||
_Outptr_ ID3D12Resource** texture)
|
||||
{
|
||||
UINT width, height;
|
||||
|
@ -363,6 +363,19 @@ namespace
|
|||
}
|
||||
}
|
||||
|
||||
// Verify our target format is supported by the current device
|
||||
// (handles WDDM 1.0 or WDDM 1.1 device driver cases as well as DirectX 11.0 Runtime without 16bpp format support)
|
||||
D3D12_FEATURE_DATA_FORMAT_SUPPORT support = {};
|
||||
support.Format = format;
|
||||
hr = d3dDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &support, sizeof(support));
|
||||
if (FAILED(hr) || !(support.Support1 & D3D12_FORMAT_SUPPORT1_TEXTURE2D))
|
||||
{
|
||||
// Fallback to RGBA 32-bit format which is supported by all devices
|
||||
memcpy(&convertGUID, &GUID_WICPixelFormat32bppRGBA, sizeof(WICPixelFormatGUID));
|
||||
format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
bpp = 32;
|
||||
}
|
||||
|
||||
// Allocate temporary memory for image
|
||||
size_t rowPitch = (twidth * bpp + 7) / 8;
|
||||
size_t imageSize = rowPitch * theight;
|
||||
|
|
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