September 1, 2016
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Readme.txt
20
Readme.txt
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@ -4,15 +4,15 @@ DirectXTK - the DirectX Tool Kit for DirectX 12
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Copyright (c) Microsoft Corporation. All rights reserved.
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August 4, 2016
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September 1, 2016
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This package contains the "DirectX Tool Kit", a collection of helper classes for
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writing Direct3D 12 C++ code for Universal Windows Platform (UWP) apps, Win32 desktop
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applications for Windows 10, and Xbox One exclusive apps.
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This code is designed to build with Visual Studio 2015. It is recommended that you
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make use of VS 2015 Update 3, Windows Tools 1.4.1., and the
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Windows 10 Anniversary Update (14393).
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make use of VS 2015 Update 3, Windows Tools 1.4.1, and the
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Windows 10 Anniversary Update SDK (14393).
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Inc\
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Public Header Files (in the DirectX C++ namespace):
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@ -23,6 +23,7 @@ Inc\
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DescriptorHeap.h - helper for managing DX12 descriptor heaps
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DirectXHelpers.h - misc C++ helpers for D3D programming
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Effects.h - set of built-in shaders for common rendering tasks
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EffectPipelineStateDescription.h - helper for creating PSOs
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GamePad.h - gamepad controller helper using XInput
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GeometricPrimitive.h - draws basic shapes such as cubes and spheres
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GraphicsMemory.h - helper for managing dynamic graphics memory allocation
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@ -79,7 +80,7 @@ COMPARISONS TO DIRECTX 11 VERSION
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* VertexTypes does not include VertexPositionNormalTangentColorTexture or
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VertexPositionNormalTangentColorTextureSkinning
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* DirectX Tool Kit for DirectX 11 supports Feature Level 9.3, while DirectX 12 requires
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* DirectX Tool Kit for DirectX 11 supports Feature Level 9.x, while DirectX 12 requires
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Direct3D Feature Level 11.0. There are no expected DirectX 12 drivers for
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any lower feature level devices.
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@ -94,6 +95,17 @@ COMPARISONS TO DIRECTX 11 VERSION
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RELEASE HISTORY
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---------------
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September 1, 2016
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EffectPipelineStateDescription is now in it's own header
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Additional debug object naming
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Fixed Tier 1 hardware support issues with BasicEffect and generating mipmaps
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Fixed default graphics memory alignment to resolve rendering problems on some hardware
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Added forceSRGB optional parameter to SpriteFont ctor
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EffectFactory method EnableForceSRGB added
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Removed problematic ABI::Windows::Foundation::Rect interop for SimpleMath
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Updated D3DX12 internal copy for the Windows 10 Anniversary Update SDK (14393)
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Minor code cleanup
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August 4, 2016
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GraphicsMemory fix for robustness during cleanup
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Regenerated shaders using Windows 10 Anniversary Update SDK (14393)
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