This commit is contained in:
Chuck Walbourn 2016-08-31 16:32:18 -07:00
Родитель e3755fbe6b
Коммит 87cbdb6f91
1 изменённых файлов: 16 добавлений и 4 удалений

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@ -4,15 +4,15 @@ DirectXTK - the DirectX Tool Kit for DirectX 12
Copyright (c) Microsoft Corporation. All rights reserved.
August 4, 2016
September 1, 2016
This package contains the "DirectX Tool Kit", a collection of helper classes for
writing Direct3D 12 C++ code for Universal Windows Platform (UWP) apps, Win32 desktop
applications for Windows 10, and Xbox One exclusive apps.
This code is designed to build with Visual Studio 2015. It is recommended that you
make use of VS 2015 Update 3, Windows Tools 1.4.1., and the
Windows 10 Anniversary Update (14393).
make use of VS 2015 Update 3, Windows Tools 1.4.1, and the
Windows 10 Anniversary Update SDK (14393).
Inc\
Public Header Files (in the DirectX C++ namespace):
@ -23,6 +23,7 @@ Inc\
DescriptorHeap.h - helper for managing DX12 descriptor heaps
DirectXHelpers.h - misc C++ helpers for D3D programming
Effects.h - set of built-in shaders for common rendering tasks
EffectPipelineStateDescription.h - helper for creating PSOs
GamePad.h - gamepad controller helper using XInput
GeometricPrimitive.h - draws basic shapes such as cubes and spheres
GraphicsMemory.h - helper for managing dynamic graphics memory allocation
@ -79,7 +80,7 @@ COMPARISONS TO DIRECTX 11 VERSION
* VertexTypes does not include VertexPositionNormalTangentColorTexture or
VertexPositionNormalTangentColorTextureSkinning
* DirectX Tool Kit for DirectX 11 supports Feature Level 9.3, while DirectX 12 requires
* DirectX Tool Kit for DirectX 11 supports Feature Level 9.x, while DirectX 12 requires
Direct3D Feature Level 11.0. There are no expected DirectX 12 drivers for
any lower feature level devices.
@ -94,6 +95,17 @@ COMPARISONS TO DIRECTX 11 VERSION
RELEASE HISTORY
---------------
September 1, 2016
EffectPipelineStateDescription is now in it's own header
Additional debug object naming
Fixed Tier 1 hardware support issues with BasicEffect and generating mipmaps
Fixed default graphics memory alignment to resolve rendering problems on some hardware
Added forceSRGB optional parameter to SpriteFont ctor
EffectFactory method EnableForceSRGB added
Removed problematic ABI::Windows::Foundation::Rect interop for SimpleMath
Updated D3DX12 internal copy for the Windows 10 Anniversary Update SDK (14393)
Minor code cleanup
August 4, 2016
GraphicsMemory fix for robustness during cleanup
Regenerated shaders using Windows 10 Anniversary Update SDK (14393)