Code cleanup for improved C++ conformance
This commit is contained in:
Родитель
4b770a7038
Коммит
8aba96f6fb
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@ -371,8 +371,8 @@ HRESULT AudioEngine::Impl::Reset(const WAVEFORMATEX* wfx, const wchar_t* deviceI
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}
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assert(!xaudio2);
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assert(!mMasterVoice);
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assert(!mReverbVoice);
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assert(mMasterVoice == nullptr);
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assert(mReverbVoice == nullptr);
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masterChannelMask = masterChannels = masterRate = 0;
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@ -701,7 +701,7 @@ HRESULT AudioEngine::Impl::Reset(const WAVEFORMATEX* wfx, const wchar_t* deviceI
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//
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for (auto it = mNotifyObjects.begin(); it != mNotifyObjects.end(); ++it)
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{
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assert(*it != 0);
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assert(*it != nullptr);
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(*it)->OnReset();
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}
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@ -713,20 +713,20 @@ void AudioEngine::Impl::SetSilentMode()
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{
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for (auto it = mNotifyObjects.begin(); it != mNotifyObjects.end(); ++it)
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{
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assert(*it != 0);
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assert(*it != nullptr);
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(*it)->OnCriticalError();
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}
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for (auto it = mOneShots.begin(); it != mOneShots.end(); ++it)
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{
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assert(it->second != 0);
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assert(it->second != nullptr);
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it->second->DestroyVoice();
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}
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mOneShots.clear();
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for (auto it = mVoicePool.begin(); it != mVoicePool.end(); ++it)
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{
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assert(it->second != 0);
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assert(it->second != nullptr);
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it->second->DestroyVoice();
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}
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mVoicePool.clear();
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@ -746,7 +746,7 @@ void AudioEngine::Impl::Shutdown()
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{
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for (auto it = mNotifyObjects.begin(); it != mNotifyObjects.end(); ++it)
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{
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assert(*it != 0);
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assert(*it != nullptr);
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(*it)->OnDestroyEngine();
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}
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@ -758,14 +758,14 @@ void AudioEngine::Impl::Shutdown()
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for (auto it = mOneShots.begin(); it != mOneShots.end(); ++it)
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{
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assert(it->second != 0);
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assert(it->second != nullptr);
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it->second->DestroyVoice();
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}
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mOneShots.clear();
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for (auto it = mVoicePool.begin(); it != mVoicePool.end(); ++it)
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{
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assert(it->second != 0);
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assert(it->second != nullptr);
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it->second->DestroyVoice();
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}
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mVoicePool.clear();
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@ -811,7 +811,7 @@ bool AudioEngine::Impl::Update()
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// Scan for completed one-shot voices
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for (auto it = mOneShots.begin(); it != mOneShots.end(); )
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{
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assert(it->second != 0);
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assert(it->second != nullptr);
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XAUDIO2_VOICE_STATE xstate;
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#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
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@ -856,7 +856,7 @@ bool AudioEngine::Impl::Update()
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//
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for (auto it = mNotifyUpdates.begin(); it != mNotifyUpdates.end(); ++it)
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{
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assert(*it != 0);
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assert(*it != nullptr);
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(*it)->OnUpdate();
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}
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@ -917,7 +917,7 @@ AudioStatistics AudioEngine::Impl::GetStatistics() const
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for (auto it = mNotifyObjects.begin(); it != mNotifyObjects.end(); ++it)
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{
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assert(*it != 0);
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assert(*it != nullptr);
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(*it)->GatherStatistics(stats);
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}
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@ -931,13 +931,13 @@ void AudioEngine::Impl::TrimVoicePool()
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{
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for (auto it = mNotifyObjects.begin(); it != mNotifyObjects.end(); ++it)
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{
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assert(*it != 0);
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assert(*it != nullptr);
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(*it)->OnTrim();
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}
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for (auto it = mVoicePool.begin(); it != mVoicePool.end(); ++it)
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{
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assert(it->second != 0);
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assert(it->second != nullptr);
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it->second->DestroyVoice();
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}
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mVoicePool.clear();
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@ -998,7 +998,7 @@ void AudioEngine::Impl::AllocateVoice(const WAVEFORMATEX* wfx, SOUND_EFFECT_INST
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if (it != mVoicePool.end())
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{
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// Found a matching (stopped) voice to reuse
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assert(it->second != 0);
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assert(it->second != nullptr);
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*voice = it->second;
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mVoicePool.erase(it);
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@ -1072,7 +1072,7 @@ void AudioEngine::Impl::AllocateVoice(const WAVEFORMATEX* wfx, SOUND_EFFECT_INST
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}
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}
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assert(*voice != 0);
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assert(*voice != nullptr);
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HRESULT hr = (*voice)->SetSourceSampleRate(wfx->nSamplesPerSec);
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if (FAILED(hr))
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{
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@ -1141,7 +1141,7 @@ void AudioEngine::Impl::AllocateVoice(const WAVEFORMATEX* wfx, SOUND_EFFECT_INST
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if (oneshot)
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{
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assert(*voice != 0);
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assert(*voice != nullptr);
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mOneShots.emplace_back(std::make_pair(voiceKey, *voice));
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}
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}
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@ -1180,7 +1180,7 @@ void AudioEngine::Impl::DestroyVoice(_In_ IXAudio2SourceVoice* voice)
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void AudioEngine::Impl::RegisterNotify(_In_ IVoiceNotify* notify, bool usesUpdate)
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{
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assert(notify != 0);
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assert(notify != nullptr);
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mNotifyObjects.insert(notify);
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if (usesUpdate)
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@ -1192,7 +1192,7 @@ void AudioEngine::Impl::RegisterNotify(_In_ IVoiceNotify* notify, bool usesUpdat
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void AudioEngine::Impl::UnregisterNotify(_In_ IVoiceNotify* notify, bool usesOneShots, bool usesUpdate)
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{
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assert(notify != 0);
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assert(notify != nullptr);
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mNotifyObjects.erase(notify);
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// Check for any pending one-shots for this notification object
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@ -1202,7 +1202,7 @@ void AudioEngine::Impl::UnregisterNotify(_In_ IVoiceNotify* notify, bool usesOne
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for (auto it = mOneShots.begin(); it != mOneShots.end(); ++it)
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{
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assert(it->second != 0);
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assert(it->second != nullptr);
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XAUDIO2_VOICE_STATE state;
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#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
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@ -1452,7 +1452,7 @@ int AudioEngine::GetOutputChannels() const
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bool AudioEngine::IsAudioDevicePresent() const
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{
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return (pImpl->xaudio2.Get() != 0) && !pImpl->mCriticalError;
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return pImpl->xaudio2 && !pImpl->mCriticalError;
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}
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@ -61,7 +61,7 @@ public:
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CreateIntegerPCM(&mWaveFormat, sampleRate, channels, sampleBits);
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assert(engine != 0);
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assert(engine != nullptr);
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engine->RegisterNotify(this, true);
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mBase.Initialize(engine, &mWaveFormat, flags);
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@ -69,7 +69,7 @@ public:
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mBufferNeeded = bufferNeeded;
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}
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virtual ~Impl()
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virtual ~Impl() override
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{
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mBase.DestroyVoice();
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@ -727,7 +727,7 @@ void SoundEffectInstanceBase::Apply3D(const AudioListener& listener, const Audio
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assert(mDSPSettings.DstChannelCount <= 8);
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mDSPSettings.pMatrixCoefficients = matrix;
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assert(engine != 0);
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assert(engine != nullptr);
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if (rhcoords)
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{
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X3DAUDIO_EMITTER lhEmitter;
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@ -756,7 +756,7 @@ void SoundEffectInstanceBase::Apply3D(const AudioListener& listener, const Audio
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(void)voice->SetFrequencyRatio(mFreqRatio * mDSPSettings.DopplerFactor);
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auto direct = mDirectVoice;
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assert(direct != 0);
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assert(direct != nullptr);
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(void)voice->SetOutputMatrix(direct, mDSPSettings.SrcChannelCount, mDSPSettings.DstChannelCount, matrix);
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if (reverb)
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@ -86,12 +86,12 @@ namespace DirectX
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~SoundEffectInstanceBase()
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{
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assert(!voice);
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assert(voice == nullptr);
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}
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void Initialize(_In_ AudioEngine* eng, _In_ const WAVEFORMATEX* wfx, SOUND_EFFECT_INSTANCE_FLAGS flags)
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{
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assert(eng != 0);
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assert(eng != nullptr);
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engine = eng;
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mDirectVoice = eng->GetMasterVoice();
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mReverbVoice = eng->GetReverbVoice();
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@ -102,7 +102,7 @@ namespace DirectX
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mFlags = static_cast<SOUND_EFFECT_INSTANCE_FLAGS>(static_cast<int>(flags) & ~SoundEffectInstance_UseRedirectLFE);
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memset(&mDSPSettings, 0, sizeof(X3DAUDIO_DSP_SETTINGS));
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assert(wfx != 0);
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assert(wfx != nullptr);
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mDSPSettings.SrcChannelCount = wfx->nChannels;
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mDSPSettings.DstChannelCount = eng->GetOutputChannels();
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}
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@ -112,7 +112,7 @@ namespace DirectX
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if (voice)
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return;
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assert(engine != 0);
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assert(engine != nullptr);
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engine->AllocateVoice(wfx, mFlags, false, &voice);
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}
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@ -120,7 +120,7 @@ namespace DirectX
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{
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if (voice)
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{
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assert(engine != 0);
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assert(engine != nullptr);
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engine->DestroyVoice(voice);
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voice = nullptr;
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}
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@ -299,7 +299,7 @@ namespace DirectX
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void OnReset()
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{
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assert(engine != 0);
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assert(engine != nullptr);
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mDirectVoice = engine->GetMasterVoice();
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mReverbVoice = engine->GetReverbVoice();
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@ -45,11 +45,11 @@ public:
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, mXMAMemory(nullptr)
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#endif
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{
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assert(mEngine != 0);
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assert(mEngine != nullptr);
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mEngine->RegisterNotify(this, false);
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}
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virtual ~Impl()
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virtual ~Impl() override
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{
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if (!mInstances.empty())
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{
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@ -57,7 +57,7 @@ public:
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for (auto it = mInstances.begin(); it != mInstances.end(); ++it)
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{
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assert(*it != 0);
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assert(*it != nullptr);
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(*it)->OnDestroyParent();
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}
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@ -474,7 +474,7 @@ void SoundEffect::Play(float volume, float pitch, float pan)
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std::unique_ptr<SoundEffectInstance> SoundEffect::CreateInstance(SOUND_EFFECT_INSTANCE_FLAGS flags)
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{
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auto effect = new SoundEffectInstance(pImpl->mEngine, this, flags);
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assert(effect != 0);
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assert(effect != nullptr);
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pImpl->mInstances.emplace_back(effect);
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return std::unique_ptr<SoundEffectInstance>(effect);
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}
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@ -29,10 +29,10 @@ public:
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mIndex(0),
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mLooped(false)
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{
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assert(engine != 0);
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assert(engine != nullptr);
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engine->RegisterNotify(this, false);
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assert(mEffect != 0);
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assert(mEffect != nullptr);
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mBase.Initialize(engine, effect->GetFormat(), flags);
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}
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@ -43,16 +43,16 @@ public:
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mIndex(index),
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mLooped(false)
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{
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assert(engine != 0);
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assert(engine != nullptr);
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engine->RegisterNotify(this, false);
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char buff[64] = {};
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auto wfx = reinterpret_cast<WAVEFORMATEX*>(buff);
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assert(mWaveBank != 0);
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assert(mWaveBank != nullptr);
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mBase.Initialize(engine, mWaveBank->GetFormat(index, wfx, sizeof(buff)), flags);
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}
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virtual ~Impl()
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virtual ~Impl() override
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{
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mBase.DestroyVoice();
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@ -123,7 +123,7 @@ void SoundEffectInstance::Impl::Play(bool loop)
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}
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else
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{
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assert(mEffect != 0);
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assert(mEffect != nullptr);
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mBase.AllocateVoice(mEffect->GetFormat());
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}
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}
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@ -144,7 +144,7 @@ void SoundEffectInstance::Impl::Play(bool loop)
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}
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else
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{
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assert(mEffect != 0);
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assert(mEffect != nullptr);
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iswma = mEffect->FillSubmitBuffer(buffer, wmaBuffer);
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}
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@ -33,11 +33,11 @@ public:
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mPrepared(false),
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mStreaming(false)
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{
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assert(mEngine != 0);
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assert(mEngine != nullptr);
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mEngine->RegisterNotify(this, false);
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}
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virtual ~Impl()
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virtual ~Impl() override
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{
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if (!mInstances.empty())
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{
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@ -45,7 +45,7 @@ public:
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for (auto it = mInstances.begin(); it != mInstances.end(); ++it)
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{
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assert(*it != 0);
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assert(*it != nullptr);
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(*it)->OnDestroyParent();
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}
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@ -347,7 +347,7 @@ std::unique_ptr<SoundEffectInstance> WaveBank::CreateInstance(int index, SOUND_E
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}
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auto effect = new SoundEffectInstance(pImpl->mEngine, this, index, flags);
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assert(effect != 0);
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assert(effect != nullptr);
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pImpl->mInstances.emplace_back(effect);
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return std::unique_ptr<SoundEffectInstance>(effect);
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}
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@ -201,7 +201,6 @@ namespace
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uint32_t samplesPerAdpcmBlock = AdpcmSamplesPerBlock();
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return blockAlign * nSamplesPerSec / samplesPerAdpcmBlock;
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}
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break;
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case TAG_WMA:
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{
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@ -510,7 +509,7 @@ HRESULT WaveBankReader::Impl::Open(const wchar_t* szFileName)
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}
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#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
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CREATEFILE2_EXTENDED_PARAMETERS params = { sizeof(CREATEFILE2_EXTENDED_PARAMETERS), 0 };
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CREATEFILE2_EXTENDED_PARAMETERS params = { sizeof(CREATEFILE2_EXTENDED_PARAMETERS), 0, 0, 0, {}, nullptr };
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params.dwFileAttributes = FILE_ATTRIBUTE_NORMAL;
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params.dwFileFlags = FILE_FLAG_OVERLAPPED | FILE_FLAG_SEQUENTIAL_SCAN;
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ScopedHandle hFile(safe_handle(CreateFile2(szFileName,
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@ -814,7 +813,7 @@ HRESULT WaveBankReader::Impl::Open(const wchar_t* szFileName)
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hFile.reset();
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#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
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CREATEFILE2_EXTENDED_PARAMETERS params2 = { sizeof(CREATEFILE2_EXTENDED_PARAMETERS), 0 };
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CREATEFILE2_EXTENDED_PARAMETERS params2 = { sizeof(CREATEFILE2_EXTENDED_PARAMETERS), 0, 0, 0, {}, nullptr };
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params2.dwFileAttributes = FILE_ATTRIBUTE_NORMAL;
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params2.dwFileFlags = FILE_FLAG_OVERLAPPED | FILE_FLAG_NO_BUFFERING;
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m_async = CreateFile2(szFileName,
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@ -912,7 +911,7 @@ void WaveBankReader::Impl::Close()
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{
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if (m_async != INVALID_HANDLE_VALUE)
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{
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if (m_request.hEvent != 0)
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if (m_request.hEvent)
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{
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DWORD bytes;
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#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
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@ -1226,7 +1225,7 @@ bool WaveBankReader::Impl::UpdatePrepared()
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if (m_async == INVALID_HANDLE_VALUE)
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return false;
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if (m_request.hEvent != 0)
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if (m_request.hEvent)
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{
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#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
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@ -1294,7 +1293,7 @@ void WaveBankReader::WaitOnPrepare()
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if (pImpl->m_prepared)
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return;
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if (pImpl->m_request.hEvent != 0)
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if (pImpl->m_request.hEvent)
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{
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WaitForSingleObjectEx(pImpl->m_request.hEvent, INFINITE, FALSE);
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@ -71,19 +71,19 @@ namespace DirectX
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D3D12_GPU_DESCRIPTOR_HANDLE GetFirstGpuHandle() const
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{
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assert(m_desc.Flags & D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE);
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assert(m_pHeap != 0);
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assert(m_pHeap != nullptr);
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return m_hGPU;
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}
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D3D12_CPU_DESCRIPTOR_HANDLE GetFirstCpuHandle() const
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{
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assert(m_pHeap != 0);
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assert(m_pHeap != nullptr);
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return m_hCPU;
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}
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D3D12_GPU_DESCRIPTOR_HANDLE GetGpuHandle(_In_ size_t index) const
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{
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assert(m_pHeap != 0);
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assert(m_pHeap != nullptr);
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if (index >= m_desc.NumDescriptors)
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{
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throw std::out_of_range("D3DX12_GPU_DESCRIPTOR_HANDLE");
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@ -94,7 +94,7 @@ namespace DirectX
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D3D12_CPU_DESCRIPTOR_HANDLE GetCpuHandle(_In_ size_t index) const
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{
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assert(m_pHeap != 0);
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assert(m_pHeap != nullptr);
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if (index >= m_desc.NumDescriptors)
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{
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throw std::out_of_range("D3DX12_CPU_DESCRIPTOR_HANDLE");
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@ -160,8 +160,8 @@ namespace DirectX
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D3D12_RESOURCE_STATES stateBefore,
|
||||
D3D12_RESOURCE_STATES stateAfter)
|
||||
{
|
||||
assert(commandList != 0);
|
||||
assert(resource != 0);
|
||||
assert(commandList != nullptr);
|
||||
assert(resource != nullptr);
|
||||
|
||||
if (stateBefore == stateAfter)
|
||||
return;
|
||||
|
|
|
@ -167,7 +167,7 @@ namespace DirectX
|
|||
BasicEffect(BasicEffect const&) = delete;
|
||||
BasicEffect& operator= (BasicEffect const&) = delete;
|
||||
|
||||
virtual ~BasicEffect();
|
||||
virtual ~BasicEffect() override;
|
||||
|
||||
// IEffect methods.
|
||||
void __cdecl Apply(_In_ ID3D12GraphicsCommandList* commandList) override;
|
||||
|
@ -225,7 +225,7 @@ namespace DirectX
|
|||
AlphaTestEffect(AlphaTestEffect const&) = delete;
|
||||
AlphaTestEffect& operator= (AlphaTestEffect const&) = delete;
|
||||
|
||||
virtual ~AlphaTestEffect();
|
||||
virtual ~AlphaTestEffect() override;
|
||||
|
||||
// IEffect methods.
|
||||
void __cdecl Apply(_In_ ID3D12GraphicsCommandList* commandList) override;
|
||||
|
@ -271,7 +271,7 @@ namespace DirectX
|
|||
DualTextureEffect(DualTextureEffect const&) = delete;
|
||||
DualTextureEffect& operator= (DualTextureEffect const&) = delete;
|
||||
|
||||
~DualTextureEffect();
|
||||
virtual ~DualTextureEffect() override;
|
||||
|
||||
// IEffect methods.
|
||||
void __cdecl Apply(_In_ ID3D12GraphicsCommandList* commandList) override;
|
||||
|
@ -315,7 +315,7 @@ namespace DirectX
|
|||
EnvironmentMapEffect(EnvironmentMapEffect const&) = delete;
|
||||
EnvironmentMapEffect& operator= (EnvironmentMapEffect const&) = delete;
|
||||
|
||||
virtual ~EnvironmentMapEffect();
|
||||
virtual ~EnvironmentMapEffect() override;
|
||||
|
||||
// IEffect methods.
|
||||
void __cdecl Apply(_In_ ID3D12GraphicsCommandList* commandList) override;
|
||||
|
@ -377,7 +377,7 @@ namespace DirectX
|
|||
SkinnedEffect(SkinnedEffect const&) = delete;
|
||||
SkinnedEffect& operator= (SkinnedEffect const&) = delete;
|
||||
|
||||
virtual ~SkinnedEffect();
|
||||
virtual ~SkinnedEffect() override;
|
||||
|
||||
// IEffect methods.
|
||||
void __cdecl Apply(_In_ ID3D12GraphicsCommandList* commandList) override;
|
||||
|
@ -439,7 +439,7 @@ namespace DirectX
|
|||
NormalMapEffect(NormalMapEffect const&) = delete;
|
||||
NormalMapEffect& operator= (NormalMapEffect const&) = delete;
|
||||
|
||||
virtual ~NormalMapEffect();
|
||||
virtual ~NormalMapEffect() override;
|
||||
|
||||
// IEffect methods.
|
||||
void __cdecl Apply(_In_ ID3D12GraphicsCommandList* commandList) override;
|
||||
|
@ -499,7 +499,7 @@ namespace DirectX
|
|||
PBREffect(PBREffect const&) = delete;
|
||||
PBREffect& operator= (PBREffect const&) = delete;
|
||||
|
||||
virtual ~PBREffect();
|
||||
virtual ~PBREffect() override;
|
||||
|
||||
// IEffect methods.
|
||||
void __cdecl Apply(_In_ ID3D12GraphicsCommandList* commandList) override;
|
||||
|
@ -573,7 +573,7 @@ namespace DirectX
|
|||
DebugEffect(DebugEffect const&) = delete;
|
||||
DebugEffect& operator= (DebugEffect const&) = delete;
|
||||
|
||||
virtual ~DebugEffect();
|
||||
virtual ~DebugEffect() override;
|
||||
|
||||
// IEffect methods.
|
||||
void __cdecl Apply(_In_ ID3D12GraphicsCommandList* commandList) override;
|
||||
|
@ -637,7 +637,7 @@ namespace DirectX
|
|||
EffectTextureFactory(EffectTextureFactory const&) = delete;
|
||||
EffectTextureFactory& operator= (EffectTextureFactory const&) = delete;
|
||||
|
||||
virtual ~EffectTextureFactory();
|
||||
virtual ~EffectTextureFactory() override;
|
||||
|
||||
virtual void __cdecl CreateTexture(_In_z_ const wchar_t* name, int descriptorIndex) override;
|
||||
|
||||
|
@ -753,7 +753,7 @@ namespace DirectX
|
|||
EffectFactory(EffectFactory const&) = delete;
|
||||
EffectFactory& operator= (EffectFactory const&) = delete;
|
||||
|
||||
virtual ~EffectFactory();
|
||||
virtual ~EffectFactory() override;
|
||||
|
||||
// IEffectFactory methods.
|
||||
virtual std::shared_ptr<IEffect> __cdecl CreateEffect(
|
||||
|
|
|
@ -81,7 +81,7 @@ namespace DirectX
|
|||
// Draw the mesh with a range of effects that mesh parts will index into.
|
||||
// Effects can be any IEffect pointer type (including smart pointer). Value or reference types will not compile.
|
||||
// The iterator passed to this method should have random access capabilities for best performance.
|
||||
template<typename TEffectIterator, typename TEffectIteratorCategory = TEffectIterator::iterator_category>
|
||||
template<typename TEffectIterator, typename TEffectIteratorCategory = typename TEffectIterator::iterator_category>
|
||||
static void DrawMeshParts(
|
||||
_In_ ID3D12GraphicsCommandList* commandList,
|
||||
_In_ const ModelMeshPart::Collection& meshParts,
|
||||
|
@ -139,12 +139,12 @@ namespace DirectX
|
|||
|
||||
// Draw the mesh with a range of effects that mesh parts will index into.
|
||||
// TEffectPtr can be any IEffect pointer type (including smart pointer). Value or reference types will not compile.
|
||||
template<typename TEffectIterator, typename TEffectIteratorCategory = TEffectIterator::iterator_category>
|
||||
template<typename TEffectIterator, typename TEffectIteratorCategory = typename TEffectIterator::iterator_category>
|
||||
void DrawOpaque(_In_ ID3D12GraphicsCommandList* commandList, TEffectIterator effects) const
|
||||
{
|
||||
ModelMeshPart::DrawMeshParts<TEffectIterator, TEffectIteratorCategory>(commandList, opaqueMeshParts, effects);
|
||||
}
|
||||
template<typename TEffectIterator, typename TEffectIteratorCategory = TEffectIterator::iterator_category>
|
||||
template<typename TEffectIterator, typename TEffectIteratorCategory = typename TEffectIterator::iterator_category>
|
||||
void DrawAlpha(_In_ ID3D12GraphicsCommandList* commandList, TEffectIterator effects) const
|
||||
{
|
||||
ModelMeshPart::DrawMeshParts<TEffectIterator, TEffectIteratorCategory>(commandList, alphaMeshParts, effects);
|
||||
|
|
|
@ -68,7 +68,7 @@ namespace DirectX
|
|||
BasicPostProcess(BasicPostProcess const&) = delete;
|
||||
BasicPostProcess& operator= (BasicPostProcess const&) = delete;
|
||||
|
||||
virtual ~BasicPostProcess();
|
||||
virtual ~BasicPostProcess() override;
|
||||
|
||||
// IPostProcess methods.
|
||||
void __cdecl Process(_In_ ID3D12GraphicsCommandList* commandList) override;
|
||||
|
@ -112,7 +112,7 @@ namespace DirectX
|
|||
DualPostProcess(DualPostProcess const&) = delete;
|
||||
DualPostProcess& operator= (DualPostProcess const&) = delete;
|
||||
|
||||
virtual ~DualPostProcess();
|
||||
virtual ~DualPostProcess() override;
|
||||
|
||||
// IPostProcess methods.
|
||||
void __cdecl Process(_In_ ID3D12GraphicsCommandList* commandList) override;
|
||||
|
@ -170,7 +170,7 @@ namespace DirectX
|
|||
ToneMapPostProcess(ToneMapPostProcess const&) = delete;
|
||||
ToneMapPostProcess& operator= (ToneMapPostProcess const&) = delete;
|
||||
|
||||
virtual ~ToneMapPostProcess();
|
||||
virtual ~ToneMapPostProcess() override;
|
||||
|
||||
// IPostProcess methods.
|
||||
void __cdecl Process(_In_ ID3D12GraphicsCommandList* commandList) override;
|
||||
|
|
|
@ -44,4 +44,4 @@ namespace DirectX
|
|||
D3D12_RESOURCE_STATES afterState = D3D12_RESOURCE_STATE_RENDER_TARGET,
|
||||
_In_opt_ const GUID* targetFormat = nullptr,
|
||||
_In_opt_ std::function<void __cdecl(IPropertyBag2*)> setCustomProps = nullptr);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -183,7 +183,7 @@ AlphaTestEffect::Impl::Impl(_In_ ID3D12Device* device,
|
|||
mRootSignature = GetRootSignature(0, rsigDesc);
|
||||
}
|
||||
|
||||
assert(mRootSignature != 0);
|
||||
assert(mRootSignature != nullptr);
|
||||
|
||||
fog.enabled = (effectFlags & EffectFlags::Fog) != 0;
|
||||
|
||||
|
|
|
@ -379,7 +379,7 @@ BasicEffect::Impl::Impl(_In_ ID3D12Device* device, int effectFlags, const Effect
|
|||
}
|
||||
}
|
||||
|
||||
assert(mRootSignature != 0);
|
||||
assert(mRootSignature != nullptr);
|
||||
|
||||
// Create pipeline state.
|
||||
int sp = GetPipelineStatePermutation(
|
||||
|
|
|
@ -273,7 +273,7 @@ BasicPostProcess::Impl::Impl(_In_ ID3D12Device* device, const RenderTargetState&
|
|||
}
|
||||
}
|
||||
|
||||
assert(mRootSignature != 0);
|
||||
assert(mRootSignature != nullptr);
|
||||
|
||||
// Create pipeline state.
|
||||
EffectPipelineStateDescription psd(nullptr,
|
||||
|
|
|
@ -595,7 +595,7 @@ HRESULT DirectX::LoadDDSTextureFromMemoryEx(
|
|||
return E_FAIL;
|
||||
}
|
||||
|
||||
uint32_t dwMagicNumber = *(const uint32_t*)(ddsData);
|
||||
const uint32_t dwMagicNumber = *reinterpret_cast<const uint32_t*>(ddsData);
|
||||
if (dwMagicNumber != DDS_MAGIC)
|
||||
{
|
||||
return E_FAIL;
|
||||
|
@ -634,7 +634,7 @@ HRESULT DirectX::LoadDDSTextureFromMemoryEx(
|
|||
texture, subresources, isCubeMap);
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
if (texture != 0 && *texture != 0)
|
||||
if (texture && *texture)
|
||||
{
|
||||
SetDebugObjectName(*texture, L"DDSTextureLoader");
|
||||
}
|
||||
|
@ -732,7 +732,7 @@ HRESULT DirectX::LoadDDSTextureFromFileEx(
|
|||
(*texture)->SetName(fileName);
|
||||
}
|
||||
#else
|
||||
if (texture != 0)
|
||||
if (texture)
|
||||
{
|
||||
CHAR strFileA[MAX_PATH];
|
||||
int result = WideCharToMultiByte(CP_ACP,
|
||||
|
@ -756,7 +756,7 @@ HRESULT DirectX::LoadDDSTextureFromFileEx(
|
|||
pstrName++;
|
||||
}
|
||||
|
||||
if (texture != 0 && *texture != 0)
|
||||
if (texture && *texture)
|
||||
{
|
||||
(*texture)->SetName(pstrName);
|
||||
}
|
||||
|
|
|
@ -171,7 +171,7 @@ DebugEffect::Impl::Impl(_In_ ID3D12Device* device, int effectFlags, const Effect
|
|||
static_assert(_countof(EffectBase<DebugEffectTraits>::PixelShaderBytecode) == DebugEffectTraits::PixelShaderCount, "array/max mismatch");
|
||||
static_assert(_countof(EffectBase<DebugEffectTraits>::PixelShaderIndices) == DebugEffectTraits::ShaderPermutationCount, "array/max mismatch");
|
||||
|
||||
static const XMVECTORF32 s_lower = { 0.f, 0.f, 0.f, 1.f };
|
||||
static const XMVECTORF32 s_lower = { { { 0.f, 0.f, 0.f, 1.f } } };
|
||||
|
||||
constants.ambientDownAndAlpha = s_lower;
|
||||
constants.ambientRange = g_XMOne;
|
||||
|
@ -196,7 +196,7 @@ DebugEffect::Impl::Impl(_In_ ID3D12Device* device, int effectFlags, const Effect
|
|||
mRootSignature = GetRootSignature(0, rsigDesc);
|
||||
}
|
||||
|
||||
assert(mRootSignature != 0);
|
||||
assert(mRootSignature != nullptr);
|
||||
|
||||
// Create pipeline state.
|
||||
int sp = GetPipelineStatePermutation(
|
||||
|
|
|
@ -142,7 +142,7 @@ void DescriptorHeap::Create(
|
|||
ID3D12Device* pDevice,
|
||||
const D3D12_DESCRIPTOR_HEAP_DESC* pDesc)
|
||||
{
|
||||
assert(pDesc != 0);
|
||||
assert(pDesc != nullptr);
|
||||
|
||||
m_desc = *pDesc;
|
||||
m_increment = pDevice->GetDescriptorHandleIncrementSize(pDesc->Type);
|
||||
|
|
|
@ -210,7 +210,7 @@ DualPostProcess::Impl::Impl(_In_ ID3D12Device* device, const RenderTargetState&
|
|||
mRootSignature = mDeviceResources->GetRootSignature(rsigDesc);
|
||||
}
|
||||
|
||||
assert(mRootSignature != 0);
|
||||
assert(mRootSignature != nullptr);
|
||||
|
||||
// Create pipeline state.
|
||||
EffectPipelineStateDescription psd(nullptr,
|
||||
|
|
|
@ -178,7 +178,7 @@ DualTextureEffect::Impl::Impl(_In_ ID3D12Device* device, int effectFlags, const
|
|||
mRootSignature = GetRootSignature(0, rsigDesc);
|
||||
}
|
||||
|
||||
assert(mRootSignature != 0);
|
||||
assert(mRootSignature != nullptr);
|
||||
|
||||
// Validate flags & state.
|
||||
fog.enabled = (effectFlags & EffectFlags::Fog) != 0;
|
||||
|
|
|
@ -273,7 +273,7 @@ EnvironmentMapEffect::Impl::Impl(
|
|||
mRootSignature = GetRootSignature(0, rsigDesc);
|
||||
}
|
||||
|
||||
assert(mRootSignature != 0);
|
||||
assert(mRootSignature != nullptr);
|
||||
|
||||
fog.enabled = (effectFlags & EffectFlags::Fog) != 0;
|
||||
|
||||
|
|
|
@ -31,11 +31,6 @@ namespace
|
|||
static_assert((MinAllocSize & (MinAllocSize - 1)) == 0, "MinAllocSize size must be a power of 2");
|
||||
static_assert(MinAllocSize >= (4 * 1024), "MinAllocSize size must be greater than 4K");
|
||||
|
||||
inline constexpr bool WordSize64()
|
||||
{
|
||||
return sizeof(size_t) == 8;
|
||||
}
|
||||
|
||||
inline size_t NextPow2(size_t x)
|
||||
{
|
||||
x--;
|
||||
|
|
|
@ -105,9 +105,9 @@ LinearAllocatorPage* LinearAllocator::FindPageForAlloc(_In_ size_t size, _In_ si
|
|||
{
|
||||
#ifdef _DEBUG
|
||||
if (size > m_increment)
|
||||
throw std::out_of_range(__FUNCTION__ " size must be less or equal to the allocator's increment");
|
||||
throw std::out_of_range("Size must be less or equal to the allocator's increment");
|
||||
if (alignment > m_increment)
|
||||
throw std::out_of_range(__FUNCTION__ " alignment must be less or equal to the allocator's increment");
|
||||
throw std::out_of_range("Alignment must be less or equal to the allocator's increment");
|
||||
if (size == 0)
|
||||
throw std::exception("Cannot honor zero size allocation request.");
|
||||
#endif
|
||||
|
|
|
@ -837,7 +837,7 @@ namespace DirectX
|
|||
}
|
||||
}
|
||||
|
||||
void clear() { m_handle = 0; }
|
||||
void clear() { m_handle = nullptr; }
|
||||
|
||||
private:
|
||||
HANDLE m_handle;
|
||||
|
@ -860,7 +860,7 @@ namespace DirectX
|
|||
}
|
||||
}
|
||||
|
||||
void clear() { m_filename = 0; }
|
||||
void clear() { m_filename = nullptr; }
|
||||
|
||||
private:
|
||||
LPCWSTR m_filename;
|
||||
|
|
|
@ -73,7 +73,7 @@ void ModelMeshPart::DrawMeshParts(ID3D12GraphicsCommandList* commandList, const
|
|||
for (auto it = meshParts.cbegin(); it != meshParts.cend(); ++it)
|
||||
{
|
||||
auto part = (*it).get();
|
||||
assert(part != 0);
|
||||
assert(part != nullptr);
|
||||
|
||||
part->Draw(commandList);
|
||||
}
|
||||
|
@ -89,7 +89,7 @@ void ModelMeshPart::DrawMeshParts(
|
|||
for (auto it = meshParts.cbegin(); it != meshParts.cend(); ++it)
|
||||
{
|
||||
auto part = (*it).get();
|
||||
assert(part != 0);
|
||||
assert(part != nullptr);
|
||||
|
||||
callback(commandList, *part);
|
||||
part->Draw(commandList);
|
||||
|
|
|
@ -119,7 +119,7 @@ namespace
|
|||
else
|
||||
m.alphaValue = 1.f;
|
||||
|
||||
if (mh.Power)
|
||||
if (mh.Power > 0)
|
||||
{
|
||||
m.specularPower = mh.Power;
|
||||
m.specularColor = XMFLOAT3(mh.Specular.x, mh.Specular.y, mh.Specular.z);
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//--------------------------------------------------------------------------------------
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: Mouse.cpp
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
|
@ -138,7 +138,7 @@ public:
|
|||
|
||||
SetEvent((mode == MODE_ABSOLUTE) ? mAbsoluteMode.get() : mRelativeMode.get());
|
||||
|
||||
assert(mWindow != 0);
|
||||
assert(mWindow != nullptr);
|
||||
|
||||
TRACKMOUSEEVENT tme;
|
||||
tme.cbSize = sizeof(tme);
|
||||
|
@ -161,7 +161,7 @@ public:
|
|||
if (mMode == MODE_RELATIVE)
|
||||
return false;
|
||||
|
||||
CURSORINFO info = { sizeof(CURSORINFO) };
|
||||
CURSORINFO info = { sizeof(CURSORINFO), 0, nullptr, {} };
|
||||
if (!GetCursorInfo(&info))
|
||||
{
|
||||
throw std::exception("GetCursorInfo");
|
||||
|
@ -175,7 +175,7 @@ public:
|
|||
if (mMode == MODE_RELATIVE)
|
||||
return;
|
||||
|
||||
CURSORINFO info = { sizeof(CURSORINFO) };
|
||||
CURSORINFO info = { sizeof(CURSORINFO), 0, nullptr, {} };
|
||||
if (!GetCursorInfo(&info))
|
||||
{
|
||||
throw std::exception("GetCursorInfo");
|
||||
|
@ -193,7 +193,7 @@ public:
|
|||
if (mWindow == window)
|
||||
return;
|
||||
|
||||
assert(window != 0);
|
||||
assert(window != nullptr);
|
||||
|
||||
RAWINPUTDEVICE Rid;
|
||||
Rid.usUsagePage = 0x1 /* HID_USAGE_PAGE_GENERIC */;
|
||||
|
@ -234,7 +234,7 @@ private:
|
|||
|
||||
void ClipToWindow()
|
||||
{
|
||||
assert(mWindow != 0);
|
||||
assert(mWindow != nullptr);
|
||||
|
||||
RECT rect;
|
||||
GetClientRect(mWindow, &rect);
|
||||
|
|
|
@ -252,7 +252,7 @@ NormalMapEffect::Impl::Impl(_In_ ID3D12Device* device, int effectFlags, const Ef
|
|||
}
|
||||
}
|
||||
|
||||
assert(mRootSignature != 0);
|
||||
assert(mRootSignature != nullptr);
|
||||
|
||||
fog.enabled = (effectFlags & EffectFlags::Fog) != 0;
|
||||
|
||||
|
|
|
@ -192,7 +192,7 @@ PBREffect::Impl::Impl(_In_ ID3D12Device* device,
|
|||
static_assert(_countof(EffectBase<PBREffectTraits>::PixelShaderIndices) == PBREffectTraits::ShaderPermutationCount, "array/max mismatch");
|
||||
|
||||
// Lighting
|
||||
static const XMVECTORF32 defaultLightDirection = { 0, -1, 0, 0 };
|
||||
static const XMVECTORF32 defaultLightDirection = { { { 0, -1, 0, 0 } } };
|
||||
for (int i = 0; i < MaxDirectionalLights; i++)
|
||||
{
|
||||
lightColor[i] = g_XMOne;
|
||||
|
@ -244,12 +244,12 @@ PBREffect::Impl::Impl(_In_ ID3D12Device* device,
|
|||
CD3DX12_DESCRIPTOR_RANGE(D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER, 1, 1)
|
||||
};
|
||||
|
||||
for (int i = 0; i < _countof(textureSRV); i++)
|
||||
for (size_t i = 0; i < _countof(textureSRV); i++)
|
||||
{
|
||||
rootParameters[i].InitAsDescriptorTable(1, &textureSRV[i]);
|
||||
}
|
||||
|
||||
for (int i = 0; i < _countof(textureSampler); i++)
|
||||
for (size_t i = 0; i < _countof(textureSampler); i++)
|
||||
{
|
||||
rootParameters[i + SurfaceSampler].InitAsDescriptorTable(1, &textureSampler[i]);
|
||||
}
|
||||
|
@ -262,7 +262,7 @@ PBREffect::Impl::Impl(_In_ ID3D12Device* device,
|
|||
mRootSignature = GetRootSignature(0, rsigDesc);
|
||||
}
|
||||
|
||||
assert(mRootSignature != 0);
|
||||
assert(mRootSignature != nullptr);
|
||||
|
||||
if (effectFlags & EffectFlags::Fog)
|
||||
{
|
||||
|
|
|
@ -430,7 +430,7 @@ public:
|
|||
mList.Reset();
|
||||
mCmdAlloc.Reset();
|
||||
|
||||
return std::move(future);
|
||||
return future;
|
||||
}
|
||||
|
||||
private:
|
||||
|
@ -819,6 +819,6 @@ void ResourceUploadBatch::Transition(
|
|||
|
||||
std::future<void> ResourceUploadBatch::End(_In_ ID3D12CommandQueue* commandQueue)
|
||||
{
|
||||
return std::move(pImpl->End(commandQueue));
|
||||
return pImpl->End(commandQueue);
|
||||
}
|
||||
|
||||
|
|
|
@ -136,7 +136,7 @@ namespace
|
|||
|
||||
DXGI_FORMAT fmt = EnsureNotTypeless(desc.Format);
|
||||
|
||||
D3D12_FEATURE_DATA_FORMAT_SUPPORT formatInfo = { fmt };
|
||||
D3D12_FEATURE_DATA_FORMAT_SUPPORT formatInfo = { fmt, D3D12_FORMAT_SUPPORT1_NONE, D3D12_FORMAT_SUPPORT2_NONE };
|
||||
hr = device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &formatInfo, sizeof(formatInfo));
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
|
|
|
@ -63,22 +63,22 @@ namespace DirectX
|
|||
|
||||
#if defined(__d3d11_h__) || defined(__d3d11_x_h__)
|
||||
static_assert(sizeof(DirectX::SimpleMath::Viewport) == sizeof(D3D11_VIEWPORT), "Size mismatch");
|
||||
static_assert(FIELD_OFFSET(DirectX::SimpleMath::Viewport, x) == FIELD_OFFSET(D3D11_VIEWPORT, TopLeftX), "Layout mismatch");
|
||||
static_assert(FIELD_OFFSET(DirectX::SimpleMath::Viewport, y) == FIELD_OFFSET(D3D11_VIEWPORT, TopLeftY), "Layout mismatch");
|
||||
static_assert(FIELD_OFFSET(DirectX::SimpleMath::Viewport, width) == FIELD_OFFSET(D3D11_VIEWPORT, Width), "Layout mismatch");
|
||||
static_assert(FIELD_OFFSET(DirectX::SimpleMath::Viewport, height) == FIELD_OFFSET(D3D11_VIEWPORT, Height), "Layout mismatch");
|
||||
static_assert(FIELD_OFFSET(DirectX::SimpleMath::Viewport, minDepth) == FIELD_OFFSET(D3D11_VIEWPORT, MinDepth), "Layout mismatch");
|
||||
static_assert(FIELD_OFFSET(DirectX::SimpleMath::Viewport, maxDepth) == FIELD_OFFSET(D3D11_VIEWPORT, MaxDepth), "Layout mismatch");
|
||||
static_assert(offsetof(DirectX::SimpleMath::Viewport, x) == offsetof(D3D11_VIEWPORT, TopLeftX), "Layout mismatch");
|
||||
static_assert(offsetof(DirectX::SimpleMath::Viewport, y) == offsetof(D3D11_VIEWPORT, TopLeftY), "Layout mismatch");
|
||||
static_assert(offsetof(DirectX::SimpleMath::Viewport, width) == offsetof(D3D11_VIEWPORT, Width), "Layout mismatch");
|
||||
static_assert(offsetof(DirectX::SimpleMath::Viewport, height) == offsetof(D3D11_VIEWPORT, Height), "Layout mismatch");
|
||||
static_assert(offsetof(DirectX::SimpleMath::Viewport, minDepth) == offsetof(D3D11_VIEWPORT, MinDepth), "Layout mismatch");
|
||||
static_assert(offsetof(DirectX::SimpleMath::Viewport, maxDepth) == offsetof(D3D11_VIEWPORT, MaxDepth), "Layout mismatch");
|
||||
#endif
|
||||
|
||||
#if defined(__d3d12_h__) || defined(__d3d12_x_h__)
|
||||
static_assert(sizeof(DirectX::SimpleMath::Viewport) == sizeof(D3D12_VIEWPORT), "Size mismatch");
|
||||
static_assert(FIELD_OFFSET(DirectX::SimpleMath::Viewport, x) == FIELD_OFFSET(D3D12_VIEWPORT, TopLeftX), "Layout mismatch");
|
||||
static_assert(FIELD_OFFSET(DirectX::SimpleMath::Viewport, y) == FIELD_OFFSET(D3D12_VIEWPORT, TopLeftY), "Layout mismatch");
|
||||
static_assert(FIELD_OFFSET(DirectX::SimpleMath::Viewport, width) == FIELD_OFFSET(D3D12_VIEWPORT, Width), "Layout mismatch");
|
||||
static_assert(FIELD_OFFSET(DirectX::SimpleMath::Viewport, height) == FIELD_OFFSET(D3D12_VIEWPORT, Height), "Layout mismatch");
|
||||
static_assert(FIELD_OFFSET(DirectX::SimpleMath::Viewport, minDepth) == FIELD_OFFSET(D3D12_VIEWPORT, MinDepth), "Layout mismatch");
|
||||
static_assert(FIELD_OFFSET(DirectX::SimpleMath::Viewport, maxDepth) == FIELD_OFFSET(D3D12_VIEWPORT, MaxDepth), "Layout mismatch");
|
||||
static_assert(offsetof(DirectX::SimpleMath::Viewport, x) == offsetof(D3D12_VIEWPORT, TopLeftX), "Layout mismatch");
|
||||
static_assert(offsetof(DirectX::SimpleMath::Viewport, y) == offsetof(D3D12_VIEWPORT, TopLeftY), "Layout mismatch");
|
||||
static_assert(offsetof(DirectX::SimpleMath::Viewport, width) == offsetof(D3D12_VIEWPORT, Width), "Layout mismatch");
|
||||
static_assert(offsetof(DirectX::SimpleMath::Viewport, height) == offsetof(D3D12_VIEWPORT, Height), "Layout mismatch");
|
||||
static_assert(offsetof(DirectX::SimpleMath::Viewport, minDepth) == offsetof(D3D12_VIEWPORT, MinDepth), "Layout mismatch");
|
||||
static_assert(offsetof(DirectX::SimpleMath::Viewport, maxDepth) == offsetof(D3D12_VIEWPORT, MaxDepth), "Layout mismatch");
|
||||
#endif
|
||||
|
||||
RECT DirectX::SimpleMath::Viewport::ComputeDisplayArea(DXGI_SCALING scaling, UINT backBufferWidth, UINT backBufferHeight, int outputWidth, int outputHeight)
|
||||
|
|
|
@ -274,7 +274,7 @@ SkinnedEffect::Impl::Impl(_In_ ID3D12Device* device, int effectFlags, const Effe
|
|||
mRootSignature = GetRootSignature(0, rsigDesc);
|
||||
}
|
||||
|
||||
assert(mRootSignature != 0);
|
||||
assert(mRootSignature != nullptr);
|
||||
|
||||
fog.enabled = (effectFlags & EffectFlags::Fog) != 0;
|
||||
|
||||
|
|
|
@ -286,7 +286,7 @@ ToneMapPostProcess::Impl::Impl(_In_ ID3D12Device* device, const RenderTargetStat
|
|||
mRootSignature = mDeviceResources->GetRootSignature(rsigDesc);
|
||||
}
|
||||
|
||||
assert(mRootSignature != 0);
|
||||
assert(mRootSignature != nullptr);
|
||||
|
||||
// Determine shader permutation.
|
||||
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||
|
|
|
@ -159,4 +159,4 @@ const D3D12_INPUT_LAYOUT_DESC VertexPositionNormalColorTexture::InputLayout =
|
|||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// VertexPositionNormalTangentColorTexture, VertexPositionNormalTangentColorTextureSkinning are not
|
||||
// supported for DirectX 12 since they were only present for DGSL
|
||||
// supported for DirectX 12 since they were only present for DGSL
|
||||
|
|
|
@ -745,7 +745,7 @@ HRESULT DirectX::LoadWICTextureFromFileEx(
|
|||
pstrName++;
|
||||
}
|
||||
|
||||
if (texture != 0 && *texture != 0)
|
||||
if (texture && *texture)
|
||||
{
|
||||
(*texture)->SetName(pstrName);
|
||||
}
|
||||
|
@ -798,4 +798,4 @@ HRESULT DirectX::CreateWICTextureFromFileEx(
|
|||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -115,6 +115,7 @@
|
|||
#pragma warning(pop)
|
||||
|
||||
#include <malloc.h>
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#pragma warning(push)
|
||||
|
|
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