This commit is contained in:
Chuck Walbourn 2021-01-09 17:39:48 -08:00
Родитель cac6bb3175
Коммит ca007a7326
5 изменённых файлов: 52 добавлений и 49 удалений

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@ -13,28 +13,28 @@ Features:
Audio - low-level audio API using XAudio2
BufferHelpers - C++ helpers for creating D3D resources from CPU data
CommonStates - common D3D state combinations
DDSTextureLoader - light-weight DDS file texture loader
DDSTextureLoader - light-weight DDS file texture loader
DescriptorHeap - helper for managing DX12 descriptor heaps
DirectXHelpers - misc C++ helpers for D3D programming
Effects - set of built-in shaders for common rendering tasks
EffectPipelineStateDescription - helper for creating PSOs
GamePad - gamepad controller helper using XInput
GeometricPrimitive - draws basic shapes such as cubes and spheres
DirectXHelpers - misc C++ helpers for D3D programming
Effects - set of built-in shaders for common rendering tasks
EffectPipelineStateDescription - helper for creating PSOs
GamePad - gamepad controller helper using XInput
GeometricPrimitive - draws basic shapes such as cubes and spheres
GraphicsMemory - helper for managing graphics memory allocation
Keyboard - keyboard state tracking helper
Model - draws simple meshes loaded from .SDKMESH or .VBO files
Model - draws simple meshes loaded from .SDKMESH or .VBO files
Mouse - mouse helper
PostProcess - set of built-in shaders for common post-processing operations
PrimitiveBatch - simple and efficient way to draw user primitives
PrimitiveBatch - simple and efficient way to draw user primitives
RenderTargetState - helper for communicating render target requirements when creating PSOs
ResourceUploadBatch - helper for managing texture resource upload to the GPU
ScreenGrab - light-weight screen shot saver
SimpleMath - simplified C++ wrapper for DirectXMath
SpriteBatch - simple & efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
ScreenGrab - light-weight screen shot saver
SimpleMath - simplified C++ wrapper for DirectXMath
SpriteBatch - simple & efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the November 11, 2020 release on GitHub.</releaseNotes>
<releaseNotes>Matches the January 9, 2021 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615561</projectUrl>
<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>
@ -68,8 +68,8 @@ WICTextureLoader - WIC-based image file texture loader</description>
<file target="native\lib\ARM64\Release" src="Bin\Desktop_2017_Win10\ARM64\Release\*.pdb" />
<file src=".nuget/directxtk12_desktop_2017.targets" target="build\native" />
<file src=".nuget/icon.jpg" target="images\" />
</files>
</package>
</package>

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@ -13,28 +13,28 @@ Features:
Audio - low-level audio API using XAudio2
BufferHelpers - C++ helpers for creating D3D resources from CPU data
CommonStates - common D3D state combinations
DDSTextureLoader - light-weight DDS file texture loader
DDSTextureLoader - light-weight DDS file texture loader
DescriptorHeap - helper for managing DX12 descriptor heaps
DirectXHelpers - misc C++ helpers for D3D programming
Effects - set of built-in shaders for common rendering tasks
EffectPipelineStateDescription - helper for creating PSOs
GamePad - gamepad controller helper using XInput
GeometricPrimitive - draws basic shapes such as cubes and spheres
DirectXHelpers - misc C++ helpers for D3D programming
Effects - set of built-in shaders for common rendering tasks
EffectPipelineStateDescription - helper for creating PSOs
GamePad - gamepad controller helper using XInput
GeometricPrimitive - draws basic shapes such as cubes and spheres
GraphicsMemory - helper for managing graphics memory allocation
Keyboard - keyboard state tracking helper
Model - draws simple meshes loaded from .SDKMESH or .VBO files
Model - draws simple meshes loaded from .SDKMESH or .VBO files
Mouse - mouse helper
PostProcess - set of built-in shaders for common post-processing operations
PrimitiveBatch - simple and efficient way to draw user primitives
PrimitiveBatch - simple and efficient way to draw user primitives
RenderTargetState - helper for communicating render target requirements when creating PSOs
ResourceUploadBatch - helper for managing texture resource upload to the GPU
ScreenGrab - light-weight screen shot saver
SimpleMath - simplified C++ wrapper for DirectXMath
SpriteBatch - simple &amp; efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
ScreenGrab - light-weight screen shot saver
SimpleMath - simplified C++ wrapper for DirectXMath
SpriteBatch - simple &amp; efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the November 11, 2020 release on GitHub.</releaseNotes>
<releaseNotes>Matches the January 9, 2021 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615561</projectUrl>
<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>
@ -60,7 +60,7 @@ WICTextureLoader - WIC-based image file texture loader</description>
<file target="native\lib\ARM64\Release" src="Bin\Windows10_2017\ARM64\Release\*.lib" />
<file target="native\lib\ARM64\Release" src="Bin\Windows10_2017\ARM64\Release\*.pdb" />
<file target="native\lib\Win32\Debug" src="Bin\Windows10_2017\Win32\Debug\*.lib" />
<file target="native\lib\Win32\Debug" src="Bin\Windows10_2017\Win32\Debug\*.pdb" />
@ -76,6 +76,6 @@ WICTextureLoader - WIC-based image file texture loader</description>
<file src=".nuget/directxtk12_uwp.targets" target="build\native" />
<file src=".nuget/icon.jpg" target="images\" />
</files>
</package>
</package>

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@ -6,6 +6,10 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
## Release History
### January 9, 2021
* Code review for improved conformance
* CMake updated to support package install
### November 11, 2020
* Fixed ``/analyze`` warnings in GameInput usage
* Updated D3DX12 internal copy with latest change from GitHub

29
LICENSE
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@ -1,21 +1,20 @@
The MIT License (MIT)
Copyright (c) 2016-2020 Microsoft Corp
Copyright (c) 2016-2021 Microsoft Corp
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to the following
conditions:
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be included in all copies
or substantial portions of the Software.
The above copyright notice and this permission notice shall be included in all copies
or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkID=615561
Copyright (c) Microsoft Corporation. All rights reserved.
**November 11, 2020**
**January 9, 2021**
This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 12 C++ code for Universal Windows Platform (UWP) apps, Win32 desktop applications for Windows 10, and Xbox.