January 9, 2021
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cac6bb3175
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ca007a7326
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@ -13,28 +13,28 @@ Features:
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Audio - low-level audio API using XAudio2
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BufferHelpers - C++ helpers for creating D3D resources from CPU data
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CommonStates - common D3D state combinations
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DDSTextureLoader - light-weight DDS file texture loader
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DDSTextureLoader - light-weight DDS file texture loader
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DescriptorHeap - helper for managing DX12 descriptor heaps
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DirectXHelpers - misc C++ helpers for D3D programming
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Effects - set of built-in shaders for common rendering tasks
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EffectPipelineStateDescription - helper for creating PSOs
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GamePad - gamepad controller helper using XInput
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GeometricPrimitive - draws basic shapes such as cubes and spheres
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DirectXHelpers - misc C++ helpers for D3D programming
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Effects - set of built-in shaders for common rendering tasks
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EffectPipelineStateDescription - helper for creating PSOs
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GamePad - gamepad controller helper using XInput
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GeometricPrimitive - draws basic shapes such as cubes and spheres
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GraphicsMemory - helper for managing graphics memory allocation
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Keyboard - keyboard state tracking helper
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Model - draws simple meshes loaded from .SDKMESH or .VBO files
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Model - draws simple meshes loaded from .SDKMESH or .VBO files
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Mouse - mouse helper
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PostProcess - set of built-in shaders for common post-processing operations
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PrimitiveBatch - simple and efficient way to draw user primitives
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PrimitiveBatch - simple and efficient way to draw user primitives
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RenderTargetState - helper for communicating render target requirements when creating PSOs
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ResourceUploadBatch - helper for managing texture resource upload to the GPU
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ScreenGrab - light-weight screen shot saver
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SimpleMath - simplified C++ wrapper for DirectXMath
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SpriteBatch - simple & efficient 2D sprite rendering
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SpriteFont - bitmap based text rendering
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VertexTypes - structures for commonly used vertex data formats
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ScreenGrab - light-weight screen shot saver
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SimpleMath - simplified C++ wrapper for DirectXMath
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SpriteBatch - simple & efficient 2D sprite rendering
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SpriteFont - bitmap based text rendering
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VertexTypes - structures for commonly used vertex data formats
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WICTextureLoader - WIC-based image file texture loader</description>
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<releaseNotes>Matches the November 11, 2020 release on GitHub.</releaseNotes>
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<releaseNotes>Matches the January 9, 2021 release on GitHub.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615561</projectUrl>
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<icon>images\icon.jpg</icon>
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<license type="expression">MIT</license>
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@ -68,8 +68,8 @@ WICTextureLoader - WIC-based image file texture loader</description>
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<file target="native\lib\ARM64\Release" src="Bin\Desktop_2017_Win10\ARM64\Release\*.pdb" />
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<file src=".nuget/directxtk12_desktop_2017.targets" target="build\native" />
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<file src=".nuget/icon.jpg" target="images\" />
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</files>
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</package>
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</package>
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@ -13,28 +13,28 @@ Features:
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Audio - low-level audio API using XAudio2
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BufferHelpers - C++ helpers for creating D3D resources from CPU data
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CommonStates - common D3D state combinations
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DDSTextureLoader - light-weight DDS file texture loader
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DDSTextureLoader - light-weight DDS file texture loader
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DescriptorHeap - helper for managing DX12 descriptor heaps
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DirectXHelpers - misc C++ helpers for D3D programming
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Effects - set of built-in shaders for common rendering tasks
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EffectPipelineStateDescription - helper for creating PSOs
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GamePad - gamepad controller helper using XInput
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GeometricPrimitive - draws basic shapes such as cubes and spheres
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DirectXHelpers - misc C++ helpers for D3D programming
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Effects - set of built-in shaders for common rendering tasks
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EffectPipelineStateDescription - helper for creating PSOs
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GamePad - gamepad controller helper using XInput
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GeometricPrimitive - draws basic shapes such as cubes and spheres
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GraphicsMemory - helper for managing graphics memory allocation
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Keyboard - keyboard state tracking helper
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Model - draws simple meshes loaded from .SDKMESH or .VBO files
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Model - draws simple meshes loaded from .SDKMESH or .VBO files
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Mouse - mouse helper
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PostProcess - set of built-in shaders for common post-processing operations
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PrimitiveBatch - simple and efficient way to draw user primitives
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PrimitiveBatch - simple and efficient way to draw user primitives
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RenderTargetState - helper for communicating render target requirements when creating PSOs
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ResourceUploadBatch - helper for managing texture resource upload to the GPU
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ScreenGrab - light-weight screen shot saver
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SimpleMath - simplified C++ wrapper for DirectXMath
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SpriteBatch - simple & efficient 2D sprite rendering
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SpriteFont - bitmap based text rendering
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VertexTypes - structures for commonly used vertex data formats
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ScreenGrab - light-weight screen shot saver
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SimpleMath - simplified C++ wrapper for DirectXMath
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SpriteBatch - simple & efficient 2D sprite rendering
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SpriteFont - bitmap based text rendering
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VertexTypes - structures for commonly used vertex data formats
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WICTextureLoader - WIC-based image file texture loader</description>
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<releaseNotes>Matches the November 11, 2020 release on GitHub.</releaseNotes>
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<releaseNotes>Matches the January 9, 2021 release on GitHub.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615561</projectUrl>
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<icon>images\icon.jpg</icon>
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<license type="expression">MIT</license>
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@ -60,7 +60,7 @@ WICTextureLoader - WIC-based image file texture loader</description>
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<file target="native\lib\ARM64\Release" src="Bin\Windows10_2017\ARM64\Release\*.lib" />
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<file target="native\lib\ARM64\Release" src="Bin\Windows10_2017\ARM64\Release\*.pdb" />
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<file target="native\lib\Win32\Debug" src="Bin\Windows10_2017\Win32\Debug\*.lib" />
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<file target="native\lib\Win32\Debug" src="Bin\Windows10_2017\Win32\Debug\*.pdb" />
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@ -76,6 +76,6 @@ WICTextureLoader - WIC-based image file texture loader</description>
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<file src=".nuget/directxtk12_uwp.targets" target="build\native" />
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<file src=".nuget/icon.jpg" target="images\" />
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</files>
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</package>
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</package>
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@ -6,6 +6,10 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
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## Release History
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### January 9, 2021
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* Code review for improved conformance
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* CMake updated to support package install
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### November 11, 2020
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* Fixed ``/analyze`` warnings in GameInput usage
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* Updated D3DX12 internal copy with latest change from GitHub
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29
LICENSE
29
LICENSE
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@ -1,21 +1,20 @@
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The MIT License (MIT)
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Copyright (c) 2016-2020 Microsoft Corp
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Copyright (c) 2016-2021 Microsoft Corp
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Permission is hereby granted, free of charge, to any person obtaining a copy of this
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software and associated documentation files (the "Software"), to deal in the Software
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without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to the following
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conditions:
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Permission is hereby granted, free of charge, to any person obtaining a copy of this
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software and associated documentation files (the "Software"), to deal in the Software
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without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to the following
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conditions:
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The above copyright notice and this permission notice shall be included in all copies
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or substantial portions of the Software.
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The above copyright notice and this permission notice shall be included in all copies
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or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
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CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
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CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
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OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkID=615561
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Copyright (c) Microsoft Corporation. All rights reserved.
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**November 11, 2020**
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**January 9, 2021**
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This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 12 C++ code for Universal Windows Platform (UWP) apps, Win32 desktop applications for Windows 10, and Xbox.
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