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Chuck Walbourn 2016-07-18 15:07:58 -07:00
Родитель c5e24175a8
Коммит d3cb81ddb4
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@ -4,7 +4,7 @@ DirectXTK - the DirectX Tool Kit for DirectX 12
Copyright (c) Microsoft Corporation. All rights reserved.
June 30, 2016
July 18, 2016
This package contains the "DirectX Tool Kit", a collection of helper classes for
writing Direct3D 12 C++ code for Universal Windows Platform (UWP) apps, Win32 desktop
@ -93,5 +93,26 @@ COMPARISONS TO DIRECTX 11 VERSION
RELEASE HISTORY
---------------
July 18, 2016
*breaking changes* to CommonStates, DescriptorHeap, Effects, Model,
EffectPipelineStateDescription, and SpriteBatchPipelineStateDescription
- added texture sampler control to Effects and SpriteBatch
- fixed Model control of blend and rasterizer state
- fixed problems with PerPixelLighting control (EffectFactory defaults to per-pixel lighting)
- fixed control of weights-per-vertex optimization for SkinnedEffect
- removed unnecesary "one-light" shader permutations
- fixed bug in AlphaTestEfect implementation
- improved debug messages for misconfigured effects
NormalMapEffect for normal-map with optional specular map rendering
EnvironmentMapEffect now supports per-pixel lighting
Effects updated with SetMatrices and SetColorAndAlpha methods
GraphicsMemory support for SharedGraphicsResource shared_ptr style smart-pointer
PrimitiveBatch fix for DrawQuad
ScreenGrab handles resource state transition
SimpleMath: improved interop with DirectXMath constants
WICTextureLoader module LoadWICTexture* methods
Fixed bugs with GenerateMips for sRGB and BGRA formats
Code cleanup
June 30, 2016
Original release