July 18, 2016
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Readme.txt
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Readme.txt
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@ -4,7 +4,7 @@ DirectXTK - the DirectX Tool Kit for DirectX 12
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Copyright (c) Microsoft Corporation. All rights reserved.
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June 30, 2016
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July 18, 2016
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This package contains the "DirectX Tool Kit", a collection of helper classes for
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writing Direct3D 12 C++ code for Universal Windows Platform (UWP) apps, Win32 desktop
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@ -93,5 +93,26 @@ COMPARISONS TO DIRECTX 11 VERSION
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RELEASE HISTORY
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---------------
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July 18, 2016
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*breaking changes* to CommonStates, DescriptorHeap, Effects, Model,
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EffectPipelineStateDescription, and SpriteBatchPipelineStateDescription
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- added texture sampler control to Effects and SpriteBatch
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- fixed Model control of blend and rasterizer state
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- fixed problems with PerPixelLighting control (EffectFactory defaults to per-pixel lighting)
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- fixed control of weights-per-vertex optimization for SkinnedEffect
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- removed unnecesary "one-light" shader permutations
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- fixed bug in AlphaTestEfect implementation
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- improved debug messages for misconfigured effects
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NormalMapEffect for normal-map with optional specular map rendering
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EnvironmentMapEffect now supports per-pixel lighting
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Effects updated with SetMatrices and SetColorAndAlpha methods
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GraphicsMemory support for SharedGraphicsResource shared_ptr style smart-pointer
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PrimitiveBatch fix for DrawQuad
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ScreenGrab handles resource state transition
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SimpleMath: improved interop with DirectXMath constants
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WICTextureLoader module LoadWICTexture* methods
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Fixed bugs with GenerateMips for sRGB and BGRA formats
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Code cleanup
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June 30, 2016
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Original release
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