Add NO_WCHAR_T build option to CMake (#178)

This commit is contained in:
Chuck Walbourn 2023-08-20 11:00:55 -07:00 коммит произвёл GitHub
Родитель 6a23cb18b4
Коммит d571cda37a
Не найден ключ, соответствующий данной подписи
Идентификатор ключа GPG: 4AEE18F83AFDEB23
19 изменённых файлов: 473 добавлений и 2 удалений

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@ -1897,3 +1897,26 @@ std::vector<AudioEngine::RendererDetail> AudioEngine::GetRendererDetails()
#else
#error DirectX Tool Kit for Audio not supported on this platform
#endif
//--------------------------------------------------------------------------------------
// Adapters for /Zc:wchar_t- clients
#if defined(_MSC_VER) && !defined(_NATIVE_WCHAR_T_DEFINED)
_Use_decl_annotations_
AudioEngine::AudioEngine(
AUDIO_ENGINE_FLAGS flags,
const WAVEFORMATEX* wfx,
const __wchar_t* deviceId,
AUDIO_STREAM_CATEGORY category) noexcept(false) :
AudioEngine(flags, wfx, reinterpret_cast<const unsigned short*>(deviceId), category)
{
}
_Use_decl_annotations_
bool AudioEngine::Reset(const WAVEFORMATEX* wfx, const __wchar_t* deviceId)
{
return Reset(wfx, reinterpret_cast<const unsigned short*>(deviceId));
}
#endif // !_NATIVE_WCHAR_T_DEFINED

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@ -614,3 +614,16 @@ void SoundEffect::FillSubmitBuffer(_Out_ XAUDIO2_BUFFER& buffer) const
}
#endif
//--------------------------------------------------------------------------------------
// Adapters for /Zc:wchar_t- clients
#if defined(_MSC_VER) && !defined(_NATIVE_WCHAR_T_DEFINED)
_Use_decl_annotations_
SoundEffect::SoundEffect(AudioEngine* engine, const __wchar_t* waveFileName) :
SoundEffect(engine, reinterpret_cast<const unsigned short*>(waveFileName))
{
}
#endif // !_NATIVE_WCHAR_T_DEFINED

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@ -603,3 +603,16 @@ bool WaveBank::GetPrivateData(unsigned int index, void* data, size_t datasize)
return false;
}
}
//--------------------------------------------------------------------------------------
// Adapters for /Zc:wchar_t- clients
#if defined(_MSC_VER) && !defined(_NATIVE_WCHAR_T_DEFINED)
_Use_decl_annotations_
WaveBank::WaveBank(AudioEngine* engine, const __wchar_t* wbFileName) :
WaveBank(engine, reinterpret_cast<const unsigned short*>(wbFileName))
{
}
#endif // !_NATIVE_WCHAR_T_DEFINED

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@ -31,6 +31,8 @@ option(USE_PREBUILT_SHADERS "Use externally built HLSL shaders" OFF)
option(BUILD_DXIL_SHADERS "Use DXC Shader Model 6 for shaders" ON)
option(NO_WCHAR_T "Use legacy wide-character as unsigned short" OFF)
option(BUILD_MIXED_DX11 "Support linking with DX11 version of toolkit" OFF)
set(CMAKE_CXX_STANDARD 17)
@ -430,6 +432,11 @@ if(MSVC)
target_compile_options(${PROJECT_NAME} PRIVATE "$<$<NOT:$<CONFIG:DEBUG>>:/guard:ehcont>")
target_link_options(${PROJECT_NAME} PRIVATE "$<$<NOT:$<CONFIG:DEBUG>>:/guard:ehcont>")
endif()
if(NO_WCHAR_T)
message(STATUS "Using non-native wchar_t as unsigned short")
target_compile_options(${PROJECT_NAME} PRIVATE "/Zc:wchar_t-")
endif()
else()
target_compile_definitions(${PROJECT_NAME} PRIVATE $<IF:$<CONFIG:DEBUG>,_DEBUG,NDEBUG>)
endif()

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@ -296,6 +296,16 @@ namespace DirectX
static std::vector<RendererDetail> __cdecl GetRendererDetails();
// Returns a list of valid audio endpoint devices
#if defined(_MSC_VER) && !defined(_NATIVE_WCHAR_T_DEFINED)
explicit AudioEngine(
AUDIO_ENGINE_FLAGS flags = AudioEngine_Default,
_In_opt_ const WAVEFORMATEX* wfx = nullptr,
_In_opt_z_ const __wchar_t* deviceId = nullptr,
AUDIO_STREAM_CATEGORY category = AudioCategory_GameEffects) noexcept(false);
bool __cdecl Reset(_In_opt_ const WAVEFORMATEX* wfx = nullptr, _In_opt_z_ const __wchar_t* deviceId = nullptr);
#endif
private:
// Private implementation.
class Impl;
@ -363,6 +373,10 @@ namespace DirectX
bool __cdecl GetPrivateData(unsigned int index, _Out_writes_bytes_(datasize) void* data, size_t datasize);
#if defined(_MSC_VER) && !defined(_NATIVE_WCHAR_T_DEFINED)
WaveBank(_In_ AudioEngine* engine, _In_z_ const __wchar_t* wbFileName);
#endif
private:
// Private implementation.
class Impl;
@ -426,6 +440,10 @@ namespace DirectX
void __cdecl UnregisterInstance(_In_ IVoiceNotify* instance);
#if defined(_MSC_VER) && !defined(_NATIVE_WCHAR_T_DEFINED)
SoundEffect(_In_ AudioEngine* engine, _In_z_ const __wchar_t* waveFileName);
#endif
private:
// Private implementation.
class Impl;
@ -730,7 +748,7 @@ namespace DirectX
{
public:
DynamicSoundEffectInstance(_In_ AudioEngine* engine,
_In_opt_ std::function<void __cdecl(DynamicSoundEffectInstance*)> bufferNeeded,
_In_ std::function<void __cdecl(DynamicSoundEffectInstance*)> bufferNeeded,
int sampleRate, int channels, int sampleBits = 16,
SOUND_EFFECT_INSTANCE_FLAGS flags = SoundEffectInstance_Default);

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@ -9,6 +9,9 @@
#pragma once
#ifndef __DIRECTXTK_EFFECTS_H__
#define __DIRECTXTK_EFFECTS_H__
#ifdef _GAMING_XBOX_SCARLETT
#include <d3d12_xs.h>
#elif (defined(_XBOX_ONE) && defined(_TITLE)) || defined(_GAMING_XBOX)
@ -930,3 +933,5 @@ namespace DirectX
};
}
}
#endif // __DIRECTXTK_EFFECTS_H__

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@ -574,6 +574,32 @@ namespace DirectX
ModelBone::TransformArray invBindPoseMatrices;
std::wstring name;
#if defined(_MSC_VER) && !defined(_NATIVE_WCHAR_T_DEFINED)
std::unique_ptr<EffectTextureFactory> __cdecl LoadTextures(
_In_ ID3D12Device* device,
ResourceUploadBatch& resourceUploadBatch,
_In_opt_z_ const __wchar_t* texturesPath = nullptr,
D3D12_DESCRIPTOR_HEAP_FLAGS flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE) const;
static std::unique_ptr<Model> __cdecl CreateFromCMO(
_In_opt_ ID3D12Device* device,
_In_z_ const __wchar_t* szFileName,
ModelLoaderFlags flags = ModelLoader_Default,
_Out_opt_ size_t* animsOffset = nullptr);
static std::unique_ptr<Model> __cdecl CreateFromSDKMESH(
_In_opt_ ID3D12Device* device,
_In_z_ const __wchar_t* szFileName,
ModelLoaderFlags flags = ModelLoader_Default);
static std::unique_ptr<Model> __cdecl CreateFromVBO(
_In_opt_ ID3D12Device* device,
_In_z_ const __wchar_t* szFileName,
ModelLoaderFlags flags = ModelLoader_Default);
#endif // !_NATIVE_WCHAR_T_DEFINED
private:
std::shared_ptr<IEffect> __cdecl CreateEffectForMeshPart(
IEffectFactory& fxFactory,

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@ -55,6 +55,6 @@ namespace DirectX
D3D12_RESOURCE_STATES beforeState = D3D12_RESOURCE_STATE_RENDER_TARGET,
D3D12_RESOURCE_STATES afterState = D3D12_RESOURCE_STATE_RENDER_TARGET,
_In_opt_ const GUID* targetFormat = nullptr,
_In_opt_ std::function<void __cdecl(IPropertyBag2*)> setCustomProps = nullptr,
_In_ std::function<void __cdecl(IPropertyBag2*)> setCustomProps = nullptr,
bool forceSRGB = false);
}

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@ -91,6 +91,26 @@ namespace DirectX
float XAdvance;
};
#if defined(_MSC_VER) && !defined(_NATIVE_WCHAR_T_DEFINED)
SpriteFont(ID3D12Device* device, ResourceUploadBatch& upload, _In_z_ __wchar_t const* fileName, D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptorDest, D3D12_GPU_DESCRIPTOR_HANDLE gpuDescriptor, bool forceSRGB = false);
void XM_CALLCONV DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ __wchar_t const* text, XMFLOAT2 const& position, FXMVECTOR color = Colors::White, float rotation = 0, XMFLOAT2 const& origin = Float2Zero, float scale = 1, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0) const;
void XM_CALLCONV DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ __wchar_t const* text, XMFLOAT2 const& position, FXMVECTOR color, float rotation, XMFLOAT2 const& origin, XMFLOAT2 const& scale, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0) const;
void XM_CALLCONV DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ __wchar_t const* text, FXMVECTOR position, FXMVECTOR color = Colors::White, float rotation = 0, FXMVECTOR origin = g_XMZero, float scale = 1, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0) const;
void XM_CALLCONV DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ __wchar_t const* text, FXMVECTOR position, FXMVECTOR color, float rotation, FXMVECTOR origin, GXMVECTOR scale, SpriteEffects effects = SpriteEffects_None, float layerDepth = 0) const;
XMVECTOR XM_CALLCONV MeasureString(_In_z_ __wchar_t const* text, bool ignoreWhitespace = true) const;
RECT __cdecl MeasureDrawBounds(_In_z_ __wchar_t const* text, XMFLOAT2 const& position, bool ignoreWhitespace = true) const;
RECT XM_CALLCONV MeasureDrawBounds(_In_z_ __wchar_t const* text, FXMVECTOR position, bool ignoreWhitespace = true) const;
void __cdecl SetDefaultCharacter(__wchar_t character);
bool __cdecl ContainsCharacter(__wchar_t character) const;
Glyph const* __cdecl FindGlyph(__wchar_t character) const;
#endif // !_NATIVE_WCHAR_T_DEFINED
private:
// Private implementation.

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@ -1052,3 +1052,77 @@ HRESULT DirectX::CreateDDSTextureFromFileEx(
return hr;
}
//--------------------------------------------------------------------------------------
// Adapters for /Zc:wchar_t- clients
#if defined(_MSC_VER) && !defined(_NATIVE_WCHAR_T_DEFINED)
namespace DirectX
{
HRESULT __cdecl LoadDDSTextureFromFile(
_In_ ID3D12Device* d3dDevice,
_In_z_ const __wchar_t* szFileName,
_Outptr_ ID3D12Resource** texture,
std::unique_ptr<uint8_t[]>& ddsData,
std::vector<D3D12_SUBRESOURCE_DATA>& subresources,
size_t maxsize,
_Out_opt_ DDS_ALPHA_MODE* alphaMode,
_Out_opt_ bool* isCubeMap)
{
return LoadDDSTextureFromFile(d3dDevice,
reinterpret_cast<const unsigned short*>(szFileName),
texture, ddsData, subresources, maxsize, alphaMode, isCubeMap);
}
HRESULT __cdecl CreateDDSTextureFromFile(
_In_ ID3D12Device* device,
ResourceUploadBatch& resourceUpload,
_In_z_ const __wchar_t* szFileName,
_Outptr_ ID3D12Resource** texture,
bool generateMipsIfMissing,
size_t maxsize,
_Out_opt_ DDS_ALPHA_MODE* alphaMode,
_Out_opt_ bool* isCubeMap)
{
return CreateDDSTextureFromFile(device, resourceUpload,
reinterpret_cast<const unsigned short*>(szFileName),
texture, generateMipsIfMissing, maxsize, alphaMode, isCubeMap);
}
HRESULT __cdecl LoadDDSTextureFromFileEx(
_In_ ID3D12Device* d3dDevice,
_In_z_ const __wchar_t* szFileName,
size_t maxsize,
D3D12_RESOURCE_FLAGS resFlags,
DDS_LOADER_FLAGS loadFlags,
_Outptr_ ID3D12Resource** texture,
std::unique_ptr<uint8_t[]>& ddsData,
std::vector<D3D12_SUBRESOURCE_DATA>& subresources,
_Out_opt_ DDS_ALPHA_MODE* alphaMode,
_Out_opt_ bool* isCubeMap)
{
return LoadDDSTextureFromFileEx(d3dDevice,
reinterpret_cast<const unsigned short*>(szFileName),
maxsize, resFlags, loadFlags, texture, ddsData, subresources, alphaMode, isCubeMap);
}
HRESULT __cdecl CreateDDSTextureFromFileEx(
_In_ ID3D12Device* device,
ResourceUploadBatch& resourceUpload,
_In_z_ const __wchar_t* szFileName,
size_t maxsize,
D3D12_RESOURCE_FLAGS resFlags,
DDS_LOADER_FLAGS loadFlags,
_Outptr_ ID3D12Resource** texture,
_Out_opt_ DDS_ALPHA_MODE* alphaMode,
_Out_opt_ bool* isCubeMap)
{
return CreateDDSTextureFromFileEx(device, resourceUpload,
reinterpret_cast<const unsigned short*>(szFileName),
maxsize, resFlags, loadFlags, texture, alphaMode, isCubeMap);
}
}
#endif // !_NATIVE_WCHAR_T_DEFINED

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@ -830,3 +830,21 @@ void Model::Transition(
commandList->ResourceBarrier(count, barrier);
}
}
//--------------------------------------------------------------------------------------
// Adapters for /Zc:wchar_t- clients
#if defined(_MSC_VER) && !defined(_NATIVE_WCHAR_T_DEFINED)
_Use_decl_annotations_
std::unique_ptr<EffectTextureFactory> Model::LoadTextures(
ID3D12Device* device,
ResourceUploadBatch& resourceUploadBatch,
const __wchar_t* texturesPath,
D3D12_DESCRIPTOR_HEAP_FLAGS flags) const
{
return LoadTextures(device, resourceUploadBatch, reinterpret_cast<const unsigned short*>(texturesPath), flags);
}
#endif

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@ -998,3 +998,21 @@ std::unique_ptr<Model> DirectX::Model::CreateFromCMO(
return model;
}
//--------------------------------------------------------------------------------------
// Adapters for /Zc:wchar_t- clients
#if defined(_MSC_VER) && !defined(_NATIVE_WCHAR_T_DEFINED)
_Use_decl_annotations_
std::unique_ptr<Model> DirectX::Model::CreateFromCMO(
ID3D12Device* device,
const __wchar_t* szFileName,
ModelLoaderFlags flags,
size_t* animsOffset)
{
return CreateFromCMO(device, reinterpret_cast<const unsigned short*>(szFileName), flags, animsOffset);
}
#endif

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@ -793,3 +793,20 @@ std::unique_ptr<Model> DirectX::Model::CreateFromSDKMESH(
return model;
}
//--------------------------------------------------------------------------------------
// Adapters for /Zc:wchar_t- clients
#if defined(_MSC_VER) && !defined(_NATIVE_WCHAR_T_DEFINED)
_Use_decl_annotations_
std::unique_ptr<Model> DirectX::Model::CreateFromSDKMESH(
ID3D12Device* device,
const __wchar_t* szFileName,
ModelLoaderFlags flags)
{
return CreateFromSDKMESH(device, reinterpret_cast<const unsigned short*>(szFileName), flags);
}
#endif

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@ -153,3 +153,20 @@ std::unique_ptr<Model> DirectX::Model::CreateFromVBO(
return model;
}
//--------------------------------------------------------------------------------------
// Adapters for /Zc:wchar_t- clients
#if defined(_MSC_VER) && !defined(_NATIVE_WCHAR_T_DEFINED)
_Use_decl_annotations_
std::unique_ptr<Model> DirectX::Model::CreateFromVBO(
ID3D12Device* device,
const __wchar_t* szFileName,
ModelLoaderFlags flags)
{
return CreateFromVBO(device, reinterpret_cast<const unsigned short*>(szFileName), flags);
}
#endif

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@ -809,3 +809,42 @@ HRESULT DirectX::SaveWICTextureToFile(
return S_OK;
}
//--------------------------------------------------------------------------------------
// Adapters for /Zc:wchar_t- clients
#if defined(_MSC_VER) && !defined(_NATIVE_WCHAR_T_DEFINED)
namespace DirectX
{
HRESULT __cdecl SaveDDSTextureToFile(
_In_ ID3D12CommandQueue* pCommandQueue,
_In_ ID3D12Resource* pSource,
_In_z_ const __wchar_t* fileName,
D3D12_RESOURCE_STATES beforeState,
D3D12_RESOURCE_STATES afterState) noexcept
{
return SaveDDSTextureToFile(pCommandQueue, pSource,
reinterpret_cast<const unsigned short*>(fileName),
beforeState, afterState);
}
HRESULT __cdecl SaveWICTextureToFile(
_In_ ID3D12CommandQueue* pCommandQ,
_In_ ID3D12Resource* pSource,
REFGUID guidContainerFormat,
_In_z_ const __wchar_t* fileName,
D3D12_RESOURCE_STATES beforeState,
D3D12_RESOURCE_STATES afterState,
_In_opt_ const GUID* targetFormat,
_In_ std::function<void __cdecl(IPropertyBag2*)> setCustomProps,
bool forceSRGB)
{
return SaveWICTextureToFile(pCommandQ, pSource, guidContainerFormat,
reinterpret_cast<const unsigned short*>(fileName),
beforeState, afterState, targetFormat, setCustomProps, forceSRGB);
}
}
#endif // !_NATIVE_WCHAR_T_DEFINED

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@ -674,3 +674,80 @@ XMUINT2 SpriteFont::GetSpriteSheetSize() const noexcept
{
return pImpl->textureSize;
}
//--------------------------------------------------------------------------------------
// Adapters for /Zc:wchar_t- clients
#if defined(_MSC_VER) && !defined(_NATIVE_WCHAR_T_DEFINED)
SpriteFont::SpriteFont(
ID3D12Device* device,
ResourceUploadBatch& upload,
_In_z_ __wchar_t const* fileName,
D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptorDest,
D3D12_GPU_DESCRIPTOR_HANDLE gpuDescriptor,
bool forceSRGB) :
SpriteFont(
device, upload,
reinterpret_cast<const unsigned short*>(fileName),
cpuDescriptorDest, gpuDescriptor, forceSRGB)
{
}
void SpriteFont::DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ __wchar_t const* text, XMFLOAT2 const& position, FXMVECTOR color, float rotation, XMFLOAT2 const& origin, float scale, SpriteEffects effects, float layerDepth) const
{
DrawString(spriteBatch, reinterpret_cast<const unsigned short*>(text), XMLoadFloat2(&position), color, rotation, XMLoadFloat2(&origin), XMVectorReplicate(scale), effects, layerDepth);
}
void SpriteFont::DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ __wchar_t const* text, XMFLOAT2 const& position, FXMVECTOR color, float rotation, XMFLOAT2 const& origin, XMFLOAT2 const& scale, SpriteEffects effects, float layerDepth) const
{
DrawString(spriteBatch, reinterpret_cast<const unsigned short*>(text), XMLoadFloat2(&position), color, rotation, XMLoadFloat2(&origin), XMLoadFloat2(&scale), effects, layerDepth);
}
void SpriteFont::DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ __wchar_t const* text, FXMVECTOR position, FXMVECTOR color, float rotation, FXMVECTOR origin, float scale, SpriteEffects effects, float layerDepth) const
{
DrawString(spriteBatch, reinterpret_cast<const unsigned short*>(text), position, color, rotation, origin, XMVectorReplicate(scale), effects, layerDepth);
}
void XM_CALLCONV SpriteFont::DrawString(_In_ SpriteBatch* spriteBatch, _In_z_ __wchar_t const* text, FXMVECTOR position, FXMVECTOR color, float rotation, FXMVECTOR origin, GXMVECTOR scale, SpriteEffects effects, float layerDepth) const
{
DrawString(spriteBatch, reinterpret_cast<const unsigned short*>(text), position, color, rotation, origin, scale, effects, layerDepth);
}
XMVECTOR SpriteFont::MeasureString(_In_z_ __wchar_t const* text, bool ignoreWhitespace) const
{
return MeasureString(reinterpret_cast<const unsigned short*>(text), ignoreWhitespace);
}
RECT SpriteFont::MeasureDrawBounds(_In_z_ __wchar_t const* text, XMFLOAT2 const& position, bool ignoreWhitespace) const
{
return MeasureDrawBounds(reinterpret_cast<const unsigned short*>(text), position, ignoreWhitespace);
}
RECT SpriteFont::MeasureDrawBounds(_In_z_ __wchar_t const* text, FXMVECTOR position, bool ignoreWhitespace) const
{
XMFLOAT2 pos;
XMStoreFloat2(&pos, position);
return MeasureDrawBounds(reinterpret_cast<const unsigned short*>(text), pos, ignoreWhitespace);
}
// Can't do this for GetDefaultCharacter since it only differs by return type.
void SpriteFont::SetDefaultCharacter(__wchar_t character)
{
pImpl->SetDefaultCharacter(static_cast<unsigned short>(character));
}
bool SpriteFont::ContainsCharacter(__wchar_t character) const
{
return ContainsCharacter(static_cast<unsigned short>(character));
}
SpriteFont::Glyph const* SpriteFont::FindGlyph(__wchar_t character) const
{
return pImpl->FindGlyph(static_cast<unsigned short>(character));
}
#endif // !_NATIVE_WCHAR_T_DEFINED

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@ -972,3 +972,69 @@ HRESULT DirectX::CreateWICTextureFromFileEx(
return hr;
}
//--------------------------------------------------------------------------------------
// Adapters for /Zc:wchar_t- clients
#if defined(_MSC_VER) && !defined(_NATIVE_WCHAR_T_DEFINED)
namespace DirectX
{
HRESULT __cdecl LoadWICTextureFromFile(
_In_ ID3D12Device* d3dDevice,
_In_z_ const __wchar_t* szFileName,
_Outptr_ ID3D12Resource** texture,
std::unique_ptr<uint8_t[]>& decodedData,
D3D12_SUBRESOURCE_DATA& subresource,
size_t maxsize) noexcept
{
return LoadWICTextureFromFile(d3dDevice,
reinterpret_cast<const unsigned short*>(szFileName),
texture, decodedData, subresource, maxsize);
}
HRESULT __cdecl CreateWICTextureFromFile(
_In_ ID3D12Device* d3dDevice,
ResourceUploadBatch& resourceUpload,
_In_z_ const __wchar_t* szFileName,
_Outptr_ ID3D12Resource** texture,
bool generateMips,
size_t maxsize)
{
return CreateWICTextureFromFile(d3dDevice, resourceUpload,
reinterpret_cast<const unsigned short*>(szFileName),
texture, generateMips, maxsize);
}
HRESULT __cdecl LoadWICTextureFromFileEx(
_In_ ID3D12Device* d3dDevice,
_In_z_ const __wchar_t* szFileName,
size_t maxsize,
D3D12_RESOURCE_FLAGS resFlags,
WIC_LOADER_FLAGS loadFlags,
_Outptr_ ID3D12Resource** texture,
std::unique_ptr<uint8_t[]>& decodedData,
D3D12_SUBRESOURCE_DATA& subresource) noexcept
{
return LoadWICTextureFromFileEx(d3dDevice,
reinterpret_cast<const unsigned short*>(szFileName),
maxsize, resFlags, loadFlags, texture, decodedData, subresource);
}
HRESULT __cdecl CreateWICTextureFromFileEx(
_In_ ID3D12Device* d3dDevice,
ResourceUploadBatch& resourceUpload,
_In_z_ const __wchar_t* szFileName,
size_t maxsize,
D3D12_RESOURCE_FLAGS resFlags,
WIC_LOADER_FLAGS loadFlags,
_Outptr_ ID3D12Resource** texture)
{
return CreateWICTextureFromFileEx(d3dDevice, resourceUpload,
reinterpret_cast<const unsigned short*>(szFileName),
maxsize, resFlags, loadFlags, texture);
}
}
#endif // !_NATIVE_WCHAR_T_DEFINED

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@ -165,3 +165,13 @@ jobs:
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out9 -v --config RelWithDebInfo
- task: CMake@1
displayName: 'CMake (NO_WCHAR_T): Config'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: '-G "$(VS_GENERATOR)" -A x64 -B out10 -DNO_WCHAR_T=ON -DCMAKE_SYSTEM_VERSION=$(WIN11_SDK)'
- task: CMake@1
displayName: 'CMake (NO_WCHAR_T): Build'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out10 -v --config Debug

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@ -170,3 +170,13 @@ jobs:
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out9 -v --config RelWithDebInfo
- task: CMake@1
displayName: 'CMake (NO_WCHAR_T): Config'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: '-G "$(VS_GENERATOR)" -A x64 -B out10 -DNO_WCHAR_T=ON -DCMAKE_SYSTEM_VERSION=$(WIN11_SDK)'
- task: CMake@1
displayName: 'CMake (NO_WCHAR_T): Build'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out10 -v --config Debug