VS 2017 projects updated to use Windows 10 SDK (19041)
This commit is contained in:
Родитель
f957e37441
Коммит
ef2af9e750
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@ -195,7 +195,7 @@
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<Keyword>Win32Proj</Keyword>
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<ProjectName>DirectXTK12</ProjectName>
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<RootNamespace>DirectXTK12</RootNamespace>
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<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformVersion>10.0.19041.0</WindowsTargetPlatformVersion>
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<PreferredToolArchitecture>x64</PreferredToolArchitecture>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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@ -302,6 +302,11 @@
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<AdditionalOptions>/Zc:__cplusplus /Zc:twoPhase-%(AdditionalOptions)</AdditionalOptions>
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<SupportJustMyCode>false</SupportJustMyCode>
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</ClCompile>
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<FXCompile>
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<ShaderModel>6.0</ShaderModel>
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<EnableDebuggingInformation>true</EnableDebuggingInformation>
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<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
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</FXCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -322,6 +327,11 @@
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<AdditionalOptions>/Zc:__cplusplus /Zc:twoPhase-%(AdditionalOptions)</AdditionalOptions>
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<SupportJustMyCode>false</SupportJustMyCode>
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</ClCompile>
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<FXCompile>
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<ShaderModel>6.0</ShaderModel>
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<EnableDebuggingInformation>true</EnableDebuggingInformation>
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<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
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</FXCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -343,6 +353,11 @@
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<AdditionalOptions>/Zc:__cplusplus /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
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<SupportJustMyCode>false</SupportJustMyCode>
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</ClCompile>
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<FXCompile>
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<ShaderModel>6.0</ShaderModel>
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<EnableDebuggingInformation>true</EnableDebuggingInformation>
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<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
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</FXCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -362,6 +377,11 @@
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<ConformanceMode>true</ConformanceMode>
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<AdditionalOptions>/Zc:__cplusplus /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<FXCompile>
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<ShaderModel>6.0</ShaderModel>
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<EnableDebuggingInformation>true</EnableDebuggingInformation>
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<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
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</FXCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -383,6 +403,11 @@
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<ConformanceMode>true</ConformanceMode>
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<AdditionalOptions>/Zc:__cplusplus /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<FXCompile>
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<ShaderModel>6.0</ShaderModel>
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<EnableDebuggingInformation>true</EnableDebuggingInformation>
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<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
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</FXCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -405,6 +430,11 @@
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<ConformanceMode>true</ConformanceMode>
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<AdditionalOptions>/Zc:__cplusplus /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<FXCompile>
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<ShaderModel>6.0</ShaderModel>
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<EnableDebuggingInformation>true</EnableDebuggingInformation>
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<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
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</FXCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -421,7 +451,7 @@
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<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
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<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
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</PropertyGroup>
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<Exec Condition="!Exists('src/Shaders/Compiled/SpriteEffect_SpriteVertexShader.inc')" WorkingDirectory="$(ProjectDir)src/Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
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<Exec Condition="!Exists('src/Shaders/Compiled/SpriteEffect_SpriteVertexShader.inc')" WorkingDirectory="$(ProjectDir)src/Shaders" Command="CompileShaders dxil" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
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<PropertyGroup>
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<_ATGFXCPath />
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</PropertyGroup>
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@ -211,7 +211,7 @@
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<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
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<AppContainerApplication>true</AppContainerApplication>
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<ApplicationType>Windows Store</ApplicationType>
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<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformVersion>10.0.19041.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformMinVersion>10.0.14393.0</WindowsTargetPlatformMinVersion>
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<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
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<PreferredToolArchitecture>x64</PreferredToolArchitecture>
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@ -352,6 +352,11 @@
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<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
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<SupportJustMyCode>false</SupportJustMyCode>
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</ClCompile>
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<FXCompile>
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<ShaderModel>6.0</ShaderModel>
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<EnableDebuggingInformation>true</EnableDebuggingInformation>
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<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
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</FXCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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@ -373,6 +378,11 @@
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<ConformanceMode>true</ConformanceMode>
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<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<FXCompile>
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<ShaderModel>6.0</ShaderModel>
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<EnableDebuggingInformation>true</EnableDebuggingInformation>
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<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
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</FXCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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@ -394,6 +404,11 @@
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<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
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<SupportJustMyCode>false</SupportJustMyCode>
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</ClCompile>
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<FXCompile>
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<ShaderModel>6.0</ShaderModel>
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<EnableDebuggingInformation>true</EnableDebuggingInformation>
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<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
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</FXCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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@ -416,6 +431,11 @@
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<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
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<SupportJustMyCode>false</SupportJustMyCode>
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</ClCompile>
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<FXCompile>
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<ShaderModel>6.0</ShaderModel>
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<EnableDebuggingInformation>true</EnableDebuggingInformation>
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<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
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</FXCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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@ -436,6 +456,11 @@
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<ConformanceMode>true</ConformanceMode>
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<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<FXCompile>
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<ShaderModel>6.0</ShaderModel>
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<EnableDebuggingInformation>true</EnableDebuggingInformation>
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<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
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</FXCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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@ -457,6 +482,11 @@
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<ConformanceMode>true</ConformanceMode>
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<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<FXCompile>
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<ShaderModel>6.0</ShaderModel>
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<EnableDebuggingInformation>true</EnableDebuggingInformation>
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<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
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</FXCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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@ -478,6 +508,11 @@
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<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
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<SupportJustMyCode>false</SupportJustMyCode>
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</ClCompile>
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<FXCompile>
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<ShaderModel>6.0</ShaderModel>
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<EnableDebuggingInformation>true</EnableDebuggingInformation>
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<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
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</FXCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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@ -498,6 +533,11 @@
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<ConformanceMode>true</ConformanceMode>
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<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<FXCompile>
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<ShaderModel>6.0</ShaderModel>
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<EnableDebuggingInformation>true</EnableDebuggingInformation>
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<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
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</FXCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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@ -513,7 +553,7 @@
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<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
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<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
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</PropertyGroup>
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<Exec Condition="!Exists('src/Shaders/Compiled/SpriteEffect_SpriteVertexShader.inc')" WorkingDirectory="$(ProjectDir)src/Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
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<Exec Condition="!Exists('src/Shaders/Compiled/SpriteEffect_SpriteVertexShader.inc')" WorkingDirectory="$(ProjectDir)src/Shaders" Command="CompileShaders dxil" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
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<PropertyGroup>
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<_ATGFXCPath />
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</PropertyGroup>
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