VS 2017 projects updated to use Windows 10 SDK (19041)

This commit is contained in:
Chuck Walbourn 2021-09-29 22:43:42 -07:00
Родитель f957e37441
Коммит ef2af9e750
2 изменённых файлов: 74 добавлений и 4 удалений

Просмотреть файл

@ -195,7 +195,7 @@
<Keyword>Win32Proj</Keyword>
<ProjectName>DirectXTK12</ProjectName>
<RootNamespace>DirectXTK12</RootNamespace>
<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.19041.0</WindowsTargetPlatformVersion>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
@ -302,6 +302,11 @@
<AdditionalOptions>/Zc:__cplusplus /Zc:twoPhase-%(AdditionalOptions)</AdditionalOptions>
<SupportJustMyCode>false</SupportJustMyCode>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
<EnableDebuggingInformation>true</EnableDebuggingInformation>
<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
</FXCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
@ -322,6 +327,11 @@
<AdditionalOptions>/Zc:__cplusplus /Zc:twoPhase-%(AdditionalOptions)</AdditionalOptions>
<SupportJustMyCode>false</SupportJustMyCode>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
<EnableDebuggingInformation>true</EnableDebuggingInformation>
<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
</FXCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
@ -343,6 +353,11 @@
<AdditionalOptions>/Zc:__cplusplus /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
<SupportJustMyCode>false</SupportJustMyCode>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
<EnableDebuggingInformation>true</EnableDebuggingInformation>
<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
</FXCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
@ -362,6 +377,11 @@
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:__cplusplus /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
<EnableDebuggingInformation>true</EnableDebuggingInformation>
<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
</FXCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
@ -383,6 +403,11 @@
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:__cplusplus /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
<EnableDebuggingInformation>true</EnableDebuggingInformation>
<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
</FXCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
@ -405,6 +430,11 @@
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:__cplusplus /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
<EnableDebuggingInformation>true</EnableDebuggingInformation>
<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
</FXCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
@ -421,7 +451,7 @@
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
</PropertyGroup>
<Exec Condition="!Exists('src/Shaders/Compiled/SpriteEffect_SpriteVertexShader.inc')" WorkingDirectory="$(ProjectDir)src/Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
<Exec Condition="!Exists('src/Shaders/Compiled/SpriteEffect_SpriteVertexShader.inc')" WorkingDirectory="$(ProjectDir)src/Shaders" Command="CompileShaders dxil" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
<PropertyGroup>
<_ATGFXCPath />
</PropertyGroup>

Просмотреть файл

@ -211,7 +211,7 @@
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
<AppContainerApplication>true</AppContainerApplication>
<ApplicationType>Windows Store</ApplicationType>
<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.19041.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformMinVersion>10.0.14393.0</WindowsTargetPlatformMinVersion>
<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
@ -352,6 +352,11 @@
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<SupportJustMyCode>false</SupportJustMyCode>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
<EnableDebuggingInformation>true</EnableDebuggingInformation>
<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
</FXCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
@ -373,6 +378,11 @@
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
<EnableDebuggingInformation>true</EnableDebuggingInformation>
<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
</FXCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
@ -394,6 +404,11 @@
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<SupportJustMyCode>false</SupportJustMyCode>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
<EnableDebuggingInformation>true</EnableDebuggingInformation>
<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
</FXCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
@ -416,6 +431,11 @@
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<SupportJustMyCode>false</SupportJustMyCode>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
<EnableDebuggingInformation>true</EnableDebuggingInformation>
<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
</FXCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
@ -436,6 +456,11 @@
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
<EnableDebuggingInformation>true</EnableDebuggingInformation>
<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
</FXCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
@ -457,6 +482,11 @@
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
<EnableDebuggingInformation>true</EnableDebuggingInformation>
<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
</FXCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
@ -478,6 +508,11 @@
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<SupportJustMyCode>false</SupportJustMyCode>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
<EnableDebuggingInformation>true</EnableDebuggingInformation>
<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
</FXCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
@ -498,6 +533,11 @@
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
<EnableDebuggingInformation>true</EnableDebuggingInformation>
<AdditionalOptions>/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)</AdditionalOptions>
</FXCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
@ -513,7 +553,7 @@
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
</PropertyGroup>
<Exec Condition="!Exists('src/Shaders/Compiled/SpriteEffect_SpriteVertexShader.inc')" WorkingDirectory="$(ProjectDir)src/Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
<Exec Condition="!Exists('src/Shaders/Compiled/SpriteEffect_SpriteVertexShader.inc')" WorkingDirectory="$(ProjectDir)src/Shaders" Command="CompileShaders dxil" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
<PropertyGroup>
<_ATGFXCPath />
</PropertyGroup>