Debug Gaming.Xbox.Scarlett.x64 Profile Gaming.Xbox.Scarlett.x64 Release Gaming.Xbox.Scarlett.x64 Release Gaming.Xbox.XboxOne.x64 Profile Gaming.Xbox.XboxOne.x64 Debug Gaming.Xbox.XboxOne.x64 Release Gaming.Desktop.x64 Profile Gaming.Desktop.x64 Debug Gaming.Desktop.x64 DirectXTK12 DirectXTK12 {052c4858-c76f-4cea-8a1a-e8e5559e67c2} en-US Win32Proj 15.0 Native x64 StaticLibrary v143 false Unicode false false StaticLibrary v143 false Unicode false false StaticLibrary v143 false Unicode false false StaticLibrary v143 false Unicode false false StaticLibrary v143 true Unicode false false StaticLibrary v143 true Unicode false false StaticLibrary v143 false Unicode false false StaticLibrary v143 false Unicode false false StaticLibrary v143 true Unicode false false $(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath) $(Console_SdkLibPath) $(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath) $(Console_SdkIncludeRoot) $(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath) 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$(ProjectDir)Inc;$(ProjectDir)Src;$(ProjectDir)Src\Shaders\Compiled;%(AdditionalIncludeDirectories) true true Fast $(IntDir)$(TargetName).pdb true true /Zc:__cplusplus %(AdditionalOptions) Level4 true 6.0 true /Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions) Windows true pch.h Use false EnableAllWarnings Disabled _WIN32_WINNT=0x0A00;_DEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions) $(ProjectDir)Inc;$(ProjectDir)Src;$(ProjectDir)Src\Shaders\Compiled;%(AdditionalIncludeDirectories) Fast $(IntDir)$(TargetName).pdb true true Level4 ProgramDatabase /Zc:__cplusplus %(AdditionalOptions) false 6.0 true /Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions) true true true true true true true true true Create Create Create Create Create Create Create Create Create true true true Document Document Document Document Document Document Document Document Document Document Document Document This project requires the Microsoft GDK to be installed. If you have already installed the GDK, then run Repair to ensure proper integration with Visual Studio. The missing platform is {0}. This project requires the Microsoft GDK with Xbox Extensions to be installed. If you have already installed the GDK, then run Repair to ensure proper integration with Visual Studio. The missing platform is {0}. <_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0]) <_ATGFXCPath>$(_ATGFXCPath.Replace("x64","")) <_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\ <_ATGFXCVer>$([System.Text.RegularExpressions.Regex]::Match($(_ATGFXCPath), `10\.0\.\d+\.0`)) <_ATGFXCVer Condition="'$(_ATGFXCVer)' != '' and !HasTrailingSlash('$(_ATGFXCVer)')">$(_ATGFXCVer)\ <_ATGFXCPath /> <_ATGFXCVer /> <_ATGShaderHeaders Include="$(ProjectDir)Src/Shaders/Compiled/*.inc" Exclude="$(ProjectDir)Src/Shaders/Compiled/*Xbox*.inc" /> <_ATGShaderSymbols Include="$(ProjectDir)Src/Shaders/Compiled/*.pdb" Exclude="$(ProjectDir)Src/Shaders/Compiled/*Xbox*.pdb" /> <_ATGShaderHeaders Include="$(ProjectDir)Src/Shaders/Compiled/XboxGamingXboxOne*.inc" /> <_ATGShaderSymbols Include="$(ProjectDir)Src/Shaders/Compiled/XboxGamingXboxOne*.pdb" /> <_ATGShaderHeaders Include="$(ProjectDir)Src/Shaders/Compiled/XboxGamingScarlett*.inc" /> <_ATGShaderSymbols Include="$(ProjectDir)Src/Shaders/Compiled/XboxGamingScarlett*.pdb" />