Debug
ARM64
Debug
Win32
Debug
x64
Release
ARM64
Release
Win32
Release
x64
Create
Create
Create
Create
Create
Create
Document
Document
Document
Document
Document
Document
Document
Document
Document
Document
Document
Document
{945B8F0E-AE5F-447C-933A-9D069532D3E4}
StaticLibrary
DirectXTK12
DirectXTK12
en-US
14.0
true
Windows Store
10.0
10.0.18362.0
10.0
x64
StaticLibrary
true
v143
StaticLibrary
true
v143
StaticLibrary
true
v143
StaticLibrary
false
v143
StaticLibrary
false
v143
StaticLibrary
false
v143
Bin\Windows10_2022\$(Platform)\$(Configuration)\
Bin\Windows10_2022\$(Platform)\$(Configuration)\
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Bin\Windows10_2022\$(Platform)\$(Configuration)\
Bin\Windows10_2022\$(Platform)\$(Configuration)\
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Bin\Windows10_2022\$(Platform)\$(Configuration)\
Bin\Windows10_2022\$(Platform)\$(Configuration)\
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false
Bin\Windows10_2022\$(Platform)\$(Configuration)\
Bin\Windows10_2022\$(Platform)\$(Configuration)\
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Bin\Windows10_2022\$(Platform)\$(Configuration)\
Bin\Windows10_2022\$(Platform)\$(Configuration)\
DirectXTK12
false
Bin\Windows10_2022\$(Platform)\$(Configuration)\
Bin\Windows10_2022\$(Platform)\$(Configuration)\
DirectXTK12
false
Use
false
true
$(ProjectDir)Inc;$(ProjectDir)Src;$(ProjectDir)Src\Shaders\Compiled;%(AdditionalIncludeDirectories)
Fast
StreamingSIMDExtensions2
$(IntDir)$(TargetName).pdb
EnableAllWarnings
_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)
true
/Zc:__cplusplus %(AdditionalOptions)
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Level4
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/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)
Console
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Use
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$(ProjectDir)Inc;$(ProjectDir)Src;$(ProjectDir)Src\Shaders\Compiled;%(AdditionalIncludeDirectories)
Fast
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/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)
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$(ProjectDir)Inc;$(ProjectDir)Src;$(ProjectDir)Src\Shaders\Compiled;%(AdditionalIncludeDirectories)
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/Zc:__cplusplus %(AdditionalOptions)
ProgramDatabase
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Level4
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/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)
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false
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$(ProjectDir)Inc;$(ProjectDir)Src;$(ProjectDir)Src\Shaders\Compiled;%(AdditionalIncludeDirectories)
Fast
$(IntDir)$(TargetName).pdb
EnableAllWarnings
_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)
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/Zc:__cplusplus %(AdditionalOptions)
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/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)
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$(ProjectDir)Inc;$(ProjectDir)Src;$(ProjectDir)Src\Shaders\Compiled;%(AdditionalIncludeDirectories)
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$(IntDir)$(TargetName).pdb
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/Zc:__cplusplus %(AdditionalOptions)
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/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)
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$(ProjectDir)Inc;$(ProjectDir)Src;$(ProjectDir)Src\Shaders\Compiled;%(AdditionalIncludeDirectories)
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$(IntDir)$(TargetName).pdb
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/Zc:__cplusplus %(AdditionalOptions)
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/Fd "$(OutDir)%(Filename).pdb" %(AdditionalOptions)
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<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\
<_ATGFXCVer>$([System.Text.RegularExpressions.Regex]::Match($(_ATGFXCPath), `10\.0\.\d+\.0`))
<_ATGFXCVer Condition="'$(_ATGFXCVer)' != '' and !HasTrailingSlash('$(_ATGFXCVer)')">$(_ATGFXCVer)\
<_ATGFXCPath />
<_ATGFXCVer />
<_ATGShaderHeaders Include="$(ProjectDir)Src/Shaders/Compiled/*.inc" Exclude="$(ProjectDir)Src/Shaders/Compiled/*Xbox*.inc" />
<_ATGShaderSymbols Include="$(ProjectDir)Src/Shaders/Compiled/*.pdb" Exclude="$(ProjectDir)Src/Shaders/Compiled/*Xbox*.pdb" />