# Copyright (c) Microsoft Corporation. All rights reserved. # Licensed under the MIT License. cmake_minimum_required (VERSION 3.11) set(DIRECTXTK12_VERSION 1.4.4) project (DirectXTK12 VERSION ${DIRECTXTK12_VERSION} DESCRIPTION "DirectX Tool Kit for DirectX 12" HOMEPAGE_URL "https://go.microsoft.com/fwlink/?LinkID=615561" LANGUAGES CXX) option(BUILD_XAUDIO_WIN10 "Build for XAudio 2.9" ON) option(ENABLE_CODE_ANALYSIS "Use Static Code Analysis on build" OFF) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_EXTENSIONS OFF) set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/CMake") set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/CMake") set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/CMake") #--- Library set(LIBRARY_HEADERS Inc/BufferHelpers.h Inc/CommonStates.h Inc/DDSTextureLoader.h Inc/DescriptorHeap.h Inc/DirectXHelpers.h Inc/Effects.h Inc/EffectPipelineStateDescription.h Inc/GamePad.h Inc/GeometricPrimitive.h Inc/GraphicsMemory.h Inc/Keyboard.h Inc/Model.h Inc/Mouse.h Inc/PostProcess.h Inc/PrimitiveBatch.h Inc/RenderTargetState.h Inc/ResourceUploadBatch.h Inc/ScreenGrab.h Inc/SimpleMath.h Inc/SimpleMath.inl Inc/SpriteBatch.h Inc/SpriteFont.h Inc/VertexTypes.h Inc/WICTextureLoader.h) set(LIBRARY_SOURCES Src/AlignedNew.h Src/AlphaTestEffect.cpp Src/BasicEffect.cpp Src/BasicPostProcess.cpp Src/Bezier.h Src/BinaryReader.cpp Src/BinaryReader.h Src/BufferHelpers.cpp Src/CommonStates.cpp Src/d3dx12.h Src/DDS.h Src/DDSTextureLoader.cpp Src/DebugEffect.cpp Src/DemandCreate.h Src/DescriptorHeap.cpp Src/DirectXHelpers.cpp Src/DualPostProcess.cpp Src/DualTextureEffect.cpp Src/EffectCommon.cpp Src/EffectCommon.h Src/EffectFactory.cpp Src/EffectPipelineStateDescription.cpp Src/EffectTextureFactory.cpp Src/EnvironmentMapEffect.cpp Src/GamePad.cpp Src/GeometricPrimitive.cpp Src/Geometry.h Src/Geometry.cpp Src/GraphicsMemory.cpp Src/Keyboard.cpp Src/LinearAllocator.cpp Src/LinearAllocator.h Src/LoaderHelpers.h Src/Model.cpp Src/ModelLoadSDKMESH.cpp Src/ModelLoadVBO.cpp Src/Mouse.cpp Src/NormalMapEffect.cpp Src/PBREffect.cpp Src/PBREffectFactory.cpp Src/pch.h Src/PlatformHelpers.h Src/PrimitiveBatch.cpp Src/ResourceUploadBatch.cpp Src/ScreenGrab.cpp Src/SDKMesh.h Src/SharedResourcePool.h Src/SimpleMath.cpp Src/SkinnedEffect.cpp Src/SpriteBatch.cpp Src/SpriteFont.cpp Src/TeapotData.inc Src/ToneMapPostProcess.cpp Src/vbo.h Src/VertexTypes.cpp Src/WICTextureLoader.cpp) set(SHADER_SOURCES Src/Shaders/AlphaTestEffect.fx Src/Shaders/BasicEffect.fx Src/Shaders/Common.fxh Src/Shaders/DebugEffect.fx Src/Shaders/DualTextureEffect.fx Src/Shaders/EnvironmentMapEffect.fx Src/Shaders/GenerateMips.hlsl Src/Shaders/Lighting.fxh Src/Shaders/NormalMapEffect.fx Src/Shaders/PBRCommon.fxh Src/Shaders/PBREffect.fx Src/Shaders/PixelPacking_Velocity.hlsli Src/Shaders/PostProcess.fx Src/Shaders/RootSig.fxh Src/Shaders/SkinnedEffect.fx Src/Shaders/SpriteEffect.fx Src/Shaders/Structures.fxh Src/Shaders/ToneMap.fx Src/Shaders/Utilities.fxh) if(BUILD_XAUDIO_WIN10) set(LIBRARY_HEADERS ${LIBRARY_HEADERS} Inc/Audio.h) set(LIBRARY_SOURCES ${LIBRARY_SOURCES} Audio/AudioEngine.cpp Audio/DynamicSoundEffectInstance.cpp Audio/SoundCommon.cpp Audio/SoundCommon.h Audio/SoundEffect.cpp Audio/SoundEffectInstance.cpp Audio/SoundStreamInstance.cpp Audio/WaveBank.cpp Audio/WaveBankReader.cpp Audio/WaveBankReader.h Audio/WAVFileReader.cpp Audio/WAVFileReader.h) endif() set(LIBRARY_SOURCES ${LIBRARY_SOURCES} Src/Shaders/Compiled/SpriteEffect_SpriteVertexShader.inc) add_custom_command( OUTPUT "${PROJECT_SOURCE_DIR}/Src/Shaders/Compiled/SpriteEffect_SpriteVertexShader.inc" MAIN_DEPENDENCY "${PROJECT_SOURCE_DIR}/Src/Shaders/CompileShaders.cmd" DEPENDS ${SHADER_SOURCES} COMMENT "Generating HLSL shaders..." COMMAND "CompileShaders.cmd" WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/Src/Shaders" USES_TERMINAL) add_library(${PROJECT_NAME} STATIC ${LIBRARY_SOURCES} ${LIBRARY_HEADERS}) if (${CMAKE_VERSION} VERSION_GREATER_EQUAL "3.16") target_precompile_headers(${PROJECT_NAME} PRIVATE Src/pch.h) endif() source_group(Audio REGULAR_EXPRESSION Audio/*.*) source_group(Inc REGULAR_EXPRESSION Inc/*.*) source_group(Src REGULAR_EXPRESSION Src/*.*) target_include_directories(${PROJECT_NAME} PUBLIC $ $) if(BUILD_XAUDIO_WIN10) target_include_directories(${PROJECT_NAME} PRIVATE Src Audio) endif() if(MSVC) # Use max Warning Level string(REPLACE "/W3 " "/Wall " CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS}) string(REPLACE "/W3 " "/Wall " CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG}) string(REPLACE "/W3 " "/Wall " CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE}) # Model uses dynamic_cast, so we need /GR (Enable RTTI) # Library needs /EHsc (Enable C++ exceptions) endif() if (VCPKG_TOOLCHAIN) message("INFO: Using VCPKG for DirectXMath.") find_package(directxmath CONFIG REQUIRED) target_link_libraries(${PROJECT_NAME} PRIVATE Microsoft::DirectXMath) endif() #--- Package include(CMakePackageConfigHelpers) string(TOLOWER ${PROJECT_NAME} PACKAGE_NAME) write_basic_package_version_file( ${PROJECT_BINARY_DIR}/cmake/${PACKAGE_NAME}-config-version.cmake VERSION ${DIRECTXTK12_VERSION} COMPATIBILITY AnyNewerVersion) install(TARGETS ${PROJECT_NAME} EXPORT ${PROJECT_NAME}-targets ARCHIVE DESTINATION lib LIBRARY DESTINATION lib RUNTIME DESTINATION bin) configure_package_config_file(${CMAKE_CURRENT_SOURCE_DIR}/.nuget/${PROJECT_NAME}-config.cmake.in ${PROJECT_BINARY_DIR}/cmake/${PACKAGE_NAME}-config.cmake INSTALL_DESTINATION cmake/}) install(EXPORT ${PROJECT_NAME}-targets FILE ${PROJECT_NAME}-targets.cmake NAMESPACE Microsoft:: DESTINATION cmake/) install(FILES ${LIBRARY_HEADERS} DESTINATION include/${PROJECT_NAME}) install(FILES ${PROJECT_BINARY_DIR}/cmake/${PACKAGE_NAME}-config.cmake ${PROJECT_BINARY_DIR}/cmake/${PACKAGE_NAME}-config-version.cmake DESTINATION cmake/) if(MSVC) target_compile_options(${PROJECT_NAME} PRIVATE /fp:fast) if (${CMAKE_SIZEOF_VOID_P} EQUAL "4" AND (NOT ${CMAKE_VS_PLATFORM_NAME} MATCHES "arm")) target_compile_options(${PROJECT_NAME} PRIVATE /arch:SSE2) endif() endif() if (CMAKE_CXX_COMPILER_ID MATCHES "Clang") target_compile_options(${PROJECT_NAME} PRIVATE -Wpedantic -Wextra) endif() if (CMAKE_CXX_COMPILER_ID MATCHES "MSVC") target_compile_options(${PROJECT_NAME} PRIVATE /permissive- /JMC- /Zc:__cplusplus) if(ENABLE_CODE_ANALYSIS) target_compile_options(${PROJECT_NAME} PRIVATE /analyze) endif() if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.26) target_compile_options(${PROJECT_NAME} PRIVATE /Zc:preprocessor /wd5104 /wd5105) endif() endif() if(WIN32) # Windows 10 is used here target_compile_definitions(${PROJECT_NAME} PRIVATE _UNICODE UNICODE _WIN32_WINNT=0x0A00) endif() set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT ${PROJECT_NAME})