DirectXTK12/DirectXTK_Windows10_2022.vc...

384 строки
12 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Inc">
<UniqueIdentifier>{a77af43b-f2ab-4dcc-b84e-70909b198d8a}</UniqueIdentifier>
</Filter>
<Filter Include="Src">
<UniqueIdentifier>{4a81ebd8-dd1a-46fb-ad14-8b57d8e92774}</UniqueIdentifier>
</Filter>
<Filter Include="Audio">
<UniqueIdentifier>{a872f54e-e97f-4e14-a946-da034ce61f99}</UniqueIdentifier>
</Filter>
<Filter Include="Src\Shaders">
<UniqueIdentifier>{e536bb5b-5908-4d5a-b629-6a73cf2fc9ca}</UniqueIdentifier>
</Filter>
<Filter Include="Inc\Shared">
<UniqueIdentifier>{cdc2c333-afc0-4a50-af16-b00d55d5eae9}</UniqueIdentifier>
</Filter>
<Filter Include="Src\Shared">
<UniqueIdentifier>{6a91517d-6346-497f-a53c-72b517d1555b}</UniqueIdentifier>
</Filter>
<Filter Include="Src\Shaders\Shared">
<UniqueIdentifier>{748d343b-b201-4335-958e-d5457382f87b}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Inc\CommonStates.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Inc\DDSTextureLoader.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Inc\DirectXHelpers.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Inc\Effects.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Inc\GeometricPrimitive.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Inc\Model.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Inc\PrimitiveBatch.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Inc\ScreenGrab.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Inc\SpriteBatch.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Inc\SpriteFont.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Inc\VertexTypes.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Inc\WICTextureLoader.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Src\EffectCommon.h">
<Filter>Src</Filter>
</ClInclude>
<ClInclude Include="Src\pch.h">
<Filter>Src</Filter>
</ClInclude>
<ClInclude Include="Inc\Audio.h">
<Filter>Audio</Filter>
</ClInclude>
<ClInclude Include="Audio\SoundCommon.h">
<Filter>Audio</Filter>
</ClInclude>
<ClInclude Include="Audio\WaveBankReader.h">
<Filter>Audio</Filter>
</ClInclude>
<ClInclude Include="Audio\WAVFileReader.h">
<Filter>Audio</Filter>
</ClInclude>
<ClInclude Include="Inc\GraphicsMemory.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Inc\DescriptorHeap.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Inc\ResourceUploadBatch.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Src\LinearAllocator.h">
<Filter>Src</Filter>
</ClInclude>
<ClInclude Include="Src\d3dx12.h">
<Filter>Src</Filter>
</ClInclude>
<ClInclude Include="Inc\GamePad.h">
<Filter>Inc\Shared</Filter>
</ClInclude>
<ClInclude Include="Inc\Keyboard.h">
<Filter>Inc\Shared</Filter>
</ClInclude>
<ClInclude Include="Inc\Mouse.h">
<Filter>Inc\Shared</Filter>
</ClInclude>
<ClInclude Include="Inc\SimpleMath.h">
<Filter>Inc\Shared</Filter>
</ClInclude>
<ClInclude Include="Src\AlignedNew.h">
<Filter>Src\Shared</Filter>
</ClInclude>
<ClInclude Include="Src\Bezier.h">
<Filter>Src\Shared</Filter>
</ClInclude>
<ClInclude Include="Src\BinaryReader.h">
<Filter>Src\Shared</Filter>
</ClInclude>
<ClInclude Include="Src\DDS.h">
<Filter>Src\Shared</Filter>
</ClInclude>
<ClInclude Include="Src\DemandCreate.h">
<Filter>Src\Shared</Filter>
</ClInclude>
<ClInclude Include="Src\PlatformHelpers.h">
<Filter>Src\Shared</Filter>
</ClInclude>
<ClInclude Include="Src\SDKMesh.h">
<Filter>Src\Shared</Filter>
</ClInclude>
<ClInclude Include="Src\SharedResourcePool.h">
<Filter>Src\Shared</Filter>
</ClInclude>
<ClInclude Include="Src\vbo.h">
<Filter>Src\Shared</Filter>
</ClInclude>
<ClInclude Include="Src\Geometry.h">
<Filter>Src\Shared</Filter>
</ClInclude>
<ClInclude Include="Src\LoaderHelpers.h">
<Filter>Src\Shared</Filter>
</ClInclude>
<ClInclude Include="Inc\RenderTargetState.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Inc\EffectPipelineStateDescription.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Inc\PostProcess.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Inc\BufferHelpers.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="Src\CMO.h">
<Filter>Src\Shared</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="Src\Shaders\CompileShaders.cmd">
<Filter>Src\Shaders</Filter>
</None>
<None Include="Src\Shaders\SpriteEffect.fx">
<Filter>Src\Shaders</Filter>
</None>
<None Include="Src\Shaders\SkinnedEffect.fx">
<Filter>Src\Shaders</Filter>
</None>
<None Include="Src\Shaders\EnvironmentMapEffect.fx">
<Filter>Src\Shaders</Filter>
</None>
<None Include="Src\Shaders\DualTextureEffect.fx">
<Filter>Src\Shaders</Filter>
</None>
<None Include="Src\Shaders\AlphaTestEffect.fx">
<Filter>Src\Shaders</Filter>
</None>
<None Include="Src\Shaders\BasicEffect.fx">
<Filter>Src\Shaders</Filter>
</None>
<None Include="Src\Shaders\GenerateMips.hlsl">
<Filter>Src\Shaders</Filter>
</None>
<None Include="Inc\SimpleMath.inl">
<Filter>Inc\Shared</Filter>
</None>
<None Include="Src\TeapotData.inc">
<Filter>Src\Shared</Filter>
</None>
<None Include="Src\Shaders\RootSig.fxh">
<Filter>Src\Shaders</Filter>
</None>
<None Include="Src\Shaders\Common.fxh">
<Filter>Src\Shaders\Shared</Filter>
</None>
<None Include="Src\Shaders\Lighting.fxh">
<Filter>Src\Shaders\Shared</Filter>
</None>
<None Include="Src\Shaders\Structures.fxh">
<Filter>Src\Shaders\Shared</Filter>
</None>
<None Include="Src\Shaders\NormalMapEffect.fx">
<Filter>Src\Shaders</Filter>
</None>
<None Include="Src\Shaders\PostProcess.fx">
<Filter>Src\Shaders</Filter>
</None>
<None Include="Src\Shaders\Utilities.fxh">
<Filter>Src\Shaders\Shared</Filter>
</None>
<None Include="Src\Shaders\ToneMap.fx">
<Filter>Src\Shaders</Filter>
</None>
<None Include="Src\Shaders\PBRCommon.fxh">
<Filter>Src\Shaders\Shared</Filter>
</None>
<None Include="Src\Shaders\PixelPacking_Velocity.hlsli">
<Filter>Src\Shaders\Shared</Filter>
</None>
<None Include="Src\Shaders\PBREffect.fx">
<Filter>Src\Shaders</Filter>
</None>
<None Include="Src\Shaders\DebugEffect.fx">
<Filter>Src\Shaders</Filter>
</None>
<None Include="README.md" />
<None Include="Src\Shaders\Skinning.fxh">
<Filter>Src\Shaders\Shared</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Src\AlphaTestEffect.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\BasicEffect.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\CommonStates.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\DDSTextureLoader.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\DualTextureEffect.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\EffectCommon.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\EffectFactory.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\EnvironmentMapEffect.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\GeometricPrimitive.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\Model.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\ModelLoadSDKMESH.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\ModelLoadVBO.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\pch.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\PrimitiveBatch.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\ScreenGrab.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\SkinnedEffect.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\SpriteBatch.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\SpriteFont.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\VertexTypes.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\WICTextureLoader.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Audio\AudioEngine.cpp">
<Filter>Audio</Filter>
</ClCompile>
<ClCompile Include="Audio\DynamicSoundEffectInstance.cpp">
<Filter>Audio</Filter>
</ClCompile>
<ClCompile Include="Audio\SoundCommon.cpp">
<Filter>Audio</Filter>
</ClCompile>
<ClCompile Include="Audio\SoundEffect.cpp">
<Filter>Audio</Filter>
</ClCompile>
<ClCompile Include="Audio\SoundEffectInstance.cpp">
<Filter>Audio</Filter>
</ClCompile>
<ClCompile Include="Audio\WaveBank.cpp">
<Filter>Audio</Filter>
</ClCompile>
<ClCompile Include="Audio\WaveBankReader.cpp">
<Filter>Audio</Filter>
</ClCompile>
<ClCompile Include="Audio\WAVFileReader.cpp">
<Filter>Audio</Filter>
</ClCompile>
<ClCompile Include="Src\GraphicsMemory.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\LinearAllocator.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\ResourceUploadBatch.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\DescriptorHeap.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\DirectXHelpers.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\GamePad.cpp">
<Filter>Src\Shared</Filter>
</ClCompile>
<ClCompile Include="Src\Keyboard.cpp">
<Filter>Src\Shared</Filter>
</ClCompile>
<ClCompile Include="Src\Mouse.cpp">
<Filter>Src\Shared</Filter>
</ClCompile>
<ClCompile Include="Src\SimpleMath.cpp">
<Filter>Src\Shared</Filter>
</ClCompile>
<ClCompile Include="Src\BinaryReader.cpp">
<Filter>Src\Shared</Filter>
</ClCompile>
<ClCompile Include="Src\Geometry.cpp">
<Filter>Src\Shared</Filter>
</ClCompile>
<ClCompile Include="Src\EffectTextureFactory.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\NormalMapEffect.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\EffectPipelineStateDescription.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\BasicPostProcess.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\DualPostProcess.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\ToneMapPostProcess.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\PBREffect.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\DebugEffect.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\PBREffectFactory.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Audio\SoundStreamInstance.cpp">
<Filter>Audio</Filter>
</ClCompile>
<ClCompile Include="Src\BufferHelpers.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="Src\ModelLoadCMO.cpp">
<Filter>Src</Filter>
</ClCompile>
</ItemGroup>
</Project>