47 строки
1.1 KiB
HLSL
47 строки
1.1 KiB
HLSL
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkID=615561
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#include "Structures.fxh"
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#include "RootSig.fxh"
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Texture2D<float4> Texture : register(t0);
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sampler TextureSampler : register(s0);
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cbuffer Parameters : register(b0)
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{
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row_major float4x4 MatrixTransform;
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};
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[RootSignature(SpriteStaticRS)]
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void SpriteVertexShader(inout float4 color : COLOR0,
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inout float2 texCoord : TEXCOORD0,
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inout float4 position : SV_Position)
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{
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position = mul(position, MatrixTransform);
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}
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[RootSignature(SpriteStaticRS)]
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float4 SpritePixelShader(float4 color : COLOR0,
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float2 texCoord : TEXCOORD0) : SV_Target0
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{
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return Texture.Sample(TextureSampler, texCoord) * color;
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}
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[RootSignature(SpriteHeapRS)]
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void SpriteVertexShaderHeap(inout float4 color : COLOR0,
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inout float2 texCoord : TEXCOORD0,
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inout float4 position : SV_Position)
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{
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position = mul(position, MatrixTransform);
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}
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[RootSignature(SpriteHeapRS)]
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float4 SpritePixelShaderHeap(float4 color : COLOR0,
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float2 texCoord : TEXCOORD0) : SV_Target0
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{
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return Texture.Sample(TextureSampler, texCoord) * color;
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}
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