208 строки
5.9 KiB
CMake
208 строки
5.9 KiB
CMake
# DirectX Tool Kit for DirectX 12
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#
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# Copyright (c) Microsoft Corporation. All rights reserved.
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# Licensed under the MIT License.
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#
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# http://go.microsoft.com/fwlink/?LinkID=615561
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cmake_minimum_required (VERSION 3.11)
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project (DirectXTK12 LANGUAGES CXX)
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option(BUILD_XAUDIO_WIN10 "Build for XAudio 2.9" ON)
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option(ENABLE_CODE_ANALYSIS "Use Static Code Analysis on build" OFF)
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set(CMAKE_CXX_STANDARD 14)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/CMake")
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/CMake")
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/CMake")
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set(LIBRARY_SOURCES
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Inc/BufferHelpers.h
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Inc/CommonStates.h
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Inc/DDSTextureLoader.h
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Inc/DescriptorHeap.h
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Inc/DirectXHelpers.h
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Inc/Effects.h
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Inc/EffectPipelineStateDescription.h
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Inc/GamePad.h
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Inc/GeometricPrimitive.h
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Inc/GraphicsMemory.h
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Inc/Keyboard.h
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Inc/Model.h
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Inc/Mouse.h
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Inc/PostProcess.h
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Inc/PrimitiveBatch.h
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Inc/RenderTargetState.h
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Inc/ResourceUploadBatch.h
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Inc/ScreenGrab.h
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Inc/SimpleMath.h
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Inc/SimpleMath.inl
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Inc/SpriteBatch.h
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Inc/SpriteFont.h
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Inc/VertexTypes.h
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Inc/WICTextureLoader.h
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Src/AlignedNew.h
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Src/AlphaTestEffect.cpp
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Src/BasicEffect.cpp
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Src/BasicPostProcess.cpp
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Src/Bezier.h
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Src/BinaryReader.cpp
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Src/BinaryReader.h
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Src/BufferHelpers.cpp
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Src/CommonStates.cpp
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Src/d3dx12.h
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Src/dds.h
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Src/DDSTextureLoader.cpp
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Src/DebugEffect.cpp
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Src/DemandCreate.h
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Src/DescriptorHeap.cpp
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Src/DirectXHelpers.cpp
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Src/DualPostProcess.cpp
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Src/DualTextureEffect.cpp
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Src/EffectCommon.cpp
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Src/EffectCommon.h
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Src/EffectFactory.cpp
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Src/EffectPipelineStateDescription.cpp
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Src/EffectTextureFactory.cpp
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Src/EnvironmentMapEffect.cpp
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Src/GamePad.cpp
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Src/GeometricPrimitive.cpp
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Src/Geometry.h
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Src/Geometry.cpp
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Src/GraphicsMemory.cpp
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Src/Keyboard.cpp
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Src/LinearAllocator.cpp
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Src/LinearAllocator.h
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Src/LoaderHelpers.h
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Src/Model.cpp
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Src/ModelLoadSDKMESH.cpp
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Src/ModelLoadVBO.cpp
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Src/Mouse.cpp
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Src/NormalMapEffect.cpp
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Src/PBREffect.cpp
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Src/PBREffectFactory.cpp
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Src/pch.h
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Src/PlatformHelpers.h
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Src/PrimitiveBatch.cpp
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Src/ResourceUploadBatch.cpp
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Src/ScreenGrab.cpp
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Src/SDKMesh.h
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Src/SharedResourcePool.h
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Src/SimpleMath.cpp
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Src/SkinnedEffect.cpp
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Src/SpriteBatch.cpp
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Src/SpriteFont.cpp
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Src/TeapotData.inc
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Src/ToneMapPostProcess.cpp
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Src/vbo.h
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Src/VertexTypes.cpp
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Src/WICTextureLoader.cpp)
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set(SHADER_SOURCES
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Src/Shaders/AlphaTestEffect.fx
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Src/Shaders/BasicEffect.fx
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Src/Shaders/Common.fxh
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Src/Shaders/DebugEffect.fx
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Src/Shaders/DualTextureEffect.fx
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Src/Shaders/EnvironmentMapEffect.fx
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Src/Shaders/GenerateMips.hlsl
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Src/Shaders/Lighting.fxh
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Src/Shaders/NormalMapEffect.fx
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Src/Shaders/PBRCommon.fxh
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Src/Shaders/PBREffect.fx
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Src/Shaders/PixelPacking_Velocity.hlsli
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Src/Shaders/PostProcess.fx
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Src/Shaders/RootSig.fxh
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Src/Shaders/SkinnedEffect.fx
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Src/Shaders/SpriteEffect.fx
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Src/Shaders/Structures.fxh
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Src/Shaders/ToneMap.fx
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Src/Shaders/Utilities.fxh)
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if(BUILD_XAUDIO_WIN10)
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set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
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Inc/Audio.h
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Audio/AudioEngine.cpp
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Audio/DynamicSoundEffectInstance.cpp
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Audio/SoundCommon.cpp
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Audio/SoundCommon.h
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Audio/SoundEffect.cpp
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Audio/SoundEffectInstance.cpp
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Audio/SoundStreamInstance.cpp
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Audio/WaveBank.cpp
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Audio/WaveBankReader.cpp
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Audio/WaveBankReader.h
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Audio/WAVFileReader.cpp
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Audio/WAVFileReader.h)
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endif()
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add_library(${PROJECT_NAME} STATIC ${LIBRARY_SOURCES} Src/Shaders/Compiled/SpriteEffect_SpriteVertexShader.inc)
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if (${CMAKE_VERSION} VERSION_GREATER_EQUAL "3.16")
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target_precompile_headers(${PROJECT_NAME} PRIVATE Src/pch.h)
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endif()
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add_custom_command(
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OUTPUT "${PROJECT_SOURCE_DIR}/Src/Shaders/Compiled/SpriteEffect_SpriteVertexShader.inc"
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MAIN_DEPENDENCY "${PROJECT_SOURCE_DIR}/Src/Shaders/CompileShaders.cmd"
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DEPENDS ${SHADER_SOURCES}
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COMMENT "Generating HLSL shaders..."
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COMMAND "CompileShaders.cmd"
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WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/Src/Shaders"
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USES_TERMINAL)
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source_group(Audio REGULAR_EXPRESSION Audio/*.*)
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source_group(Inc REGULAR_EXPRESSION Inc/*.*)
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source_group(Src REGULAR_EXPRESSION Src/*.*)
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target_include_directories(${PROJECT_NAME} PUBLIC Inc)
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target_include_directories(${PROJECT_NAME} PRIVATE Src)
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if(BUILD_XAUDIO_WIN10)
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target_include_directories(${PROJECT_NAME} PRIVATE Audio)
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endif()
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if(MSVC)
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# Use max Warning Level
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string(REPLACE "/W3 " "/Wall " CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS})
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string(REPLACE "/W3 " "/Wall " CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
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string(REPLACE "/W3 " "/Wall " CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
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# Model uses dynamic_cast, so we need /GR (Enable RTTI)
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# Library needs /EHsc (Enable C++ exceptions)
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endif()
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if(MSVC)
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target_compile_options(${PROJECT_NAME} PRIVATE /fp:fast)
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if (${CMAKE_SIZEOF_VOID_P} EQUAL "4")
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target_compile_options(${PROJECT_NAME} PRIVATE /arch:SSE2)
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endif()
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endif()
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if ( CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
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target_compile_options(${PROJECT_NAME} PRIVATE -Wpedantic -Wextra)
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endif()
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if ( CMAKE_CXX_COMPILER_ID MATCHES "MSVC" )
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target_compile_options(${PROJECT_NAME} PRIVATE /permissive- /JMC- /Zc:__cplusplus)
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if(ENABLE_CODE_ANALYSIS)
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target_compile_options(${PROJECT_NAME} PRIVATE /analyze)
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endif()
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if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.26)
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target_compile_options(${PROJECT_NAME} PRIVATE /Zc:preprocessor /wd5104 /wd5105)
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endif()
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endif()
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if(WIN32)
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# Windows 10 is used here
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target_compile_definitions(${PROJECT_NAME} PRIVATE _UNICODE UNICODE _WIN32_WINNT=0x0A00)
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endif()
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