DirectXTK12/CMakeLists.txt

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CMake

# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
cmake_minimum_required (VERSION 3.11)
set(DIRECTXTK12_VERSION 1.4.8)
project (DirectXTK12
VERSION ${DIRECTXTK12_VERSION}
DESCRIPTION "DirectX Tool Kit for DirectX 12"
HOMEPAGE_URL "https://go.microsoft.com/fwlink/?LinkID=615561"
LANGUAGES CXX)
option(BUILD_XAUDIO_WIN10 "Build for XAudio 2.9" ON)
option(ENABLE_CODE_ANALYSIS "Use Static Code Analysis on build" OFF)
option(USE_PREBUILT_SHADERS "Use externally built HLSL shaders" OFF)
option(BUILD_DXIL_SHADERS "Use DXC Shader Model 6 for shaders" ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/CMake")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/CMake")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/CMake")
#--- Library
set(LIBRARY_HEADERS
Inc/BufferHelpers.h
Inc/CommonStates.h
Inc/DDSTextureLoader.h
Inc/DescriptorHeap.h
Inc/DirectXHelpers.h
Inc/Effects.h
Inc/EffectPipelineStateDescription.h
Inc/GamePad.h
Inc/GeometricPrimitive.h
Inc/GraphicsMemory.h
Inc/Keyboard.h
Inc/Model.h
Inc/Mouse.h
Inc/PostProcess.h
Inc/PrimitiveBatch.h
Inc/RenderTargetState.h
Inc/ResourceUploadBatch.h
Inc/ScreenGrab.h
Inc/SimpleMath.h
Inc/SimpleMath.inl
Inc/SpriteBatch.h
Inc/SpriteFont.h
Inc/VertexTypes.h
Inc/WICTextureLoader.h)
set(LIBRARY_SOURCES
Src/AlignedNew.h
Src/AlphaTestEffect.cpp
Src/BasicEffect.cpp
Src/BasicPostProcess.cpp
Src/Bezier.h
Src/BinaryReader.cpp
Src/BinaryReader.h
Src/BufferHelpers.cpp
Src/CommonStates.cpp
Src/d3dx12.h
Src/DDS.h
Src/DDSTextureLoader.cpp
Src/DebugEffect.cpp
Src/DemandCreate.h
Src/DescriptorHeap.cpp
Src/DirectXHelpers.cpp
Src/DualPostProcess.cpp
Src/DualTextureEffect.cpp
Src/EffectCommon.cpp
Src/EffectCommon.h
Src/EffectFactory.cpp
Src/EffectPipelineStateDescription.cpp
Src/EffectTextureFactory.cpp
Src/EnvironmentMapEffect.cpp
Src/GamePad.cpp
Src/GeometricPrimitive.cpp
Src/Geometry.h
Src/Geometry.cpp
Src/GraphicsMemory.cpp
Src/Keyboard.cpp
Src/LinearAllocator.cpp
Src/LinearAllocator.h
Src/LoaderHelpers.h
Src/Model.cpp
Src/ModelLoadCMO.cpp
Src/ModelLoadSDKMESH.cpp
Src/ModelLoadVBO.cpp
Src/Mouse.cpp
Src/NormalMapEffect.cpp
Src/PBREffect.cpp
Src/PBREffectFactory.cpp
Src/pch.h
Src/PlatformHelpers.h
Src/PrimitiveBatch.cpp
Src/ResourceUploadBatch.cpp
Src/ScreenGrab.cpp
Src/SDKMesh.h
Src/SharedResourcePool.h
Src/SimpleMath.cpp
Src/SkinnedEffect.cpp
Src/SpriteBatch.cpp
Src/SpriteFont.cpp
Src/TeapotData.inc
Src/ToneMapPostProcess.cpp
Src/vbo.h
Src/VertexTypes.cpp
Src/WICTextureLoader.cpp)
set(SHADER_SOURCES
Src/Shaders/AlphaTestEffect.fx
Src/Shaders/BasicEffect.fx
Src/Shaders/Common.fxh
Src/Shaders/DebugEffect.fx
Src/Shaders/DualTextureEffect.fx
Src/Shaders/EnvironmentMapEffect.fx
Src/Shaders/GenerateMips.hlsl
Src/Shaders/Lighting.fxh
Src/Shaders/NormalMapEffect.fx
Src/Shaders/PBRCommon.fxh
Src/Shaders/PBREffect.fx
Src/Shaders/PixelPacking_Velocity.hlsli
Src/Shaders/PostProcess.fx
Src/Shaders/RootSig.fxh
Src/Shaders/SkinnedEffect.fx
Src/Shaders/Skinning.fxh
Src/Shaders/SpriteEffect.fx
Src/Shaders/Structures.fxh
Src/Shaders/ToneMap.fx
Src/Shaders/Utilities.fxh)
if(BUILD_XAUDIO_WIN10)
set(LIBRARY_HEADERS ${LIBRARY_HEADERS}
Inc/Audio.h)
set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
Audio/AudioEngine.cpp
Audio/DynamicSoundEffectInstance.cpp
Audio/SoundCommon.cpp
Audio/SoundCommon.h
Audio/SoundEffect.cpp
Audio/SoundEffectInstance.cpp
Audio/SoundStreamInstance.cpp
Audio/WaveBank.cpp
Audio/WaveBankReader.cpp
Audio/WaveBankReader.h
Audio/WAVFileReader.cpp
Audio/WAVFileReader.h)
endif()
if (NOT COMPILED_SHADERS)
if (USE_PREBUILT_SHADERS)
message(FATAL_ERROR "ERROR: Using prebuilt shaders requires the COMPILED_SHADERS variable is set")
endif()
set(COMPILED_SHADERS ${CMAKE_CURRENT_BINARY_DIR}/Shaders/Compiled)
file(MAKE_DIRECTORY ${COMPILED_SHADERS})
endif()
set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
${COMPILED_SHADERS}/SpriteEffect_SpriteVertexShader.inc)
if(BUILD_DXIL_SHADERS)
message("INFO: Using Shader Model 6.0 (DXC.EXE) for shaders.")
set(ShaderOpts "dxil")
else()
message("INFO: Using Shader Model 5.1 (FXC.EXE) for shaders.")
endif()
if (NOT USE_PREBUILT_SHADERS)
add_custom_command(
OUTPUT "${COMPILED_SHADERS}/SpriteEffect_SpriteVertexShader.inc"
MAIN_DEPENDENCY "${PROJECT_SOURCE_DIR}/Src/Shaders/CompileShaders.cmd"
DEPENDS ${SHADER_SOURCES}
COMMENT "Generating HLSL shaders..."
COMMAND set CompileShadersOutput=${COMPILED_SHADERS}
COMMAND CompileShaders.cmd ARGS ${ShaderOpts}
WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/Src/Shaders"
USES_TERMINAL)
endif()
add_library(${PROJECT_NAME} STATIC ${LIBRARY_SOURCES} ${LIBRARY_HEADERS})
target_include_directories(${PROJECT_NAME} PRIVATE ${COMPILED_SHADERS})
if (${CMAKE_VERSION} VERSION_GREATER_EQUAL "3.16")
target_precompile_headers(${PROJECT_NAME} PRIVATE Src/pch.h)
endif()
source_group(Audio REGULAR_EXPRESSION Audio/*.*)
source_group(Inc REGULAR_EXPRESSION Inc/*.*)
source_group(Src REGULAR_EXPRESSION Src/*.*)
target_include_directories(${PROJECT_NAME} PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/Inc>
$<INSTALL_INTERFACE:include/${PROJECT_NAME}>)
if(BUILD_XAUDIO_WIN10)
message("INFO: Using DirectX Tool Kit for Audio on XAudio 2.9.")
target_include_directories(${PROJECT_NAME} PRIVATE Src Audio)
endif()
if(MSVC)
# Use max Warning Level
string(REPLACE "/W3 " "/Wall " CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS})
string(REPLACE "/W3 " "/Wall " CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
string(REPLACE "/W3 " "/Wall " CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
# Model uses dynamic_cast, so we need /GR (Enable RTTI)
# Library needs /EHsc (Enable C++ exceptions)
endif()
if (VCPKG_TOOLCHAIN)
message("INFO: Using VCPKG for DirectX-Headers and DirectXMath.")
find_package(directx-headers CONFIG REQUIRED)
find_package(directxmath CONFIG REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE Microsoft::DirectX-Headers Microsoft::DirectXMath)
target_compile_definitions(${PROJECT_NAME} PRIVATE USING_DIRECTX_HEADERS)
endif()
#--- Package
include(CMakePackageConfigHelpers)
string(TOLOWER ${PROJECT_NAME} PACKAGE_NAME)
write_basic_package_version_file(
${PROJECT_BINARY_DIR}/cmake/${PACKAGE_NAME}-config-version.cmake
VERSION ${DIRECTXTK12_VERSION}
COMPATIBILITY AnyNewerVersion)
install(TARGETS ${PROJECT_NAME}
EXPORT ${PROJECT_NAME}-targets
ARCHIVE DESTINATION lib
LIBRARY DESTINATION lib
RUNTIME DESTINATION bin)
configure_package_config_file(${CMAKE_CURRENT_SOURCE_DIR}/.nuget/${PROJECT_NAME}-config.cmake.in
${PROJECT_BINARY_DIR}/cmake/${PACKAGE_NAME}-config.cmake
INSTALL_DESTINATION cmake/})
install(EXPORT ${PROJECT_NAME}-targets
FILE ${PROJECT_NAME}-targets.cmake
NAMESPACE Microsoft::
DESTINATION cmake/)
install(FILES ${LIBRARY_HEADERS}
DESTINATION include/${PROJECT_NAME})
install(FILES
${PROJECT_BINARY_DIR}/cmake/${PACKAGE_NAME}-config.cmake
${PROJECT_BINARY_DIR}/cmake/${PACKAGE_NAME}-config-version.cmake
DESTINATION cmake/)
if(MSVC)
target_compile_options(${PROJECT_NAME} PRIVATE /fp:fast)
if (${CMAKE_SIZEOF_VOID_P} EQUAL "4" AND (NOT ${CMAKE_VS_PLATFORM_NAME} MATCHES "arm"))
target_compile_options(${PROJECT_NAME} PRIVATE /arch:SSE2)
endif()
endif()
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
target_compile_options(${PROJECT_NAME} PRIVATE -Wpedantic -Wextra)
endif()
if (CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
target_compile_options(${PROJECT_NAME} PRIVATE /permissive- /JMC- /Zc:__cplusplus)
if(ENABLE_CODE_ANALYSIS)
target_compile_options(${PROJECT_NAME} PRIVATE /analyze)
endif()
if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.26)
target_compile_options(${PROJECT_NAME} PRIVATE /Zc:preprocessor /wd5104 /wd5105)
endif()
endif()
if(WIN32)
# Windows 10 is used here
target_compile_definitions(${PROJECT_NAME} PRIVATE _UNICODE UNICODE _WIN32_WINNT=0x0A00)
endif()
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT ${PROJECT_NAME})