289 строки
8.5 KiB
CMake
289 строки
8.5 KiB
CMake
# Copyright (c) Microsoft Corporation.
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# Licensed under the MIT License.
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cmake_minimum_required (VERSION 3.11)
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set(DIRECTXTK12_VERSION 1.4.8)
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project (DirectXTK12
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VERSION ${DIRECTXTK12_VERSION}
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DESCRIPTION "DirectX Tool Kit for DirectX 12"
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HOMEPAGE_URL "https://go.microsoft.com/fwlink/?LinkID=615561"
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LANGUAGES CXX)
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option(BUILD_XAUDIO_WIN10 "Build for XAudio 2.9" ON)
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option(ENABLE_CODE_ANALYSIS "Use Static Code Analysis on build" OFF)
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option(USE_PREBUILT_SHADERS "Use externally built HLSL shaders" OFF)
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option(BUILD_DXIL_SHADERS "Use DXC Shader Model 6 for shaders" ON)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/CMake")
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/CMake")
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/CMake")
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#--- Library
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set(LIBRARY_HEADERS
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Inc/BufferHelpers.h
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Inc/CommonStates.h
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Inc/DDSTextureLoader.h
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Inc/DescriptorHeap.h
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Inc/DirectXHelpers.h
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Inc/Effects.h
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Inc/EffectPipelineStateDescription.h
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Inc/GamePad.h
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Inc/GeometricPrimitive.h
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Inc/GraphicsMemory.h
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Inc/Keyboard.h
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Inc/Model.h
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Inc/Mouse.h
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Inc/PostProcess.h
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Inc/PrimitiveBatch.h
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Inc/RenderTargetState.h
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Inc/ResourceUploadBatch.h
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Inc/ScreenGrab.h
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Inc/SimpleMath.h
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Inc/SimpleMath.inl
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Inc/SpriteBatch.h
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Inc/SpriteFont.h
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Inc/VertexTypes.h
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Inc/WICTextureLoader.h)
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set(LIBRARY_SOURCES
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Src/AlignedNew.h
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Src/AlphaTestEffect.cpp
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Src/BasicEffect.cpp
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Src/BasicPostProcess.cpp
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Src/Bezier.h
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Src/BinaryReader.cpp
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Src/BinaryReader.h
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Src/BufferHelpers.cpp
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Src/CommonStates.cpp
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Src/d3dx12.h
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Src/DDS.h
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Src/DDSTextureLoader.cpp
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Src/DebugEffect.cpp
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Src/DemandCreate.h
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Src/DescriptorHeap.cpp
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Src/DirectXHelpers.cpp
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Src/DualPostProcess.cpp
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Src/DualTextureEffect.cpp
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Src/EffectCommon.cpp
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Src/EffectCommon.h
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Src/EffectFactory.cpp
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Src/EffectPipelineStateDescription.cpp
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Src/EffectTextureFactory.cpp
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Src/EnvironmentMapEffect.cpp
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Src/GamePad.cpp
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Src/GeometricPrimitive.cpp
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Src/Geometry.h
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Src/Geometry.cpp
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Src/GraphicsMemory.cpp
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Src/Keyboard.cpp
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Src/LinearAllocator.cpp
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Src/LinearAllocator.h
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Src/LoaderHelpers.h
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Src/Model.cpp
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Src/ModelLoadCMO.cpp
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Src/ModelLoadSDKMESH.cpp
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Src/ModelLoadVBO.cpp
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Src/Mouse.cpp
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Src/NormalMapEffect.cpp
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Src/PBREffect.cpp
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Src/PBREffectFactory.cpp
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Src/pch.h
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Src/PlatformHelpers.h
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Src/PrimitiveBatch.cpp
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Src/ResourceUploadBatch.cpp
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Src/ScreenGrab.cpp
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Src/SDKMesh.h
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Src/SharedResourcePool.h
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Src/SimpleMath.cpp
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Src/SkinnedEffect.cpp
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Src/SpriteBatch.cpp
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Src/SpriteFont.cpp
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Src/TeapotData.inc
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Src/ToneMapPostProcess.cpp
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Src/vbo.h
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Src/VertexTypes.cpp
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Src/WICTextureLoader.cpp)
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set(SHADER_SOURCES
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Src/Shaders/AlphaTestEffect.fx
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Src/Shaders/BasicEffect.fx
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Src/Shaders/Common.fxh
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Src/Shaders/DebugEffect.fx
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Src/Shaders/DualTextureEffect.fx
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Src/Shaders/EnvironmentMapEffect.fx
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Src/Shaders/GenerateMips.hlsl
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Src/Shaders/Lighting.fxh
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Src/Shaders/NormalMapEffect.fx
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Src/Shaders/PBRCommon.fxh
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Src/Shaders/PBREffect.fx
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Src/Shaders/PixelPacking_Velocity.hlsli
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Src/Shaders/PostProcess.fx
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Src/Shaders/RootSig.fxh
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Src/Shaders/SkinnedEffect.fx
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Src/Shaders/Skinning.fxh
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Src/Shaders/SpriteEffect.fx
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Src/Shaders/Structures.fxh
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Src/Shaders/ToneMap.fx
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Src/Shaders/Utilities.fxh)
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if(BUILD_XAUDIO_WIN10)
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set(LIBRARY_HEADERS ${LIBRARY_HEADERS}
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Inc/Audio.h)
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set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
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Audio/AudioEngine.cpp
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Audio/DynamicSoundEffectInstance.cpp
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Audio/SoundCommon.cpp
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Audio/SoundCommon.h
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Audio/SoundEffect.cpp
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Audio/SoundEffectInstance.cpp
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Audio/SoundStreamInstance.cpp
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Audio/WaveBank.cpp
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Audio/WaveBankReader.cpp
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Audio/WaveBankReader.h
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Audio/WAVFileReader.cpp
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Audio/WAVFileReader.h)
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endif()
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if (NOT COMPILED_SHADERS)
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if (USE_PREBUILT_SHADERS)
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message(FATAL_ERROR "ERROR: Using prebuilt shaders requires the COMPILED_SHADERS variable is set")
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endif()
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set(COMPILED_SHADERS ${CMAKE_CURRENT_BINARY_DIR}/Shaders/Compiled)
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file(MAKE_DIRECTORY ${COMPILED_SHADERS})
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endif()
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set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
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${COMPILED_SHADERS}/SpriteEffect_SpriteVertexShader.inc)
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if(BUILD_DXIL_SHADERS)
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message("INFO: Using Shader Model 6.0 (DXC.EXE) for shaders.")
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set(ShaderOpts "dxil")
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else()
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message("INFO: Using Shader Model 5.1 (FXC.EXE) for shaders.")
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endif()
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if (NOT USE_PREBUILT_SHADERS)
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add_custom_command(
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OUTPUT "${COMPILED_SHADERS}/SpriteEffect_SpriteVertexShader.inc"
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MAIN_DEPENDENCY "${PROJECT_SOURCE_DIR}/Src/Shaders/CompileShaders.cmd"
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DEPENDS ${SHADER_SOURCES}
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COMMENT "Generating HLSL shaders..."
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COMMAND set CompileShadersOutput=${COMPILED_SHADERS}
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COMMAND CompileShaders.cmd ARGS ${ShaderOpts}
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WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/Src/Shaders"
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USES_TERMINAL)
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endif()
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add_library(${PROJECT_NAME} STATIC ${LIBRARY_SOURCES} ${LIBRARY_HEADERS})
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target_include_directories(${PROJECT_NAME} PRIVATE ${COMPILED_SHADERS})
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if (${CMAKE_VERSION} VERSION_GREATER_EQUAL "3.16")
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target_precompile_headers(${PROJECT_NAME} PRIVATE Src/pch.h)
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endif()
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source_group(Audio REGULAR_EXPRESSION Audio/*.*)
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source_group(Inc REGULAR_EXPRESSION Inc/*.*)
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source_group(Src REGULAR_EXPRESSION Src/*.*)
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target_include_directories(${PROJECT_NAME} PUBLIC
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/Inc>
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$<INSTALL_INTERFACE:include/${PROJECT_NAME}>)
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if(BUILD_XAUDIO_WIN10)
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message("INFO: Using DirectX Tool Kit for Audio on XAudio 2.9.")
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target_include_directories(${PROJECT_NAME} PRIVATE Src Audio)
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endif()
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if(MSVC)
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# Use max Warning Level
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string(REPLACE "/W3 " "/Wall " CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS})
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string(REPLACE "/W3 " "/Wall " CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
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string(REPLACE "/W3 " "/Wall " CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
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# Model uses dynamic_cast, so we need /GR (Enable RTTI)
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# Library needs /EHsc (Enable C++ exceptions)
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endif()
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if (VCPKG_TOOLCHAIN)
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message("INFO: Using VCPKG for DirectX-Headers and DirectXMath.")
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find_package(directx-headers CONFIG REQUIRED)
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find_package(directxmath CONFIG REQUIRED)
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target_link_libraries(${PROJECT_NAME} PRIVATE Microsoft::DirectX-Headers Microsoft::DirectXMath)
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target_compile_definitions(${PROJECT_NAME} PRIVATE USING_DIRECTX_HEADERS)
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endif()
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#--- Package
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include(CMakePackageConfigHelpers)
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string(TOLOWER ${PROJECT_NAME} PACKAGE_NAME)
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write_basic_package_version_file(
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${PROJECT_BINARY_DIR}/cmake/${PACKAGE_NAME}-config-version.cmake
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VERSION ${DIRECTXTK12_VERSION}
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COMPATIBILITY AnyNewerVersion)
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install(TARGETS ${PROJECT_NAME}
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EXPORT ${PROJECT_NAME}-targets
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ARCHIVE DESTINATION lib
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LIBRARY DESTINATION lib
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RUNTIME DESTINATION bin)
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configure_package_config_file(${CMAKE_CURRENT_SOURCE_DIR}/.nuget/${PROJECT_NAME}-config.cmake.in
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${PROJECT_BINARY_DIR}/cmake/${PACKAGE_NAME}-config.cmake
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INSTALL_DESTINATION cmake/})
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install(EXPORT ${PROJECT_NAME}-targets
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FILE ${PROJECT_NAME}-targets.cmake
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NAMESPACE Microsoft::
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DESTINATION cmake/)
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install(FILES ${LIBRARY_HEADERS}
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DESTINATION include/${PROJECT_NAME})
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install(FILES
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${PROJECT_BINARY_DIR}/cmake/${PACKAGE_NAME}-config.cmake
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${PROJECT_BINARY_DIR}/cmake/${PACKAGE_NAME}-config-version.cmake
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DESTINATION cmake/)
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if(MSVC)
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target_compile_options(${PROJECT_NAME} PRIVATE /fp:fast)
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if (${CMAKE_SIZEOF_VOID_P} EQUAL "4" AND (NOT ${CMAKE_VS_PLATFORM_NAME} MATCHES "arm"))
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target_compile_options(${PROJECT_NAME} PRIVATE /arch:SSE2)
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endif()
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endif()
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if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
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target_compile_options(${PROJECT_NAME} PRIVATE -Wpedantic -Wextra)
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endif()
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if (CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
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target_compile_options(${PROJECT_NAME} PRIVATE /permissive- /JMC- /Zc:__cplusplus)
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if(ENABLE_CODE_ANALYSIS)
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target_compile_options(${PROJECT_NAME} PRIVATE /analyze)
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endif()
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if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.26)
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target_compile_options(${PROJECT_NAME} PRIVATE /Zc:preprocessor /wd5104 /wd5105)
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endif()
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endif()
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if(WIN32)
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# Windows 10 is used here
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target_compile_definitions(${PROJECT_NAME} PRIVATE _UNICODE UNICODE _WIN32_WINNT=0x0A00)
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endif()
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set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT ${PROJECT_NAME})
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