DirectXTK12/Audio/SoundEffectInstance.cpp

334 строки
8.3 KiB
C++

//--------------------------------------------------------------------------------------
// File: SoundEffectInstance.cpp
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// http://go.microsoft.com/fwlink/?LinkId=248929
//--------------------------------------------------------------------------------------
#include "pch.h"
#include "SoundCommon.h"
using namespace DirectX;
//======================================================================================
// SoundEffectInstance
//======================================================================================
// Internal object implementation class.
class SoundEffectInstance::Impl : public IVoiceNotify
{
public:
Impl( _In_ AudioEngine* engine, _In_ SoundEffect* effect, SOUND_EFFECT_INSTANCE_FLAGS flags ) :
mBase(),
mEffect( effect ),
mWaveBank( nullptr ),
mIndex( 0 ),
mLooped( false )
{
assert( engine != 0 );
engine->RegisterNotify( this, false );
assert( mEffect != 0 );
mBase.Initialize( engine, effect->GetFormat(), flags );
}
Impl( _In_ AudioEngine* engine, _In_ WaveBank* waveBank, uint32_t index, SOUND_EFFECT_INSTANCE_FLAGS flags ) :
mBase(),
mEffect( nullptr ),
mWaveBank( waveBank ),
mIndex( index ),
mLooped( false )
{
assert( engine != 0 );
engine->RegisterNotify( this, false );
char buff[64];
auto wfx = reinterpret_cast<WAVEFORMATEX*>( buff );
assert( mWaveBank != 0 );
mBase.Initialize( engine, mWaveBank->GetFormat( index, wfx, 64 ), flags );
}
virtual ~Impl()
{
mBase.DestroyVoice();
if ( mBase.engine )
{
mBase.engine->UnregisterNotify( this, false, false );
mBase.engine = nullptr;
}
}
void Play( bool loop );
// IVoiceNotify
virtual void __cdecl OnBufferEnd() override
{
// We don't register for this notification for SoundEffectInstances, so this should not be invoked
assert( false );
}
virtual void __cdecl OnCriticalError() override
{
mBase.OnCriticalError();
}
virtual void __cdecl OnReset() override
{
mBase.OnReset();
}
virtual void __cdecl OnUpdate() override
{
// We do not register for update notification
assert(false);
}
virtual void __cdecl OnDestroyEngine() override
{
mBase.OnDestroy();
}
virtual void __cdecl OnTrim() override
{
mBase.OnTrim();
}
virtual void __cdecl GatherStatistics( AudioStatistics& stats ) const override
{
mBase.GatherStatistics(stats);
}
SoundEffectInstanceBase mBase;
SoundEffect* mEffect;
WaveBank* mWaveBank;
uint32_t mIndex;
bool mLooped;
};
void SoundEffectInstance::Impl::Play( bool loop )
{
if ( !mBase.voice )
{
if ( mWaveBank )
{
char buff[64];
auto wfx = reinterpret_cast<WAVEFORMATEX*>( buff );
mBase.AllocateVoice( mWaveBank->GetFormat( mIndex, wfx, 64) );
}
else
{
assert( mEffect != 0 );
mBase.AllocateVoice( mEffect->GetFormat() );
}
}
if ( !mBase.Play() )
return;
// Submit audio data for STOPPED -> PLAYING state transition
XAUDIO2_BUFFER buffer;
#if defined(_XBOX_ONE) || (_WIN32_WINNT < _WIN32_WINNT_WIN8) || (_WIN32_WINNT >= _WIN32_WINNT_WIN10)
bool iswma = false;
XAUDIO2_BUFFER_WMA wmaBuffer;
if ( mWaveBank )
{
iswma = mWaveBank->FillSubmitBuffer( mIndex, buffer, wmaBuffer );
}
else
{
assert( mEffect != 0 );
iswma = mEffect->FillSubmitBuffer( buffer, wmaBuffer );
}
#else
if ( mWaveBank )
{
mWaveBank->FillSubmitBuffer( mIndex, buffer );
}
else
{
assert( mEffect != 0 );
mEffect->FillSubmitBuffer( buffer );
}
#endif
buffer.Flags = XAUDIO2_END_OF_STREAM;
if ( loop )
{
mLooped = true;
buffer.LoopCount = XAUDIO2_LOOP_INFINITE;
}
else
{
mLooped = false;
buffer.LoopCount = buffer.LoopBegin = buffer.LoopLength = 0;
}
buffer.pContext = nullptr;
HRESULT hr;
#if defined(_XBOX_ONE) || (_WIN32_WINNT < _WIN32_WINNT_WIN8) || (_WIN32_WINNT >= _WIN32_WINNT_WIN10)
if ( iswma )
{
hr = mBase.voice->SubmitSourceBuffer( &buffer, &wmaBuffer );
}
else
#endif
{
hr = mBase.voice->SubmitSourceBuffer( &buffer, nullptr );
}
if ( FAILED(hr) )
{
#ifdef _DEBUG
DebugTrace( "ERROR: SoundEffectInstance failed (%08X) when submitting buffer:\n", hr );
char buff[64];
auto wfx = ( mWaveBank ) ? mWaveBank->GetFormat( mIndex, reinterpret_cast<WAVEFORMATEX*>( buff ), 64 )
: mEffect->GetFormat();
size_t length = ( mWaveBank ) ? mWaveBank->GetSampleSizeInBytes( mIndex ) : mEffect->GetSampleSizeInBytes();
DebugTrace( "\tFormat Tag %u, %u channels, %u-bit, %u Hz, %Iu bytes\n", wfx->wFormatTag,
wfx->nChannels, wfx->wBitsPerSample, wfx->nSamplesPerSec, length );
#endif
mBase.Stop( true, mLooped );
throw std::exception( "SubmitSourceBuffer" );
}
}
//--------------------------------------------------------------------------------------
// SoundEffectInstance
//--------------------------------------------------------------------------------------
// Private constructors
_Use_decl_annotations_
SoundEffectInstance::SoundEffectInstance( AudioEngine* engine, SoundEffect* effect, SOUND_EFFECT_INSTANCE_FLAGS flags ) :
pImpl( new Impl( engine, effect, flags ) )
{
}
_Use_decl_annotations_
SoundEffectInstance::SoundEffectInstance( AudioEngine* engine, WaveBank* waveBank, int index, SOUND_EFFECT_INSTANCE_FLAGS flags ) :
pImpl( new Impl( engine, waveBank, index, flags ) )
{
}
// Move constructor.
SoundEffectInstance::SoundEffectInstance(SoundEffectInstance&& moveFrom)
: pImpl(std::move(moveFrom.pImpl))
{
}
// Move assignment.
SoundEffectInstance& SoundEffectInstance::operator= (SoundEffectInstance&& moveFrom)
{
pImpl = std::move(moveFrom.pImpl);
return *this;
}
// Public destructor.
SoundEffectInstance::~SoundEffectInstance()
{
if( pImpl )
{
if ( pImpl->mWaveBank )
{
pImpl->mWaveBank->UnregisterInstance( this );
pImpl->mWaveBank = nullptr;
}
if ( pImpl->mEffect )
{
pImpl->mEffect->UnregisterInstance( this );
pImpl->mEffect = nullptr;
}
}
}
// Public methods.
void SoundEffectInstance::Play( bool loop )
{
pImpl->Play( loop );
}
void SoundEffectInstance::Stop( bool immediate )
{
pImpl->mBase.Stop( immediate, pImpl->mLooped );
}
void SoundEffectInstance::Pause()
{
pImpl->mBase.Pause();
}
void SoundEffectInstance::Resume()
{
pImpl->mBase.Resume();
}
void SoundEffectInstance::SetVolume( float volume )
{
pImpl->mBase.SetVolume( volume );
}
void SoundEffectInstance::SetPitch( float pitch )
{
pImpl->mBase.SetPitch( pitch );
}
void SoundEffectInstance::SetPan( float pan )
{
pImpl->mBase.SetPan( pan );
}
void SoundEffectInstance::Apply3D( const AudioListener& listener, const AudioEmitter& emitter, bool rhcoords )
{
pImpl->mBase.Apply3D( listener, emitter, rhcoords );
}
// Public accessors.
bool SoundEffectInstance::IsLooped() const
{
return pImpl->mLooped;
}
SoundState SoundEffectInstance::GetState()
{
return pImpl->mBase.GetState( true );
}
// Notifications.
void SoundEffectInstance::OnDestroyParent()
{
pImpl->mBase.OnDestroy();
pImpl->mWaveBank = nullptr;
pImpl->mEffect = nullptr;
}