DirectXTK12/Src/GeometricPrimitive.cpp

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C++

//--------------------------------------------------------------------------------------
// File: GeometricPrimitive.cpp
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// http://go.microsoft.com/fwlink/?LinkID=615561
//--------------------------------------------------------------------------------------
#include "pch.h"
#include "GeometricPrimitive.h"
#include "Effects.h"
#include "CommonStates.h"
#include "DirectXHelpers.h"
#include "Geometry.h"
#include "PrimitiveBatch.h"
#include "GraphicsMemory.h"
using namespace DirectX;
using Microsoft::WRL::ComPtr;
// Internal GeometricPrimitive implementation class.
class GeometricPrimitive::Impl
{
public:
void Initialize(const VertexCollection& vertices, const IndexCollection& indices);
void Draw(_In_ ID3D12GraphicsCommandList* commandList) const;
UINT mIndexCount;
GraphicsResource mIndexBuffer;
GraphicsResource mVertexBuffer;
D3D12_VERTEX_BUFFER_VIEW mVertexBufferView;
D3D12_INDEX_BUFFER_VIEW mIndexBufferView;
};
// Initializes a geometric primitive instance that will draw the specified vertex and index data.
void GeometricPrimitive::Impl::Initialize(const VertexCollection& vertices, const IndexCollection& indices)
{
if (vertices.size() >= USHRT_MAX)
throw std::exception("Too many vertices for 16-bit index buffer");
// Vertex data
auto verts = reinterpret_cast<const uint8_t*>(vertices.data());
size_t vertSizeBytes = vertices.size() * sizeof(vertices[0]);
mVertexBuffer = GraphicsMemory::Get().Allocate(vertSizeBytes);
memcpy(mVertexBuffer.Memory(), verts, vertSizeBytes);
// Index data
auto ind = reinterpret_cast<const uint8_t*>(indices.data());
size_t indSizeBytes = indices.size() * sizeof(indices[0]);
mIndexBuffer = GraphicsMemory::Get().Allocate(indSizeBytes);
memcpy(mIndexBuffer.Memory(), ind, indSizeBytes);
// Record index count for draw
mIndexCount = static_cast<UINT>(indices.size());
// Create views
mVertexBufferView.BufferLocation = mVertexBuffer.GpuAddress();
mVertexBufferView.StrideInBytes = static_cast<UINT>(sizeof(VertexCollection::value_type));
mVertexBufferView.SizeInBytes = static_cast<UINT>(mVertexBuffer.Size());
mIndexBufferView.BufferLocation = mIndexBuffer.GpuAddress();
mIndexBufferView.SizeInBytes = static_cast<UINT>(mIndexBuffer.Size());
mIndexBufferView.Format = DXGI_FORMAT_R16_UINT;
}
// Draws the primitive.
_Use_decl_annotations_
void GeometricPrimitive::Impl::Draw(ID3D12GraphicsCommandList* commandList) const
{
commandList->IASetVertexBuffers(0, 1, &mVertexBufferView);
commandList->IASetIndexBuffer(&mIndexBufferView);
commandList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
commandList->DrawIndexedInstanced(mIndexCount, 1, 0, 0, 0);
}
//--------------------------------------------------------------------------------------
// GeometricPrimitive
//--------------------------------------------------------------------------------------
// Constructor.
GeometricPrimitive::GeometricPrimitive()
: pImpl(new Impl())
{
}
// Destructor.
GeometricPrimitive::~GeometricPrimitive()
{
}
// Public entrypoints.
_Use_decl_annotations_
void GeometricPrimitive::Draw(ID3D12GraphicsCommandList* commandList) const
{
pImpl->Draw(commandList);
}
//--------------------------------------------------------------------------------------
// Cube (aka a Hexahedron) or Box
//--------------------------------------------------------------------------------------
// Creates a cube primitive.
std::unique_ptr<GeometricPrimitive> GeometricPrimitive::CreateCube(float size, bool rhcoords)
{
VertexCollection vertices;
IndexCollection indices;
ComputeBox(vertices, indices, XMFLOAT3(size, size, size), rhcoords, false);
// Create the primitive object.
std::unique_ptr<GeometricPrimitive> primitive(new GeometricPrimitive());
primitive->pImpl->Initialize(vertices, indices);
return primitive;
}
void GeometricPrimitive::CreateCube(
std::vector<VertexType>& vertices,
std::vector<uint16_t>& indices,
float size,
bool rhcoords)
{
ComputeBox(vertices, indices, XMFLOAT3(size, size, size), rhcoords, false);
}
// Creates a box primitive.
std::unique_ptr<GeometricPrimitive> GeometricPrimitive::CreateBox(const XMFLOAT3& size, bool rhcoords, bool invertn)
{
VertexCollection vertices;
IndexCollection indices;
ComputeBox(vertices, indices, size, rhcoords, invertn);
// Create the primitive object.
std::unique_ptr<GeometricPrimitive> primitive(new GeometricPrimitive());
primitive->pImpl->Initialize(vertices, indices);
return primitive;
}
void GeometricPrimitive::CreateBox(
std::vector<VertexType>& vertices,
std::vector<uint16_t>& indices,
const XMFLOAT3& size,
bool rhcoords,
bool invertn)
{
ComputeBox(vertices, indices, size, rhcoords, invertn);
}
//--------------------------------------------------------------------------------------
// Sphere
//--------------------------------------------------------------------------------------
// Creates a sphere primitive.
std::unique_ptr<GeometricPrimitive> GeometricPrimitive::CreateSphere(
float diameter,
size_t tessellation,
bool rhcoords,
bool invertn)
{
// Create the primitive object.
std::unique_ptr<GeometricPrimitive> primitive(new GeometricPrimitive());
VertexCollection vertices;
IndexCollection indices;
ComputeSphere(vertices, indices, diameter, tessellation, rhcoords, invertn);
primitive->pImpl->Initialize(vertices, indices);
return primitive;
}
void GeometricPrimitive::CreateSphere(
std::vector<VertexType>& vertices,
std::vector<uint16_t>& indices,
float diameter,
size_t tessellation,
bool rhcoords,
bool invertn)
{
ComputeSphere(vertices, indices, diameter, tessellation, rhcoords, invertn);
}
//--------------------------------------------------------------------------------------
// Geodesic sphere
//--------------------------------------------------------------------------------------
// Creates a geosphere primitive.
std::unique_ptr<GeometricPrimitive> GeometricPrimitive::CreateGeoSphere(float diameter, size_t tessellation, bool rhcoords)
{
// Create the primitive object.
std::unique_ptr<GeometricPrimitive> primitive(new GeometricPrimitive());
VertexCollection vertices;
IndexCollection indices;
ComputeGeoSphere(vertices, indices, diameter, tessellation, rhcoords);
primitive->pImpl->Initialize(vertices, indices);
return primitive;
}
void GeometricPrimitive::CreateGeoSphere(
std::vector<VertexType>& vertices,
std::vector<uint16_t>& indices,
float diameter,
size_t tessellation,
bool rhcoords)
{
ComputeGeoSphere(vertices, indices, diameter, tessellation, rhcoords);
}
//--------------------------------------------------------------------------------------
// Cylinder / Cone
//--------------------------------------------------------------------------------------
// Creates a cylinder primitive.
std::unique_ptr<GeometricPrimitive> GeometricPrimitive::CreateCylinder(
float height,
float diameter,
size_t tessellation,
bool rhcoords)
{
// Create the primitive object.
std::unique_ptr<GeometricPrimitive> primitive(new GeometricPrimitive());
VertexCollection vertices;
IndexCollection indices;
ComputeCylinder(vertices, indices, height, diameter, tessellation, rhcoords);
primitive->pImpl->Initialize(vertices, indices);
return primitive;
}
void GeometricPrimitive::CreateCylinder(
std::vector<VertexType>& vertices,
std::vector<uint16_t>& indices,
float height, float diameter,
size_t tessellation,
bool rhcoords)
{
ComputeCylinder(vertices, indices, height, diameter, tessellation, rhcoords);
}
// Creates a cone primitive.
std::unique_ptr<GeometricPrimitive> GeometricPrimitive::CreateCone(
float diameter,
float height,
size_t tessellation,
bool rhcoords)
{
// Create the primitive object.
std::unique_ptr<GeometricPrimitive> primitive(new GeometricPrimitive());
VertexCollection vertices;
IndexCollection indices;
ComputeCone(vertices, indices, diameter, height, tessellation, rhcoords);
primitive->pImpl->Initialize(vertices, indices);
return primitive;
}
void GeometricPrimitive::CreateCone(
std::vector<VertexType>& vertices,
std::vector<uint16_t>& indices,
float diameter,
float height,
size_t tessellation,
bool rhcoords)
{
ComputeCone(vertices, indices, diameter, height, tessellation, rhcoords);
}
//--------------------------------------------------------------------------------------
// Torus
//--------------------------------------------------------------------------------------
// Creates a torus primitive.
std::unique_ptr<GeometricPrimitive> GeometricPrimitive::CreateTorus(
float diameter,
float thickness,
size_t tessellation,
bool rhcoords)
{
// Create the primitive object.
std::unique_ptr<GeometricPrimitive> primitive(new GeometricPrimitive());
VertexCollection vertices;
IndexCollection indices;
ComputeTorus(vertices, indices, diameter, thickness, tessellation, rhcoords);
primitive->pImpl->Initialize(vertices, indices);
return primitive;
}
void GeometricPrimitive::CreateTorus(
std::vector<VertexType>& vertices,
std::vector<uint16_t>& indices,
float diameter,
float thickness,
size_t tessellation,
bool rhcoords)
{
ComputeTorus(vertices, indices, diameter, thickness, tessellation, rhcoords);
}
//--------------------------------------------------------------------------------------
// Tetrahedron
//--------------------------------------------------------------------------------------
std::unique_ptr<GeometricPrimitive> GeometricPrimitive::CreateTetrahedron(float size, bool rhcoords)
{
// Create the primitive object.
std::unique_ptr<GeometricPrimitive> primitive(new GeometricPrimitive());
VertexCollection vertices;
IndexCollection indices;
ComputeTetrahedron(vertices, indices, size, rhcoords);
primitive->pImpl->Initialize(vertices, indices);
return primitive;
}
void GeometricPrimitive::CreateTetrahedron(
std::vector<VertexType>& vertices,
std::vector<uint16_t>& indices,
float size,
bool rhcoords)
{
ComputeTetrahedron(vertices, indices, size, rhcoords);
}
//--------------------------------------------------------------------------------------
// Octahedron
//--------------------------------------------------------------------------------------
std::unique_ptr<GeometricPrimitive> GeometricPrimitive::CreateOctahedron(float size, bool rhcoords)
{
// Create the primitive object.
std::unique_ptr<GeometricPrimitive> primitive(new GeometricPrimitive());
VertexCollection vertices;
IndexCollection indices;
ComputeOctahedron(vertices, indices, size, rhcoords);
primitive->pImpl->Initialize(vertices, indices);
return primitive;
}
void GeometricPrimitive::CreateOctahedron(
std::vector<VertexType>& vertices,
std::vector<uint16_t>& indices,
float size,
bool rhcoords)
{
ComputeOctahedron(vertices, indices, size, rhcoords);
}
//--------------------------------------------------------------------------------------
// Dodecahedron
//--------------------------------------------------------------------------------------
std::unique_ptr<GeometricPrimitive> GeometricPrimitive::CreateDodecahedron(float size, bool rhcoords)
{
// Create the primitive object.
std::unique_ptr<GeometricPrimitive> primitive(new GeometricPrimitive());
VertexCollection vertices;
IndexCollection indices;
ComputeDodecahedron(vertices, indices, size, rhcoords);
primitive->pImpl->Initialize(vertices, indices);
return primitive;
}
void GeometricPrimitive::CreateDodecahedron(
std::vector<VertexType>& vertices,
std::vector<uint16_t>& indices,
float size,
bool rhcoords)
{
ComputeDodecahedron(vertices, indices, size, rhcoords);
}
//--------------------------------------------------------------------------------------
// Icosahedron
//--------------------------------------------------------------------------------------
std::unique_ptr<GeometricPrimitive> GeometricPrimitive::CreateIcosahedron(float size, bool rhcoords)
{
// Create the primitive object.
std::unique_ptr<GeometricPrimitive> primitive(new GeometricPrimitive());
VertexCollection vertices;
IndexCollection indices;
ComputeIcosahedron(vertices, indices, size, rhcoords);
primitive->pImpl->Initialize(vertices, indices);
return primitive;
}
void GeometricPrimitive::CreateIcosahedron(
std::vector<VertexType>& vertices,
std::vector<uint16_t>& indices,
float size,
bool rhcoords)
{
ComputeIcosahedron(vertices, indices, size, rhcoords);
}
//--------------------------------------------------------------------------------------
// Teapot
//--------------------------------------------------------------------------------------
// Creates a teapot primitive.
std::unique_ptr<GeometricPrimitive> GeometricPrimitive::CreateTeapot(float size, size_t tessellation, bool rhcoords)
{
// Create the primitive object.
std::unique_ptr<GeometricPrimitive> primitive(new GeometricPrimitive());
VertexCollection vertices;
IndexCollection indices;
ComputeTeapot(vertices, indices, size, tessellation, rhcoords);
primitive->pImpl->Initialize(vertices, indices);
return primitive;
}
void GeometricPrimitive::CreateTeapot(
std::vector<VertexType>& vertices,
std::vector<uint16_t>& indices,
float size, size_t tessellation,
bool rhcoords)
{
ComputeTeapot(vertices, indices, size, tessellation, rhcoords);
}
//--------------------------------------------------------------------------------------
// Custom
//--------------------------------------------------------------------------------------
std::unique_ptr<GeometricPrimitive> GeometricPrimitive::CreateCustom(
const std::vector<VertexType>& vertices,
const std::vector<uint16_t>& indices)
{
// Extra validation
if (vertices.empty() || indices.empty())
throw std::exception("Requires both vertices and indices");
if (indices.size() % 3)
throw std::exception("Expected triangular faces");
size_t nVerts = vertices.size();
if (nVerts >= USHRT_MAX)
throw std::exception("Too many vertices for 16-bit index buffer");
for (auto it = indices.cbegin(); it != indices.cend(); ++it)
{
if (*it >= nVerts)
{
throw std::exception("Index not in vertices list");
}
}
// Create the primitive object.
std::unique_ptr<GeometricPrimitive> primitive(new GeometricPrimitive());
// copy geometry
primitive->pImpl->Initialize(vertices, indices);
return primitive;
}