Updated BasicEffect (markdown)

Chuck Walbourn 2019-05-09 14:26:28 -07:00
Родитель 6b1164a1d2
Коммит 6b46ece9a3
1 изменённых файлов: 2 добавлений и 2 удалений

@ -47,11 +47,11 @@ This effect requires ``SV_Position``, ``NORMAL`` if lighting is enabled (``Effec
* **DisableSpecular**: Disables the specular lighting for the effect. Sets the color to black (0,0,0) and power to 1.
* **SetAlpha**: Sets the alpha (transparency) of the effect. Defaults to 1 (fully opaque).
* **SetAlpha**: Sets the alpha (transparency) of the effect. Defaults to 1 (fully opaque). This value is also used for binning opaque vs. transparent geometry.
* **SetColorAndAlpha**: Sets the diffuse color of the effect and the alpha (transparency).
* **SetTexture**: Associates a texture and sampler descriptor with the effect. Must have used ``EffectFlags::Texture`` to enable texturing.
* **SetTexture**: Associates a texture and sampler descriptor with the effect. Must have used ``EffectFlags::Texture`` to enable texturing. Can optionally include an alpha channel as well.
> Remember the caller is responsible for setting the correct texture descriptor heap and sampler descriptor heap at render time when the effect is applied via ``SetDescriptorHeaps``. See [[Effects]] for more information.